- Fixed Mikenze's ending dialogue being frozen - Charles no longer removes your current outfit when crushing you - Changed unlocking the outfit screen such that Paper and Robot Jadon are available immediately, rather than after beating a single chapter as them - Fixed a single-tile softlock in chapter 3
While my focus in 2022 was testing I identified some features that needed to be added for all of the Peasant Uprise ecosystem to make sense.
These new features strengthen the game's idea that there are different ways to face the enemy and different resources to protect your precious peasants.
Shields
During testing my peasants with a higher health pool were still dying fairly often and I wanted to emphasize the arc-type role of a "tank" while still staying true to the reality that a peasant can never be stronger than a trained armed soldier.
Another issue detected, was that some resources like wood or metal were only used for trading after you built all the facilities. So adding things that wear out such as shields would still deem these resources more useful!
The path forward was to allow peasants to wield a shield instead of a farm tool. This will give the peasant a defense value were some of the damage intake could be mitigated by the shield. Of course, the shield would need repairs and could break as well.
Armor
While Shields added a much needed damage mitigation for tanks, I wanted to give the player other options to further protect the peasants without compromising what weapon they can take. So I created a new item, a metal armor, that could be equipped under their clothes. This is an important defense upgrade but it's rather expensive to craft, which makes metal a more desired and required resource. Since iron is not available in all levels, planning your path to Swayne becomes increasingly important.
Crafting
I did not want to create new facilities to craft these items so I resorted to make the workbench a production facility where you can choose and queue what to craft. This system is the same as crafting potions so it's consistent with how other production options work.
What's Next
The game is still on a complete state, however testing, testing and more testing needs to be done. Yes, unfortunately, this is the less "exciting" part of game development but it's necessary not only for finding bugs but also for balancing the game and understanding if new functionality is need to fill certain gaps.
Aside from that, I will have to update the tutorial to match the changes added to the game as well as covering some of the new features added since I created the tutorial, specially combat tactics.
With that said, I expect great things for this project in 2023.
We are working on an update that will be released in early February.
Many did not like the mutant wolves and it was decided to remove the mutants from the game, which will greatly change the game in the future. Fish monster - will get a new texture and look nicer, but will still prevent you from collecting resources. Wolves will be replaced by other tropical animals. Peaceful animals will be added and will become available in the peaceful game mode for all players. Animals can be harvested for meat if you don't like fishing. Birds - now you will not only hear the sounds of birds, but also be able to watch them fly. On the beach, you will be able to see a turtle that will hide at the sight of you.
New islands with caves guarded by enemies will be added. There you will find traces of those who tried to go down there, but did not get out. When we fully make new islands and caves, metal ore, stone and other resources will be there. The caves are the key to completing the first phase of the game's development, with big changes and additions in store. In the future, a lot of crafting will become unavailable until you study them, you will need to explore the caves in search of blueprints left by other travelers. On the raft, you will need to put a table for studying the drawings, and you will discover new items and recipes from it.
- ***Known Bug*** The player would get a right answer wrong because the vibration of the Motion Controllers would move you in and out of the answer's collision box resulting in picking that answer twice by accident. (Only happens when you are at the border of the collision box)
- To Mitigate this right answer is wrong bug I turned down the Vibration intensity to 50% instead of 100% and I also shorten its duration to 1 second instead 5 seconds
- Vibration's intensity can still be changed in the options but its not advised
A friend of mine (Macktek) is working on a much better translation for the game than the one that the game has in english. When it's ready, I'll update it in-game and it'll be available on Steam for free. Thanks to everyone for your support!!!
And especially thanks to my friend for the translation, without him it would not be possible. thank you
This update adds more options to building your office with new furniture and wall colors. Wall and floor materials are also adjusted to be little better looking
Trash Can - Good place for bad ideas. Bonus to chemistry
Snack Machine - All unhealthy snacks available. Break spot and work speed bonus
Plant 2 - Just like plant 1
Microwave Oven - Place to heat up food. Break spot and work speed boost
Pile Of Comics - You can pretend you are studying when reading these. Development bonus
Cabinet Counter - Counter with cabinets. Decoration bonus
Fax Machine - High tech machine to make work easier. Work speed bonus
Fancy Arm Chair - Nice looking chair. Decoration bonus and break spot
Fancy Bookshelf - Nice looking bookshelf. Decoration and development bonus
Changes
New wall materials
New Furniture
Fixes
Small info window UI was not displaying sales correctly