Added Death Screen/Game Summary Added Lifetime Statistics which can be viewed in menu -> View Progress Enemy Encyclopedia now saves once unlocked Equipment Encyclopedia now saves once unlocked
Discarding equipment now shows the +25 soul gain above the player Landmarks now show up as question marks on the in-game map, until unlocked - Once unlocked it will show up as its equipment-icon for subsequent runs
There is now a loading screen when entering play mode
Many sections of the UI now have a gray-ish background in order for button highlights to be clearly visible
Teleporting out of side-levels now correctly pans the camera, instead of slowly moving towards the player
Divine Kaleidoscope will no longer toggle your map off when interacted with in-world
On Gamepads, the South Button is now the interact/F-key button
Boss Health has been multiplied by 5
Big AoE abilities no longer spawn blood particle systems, which were the cause of some lag spikes
Bosses now have over-head texts
Enemy respawns should no longer be very CPU intensive
Souls are now gathered in your profile -> campaign and shown in the menu screen
Unlocking the in-game map, or either of the Encyclopedias, will now show a 3D object in the menu scene progress view
Enemies that spawn during slow-time no longer walk in-place Menu goblin is no longer jogging in place
This time, we mainly updated the new world difficulty and various optimizations
Global adjustment:
Add a new world line 6==increase the life of ordinary enemies
Add a new world line 7==increase the life of elite enemies
New world line 8==increase Boss enemy life
The difficulty adjustment of the five enemies at different levels in the early stage
Prompts will be given in advance when the artifact is about to trigger, including but not limited to: sapphire wrist guard, strength fist set, candlestick
BUG repair:
After splitting Slim, the bug with inaccurate pre-displayed damage value is fixed
Fixed the recurring bugs in the region 1 life priest npc
Audune Games is very excited to announce the release of the definitive patch of Invisible Wings! Head over to the Steam store page or the Itch.io download page to download the patch and enjoy the first chapter of the story of Invisible Wings with a lot of new music!
As I've been looking forward to releasing this patch since I've started working on this project during my graduation as a composer and technical audio desginer, which has been over three years already, I'm glad the definitive release of Invisible Wings turned out as I envisioned and I hope you will enjoy this final version of the visual novel as much as I enjoyed creating it! Furthermore I would like to thank all people who helped me making this project a reality, especially Maricu Mana for her beautiful art, Eva van der Meer for her excellent writing skills, and the voice actors who gave life to the characters in the game!
As usual, you're very welcome to join Mae's Place, our cozy Discord server, to talk about the update, Invisible Wings in general or anything else, or follow Audune Games on Twitter to stay up to date about future announcements!
The first chapter
As you might have noticed, the name of the visual novel has been rebranded to Invisible Wings: Chapter One. This signifies that the visual novel only contains the first part of the story I intend to tell eventually in a bigger game of a different genre. This game only acts as a proof-of-concept and demo for the story, which will hopefully be made more clear by adding a subtitle for potential new players. I would like to thank the reviewers on Steam for pointing this out and I hope that the name change will make it more clear what to expect from this game!
Updated features
First and foremost, patch 1.3 of Invisible Wings: Chapter One features a lot of new background music! This is something I always envisioned during the development of the visual novel, but due to perfectionism and personal reasons it eventually took two years to make this a reality. However, I'm more than happy with the result and I hope the music will give a playthrough of the game an even more immersive experience!
Second most inportant is the ability to save your progress in the visual novel! The initial intention of the game was to be played in one session, but due to feedback from Steam reviewers the game now automatically saves your progress whenever you enter a new scene in the story, giving you the ability to continue where you left off another time. I hope this will accomodate the players who prefer reading through the visual novel in multiple sessions!
Now on to the small surprise I mentioned earlier: from now on the visual novel can also be read with French and Spanish subtitles! Many thanks to Cassandra Plagelat and Eric Montiel López for their work on translating the game into those languages!
With the release of the new music, the soundtrack for Invisible Wings: Chapter One has finally been released as well! The soundtrack features 24 minutes of music which can be heard in the visual novel and is currently available to buy on Steam and Bandcamp, while a release on major streaming platforms, including Spotify and Deezer, will follow later this month.
There is new background music to most of the scenes, and the music for the main menu and Dawn's skating scene has been revised.
The game now saves your progress when you enter a new scene, so you can continue playing from that scene or start a new game when you restart the game.
Added French and Spanish translations made by Cassandra Plagelat (French) and Eric Montiel López (Spanish).
Made minor tweaks to some user interface elements, both for accessibility and aesthetics.
Technical updates:
Updated Unity version to 2021.3 and FMOD to 2.02.09.
Implemented a new custom audio system that uses a higher level FMOD wrapper, and fixed some related automatic reading bugs.
Fixed a bug that appeared with the update regarding controlling the cursor with the gamepad. The game now uses a virtual mouse with a software cursor instead of controlling the hardware cursor directly.
Fixed a bug regarding screen resolutions not appearing or being wrong.
Makoto Sanada, the original author of the book, has updated his blog post. Se talks about the translated version of "The Forest of Drizzling Rain," the release date of which was announced today.
—--------------------------------------------------------------------- ■Developer: Makoto Sanada ■Publisher: Game Magazine ■Price: 1680 yen (Japanese price) ■Languages supported: Japanese ※The release dates for English, Simplified Chinese, Traditional Chinese, and Korean will be announced at a later date.
What is "The Forest of Drizzling Rain"? A multi-ending exploration horror ADV game by Makoto Sanada, the author of "Angels of Death," w hich has also been made into an animated TV series. Although it is his first game, it attracted a great deal of attention immediately after its release in 2013, and translated versions by volunteers appeared in various countries.