求闻编年史 ~ Gensokyo Recollection - 孙乌路空
本次更新新增了第七章的所有内容,除此外,需要说明以下几点。
进入第七章游戏正式进入了中期,战斗的机制开始逐步完善,数值和物品获取也得到了进一步的调整,其中,必须说明以下几点更改:
1.暴击伤害:3倍→2倍(但新增了增加暴击伤害的物品、被动等在未来增加其上限)
2.瞬发:速度提升1000%→速度提升100%。
我们注意到在角色多动的情况下,若每一个回合选择一次瞬发技能,将会有非常imba的行为。瞬发的作用应是节省一回合的行动,因此速度提升100%即可。
3.严格限制多动物品、被动
我们发现多动对于游戏前期增加的上限过大,以致于拥有多动和没有拥有多动产生的差距太大,因此限制了多种多动的行为
4.优化敌人的状态显示(以往的状态有时会因为敌人身材太大而被挡住)
5.调整了各种强化的持续回合数,从5/4回合不等调整为4/3回合不等
6.调整命中率公式
以往的角色闪避当达到100%后,无论敌人命中率多高都是miss,现在已调整为减法公式
7.严格限制尻子玉
我们发现,当尻子玉太多后,角色的数值将会指数级的恐怖增长。以致于失去战斗的体验。因此调整了以往尻子玉的获取途径,无法获得太多尻子玉。
8.TP不再保留
我们发现TP保留对于角色的增幅太大且失去了TP技能的特色,因此取消了角色TP保留的机制,但新增了能够保留TP的被动和装备
9.增加了角色状态详情界面,现在可以在菜单的状态界面查看角色的详细数据了
10.其他若干优化
需要说明的是,以上调整是为了竭力平衡并提升玩家的战斗体验而设计,但是,很多旧档会保留各种技能、装备、角色数值等的遗留问题,以致于可能因角色数值碾压而无法体验到本次更新的内容。如果需要体验可能只能以新档进行,对此我深表歉意,也希望最终成熟的正式版能够尽快和大家见面。
SHIPS AT WAR - TheCreator
This patch fixes a massive issue where new players were unable to even play the game.
They were stuck in a buggy faction-selection screen.
Alight in the Dark Playtest - Xortrox
Change Log

Added Death Screen/Game Summary
Added Lifetime Statistics which can be viewed in menu -> View Progress
Enemy Encyclopedia now saves once unlocked
Equipment Encyclopedia now saves once unlocked

Discarding equipment now shows the +25 soul gain above the player
Landmarks now show up as question marks on the in-game map, until unlocked
- Once unlocked it will show up as its equipment-icon for subsequent runs

There is now a loading screen when entering play mode

Many sections of the UI now have a gray-ish background in order for button highlights to be clearly visible

Teleporting out of side-levels now correctly pans the camera, instead of slowly moving towards the player

Divine Kaleidoscope will no longer toggle your map off when interacted with in-world

On Gamepads, the South Button is now the interact/F-key button

Boss Health has been multiplied by 5

Big AoE abilities no longer spawn blood particle systems, which were the cause of some lag spikes

Bosses now have over-head texts

Enemy respawns should no longer be very CPU intensive

Souls are now gathered in your profile -> campaign and shown in the menu screen

Unlocking the in-game map, or either of the Encyclopedias, will now show a 3D object in the menu scene progress view

Enemies that spawn during slow-time no longer walk in-place
Menu goblin is no longer jogging in place
No One Survived - 我是狼
Update content:



Fix the bug of key mapping

Fix some errors on the map

Repair the tutorial level. Physical simulation is not enabled when picking items

Extend the disappearance time of discarded items

Modify the screen setting menu experience, and the game restart prompt will not pop up

The zombie physics is open. The zombie can open the physics door

Optimized the physical performance of fallen trees

Add 1440X900 resolution option

Reduce the negative effects of malaria

Increase the generation rate of the prop pot

The new well can wash the body and drink water

Perfect localization language

In the screen setting, you can set whether the temperature should be displayed in Celsius

Reduce the production materials required by the processing table

Optimize data storage
与我签订契约,成为救世勇者吧! - TemporDS
This time, we mainly updated the new world difficulty and various optimizations

Global adjustment:
  • Add a new world line 6==increase the life of ordinary enemies
  • Add a new world line 7==increase the life of elite enemies
  • New world line 8==increase Boss enemy life
  • The difficulty adjustment of the five enemies at different levels in the early stage
  • Prompts will be given in advance when the artifact is about to trigger, including but not limited to: sapphire wrist guard, strength fist set, candlestick

BUG repair:
  • After splitting Slim, the bug with inaccurate pre-displayed damage value is fixed
  • Fixed the recurring bugs in the region 1 life priest npc

Invisible Wings: Chapter One - Audune Games
Audune Games is very excited to announce the release of the definitive patch of Invisible Wings! Head over to the Steam store page or the Itch.io download page to download the patch and enjoy the first chapter of the story of Invisible Wings with a lot of new music!

As I've been looking forward to releasing this patch since I've started working on this project during my graduation as a composer and technical audio desginer, which has been over three years already, I'm glad the definitive release of Invisible Wings turned out as I envisioned and I hope you will enjoy this final version of the visual novel as much as I enjoyed creating it! Furthermore I would like to thank all people who helped me making this project a reality, especially Maricu Mana for her beautiful art, Eva van der Meer for her excellent writing skills, and the voice actors who gave life to the characters in the game!

As usual, you're very welcome to join Mae's Place, our cozy Discord server, to talk about the update, Invisible Wings in general or anything else, or follow Audune Games on Twitter to stay up to date about future announcements!

The first chapter

As you might have noticed, the name of the visual novel has been rebranded to Invisible Wings: Chapter One. This signifies that the visual novel only contains the first part of the story I intend to tell eventually in a bigger game of a different genre. This game only acts as a proof-of-concept and demo for the story, which will hopefully be made more clear by adding a subtitle for potential new players. I would like to thank the reviewers on Steam for pointing this out and I hope that the name change will make it more clear what to expect from this game!

Updated features

First and foremost, patch 1.3 of Invisible Wings: Chapter One features a lot of new background music! This is something I always envisioned during the development of the visual novel, but due to perfectionism and personal reasons it eventually took two years to make this a reality. However, I'm more than happy with the result and I hope the music will give a playthrough of the game an even more immersive experience!

Second most inportant is the ability to save your progress in the visual novel! The initial intention of the game was to be played in one session, but due to feedback from Steam reviewers the game now automatically saves your progress whenever you enter a new scene in the story, giving you the ability to continue where you left off another time. I hope this will accomodate the players who prefer reading through the visual novel in multiple sessions!

Now on to the small surprise I mentioned earlier: from now on the visual novel can also be read with French and Spanish subtitles! Many thanks to Cassandra Plagelat and Eric Montiel López for their work on translating the game into those languages!

With the release of the new music, the soundtrack for Invisible Wings: Chapter One has finally been released as well! The soundtrack features 24 minutes of music which can be heard in the visual novel and is currently available to buy on Steam and Bandcamp, while a release on major streaming platforms, including Spotify and Deezer, will follow later this month.

https://store.steampowered.com/app/1419470/Invisible_Wings_Chapter_One_Soundtrack/
Patch notes

Content updates:

  • There is new background music to most of the scenes, and the music for the main menu and Dawn's skating scene has been revised.
  • The game now saves your progress when you enter a new scene, so you can continue playing from that scene or start a new game when you restart the game.
  • Added French and Spanish translations made by Cassandra Plagelat (French) and Eric Montiel López (Spanish).
  • Made minor tweaks to some user interface elements, both for accessibility and aesthetics.

Technical updates:

  • Updated Unity version to 2021.3 and FMOD to 2.02.09.
  • Implemented a new custom audio system that uses a higher level FMOD wrapper, and fixed some related automatic reading bugs.
  • Fixed a bug that appeared with the update regarding controlling the cursor with the gamepad. The game now uses a virtual mouse with a software cursor instead of controlling the hardware cursor directly.
  • Fixed a bug regarding screen resolutions not appearing or being wrong.
The Forest of Drizzling Rain - vaka
Makoto Sanada, the original author of the book, has updated his blog post.
Se talks about the translated version of "The Forest of Drizzling Rain," the release date of which was announced today.

https://hskzkrnkrn.com/blog/1993/



■The Japanese version of the game is now available for pre-sale!
https://store.steampowered.com/app/2106810/

—---------------------------------------------------------------------
■Developer: Makoto Sanada
■Publisher: Game Magazine
■Price: 1680 yen (Japanese price)
■Languages supported: Japanese
※The release dates for English, Simplified Chinese, Traditional Chinese, and Korean will be announced at a later date.

What is "The Forest of Drizzling Rain"?
A multi-ending exploration horror ADV game by Makoto Sanada, the author of "Angels of Death," w
hich has also been made into an animated TV series. Although it is his first game, it attracted a great deal of attention immediately after its release in 2013, and translated versions by volunteers appeared in various countries.


©真田まこと / vaka, Inc.
Jan 15, 2023
Winter's Ankh - Shark-Marix
+ workers now gather resources correctly
BrainAccelerator Playtest - Yoshisan
Feature additions
  1. Added submachine gun special moves.

Adjustments
  1. Removed unnecessary equipment.
  2. Removed unnecessary consumables.
  3. Removed unnecessary implants.
Jan 15, 2023
Unyielding - MercernaryMage
Added the last of the missing art to the end of the game.
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