It’s the team of Bacchanalia. Regarding the relevant content mentioned in the letter on the 12th, we have discussed it with our publishers. And here is our future plan:
1. We will complete the side story of the 4 male protagonists within February. At present, the script has been completed. We will share the latest progress in the community. 2. The development team will optimize the storyline, adding the personal stories of four male protagonists. All content will be completed in August 2023. We will also update the latest news of the game production to everyone through the official community and official media. 3. In addition, we have noticed that some players have reported that the BGM in the game is similar to other works. We attach great importance to it. In order to avoid this misunderstanding from affecting your game experience, we have decided to modify and replace the controversial BGM.
In the end, I would like to express my sincere apologies to everyone again, and we are actively solving all the problems at present! We will do our best to make Bacchanalia better!
- Added a couple skill achievements as well as quest completion achievements - Slightly improved skill deduplication logic - Changed default male NPC voice type to Ghostface because Rocket was too annoying (Rocket is now the default for enemies) - Added single-item crafting, e.g. cooking a raw salmon over a campfire to become smoked salmon. Single-item crafting works slightly different from multi-item crafting: The tier and rarity will always be the same as the ingredient, and the level will increase by 1 unless it’s already at the area level.
This build fixes a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8".
Bug Fixes
- Fix a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8" - Fix an issue where the roof boss in Chapter 3 could not be re-activated after fighting once and then leaving - Fix an issue where Nightingale or friendly party members could be stuck in a "moving right" or "moving left" state after being hit through a room by a melee attack - Fix an issue where more ghosts than intended could spawn into the same room in the Hedge Maze - Fix an issue where the Arena was not marked 'safe' and so could have interlopers crashing the party from other rooms - Fix an issue where you could not place traps or warding candles on the scaffolding above the poison pits at the bottom of the Byzantine Labyrinth - Fix hiding being interrupted causing, in rare circumstances, monsters to not be able to see Nightingale until she hides again - Fix the wording on the Ascended achievement to read "level up 40 times" instead of "reach level 40" - Fix cases in Chapter 3 & 4 where a ? would mistakenly appear on the map even after finding all treasure - Fix an issue where starting a new game after loading a save could cause an issue in the initial tutorial - Fix an issue where the Golden Spear could be picked up multiple times - Fix an issue where the Floating Failure in Chapter 3's secret passage died from the poison pool beneath her - Fix an issue where the King's Eye would repeatedly play a "rock crumble" sound when in a cursed room
All of this has been done for a while, but we've held off on releasing new elements into the game while we were building for stability. To celebrate the New Year, we've done a very thorough change to Goosechapel. There are also two new roles. The first is the Stalker Goose! They are a lovesick goose who can track down their obsession. They can always pick someone new, because the heart is fickle. The second new role is the Esper (!?). The Esper is psychic, and they could hear it every time a player complained about how weak they were. Every complaint felt like a knife in their brain. Enough was enough, and they decided to switch sides. The new Esper Duck can psychically invade another player's mind. Once they are inside, a timer will begin. The Esper can speak privately up until the timer hits zero, at which point the target dies.
The new 'Privacy' Mode was made at the request of a few streamers. Malicious players joined their game with offensive names in order to try to get their streams shut down. Privacy Mode is specifically only for private games, and is selected when a game is formed. If a player joins a game with Privacy Mode on, their name is replaced with BIRD and then a number. Ultimately, any player hosting a private game is responsible for who enters, but we're sympathetic to the situation and only want to give an additional option. Public games will always be risky with who enters, and it is not advisable to stream a public game.
We've also added new limited time cosmetics to the shop.
We’re going to be releasing a limited time claw machine for the New Year. They will have their own tokens and they can be earned during this period, although we may extend this because the event is starting later than we would have wanted. If you have any of these tokens leftover at the end of the event, they will be converted into white tokens.