The Collection Menu now shows cards you don't own with a dark overlay
Updated the loading screen to look a bit better
Post-game screen is now sped up if you lost
Charm now causes a charmed unit to have summon sickness. Charm was already OP, but that just made it worse.
Bug Fixes
Fixed some bugs with Charm
Fixed an issue where some shop items were misaligned
Fixed an issue with Unsummon not returning the card to the owner's hand
Known Issues
Destroying a charmed unit doesn't bring the unit back to the owner's deck
Occasionally a match will hang after a player's crystal has been destroyed. You'll still get xp, rewards, ect. It's just a message failure on the server to tell the client to quit the match.
Reconnecting to a match can lead to a soft-lock if you reconnect right as the match is ending
Reconnecting more than once per game can cause issues
Sometimes the AI will hang during their turn
Sometimes the AI won't use unit abilities such as Medic, Thief or Warlord
In additional news, via the twitter handle (@GameDevKS), a new voice actor has been revealed with their role in this game, so feel free to check that out!
It's been a little while and we've got a new update for you.
Here's what's new:
• A couple new short scenes to flesh out the tail end of Episode 1. • Some updated sprites. • Fixes for all of the typos and minor bugs found since late December. • Better controller support. (Still a work in progress)
While we still have plans to add an additional ending to Episode 4 as well as some extra dialogue options, we're tabling those changes for the time being — they weren't quite landing right for us, and we only want to add new content when it elevates the experience. And we also don't want to spend too much time lingering on additions to Episode 4 when we've been eager to move onto what comes next.
added background image to main menu (created by Inkpendude)
added music to main menu (created by ComposerOfEmotions)
added card setup in deck. when adding cards to the deck, you can now choose which upgrades. in the game when evolving the card the number of upgrades is random, minimum 1, maximum total of upgrades activated when configuring the deck
Placing the music box is now consistent with all other placeable equipment
Difficulty apocalypse skull stickers are now only visible when in single player mode
There is now an apocalypse skull sticker on the Sunny Meadows polaroid
The microphone input visual is now only visible in multiplayer
You can now place equipment in training
Coolers in Tanglewood will now give fingerprints
In Custom Difficulty, choosing "Random” Cursed Possession will no longer sometimes result in less Cursed Possessions than you should have when choosing multiple Cursed Possessions
Voodoo doll no longer breaks physics when a VR player grabs it after a PC player has dropped it
Sanity drain multiplier now shows the percentage
Changing the cursed possession quantity after setting Apocalypse II or III will no longer corrupt your save
VR sprint modes now display correctly in the journal UI
Props and equipment no longer keep the VR highlight circle on when they are no longer grabbable (e.g. taking sanity pills)
VR Movement type setting buttons will now display correctly
Video cameras will no longer display white “flickers” of light sometimes
“Locked” is now translated on the map/contract board
The hoop easter egg now works in the new lobby
Improved VR performance when playing with other VR players
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,
Updating the on-board computer control module.... ːsimpleprocessorː
Hey, can you hear me? I haven't released an update in a while, but that doesn't mean the project is abandoned and development has stopped! I've been working on adapting the game for the gamepad and porting the graphics engine to weaker devices and I'll tell you why I did that soon on our Discord server. Back to the update:
This time I've added full controller support, but at the moment only Xbox controllers work without problems. I think those who play with controllers from other platforms understand that not all games support them out of the box. But I will add full support for Playstation and Nintendo controllers in time! To play today without any emulators you just need to run Remains through Big Picture mode.
I've also upgraded the player speed auto-stabilising controls to make the game easier to play. Now if you're flying at high speed and press the reverse button, you're stabilised. The same works if you start moving in the other direction at high speed. There is no need to release the control button now for stabilising!
In addition to the controller, the game has a minor change in lighting, and there will be more changes in the next update. Shadows, LODs and shaders have also been optimised. Hopefully now the game will be a little more beautiful.
And as usual, let's go through the list of changes:
Fixed a bug in the demo/training where you couldn't walk around
Changed the Rooft with the lamp, now if you put too many lamps fps will not drop as much as before.
Fixed bug with auto-stabilization
Modified auto-stabilization
Fixed bug blocking up and down flight
Previews of inside and outside buildings are now displayed correctly
Minor UI fixes
Fixed Shipcore being disabled when adding resources in Items database
Fixed bug with adding multiple quests to a new world
Fixed compass position when changing HUD change
Fixed bugs with interaction inside inventory
It is not a complete list of all the fixes, also many minor fixes and changes that were not added to this list. I hope you enjoy playing Remains and thank you all for supporting the project!