Deck Defenders - EmuPanda
This update is required to play

1.0.10.3 Updates

Updates & Changes
  • The Collection Menu now shows cards you don't own with a dark overlay
  • Updated the loading screen to look a bit better
  • Post-game screen is now sped up if you lost
  • Charm now causes a charmed unit to have summon sickness. Charm was already OP, but that just made it worse.

Bug Fixes
  • Fixed some bugs with Charm
  • Fixed an issue where some shop items were misaligned
  • Fixed an issue with Unsummon not returning the card to the owner's hand

Known Issues
  • Destroying a charmed unit doesn't bring the unit back to the owner's deck
  • Occasionally a match will hang after a player's crystal has been destroyed. You'll still get xp, rewards, ect. It's just a message failure on the server to tell the client to quit the match.
  • Reconnecting to a match can lead to a soft-lock if you reconnect right as the match is ending
  • Reconnecting more than once per game can cause issues
  • Sometimes the AI will hang during their turn
  • Sometimes the AI won't use unit abilities such as Medic, Thief or Warlord
Retrowave '84 - NOPE.AVI


In additional news, via the twitter handle (@GameDevKS), a new voice actor has been revealed with their role in this game, so feel free to check that out!
Jan 14, 2023
Dwarf's Adventure - EskemaGames
Hi there!,

A new update is here!. I've added tutorials for both the game and the level editor. Let me know what do you think or if you find bugs please report.

In the mean time stay tuned, I'm preparing a huge release with the new dungeons, enemies, etc, etc.

Have fun!
Jan 14, 2023
Carminia - karpopper
Area 9 has been added with the time lamp mechanic,. Any objects within the time lamps light are stopped in time.
Jan 14, 2023
Scarlet Hollow - blacktabbygames
Hey folks!

It's been a little while and we've got a new update for you.

Here's what's new:

• A couple new short scenes to flesh out the tail end of Episode 1.
• Some updated sprites.
• Fixes for all of the typos and minor bugs found since late December.
• Better controller support. (Still a work in progress)

While we still have plans to add an additional ending to Episode 4 as well as some extra dialogue options, we're tabling those changes for the time being — they weren't quite landing right for us, and we only want to add new content when it elevates the experience. And we also don't want to spend too much time lingering on additions to Episode 4 when we've been eager to move onto what comes next.

SO! With this update published, we're now turning our full attentions to writing Slay the Princess (free demo available if you haven't had the chance to try it out) and Episode 5!

Can't wait to share more with y'all~
~Tony + Abby
Jan 14, 2023
The Wall Mustn't Fall - capsulecollapse
Tiny patch.
  • Middle mouse button is now an alternative button to sell
  • Free rolls are still free, but they raise the price of subsequent rolls as they would if they weren't free
Jan 14, 2023
Endless waves survival - ships
  • changed UI colors
  • added background image to main menu (created by Inkpendude)
  • added music to main menu (created by ComposerOfEmotions)
  • added card setup in deck. when adding cards to the deck, you can now choose which upgrades. in the game when evolving the card the number of upgrades is random, minimum 1, maximum total of upgrades activated when configuring the deck
  • added two levels to the map Flying assault
  • fixed deck deletion
Phasmophobia - Dknighter

  • Placing the music box is now consistent with all other placeable equipment
  • Difficulty apocalypse skull stickers are now only visible when in single player mode
  • There is now an apocalypse skull sticker on the Sunny Meadows polaroid
  • The microphone input visual is now only visible in multiplayer


  • You can now place equipment in training
  • Coolers in Tanglewood will now give fingerprints
  • In Custom Difficulty, choosing "Random” Cursed Possession will no longer sometimes result in less Cursed Possessions than you should have when choosing multiple Cursed Possessions
  • Voodoo doll no longer breaks physics when a VR player grabs it after a PC player has dropped it
  • Sanity drain multiplier now shows the percentage
  • Changing the cursed possession quantity after setting Apocalypse II or III will no longer corrupt your save
  • VR sprint modes now display correctly in the journal UI
  • Props and equipment no longer keep the VR highlight circle on when they are no longer grabbable (e.g. taking sanity pills)
  • VR Movement type setting buttons will now display correctly
  • Video cameras will no longer display white “flickers” of light sometimes
  • “Locked” is now translated on the map/contract board
  • The hoop easter egg now works in the new lobby
  • Improved VR performance when playing with other VR players

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Jan 14, 2023
Sanctum Arcadia - fractalspacer
*fixed killing lvl10 boss (from map portal) not advancing your progress to lvl 10-15.
Jan 14, 2023
Remains - SoloQ Dev
Updating the on-board computer control module.... ːsimpleprocessorː

Hey, can you hear me? I haven't released an update in a while, but that doesn't mean the project is abandoned and development has stopped! I've been working on adapting the game for the gamepad and porting the graphics engine to weaker devices and I'll tell you why I did that soon on our Discord server. Back to the update:

This time I've added full controller support, but at the moment only Xbox controllers work without problems. I think those who play with controllers from other platforms understand that not all games support them out of the box. But I will add full support for Playstation and Nintendo controllers in time! To play today without any emulators you just need to run Remains through Big Picture mode.

I've also upgraded the player speed auto-stabilising controls to make the game easier to play. Now if you're flying at high speed and press the reverse button, you're stabilised. The same works if you start moving in the other direction at high speed. There is no need to release the control button now for stabilising!

In addition to the controller, the game has a minor change in lighting, and there will be more changes in the next update. Shadows, LODs and shaders have also been optimised. Hopefully now the game will be a little more beautiful.

And as usual, let's go through the list of changes:
  • Fixed a bug in the demo/training where you couldn't walk around
  • Changed the Rooft with the lamp, now if you put too many lamps fps will not drop as much as before.
  • Fixed bug with auto-stabilization
  • Modified auto-stabilization
  • Fixed bug blocking up and down flight
  • Previews of inside and outside buildings are now displayed correctly
  • Minor UI fixes
  • Fixed Shipcore being disabled when adding resources in Items database
  • Fixed bug with adding multiple quests to a new world
  • Fixed compass position when changing HUD change
  • Fixed bugs with interaction inside inventory

It is not a complete list of all the fixes, also many minor fixes and changes that were not added to this list. I hope you enjoy playing Remains and thank you all for supporting the project!

Part of the crew, part of the ship!
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