What was is in a stage where Early access is now a thing and will allow you to give feedback as well as choose the direction the story goes from theories to saying what you think does and doesn't fit right
Just a small update on progress for the next build.
All systems have been reworked and are working
Previous known bugs have been fixed
Several new systems have been added
Final gameplay loop has been established
There is still more to be completed before this build will go live, however this is the last build where systems will be changed and after it releases focus will turn to new bosses and levels. Below are some of the task left before this build goes live.
UI Update (going for a simple but nice looking UI.)
Need more levels
Enemies and bosses need reworks
Once all is complete, several weeks of bug testing
New things coming in next build
Training level - This level will serve to help new players get in and understand the systems
Player death now means something - you can die 3 times
Enemy AI has been updated, they now have needs and can hear
New equipment system
Refined in game task (searching corpse, looking for spirits, demonic awareness.etc)
Two load outs, Light & Heavy, each get a different pistol and special
Removed health and ammo table, moved to special equipment
Traps, health kits & ammo placement has visible ghost showing were will be placed
Game lore and story will be in
Levels will be themed and set in different time periods with some chance of unique bosses
Hidden walls and special collectibles will be added
Light and Sound updates to levels, players and enemies
Interactables have been updated for easier use
Removed locked doors and replaced with quick action open
Several new systems added, more details on these in once new build is released
The overall gameplay remains intact in the new build. Mission is still the same, find clues, learn boss, summon and then kill.
Dear Detective The version update of the Spirit Mirror system is expected to be carried out at 01/15 2:00 ( UTC/GMT: +8:00), it is expected to take 60 minutes, this update will restart the server, online agents will be forced offline, please go offline in advance to avoid losses! We will notify you separately after the server is opened, please understand the inconvenience caused by agent simulation training! This update will issue compensation: Lingcoin x10000
【Bug fix】 1. Fixed the issue that the simulated Grievance Black Impermanence 1 skill has a probability of not being able to teleport 2. Fixed the issue that the simulated Grievance Black Impermanence 2 skill would enter stealth when used 3. Fixed the issue that the simulated Grievance Black Impermanence 3 skill would stop halfway through the flight 4. Fixed the issue that the simulated Spirit Snow Girl could not succeed when attacking the Spirit Detective with 2 skills and 3 skills
Today's devlog will be dedicated to the enemies we meet while exploring in the open. Let's get acquainted with them!
As for the order of exploration…
Let's start with biome one:
Machos - Large melee gang members are powerfully built howlers with really high strength, but they are not very fast. These tough guys will require the player to fire more shots than the others.
Chicos - with no better prospects than working for the Cerdos gang. Alarmed, they run up to the player at the distance of their ranged attack and fire shots with small arms.
Snipers – They are usually well protected and hide behind cover during combat. They shoot very slowly, but effectively. It's best to get out of their line of fire or try your luck at dodging, otherwise, you won't live long.
Second biome:
Here we will meet a group of Cultists.
Butcher is a fighter, who as soon as he gets close to you will bring out a series of hits worthy of admiration – if only it wasn't aimed at you!
Trapper is moderately suitable for fighting, but this is not the role he plays in this group. His goal is to ambush you! Hiding is what he does best, so keep your eyes open, or he will surprise you.
Hunter, who doesn't like to get his hands dirty in hand-to-hand combat, so will shoot at you from a safe distance with a crossbow, waiting for his tainted arrows to finish you off.
Rats. Slimy rat-like creatures on two legs are not too dangerous, as long as you encounter a single individual. Unfortunately… devious rats attack only in a larger group, and believe me, their teeth and claws will infect you with a worse mess than tetanus.
Third biome
The large Otterbears are relatively slow creatures that jump at their enemies, using their size and weight to fight. The white color is their camouflage, they are not very intelligent.
Volker – Wolves that rely on speed and claws. Better not let them come close. They were created by mixing beta fluid and wolf blood.
Plague Soldat - Soldiers of The Plague were not transformed into animals. Under their masks, they hide faces deformed by their unfinished transformation. They are fighting from a distance.
That's probably everyone by now… Or maybe not?
Until the next one!
Add the game to your wish list to not miss the release!
It has come to our attention that there some concerns with the state of the game right now, so we'll like to address them. Although we have launched the game in Early Access, it has been made known to us that we have not communicated clearly how the development of the game is going to progress.
Being a new start up and our first time developing a full blown game, it's difficult to confidently lay out an entire development road map, but we'll like to share how we plan on working and expanding the game.
Right now, we are fully aware that the game is still far from being completed, and is lacking in content and features for it's asking price. However, we plan to include many more cars and tracks into the game in the coming months.
We plan to have a "Major Update" about every month, whereby we add new content and features, such as cars, tracks, and gameplay features. After each "Major Update", a few smaller patches and hot-fixes will follow to fix and improve upon these new features that we have just added. For some of the features that will be coming to the game, please check out the Early Access section on the store page.
If you're interested in Touge Shakai, but are on the fence about jumping aboard, please continue to watch the development and updates we bring in the subsequent months! In the meantime, here is a sneak peek of the new car that we are bringing in the next content update: The NXR