v2.3 (jan13 2023) - new sniper rifle *if camera is offset, you will always zoom into the direction the player is facing* - new flame thrower - new sledge hammer (smashes blocks) All 3 new items are bought in the store. * the store appears after each level * the store does not use real money * cash is found in the game world or awarded as bonuses
v2.2 (dec30 2022) - intro story added to endless game mode
v2.1 (dec23 2022) - scenery grass - new melee item's: pipe, baseball bat, brick, brass knuckles. melee items apear randomly in the game world and double your punching power press punch to pick up press punch to use press punch + run to throw melee item (punch attack must be selected)
v2.07 (dec05 2022) -NEW enemy "fighter" -natural player movement during 360 degree camera level start intro's
v2.05 (nov19 2022) -new map that shows distance and direction traveled -each level in this game branches off into one of four directions (east,west,north,south) added a new overhead map that shows the distance and direction traveled -open map (select)gamepad, [end]keyboard -first person mode button changed to (r3)gamepad, [Keypad 0]keyboard -map is displayed at the end of each game showing the final route taken. -changes to race level, race level now branches off into 4 different directions. -start level now branches off into 4 different directions.
v2.02 (nov11 2022) -changes to day/night cycle -changes to dark level -changes to beach level -rumble option ( in options/control's )
v2.01 (OCT25 2022) -smooth block transfer
v2.0 (oct18 2022) -new block builder gun converts power into blocks hold trigger to spawn block up/down to move spawn location release trigger to place block
v1.999(oct 11 2022) -new rocket launcher weapon
v1.99(sep 28 2022) -new mountain level
v1.98(sep 21 2022) -you can now beat up the cars in city level -improved start menu, and options page
v1.95(aug28 2022) -rotate camera in car -shoot/change weapons and attacks in car -race level improvements -new sounds -save for options settings
v1.9 (aug22 2022) -new beta version race level -new music -new option for music and sound adjustment
v1.8 (aug16 2022) -new frog enemy -select button "fpsmode" now zoom back out when pressed a second time -new MOB level (a flat bridge that spawns MOB's on either end when you reach the center)
v1.78 (aug11 2022) -new city level -new screenshot's added to store page
v1.75 (aug6 2022) -new shark enemy for beach level -added player(in water) physics -enter water splash effect -new SharkDeath endgame death animation scene -level type description, during level start -new option, select level type, play random levels or play specific level only
v1.7 (aug2 2022) -new random beach level -new field of view adjust in options
v1.6 (july20 2022) new transitioning camera rotations for default fixed camera
v1.59 (july18 2022) -new random fire level -HUD improvements
v1.58 (july12 2022) -new intro scene for game start and level start -new timeout rotating camera
v1.55 (july10 2022) new attack -Kick (Leftstick-Up to change attacks) new attack -Spinkick (In store catalog at the bottom $1000) new weapon -Uzi (In store display case $1000) weapon select hud menu (change weapons) pistol - uzi - shotgun current total of five different attacks and 3 weapons
v1.5 (july6 2022) -timebomb explosion area is smaller but now deals -10 damage xlevel -new object interactions and physics related to timebomb explosion -4 level run gamemode -10 level run gamemode -boss attack gamemode -circlething in options -random rain level -random dark level -sun attack (buy in store catalog for $1000 each) -follow camera store item (buy in store catalog for $1000) [ camera will automatically follow 360 degree behind character ] -no cost spread (buy in store catalog for $1000) -attack select hud meneu -count days on hud -spike pits -improved wall collision
v1.1 (????? 2022) -circlething in options -random rain level -random dark level -sun attack (buy in store catalog for $1000 each) -follow camera store item (buy in store catalog for $1000) * camera will automatically follow 360 degree behind character * -no cost spread (buy in store catalog for $1000) -attack select hud menu (change attacks) -count days on hud -spike pits -improved wall collision -10 level run gamemode -new game launcher with openGL 2 or OpenGL 3 option
If you had fun with Umichan Sorani please consider checking out Umichan Two Scoops. A game that plays similarly to Umichan Sorani through the perspective of Maiko.
Maiko and Pattie in a bind, their boss asked them to sell ice cream for cash at the beach but the boys are more interested in their hot bodies than cold deserts. It's your choice of what to sell to get the money they need!
For anyone planning to get the game, it's important that any game can try to get 10+ reviews asap to do well in the steam algorithm over the long run.
I can't offer you anything to leave a review if you decide to leave one for Umichan Two Scoops, since it's against steam's policy. This is just intended to be an educational statement on the importance of reviews!
The Lunar New Year Event will begin! Please check the details below.
◆ Event Dungeon - Way to The Home of Legends Dressed up Nine-tailed Miho will return to her hometown to celebrate Lunar New Years. But the Yellow Dragon suddenly appeared in her hometown! Shall we go to the home of legends with dressed up Miho and Yellow Dragon?
▶ Dungeon open condition: After clearing Chapter 6 ▶ Event period: January 16th 00:00 ~ January 31st 00:00 (UTC+0)
※ You can obtain the Yellow Dragon card by collecting Yellow Dragon card shards in the Dungeon.
◆ Event Quest The event quest will be open during the event period.
▶ Event open condition: After clearing Chapter 6 ▶ Quest open period: January 16th 00:00 ~ January 31st 00:00 ▶ Details: Defeat the Yellow Dragon ▶ Reward: Diamonds
◆ Lunar New Year limited card summon event The Lunar New Year limited card ‘Nine-Tailed Miho’ card will appear in the premium summon during the event period.
▶ Event period: January 16th 00:00 ~ January 31st 00:00 (UTC+0)
※ Event notice The Nine-Tailed Miho can be summoned from the premium summon, and can also be created by collecting card shards. The Nine-Tailed Miho card shard will be provided whenever obtaining an epic card from the premium summon.
◆ Lunar New Year Special Legend Festival held The special Legend Festival will be held in which the legend card appearance rate will increase by 2.5 times! If there is a legend card that you have desired to get, do not miss this chance!
▶ Legend Festival Period: January 22nd 00:00 ~ January 23rd 00:00 (UTC+0)
+ Wait! What is special about the Legend Festival this time? ----------------------------------- The probability of acquiring a Legend card increases by 2.5 times when you do a Premium Summon during the event period. -----------------------------------
◆ Login Reward Skin The login reward skin will be changed to the New Year skin during the event period.
▶ Skin release period January 16th 00:00 ~ January 31st 00:00
◆ Limited Event Package Special Sale
▶ Sale period: January 16th 00:00 ~ January 31st 00:00 (UTC+0)
- Lunar New Year Combo Pack includes a total of 5 steps. After you have purchased the Pack's previous step, the next step will be unlocked. (Ex: Step 2 purchased → Step 3 available to purchase)
- Lunar New Year Summon Pack 1: Premium Summon Ticket x12 + Diamonds x100 - Lunar New Year Summon Pack 2: Premium Summon Ticket x20 + Diamonds x240 - Lunar New Year Summon Pack 3: Premium Summon Ticket x90 + Diamonds x350 - Lunar New Year Sumoon Pack 4: Premium Summon Ticket x180 + Diamonds x400 - Lunar New Year Summon Pack 5: Premium Summon Ticket x190 + Diamonds x500
- Lunar New Year Legend Pack 1: Legend card x1 + Diamonds x150 - Lunar New Year Legend Pack 2: Legend card x2 + Diamonds x350 - Lunar New Year Legend Pack 3: Legend card x3 + Diamonds x500 - Lunar New Year Legend Pack 4: Legend card x5 + Diamonds x1000 - Lunar New Year Summon Pack 5: Legend card x5 + Diamonds x1200
- Yellow Dragon’s Super Evolution Pack 1: Super Evolution Stone x1 + Diamonds x100 - Yellow Dragon’s Super Evolution Pack 2: Super Evolution Stone x2 + Diamonds x250 - Yellow Dragon’s Super Evolution Pack 3: Super Evolution Stone x3 + Diamonds x350 - Yellow Dragon’s Super Evolution Pack 4: Super Evolution Stone x4 + Diamonds x1000 - Yellow Dragon’s Super Evolution Pack 5: Super Evolution Stone x4 + Diamonds x1200
◆ Notes ∙ You can check your purchased product from ‘Mailbox’. You can keep the products in the Mailbox for up to 365 days. ∙ The effect of the products above will be applied immediately upon receiving the item from the mailbox. ∙ After the sale period has ended, the product can be put on sale again in the future, and product contents can be changed on reappearances. ∙ Cards and currencies that can be obtained from the products may appear in other products and events in the future. ∙ If you did not receive the purchased product, please try restarting the game.
◆ Lunar New Year Special Push rewards We have prepared special push rewards for users who login during the event period!
▶ Event period: January 22nd 00:00 ~ January 23rd 00:00 (UTC+0) ▶ Rewards: Diamond, Coupon
If you have any inquiries regarding the event, please contact us in the game via Setting > 1:1 Inquiry with details of the problem and we will try to help you at our best.
This is our first diary this year. Have you missed us? Well, we’ve really missed you, so we’re coming to you as quickly as possible with news. Finish off your mushrooms, pick up some honeycombs, and forward – towards new adventures!
The biomes have now been sewn together!
In past diaries, we showed you new seam-art, and right before the new year, our artists sent us the latest art for a transition on the map. Isn't it beautiful? You can ignore for a moment the fact that the road ahead will be paved with suffering – as well as healing potions. We wouldn’t mind taking a float on this boat. What about you?
Finalizing the menu
How do you like this main menu display? Very soon, after an update, you’ll be able to enjoy the new menu, touch the new status display and look at the latest events.
Another work-in-progress is a glossary, in which you’ll be able to look up all the information you need on items and events. For example, this is what the buttons of already unlocked events will look like: ⠀⠀⠀
Sorting out cards and icons
We can't wait to show you the final result of our work! Here is a whole set of new icons that we’ve approved for the next update. We’ll be happy to see your feedback on the readability of the icons. Please leave your comments both in and out of our game!
And of course, there’s no way we can leave you without updated art for the good old beloved cards. Our artists could polish them up indefinitely, but we’ve settled on these options to add to the game: ⠀⠀⠀
We still have a lot to do, so we leave you here to finish up reading this diary and write your commentaries. We’re off to prepare an update which will be available next week! Don’t forget to subscribe to our social networks and feel free to contact us.
After a long delay to upgrade all previous chapters and overhaul the game, chapter 3 has finally been released to the public!
CHAPTER 3
Take to the skies with Team Hero through the brand new third chapter of Dimension Quest Pinball and make use of cannons and a brand new shoot 'em up style of gameplay to fly higher than ever! Bigger boards than before, more elevation than before, mid-boss cutscenes... And beyond that, we've got another feature!
CHARACTER CUSTOMIZATION
A new "Special" screen has been added to the game, and with it character outfits! Unlock more either through hidden passwords or through getting medals for each character! Mix and match outfits to personalize your experience to your satisfaction. Cheat codes have also been added... But you'll have to do some digging online to find them!
NEW ARTWORK
The index, pause menu, and character select menu have received entirely unique pieces of artwork for each and every character and item!
QOL Features
With the release of chapter 3, all previous chapters have been updated with cleaner code and smoother mechanics. The camera scrolls on longer boards instead of snapping, flippers are semi-solid, and dozens of bugs have been patched!
We heard your feedback and this small update is aimed towards fixing some issues that were seen after the last update and some QOL improvements. We are also mentioning some recent balance changes that our messenger pigeons misplaced for the last update
🔹QOL IMPROVEMENTS:
You will now be able to see all 10 players on the map loading screen when it is a 5v5 match
Minor visual updates for Muertigo map
Weapon card in the Player's Tooltip on post-battle screen is now fully sized
⚖️ BALANCE CHANGES: Logi SMG:
Damage reduced from 30 to 25
Range reduced from 34 to 30 meters
Spread has been increased slightly
Projectile speed reduced from 33 to 30
Tyrant AR:
Damage Reduced from 8 to 6 per projectile
Range Reduced from 23 to 15 meters
Damage falloff starts at 10 meters, goes from 100% to 75% at max range
Hive Grenade:
Reduced secondary projectile homing distance from 15 to 12 meters
Reduced secondary projectile homing turn speed from 235°/sec to 180°/sec
The secondary projectiles are now slower giving the players a better chance to avoid them
All Grenades:
Grenade throwing speed is increased significantly and now takes 0.05 seconds instead of 0.3
🐞 BUGFIXES:
Water on ChowDown will extinguish fire
Fixed the unclaimable Camara reward in the main menu
FPS drops when throwing grenades and while deploying turrets have been fixed
Arx is now unlocked by default for all heroes, and will be available for those who didn’t unlock it with the old account progression lineup
‼️ KNOWN ISSUES:
We are aware of grenade throws appearing to be out of sync, the team is working to fix it
Thanks everyone that has bought the game so far! This update will be a small one since I have been mostly occupied with other post release stuff. But it brings some important improvements to the collision handling for the character and a few balance tweaks and bug fixes.
Features/Improvements
Improved the collision handling for the character. It will now more along the collider of obstacles instead of just stopping.
Improved the colliders in some areas in Asag's Forest
Balance changes
Increased Hardened Shield base duration from 2 seconds to 5 seconds
Reduced the number of duration upgrades for Hardened Shield from 5 to 3
Increased Unstoppable base duration from 2 seconds to 4 seconds
Increased the Hardened Shield heal upgrade from 1 health per second per upgrade level to 2 health per second per upgrade level
Increased the Stealth heal upgrade from 1 health per second per upgrade level to 2 health per second per upgrade level
Changed the hook time between damage from 0.25 seconds to 0.5 seconds but increased the damage per tick from 2 to 4
Increased the number of boss upgrades to choose between from 3 to 4
Reduced the chance of the Curse upgrade appearing as a choice when levelling up
Bugfixes
Fixed a typo in the Healing Duration upgrade
Fixed a bug causing a starting ability to stay selected even if it is no longer unlocked after a skill tree refund
Fixed a bug causing the game over buttons to be enabled too early in some cases
Made the flamestrike magic circle graphics match more precisely with the hit circle