The Dark Surge season is coming to an end, and the new season, Blacksail, started after the update on January 12. You will need to download and install the latest client.
In addition to releasing the new hero Cateye Erika, the new Raging Phantom and Charge Calling Hero Traits, and new season gameplay, we've also made many optimizations and adjustments for the PC version.
■ Added a Steam Login It will be possible to log in to the game with Steam accounts on the new client after the new season starts.
■ Added Support for Steam Deck and Other Controllers Although "full support" hasn't been certified for Steam Deck yet, there is basically no problem with using Steam Deck to play Torchlight: Infinite, especially when it comes to combat controls. We hope this makes it easier and more convenient to play the game. Of course, the game also supports other mainstream controllers on the market.
■ Steam Trading Cards Are Coming Soon We're currently working on collectible trading cards. Once this feature is released, it will be possible to collect Steam badges, Steam chat emoticons, and Steam profile backgrounds by collecting cards. Decorate your Steam profile page with the cute Erika and cool Youga! However, please take note of the following: according to the requirements of Steam, Hunters can only get 1 Trading Card for every 9 dollars spent or equivalent purchase in the game via Steam.
■ Change the Size of Your Buttons We've always been working on ways to optimize the performance of the game on PCs. Previously, various buttons were too large, which made some players touch them by mistake during battles. At the same time, some interfaces were too cumbersome. It is now possible to change the size of buttons on the screen, which leaves more space for combat operations and greatly reduces the chance of touching the wrong button in battle.
■ Mini-map Adjustments In the past, the mini-map could only be displayed in the upper left corner, which affects the playing experience when playing on a bigger screen. The minimap can now be displayed semi-transparently in the center of the screen.
■ Skill Brightness We know that some skills can create extremely bright effects on the screen in extreme situations, and the most heavily criticized skill must be Flame Slash. We have added the option to adjust the brightness of skills so that it can be reduced as desired to protect your eyes from being damaged by overly bright light.
■ Other PC Optimizations In addition to the items listed above, we've also implemented many optimizations and adjustments for the PC version.
[Settings] It is now possible to enable/disable Vertical Synchronization or adjust foreground and background frame limits in the Graphics settings of the PC version.
[Settings] It is now possible to adjust the scaling of the entire screen in the Screen settings of the PC version.
[Settings] It is now possible to enable/disable the delayed appearance of main screen skill tops in the Screen settings of the PC version.
[Settings] It is now possible to adjust the overall volume and background volume playback method in the Sound settings of the PC version.
[PC] Optimized the main screen, making the visible area larger, which makes it less likely to make mistakes in battle.
[PC] Enlarged the text font of floating words on the PC version.
[Settings] The DirectX 11 and DirectX 12 graphic interfaces can be switched in the Graphics settings on the PC version.
■ Detailed season update log Please go to our official website to learn more about gameplay adjustments and new content coming to the new season.
Thanks for supporting Torchlight: Infinite! Please give us more feedback and opinions after the new season starts so that we can continue to optimize and improve the game in the OBT.
The Gorilla - Starring Bela Lugosi and Harambe Angel and the Badman - Starring John Wayne The Bat - Starring Vincent Price
Major changes:
Translated the game into German localization (You can choose another language in the settings)
General Changes:
Attempted to fix the database issue.. no luck it still wont connect to our database so you wont be able to log into old accounts yet. This is my top priority fix I'm doing everything I can to fix it. For now just make a new account (if you're a beta player) to login and have fun. Thanks for understanding! Fixed a few backend bugs Fixed quest issues Fixed a random stool Added new movies Added new posters Fixed some lighting
Vercion 1.1 is upon us! Pengreens update is live with some minor bugfixes, a new engine for text display and a brand new tutorial (That can be totally skipped).
We also introduced voicelines for Penpen, and a major feature: Hats.
Now you can equip some cool hats on Penpen to deliver your goods, with style!
==== This update was scheduled to a month ago, but sadly the team all fell ill with a pretty awfull sickness. But here we are! Revitalized, and with a brand new update for y'all.
You know the drill. If you experience some bugs, glitches or have any suggestions, drop a comment, an, e-mail, send us a smoke signal, and we will work it out!
Happy New Year!! Thanks again for everyone's support on Hatune Miku Logica Paint S!
During the holiday season, we have received quite a few reports of being unable to turn off Assist Mode and unintended behavior on achievements. Everyone on the team worked hard on fixing the issues right after they got back to their desks, and we are happy to let you know that we have just released "Version 1.1.1" today!
The update details are as follows.
Assist Mode - Fixed the issue where the Assist Mode will not save values when changing the state in "Version 1.1."
Achievement unlock condition of "Hatsune Miku Logic Paint Specialist." - The unlock conditions were incorrect and were set for Lv3 puzzles 1-8. - Fixed the issue where the achievement could be unlocked by clearing all special puzzles. ※Users who have already cleared all the special puzzles can unlock the achievements by starting the game again. ※If the achievement is not unlocked immediately after clearing all the special puzzles, you should be able to unlock it by restarting the game.
About music playback - Fixed the issue where certain songs could not be played normally when playing songs.
About "How to Play" - Fixed the order of the "How to play" images in "Options".
By the way... You can find instructions for solving all puzzles in the "Community" -> "Guides" section. If you have stumbled on a particular puzzle and can't get through it, we hope you'll be able to take advantage of it. ※Thank to "Na," the creator of the guides!
Mesh is the latest product here at Futuresoup - our standalone on-device AI and data modelling SDK that standardizes IAI’s underlying logic into its own separate system for easier integration into new projects beyond IAI (e.g. Clarity coming in Q2 using Mesh, other unannounced projects).
Mesh 1.0 uses an upgraded version of the AI and data layer of ImmaterialAI 4, and is used extensively and exclusively within ImmaterialAI 5 replacing its previous AI and data management system while still maintaining backwards and forwards compatibility with all IAI 3+ data (Mesh data can be imported in any IAI 3+ client, IAI 3+ data can be imported into any Mesh projects).
Mesh 1.0 changes compared to IAI 4.9’s internal logic
Data layer
Tag - new data type
has name, subtitle, icon, color
Tag instance - new data type
associate a tag with some data
data can be a node, node type, link, link type and world
World Constraint - new data type
ability to allow and exclude specific node and link types from the whole app while some world is selected
the constraints on your selected worlds affect the node and link types you can use when creating new nodes/links
Node type - gets 'parentId' property
update: searches by a node type’s category now include all descendant node types and their nodes, by crawling through node types using the new 'parentId' property
e.g. if you have a node types Religion and Philosophy that have System as parent and you search "cat:system" you will also see all philosophies, religions and any other descendant
database updated to version 35
AI layer
new: AI functions for determining the ultimate parent and relation between any node type through automatic crawling
new: AI function to show all ancestors and descendants of a node type
new: generate ancestry trees for any node type
Mesh is currently available only to select partners and projects, if interested in using it for a project reach out until we make Mesh public. More about Mesh, IAI and Clarity soon
Greetings to all interested. I immediately apologize for the long silence, but I do everything alone and it’s impossible to be everywhere at the same time. Unfortunately, I could not finish the game in a year as planned, the process stretched out, took a lot of effort and resources. But today I came with good news! The game is complete and ready to go! At the start, six endings will be waiting for you, in the future I plan to release a free add-on with fifteen more. The release will have approximately nine hours of gameplay with a story and atmosphere. Thanks for your support and waiting. I present to you the release teaser.
Holding up for several seconds with Pressure set to None as a Drop-type Dreamer no longer crashes the game.
Gravity now properly aligns horizontally on Journey's board in the rear position on Player 2's side.
Thinker now reports grab failure when attempting to pick up any part of a Shell, Shell Tower, or Hard Shell. It now makes the "clack" sound instead of the "doink" sound, which is what you'd notice.
Thinker now has exception coverage for explosions that haven't evaporated properly. In testing, this means no more frozen explosions, no more hard empty spaces, etc.
Shells on Thinker's board can no longer be pierced by violence by any means. Fixed an edge-case scenario involving part of a Shell being pushed by small amounts of violence applied later in the round.
Thinker no longer spawns extra rows Online from being in hitstun due to "sticky" values carrying over from the previous frame. This absolutely results in fewer desyncs online.
If the game crashes, it now leaves an error log in Users/Documents/Starlight Studios/Xross Dreams. In the future, feel free to copy and paste/send this file alongside any descriptions of any crashes you may encounter, and it'll go a long way towards fixing them.