Torchlight: Infinite - JCDD
Greetings, Hunters of Torchlight!

The Dark Surge season is coming to an end, and the new season, Blacksail, started after the update on January 12. You will need to download and install the latest client.

In addition to releasing the new hero Cateye Erika, the new Raging Phantom and Charge Calling Hero Traits, and new season gameplay, we've also made many optimizations and adjustments for the PC version.


■ Added a Steam Login
It will be possible to log in to the game with Steam accounts on the new client after the new season starts.


■ Added Support for Steam Deck and Other Controllers
Although "full support" hasn't been certified for Steam Deck yet, there is basically no problem with using Steam Deck to play Torchlight: Infinite, especially when it comes to combat controls. We hope this makes it easier and more convenient to play the game. Of course, the game also supports other mainstream controllers on the market.


■ Steam Trading Cards Are Coming Soon
We're currently working on collectible trading cards. Once this feature is released, it will be possible to collect Steam badges, Steam chat emoticons, and Steam profile backgrounds by collecting cards. Decorate your Steam profile page with the cute Erika and cool Youga! However, please take note of the following: according to the requirements of Steam, Hunters can only get 1 Trading Card for every 9 dollars spent or equivalent purchase in the game via Steam.


■ Change the Size of Your Buttons
We've always been working on ways to optimize the performance of the game on PCs. Previously, various buttons were too large, which made some players touch them by mistake during battles. At the same time, some interfaces were too cumbersome. It is now possible to change the size of buttons on the screen, which leaves more space for combat operations and greatly reduces the chance of touching the wrong button in battle.





■ Mini-map Adjustments
In the past, the mini-map could only be displayed in the upper left corner, which affects the playing experience when playing on a bigger screen. The minimap can now be displayed semi-transparently in the center of the screen.




■ Skill Brightness
We know that some skills can create extremely bright effects on the screen in extreme situations, and the most heavily criticized skill must be Flame Slash. We have added the option to adjust the brightness of skills so that it can be reduced as desired to protect your eyes from being damaged by overly bright light.






■ Other PC Optimizations
In addition to the items listed above, we've also implemented many optimizations and adjustments for the PC version.

[Settings] It is now possible to enable/disable Vertical Synchronization or adjust foreground and background frame limits in the Graphics settings of the PC version.

[Settings] It is now possible to adjust the scaling of the entire screen in the Screen settings of the PC version.

[Settings] It is now possible to enable/disable the delayed appearance of main screen skill tops in the Screen settings of the PC version.

[Settings] It is now possible to adjust the overall volume and background volume playback method in the Sound settings of the PC version.

[PC] Optimized the main screen, making the visible area larger, which makes it less likely to make mistakes in battle.

[PC] Enlarged the text font of floating words on the PC version.

[Settings] The DirectX 11 and DirectX 12 graphic interfaces can be switched in the Graphics settings on the PC version.


■ Detailed season update log
Please go to our official website to learn more about gameplay adjustments and new content coming to the new season.

Season Update Log

Thanks for supporting Torchlight: Infinite! Please give us more feedback and opinions after the new season starts so that we can continue to optimize and improve the game in the OBT.
Jan 12, 2023
Movie Quest - SourJ

New Movies:
The Gorilla - Starring Bela Lugosi and Harambe
Angel and the Badman - Starring John Wayne
The Bat - Starring Vincent Price

Major changes:
Translated the game into German localization (You can choose another language in the settings)

General Changes:
Attempted to fix the database issue.. no luck it still wont connect to our database so you wont be able to log into old accounts yet. This is my top priority fix I'm doing everything I can to fix it. For now just make a new account (if you're a beta player) to login and have fun. Thanks for understanding!
Fixed a few backend bugs
Fixed quest issues
Fixed a random stool
Added new movies
Added new posters
Fixed some lighting

Hero's Adventure: Road to Passion - 小丢丢萌萌哒
各位玩家大家好,自从新作的消息公开后,我们接连发布了两篇开发者日志,介绍了游戏在功能玩法上的开发思路;并推出了首个剧情作者招募活动,未来我们也会持续更新游戏的最新进展以及角色、武学等大家感兴趣的内容,非常感谢大家对《大侠立志传》的关注!

新春将至,在此向大家拜一个早年,也趁此机会和大家聊一聊《大侠立志传》的开发历程和近期计划。

为什么会有《大侠立志传》?
最近整理大家的评论,发现许多玩家们都对我有童年滤镜,对此我还是很惶恐的。毕竟除了早年间做过几款Flash同人游戏外,我其实也没有真正做过什么广义上的作品。

年少浮躁在小有名气后,想多扩充一下自己的制作方向,辗转和武侠没有太大关联的商业游戏,最终发现单机游戏和“商业游戏”在本质上截然相反,也会逐渐让做游戏这件事儿变得没那么有趣。

年过40的我又很想抠一抠细节,做点和别人不一样的东西,让我最终离开了商业游戏开发,并重新干起了十几年前开发独立游戏的老本行—《大侠立志传》就这么出来了。

承蒙大家的信任,我才能继续有动力和信心去做自己想做的游戏,也才有能力招揽起一帮志同道合的开发团队,共同创造心里的武侠江湖。



展现“侠”的多面性
相较于传统武侠作品里塑造出的完美“偶像式”大侠模拟器,《大侠立志传》更像是一个小江湖的生存手册,因为我希望这款游戏可以在一定程度还原想象中古代人闯荡江湖时的遭遇。

而这样的概念,背后就是大量的剧情和开放世界设定。大侠其实并不属于一款功能玩法复杂的游戏,更多是通多事件、角色、场景等去搭建江湖的框架,我们只提供这个世界最基础的生存规则,而借由大家的选择,对自己或他人的人生轨迹产生完全不同的影响,才是让整个江湖生动起来的原因。



Steam2月新品节参与,先行测试招募中
最近全国都经历了疫情的影响,我和工作室小伙伴也不幸纷纷中招,但我们还是希望能为大家交上一份阶段性的答卷,《大侠立志传》将加入Steam Next Fest新品节,并为大家带来一个公开的试玩Demo,新品节的详细情况我们会在年后通过公告通知大家。


此外,为了更好准备和优化新品节的版本,听取大家的广泛意见,我们计划于年前(1月16日)进行新一轮招募测试,有意向在年前提前试玩、参与到版本优化测试中来的玩家朋友可以戳下方的链接报名:

招募问卷链接:https://jinshuju.net/f/KBzEsa
(无法打开的玩家,可以复制链接至常用浏览器)

各位对测试和新品节感兴趣的玩家也请不要忘记加入官方QQ群,我们会在玩家群内更快的联系到大家!
官方玩家13群:801291993

半瓶神仙醋
Jan 12, 2023
Pengreens - Poico
Vercion 1.1 is upon us!
Pengreens update is live with some minor bugfixes, a new engine for text display and a brand new tutorial (That can be totally skipped).

We also introduced voicelines for Penpen, and a major feature: Hats.

Now you can equip some cool hats on Penpen to deliver your goods, with style!


====
This update was scheduled to a month ago, but sadly the team all fell ill with a pretty awfull sickness.
But here we are! Revitalized, and with a brand new update for y'all.

You know the drill. If you experience some bugs, glitches or have any suggestions, drop a comment, an, e-mail, send us a smoke signal, and we will work it out!
Hatsune Miku Logic Paint S - Komodo_jw
Dear Hatsune Miku fans,

Happy New Year!! Thanks again for everyone's support on Hatune Miku Logica Paint S!

During the holiday season, we have received quite a few reports of being unable to turn off Assist Mode and unintended behavior on achievements. Everyone on the team worked hard on fixing the issues right after they got back to their desks, and we are happy to let you know that we have just released "Version 1.1.1" today!

The update details are as follows.
  • Assist Mode
    - Fixed the issue where the Assist Mode will not save values when changing the state in "Version 1.1."
  • Achievement unlock condition of "Hatsune Miku Logic Paint Specialist."
    - The unlock conditions were incorrect and were set for Lv3 puzzles 1-8.
    - Fixed the issue where the achievement could be unlocked by clearing all special puzzles.
    ※Users who have already cleared all the special puzzles can unlock the achievements by starting the game again.
    ※If the achievement is not unlocked immediately after clearing all the special puzzles, you should be able to unlock it by restarting the game.
  • About music playback
    - Fixed the issue where certain songs could not be played normally when playing songs.
  • About "How to Play"
    - Fixed the order of the "How to play" images in "Options".
By the way... You can find instructions for solving all puzzles in the "Community" -> "Guides" section.
If you have stumbled on a particular puzzle and can't get through it, we hope you'll be able to take advantage of it.
※Thank to "Na," the creator of the guides!

Cheers,
Hentai Hanako - garyscream
New game Hentai Hanako is coming soon...
With the theme of hanako and 24 unique sexy girls.

Stay tuned.
Release Date: Jan 27th
https://store.steampowered.com/app/2278220/Hentai_Hanako/
Floating Life2 - 红豆包超人山崎退
《浮生箓2:九九行歌》已于2023年1月9日登录Wegame平台参加试玩节活动,本次试玩活动持续一周,预计将于16日晚结束。试玩节活动期间每天将会放出1万个试玩资格,欢迎各位新老玩家前往体验。

本次试玩节测试版本将会开放炼气期所有玩法内容,期间包含大量全新的玩法和机制,浮生箓修仙世界的重头戏--宗门玩法将会在此次试玩版本中实装,战斗机制也已全面变更为回合制,更有双修、偷窃等有趣互动等待各位道友去尝试,一起来体验别开生面的修仙旅途吧。
《浮生箓2:九九行歌》系列众筹活动已于12月2日在摩点网上线,持续众筹中,欢迎各位玩家前往了解。
摩点网众筹页面:https://zhongchou.modian.com/item/124030.html
本作的最终内测玩家招募活动现已上线,各位道友可通过多个官方管道获取内测资格,活动详情如下。
内测资格抽取详细规则:
https://steamcommunity.com/games/1934080/partnerevents/preview/3681162799763423165
抽奖时间:2023年1月16日
抽奖管道如下:
(1)官方群抽奖:第一轮在群内活跃等级5级及以上玩家中抽取15个名额;第二轮面向群内所有玩家抽取15个名额。官方群号:805254230
(2)摩点网抽奖:面向所有在摩点网参与本作众筹活动的玩家,抽取30个名额。
https://zhongchou.modian.com/item/124030.html
(3)哔哩哔哩抽奖:三连+转发以下视频即可获取内测抽奖资格,共计50个名额。
https://www.bilibili.com/video/BV1Gv4y1v76t/?spm_id_from=333.999.0.0&vd_source=4d429e356a44fe33746f983fde064bea
(4)微博抽奖:关注官方微博:浮生箓,并转发抽奖微博即可获取内测抽奖资格,共计10个名额。
https://weibo.com/u/7736081432

Jan 12, 2023
ImmaterialAI 5 - NOCLUE
Mesh 1.0

Mesh is the latest product here at Futuresoup - our standalone on-device AI and data modelling SDK that standardizes IAI’s underlying logic into its own separate system for easier integration into new projects beyond IAI (e.g. Clarity coming in Q2 using Mesh, other unannounced projects).

Mesh 1.0 uses an upgraded version of the AI and data layer of ImmaterialAI 4, and is used extensively and exclusively within ImmaterialAI 5 replacing its previous AI and data management system while still maintaining backwards and forwards compatibility with all IAI 3+ data (Mesh data can be imported in any IAI 3+ client, IAI 3+ data can be imported into any Mesh projects).

Mesh 1.0 changes compared to IAI 4.9’s internal logic

Data layer
  • Tag - new data type
    • has name, subtitle, icon, color
  • Tag instance - new data type
    • associate a tag with some data
    • data can be a node, node type, link, link type and world
  • World Constraint - new data type
    • ability to allow and exclude specific node and link types from the whole app while some world is selected
    • the constraints on your selected worlds affect the node and link types you can use when creating new nodes/links
  • Node type - gets 'parentId' property
    • update: searches by a node type’s category now include all descendant node types and their nodes, by crawling through node types using the new 'parentId' property
    • e.g. if you have a node types Religion and Philosophy that have System as parent and you search "cat:system" you will also see all philosophies, religions and any other descendant
  • database updated to version 35
AI layer
  • new: AI functions for determining the ultimate parent and relation between any node type through automatic crawling
  • new: AI function to show all ancestors and descendants of a node type
  • new: generate ancestry trees for any node type


Mesh is currently available only to select partners and projects, if interested in using it for a project reach out until we make Mesh public. More about Mesh, IAI and Clarity soon
Jan 12, 2023
Tell Some Story: Foz - Camelot.TDM


Greetings to all interested.
I immediately apologize for the long silence, but I do everything alone and it’s impossible to be everywhere at the same time.
Unfortunately, I could not finish the game in a year as planned, the process stretched out, took a lot of effort and resources.
But today I came with good news! The game is complete and ready to go!
At the start, six endings will be waiting for you, in the future I plan to release a free add-on with fifteen more.
The release will have approximately nine hours of gameplay with a story and atmosphere.
Thanks for your support and waiting. I present to you the release teaser.

More news on social media.

ENG https://twitter.com/Camelot63RU
Xross Dreams - stars
Xross Dreams, v1.17 Patch Notes:
  • Holding up for several seconds with Pressure set to None as a Drop-type Dreamer no longer crashes the game.
  • Gravity now properly aligns horizontally on Journey's board in the rear position on Player 2's side.
  • Thinker now reports grab failure when attempting to pick up any part of a Shell, Shell Tower, or Hard Shell. It now makes the "clack" sound instead of the "doink" sound, which is what you'd notice.
  • Thinker now has exception coverage for explosions that haven't evaporated properly. In testing, this means no more frozen explosions, no more hard empty spaces, etc.
  • Shells on Thinker's board can no longer be pierced by violence by any means. Fixed an edge-case scenario involving part of a Shell being pushed by small amounts of violence applied later in the round.
  • Thinker no longer spawns extra rows Online from being in hitstun due to "sticky" values carrying over from the previous frame. This absolutely results in fewer desyncs online.
  • If the game crashes, it now leaves an error log in Users/Documents/Starlight Studios/Xross Dreams. In the future, feel free to copy and paste/send this file alongside any descriptions of any crashes you may encounter, and it'll go a long way towards fixing them.

I've been told I'm working too hard.
...