It's time to take your roster to the next level during Season 3: Here to Win. Play your way into the history books in the postseason and beyond with rewards, player items, and more to upgrade your championship-level team.
Play and level up the Season 3 Field Pass to snag a highly-coveted Rob Gronkowski player item that will have you spiking the ball in the end zone in no time.
Top postseason Ultimate Team™ programs are back with some of the most anticipated player items yet! Score new players during each round of the Playoffs, Super Bowl, and more. Plus, check out an all-new event celebrating Black History Month that includes even more players to boost your team en route to glory.
Need to get some reps in? Hit the field in the new MUT Practice mode, so that you can try out new players, new plays, and more. When you're ready, jump back into your favorite modes to keep winning and earning rewards.
Hey all, Myst version 1.8.5 is here, with a fun new feature called "Legacy Navigation Mode" for those who may want a navigation mode more akin to what is used in our older 3D titles.
Features - Myst’s file size is now about 5% smaller. - Legacy Navigation mode: Available in the controls settings menu for platforms that support mouse & keyboard or touch controls (it will be hidden in VR!). Selecting this option will allow you to move around by double-clicking with a mouse or tapping on the screen (touch controls in general are still a work in progress though). This is different from node mode, as this mode will move you smoothly forward until you let go of your left mouse button.
Fixes - Potential fix for some users not seeing the interior of rooms when loading games inside of the room. - Fix for particular areas of the game not loading properly if your system’s language was set to a language not supported in Myst. - Tweaked some menu formatting. - Scaled up some gameplay context subtitles so they’re a bit easier to read. - Increased texture fidelity on some portions of Achenar’s temple and the elevator interior in Channelwood. - Fix for the “Teleport to Safe Spot” confirmation dialog running off of the screen when playing in the Russian language. - Fix for camera button prompt not showing correct prompt when using a controller. - Show the “rotate” tutorial when interacting with the generator in Stoneship. - Updated the credits to add some extra names.
Don’t forget to contact support@cyan.com with any bugs you might encounter!
Thanks for your continued support, and enjoy Myst!
Rolling stone enemies now don't roll to the outside of the map.
Fixed cut off dialog for the old man world event.
Fixed cut off dialog for the emerald staff effect description.
If you encounter any issues please use the bug report button in the main menu to report them to us. Also consider attaching your save file for any issue which frequently comes up during your run.
Wanderers, it’s time to return to the backrooms for a new expedition featuring 12 new and expanded levels, 7 new entities, and a complete overhaul of the game mechanics.
Here are some of the new levels you can explore the next time you no-clip into the backrooms:
Improvements
Added an inventory system
Added a sanity system
Changed normal difficulty to spectate players when you die
Added a hard difficulty which kills every player if one player dies
Changed easy mode to not decrease sanity and only require one player to find the exit
Changed nightmare mode to decrease 1.5x sanity
Added the ability to reset your achievements in the settings menu
Hi all, We are very happy to officially announce 0.7.5 is up on the beta! A lot of requested features have been added and bugs fixed. Achievements are finally here!
You can also play with controller, controlling not only the ships but the menus opening the inventory and switching to the different screen with the shoulder buttons.
We also added a fun little mini-game based on the survivor trend, it is still very much work in progress but already fun! FYI items like shields stack on top of each other, so if you get an item with lower stats it will be added on top of the other items you already have! We are going to combine this mini-game in the main game in the form of arena challenges.
As always we will be happy to get your feedback.
Thanks for your support ː8bitheartː
Patch notes version 0.7.5:
Steam achievements.
Partial controller support.
Hotkeys for loot, stuck and equip items from inventory.
A game mode inspired by vampire survivor(See main menu).
Well holy crap, this thing has officially been released for a year! I’d say it’s hard to describe with words but the wall of text below would disagree.
To kick things off; thank you. Thank you so freaking much. It is absolutely unreal to me how much DeadPoly has grown. The amount of community feedback, suggestions, fresh ideas, and honest opinions on things I’ve added, modified, or completely reworked is legit invaluable! It’s what keeps this wheel rolling.
If all goes to plan, this will be a big year for DeadPoly. Progression systems such as leveling, perks, and skills are well underway. Questing and story development to finally start getting the brunt of the lore uncovered. Definitely continuing the never ending cycle of optimization and reworking system I built before learning newer and better ways to do things. And last but not least; just more of everything. More collectibles, more things to build, more areas to explore, new zombies to dispatch, events to conquer!
Initial work and trial runs with moving the game over to UE5 have gone well, but still quite a bit of bug fixing and general system correction before that’s ready for full release. Getting the game on to UE5 should add quite a bit of built in optimization along with a great increase in how the game looks overall, especially at larger distances because of Nanite, which I’m super stoked for.
They say imitation is the highest form of flattery, so I suppose I should feel flattered at how many games have released over the past few months that look like someone copied my homework.
One of the big roadblocks over the last year has been overcoming issues caused by the assets DeadPoly is built on top of. It has become painfully obvious that a lot of them were never intended to work with what we’ve built together. Reworking systems for the scale the game has grown to isn’t an easy task in general, but for me especially it has been a big learning experience. Obviously I’ve broken a lot of stuff along the way, but we’re definitely getting there!
To every single person who has played DeadPoly, even for a few minutes; you’ve literally changed my life. If it wasn’t for you, I would have only gotten a week off of work to enjoy the birth of our second child. Instead, I’m now fortunate enough to work from home and be around my family every single day. To say my mental health has improved would be a hilarious understatement.
DeadPoly’s organic growth appears like it might be starting to slow down, but I’m not going anywhere. This game is nowhere near complete, and I’m super stoked to keep on trudging forward at whatever pace is possible. Many, many more updates to come!
Military Loot Vehicles and Loot chests weren’t spawning properly so had to change them all to work differently. You will now find more loot chests all around the map in hunter cabins and military bases.
Changed
Tweaked brightness and sunlight tint colour on Origins level