Conqueror's Blade - xinying.ma


The kylin wields a sharp blade, and both rain and mountains are painted with ink. The kylin has always been regarded as a sign of auspiciousness, as most royal objects have kylin images on them. According to legend, this weapon was made by the emperor, who possessed excellent fighting and painting skills. Despite becoming very proficient with this weapon, he kept on improving to become a worthy guardian of his country.

Skill Display:




After the update on Jan 17, you can log in to the game to obtain a total of 51 Secret Treatises. And we wish you a happy Lunar New Year!


Shadowbane - A-loveshadowbane
Dear players, everyone:


In order to ensure the stability of the game operation and improve the game experience, Shadowbane's first server [Gungnir], second server [Mjolnir] and third server [Gram] will perform routine maintenance on January 12 16:00-18:00 Pacific Time (8:00-10:00, January 13 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.


[Wonderful Activity]
From 20:00 on January 12 to 20:00 on January 15, Pacific Time (from 12:00 on January 13 to 12:00 on January 16 Beijing Time), this week's limited-time event will be opened. For specific content, please follow the in-game mall!



Shadowbane game project team January 12, 2022
Ski3 - Titanzzz
Changelog

What's new:
1. Changed the snow texture and snow material. It looks much better, during the day and especially during the night.
2. Rewrote yeti AI to allow more changes in the future. It no longer simply spawns and chase the player until it gets stuck; it will now spawn, see the player (via sight), and chase the player until it loses sight or hearing of them (it can still get stuck, however, it's still WIP)
3. Removed speedometer.
4. Small lightning changes.
4, Added a bit of film grain.


Fixes
1. Tweaked light cycle transition, its smoother now (but I dont consider it finished)
2. Changes on the map to make it harder to get stuck.
Jan 12, 2023
天外武林 (Traveler of Wuxia) - kaoyutai1975
Fixed the problem that the additional effects of the upgraded cards were not displayed properly.
Adjust the experience value required for the power of the temple to speed up the player's upgrade.
Berserk Reborn - IDC Games


Yaereene is one of the common Earth Element creatures with the Shot attack type.

Jan 12, 2023
Lichtreich: Willa - Mredziński
  • Fixed infinite loop in Hans location
  • Changed some items name and description
  • Fixed sound in "Noc poślubna" quest
  • Mutant encounter in WC dialogue bugfixed
DARK SOULS™ III - [BNE] Beru
A new update file for the PC version of "DARK SOULS III" has been released to fix some bugs.

We apologize for the inconvenience, but please apply the latest update file before enjoying the game.

Items included in the latest update
  • Fixed some bugs in the recently released update file (1.15.1).
The version number in the upper left corner of the title screen when this update file is applied is as follows.

App Ver. 1.15.2
Regulation Ver. 1.35


Thank you for your cooperation.
BrainAccelerator Playtest - Yoshisan
Adjustments
  1. The bullet speed of the sniper rifle has been increased.
  2. Increased the damage of the sniper rifle.

Bug fixes
  1. Fixed a bug that caused the sights to shift significantly when replacing the sniper rifle.
Ninja or Die: Shadow of the Sun - MEUR_Dani
Happy New Year, ninjas!

We want to keep you updated with some of the changes that have been implemented in the last couple of months in Ninja or Die.

One of the main things we want to share with you is that we're testing Steam Deck functionality. We can't confirm anything right now but as soon as we know what's possible, we'll make sure to update you.



Work on the cave area is progressing. This is a dark space so most of the fighting will take place in confined areas and your dodging skills will prove to be valuable here.



Some areas are a bit unstable, so floors will collapse. Be careful that you don't fall through!



Additional traps have been added - you can see here the oil trap which creates a lot of resistance for jumps, the poison mists which continuously deal damage to you and the confusion smoke which disorientates you.




Some additional weapons, armour, scrolls have been added as well as some quality of life improvements have been made such as re-balancing some of the enemies and the ability to move the camera independently of your position.




We want to celebrate your achievements - some Steam Achievements are now in-game with more to come.



We leave you with the news that a demo will be available for you to try out soon so make sure to wishlist and follow us on here to find out when it's live!


Jan 12, 2023
Arma Reforger - helga.martinkova
Attention soldiers,

We're going to update the game today, expect server downtime between 12:00 - 15:00 CEST. Read about Known Issues on our web.

0.9.7.61 Changelog

Game
  • Added: EntitySlotInfo::OnAttachedEntity and EntitySlotInfo::OnDetachedEntity events
  • Fixed: Conflict - Reconnecting players should now always have the correct saved data applied
  • Fixed: BaseInventoryStorageComponent::GetOccupiedVolume is not taking additional volume into account (#T169255)
  • Fixed: GetClothByArea and IsAreaAvailable functions were not returning the correct slot when passing the parent type class as a parameter
  • Fixed: SetAdditionalWeight and SetAdditionalVolume were not reliable RPC
  • Fixed: Unable to switch items in both hands after mashing the number keys, caused by gadget show/hide animations getting stuck
  • Fixed: AI should no longer spawn inside a tent
  • Fixed: Removing an item from the quick slot with the gamepad resulted in an item slot stretched across the screen
  • Fixed: Spawning on bases with no reverse signal (cannot reach HQ back)
  • Fixed: Input: filter preset from/to combo user binding

Combat Ops
  • Added: ScenarioFramework - Trigger notifications, expanded logic, and implementation to CombatOps Exfil point
  • Added: Task Kill
  • Added: ScenarioFramework - Waypoints for Task Kill
  • Added: ScenarioFramework - Settings for the maximal number of tasks that can be generated
  • Added: Kill hvt task, with hvt soldier classname placeholder
  • Added: Music when extractions starts, some compositions into tents
  • Added: CombatOps - Task Kill to all viable areas
  • Added: Finished Tasks list
  • Added: ScenarioFramework - Proper end screen based on completed tasks and new logic counter features for easier workflow
  • Tweaked: SCR_PopupNotification refactor
  • Tweaked: ScenarioFramework - Minor fixes for the exfil trigger and addition of countdown to CharacterTriggerEntity
  • Tweaked: Exfil trigger countdown notifications, play sound during countdown and removed obsolete ALL_PLAYERS since we have a percentage slider for PLAYER activation
  • Tweaked: ScenarioFramework - Random Percent default value set to 100 as it caused improper spawning chance
  • Tweaked: ScenarioFramework - End screen formatting improvements
  • Fixed: Broken merge of CombatOps_Arland_Areas.layer causing some layers not to be created
  • Fixed: SCR_PopupNotification progress bar timer setup
  • Fixed: SCR_PopupNotification filter reset
  • Fixed: ScenarioFramework - Exfil trigger was not properly decreasing counter and tweaked notification spam
  • Fixed: ScenarioFramework - Edge case for delivering intel task trigger not being correctly assigned which prevented completing the task and icon relocation on the map
  • Fixed: ScenarioFramework - Seeking existing object could not properly retrieve ResourceName of the StaticModelEntity which caused Task Destroy not to register Antenna
  • Fixed: The turning animation keeps playing after turning right
  • Fixed: CombatOps - m_iExtractionCounter attribute was still present even though it was removed from the prefab
  • Fixed: Debug spheres in combat ops
  • Removed: ScenarioFramework - Obsolete extraction counter that is not utilized
Game Master
  • Fixed: Spawn occupants could still be called with shortcuts potentially causing a budget overflow
  • Fixed: When respawn menu was opened while the player list was visible, it prevented the player list from being opened in respawn menu

Multiplayer
  • Fixed: Excessive preload requests could lock the player on respawn loading screen
  • Fixed: Updating addons on the Linux server could fail due to the wrong path

Workshop
  • Fixed: Workshop deleting of local mods and mods from different backend environments
Backend
  • Added: Backend - Experimental feature allows us to fix issues with incorrect player counts in the Server Browser.
  • Fixed: Backend - Server Crash when player disappears during auth.

Stability
  • Added: Crash Reporter - Crash unique GUID being logged
  • Fixed: Crash when reading specific JSON files
  • Fixed: Crash when adding HierarchicalParametricMaterialInstanceComponent on an entity.
  • Fixed: Crash when starting ragdoll with a weapon in hand that doesn't have a physics component
  • Fixed: Crash in AIWeaponTargetSelector caused by a null pointer
  • Fixed: Crash in AIInventoryCache which was probably caused by dangling callback
  • Fixed: Crash on Game cleanup due to a missing null check.

Enfusion Blender Tools
  • Tweaked: The P3D import dialog now informs the user if Workbench with net API enabled is running, which is necessary for the proper P3D import process
  • Added: New properties to EBT -> Export -> FBX window

Reminder: If you misconfigured your BattlEye server configuration, players now might get kicked. Please follow the instructions on our wiki for proper settings.
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