SurrounDead - PlaySurroundead
Look forward to a post soon about future updates

And

If you run into an issue of the game crashing a minute after spawning, save the game as soon as you enter

ADDITIONS:
  • Upgrade to Unreal Engine 5.1 from 5.0
  • New Locations: The area around the airfield has been opened, go explore and discover REDACTED







  • AI Bandits, Scavengers & More - (First Pass): Around the world the player can bandits that will attack the player on sight, you can either find them at one of their camps or roaming randomly around the world. As well you can find friendly scavengers, they will not not attack you, unless you attack them first. In the future, you'll be able to trade with roaming scavengers and the bandit system will be improved heavily.
    You will as well be able to find wandering traders and REDACTED



  • New AI Animals: New animals have been added to the game. These are a bit more dangerous then your deers and rabbits, but include bears and wolves



  • Skill Tree: From leveling up, to killing bosses, these are ways the player can earn skill points, that they can then spend on the skill tree. The skill tree starts with 10 skills, and with future updates, this tree can continue to be modified and added to



  • Passive Skills: From doing in-game activities, you can improve your player's ability in that area. From hitting enemies with your melee weapon, applying first aid, sneaking, sprinting, shooting and more, all these will improve the player and their ability to conduct that certain task



  • New Vehicle: Modified Utility Pickup Truck


    As well, this is a look into the future of what could come to vehicles

  • Firearm Effective Range: Each weapon has an effective range that it can fire to, once the weapon reaches it's effective range, damage falloff will be applied. For example, a sniper will have a much larger effective range, while a pistol will have a smaller effective range
  • Critical Hits: Weapons have a chance to hit a critical hit, these shots will produce more damage than a regular shot. The quality of an items and the type of weapon it is plays a role in how
    likely it will do a critical hit



  • Find hidden caches that randomly spawn across the map
  • New safe zone located on the river, on a broken down ship
  • Can now climb numerous ladders that were already on the map
  • You can now change distance of camera from player position
  • New player stat: Animal Kills
  • New item rarity: Rare
  • Rare buildable ornaments added, find these rare items in residential buildings
  • Speed added to vehicle UI
  • Added anti-aliasing type graphic setting
  • Adjust crosshair scale setting
  • Added light shafts and a setting to turn them off

  • New Items:
  • Airfield keycard
  • Classified Area Keycard
  • Pipe bomb
  • Chemlight
  • Biker helmet
  • Alice pack
  • Patrol backpack
  • Damaged patrol backpack
  • Enhanced military respirator
  • 300 Winchester rounds
  • M2010 Enhanced - Legendary sniper rifle
  • M2010 mag
  • Battle Ready Glock - Legendary handgun
  • Colonels Revenge - Legendary assault rifle
  • Colonels Revenge mag
  • Exterminator - Legendary shotgun
  • Valkyrie - Legendary assault rifle
  • Valkyrie mag
  • Guardian - Legendary marksman rifle
  • Guardian mag
  • Small couch
  • Bed
  • 2x Storage crate (New)
  • Money safe
  • Camp chair (New)
  • Table (New)
  • Flag
  • Couch
  • Dresser
  • Bunk bed
  • Piano
  • Tent (New)

    New Rare Buildable Ornaments:
  • Cow girl ornament
  • Dog ornament
  • Globe ornament
  • Goblin ornament
  • Knight ornament
  • Neon cactus ornament
  • Newtons cradle ornament
  • Orbiter ornament
  • Samurai ornament
  • Space shuttle ornament
  • Toy bear ornament
  • Viking ornament

  • New Difficulty Options:
  • AI respawn timer
  • Zombie health multiplier
  • Bandit health multiplier
  • Scavenger health multiplier
  • Minimum timer until airdrops (Seconds)
  • Maximum timer until airdrops (Seconds)
  • Random event chance multiplier
  • Day length
  • Night length
  • Reset passive skills on death
  • Stamina depletion multiplier
  • Stamina recovery multiplier
  • No vehicle spawns in new save
  • Bandit camp spawn chance multiplier
  • Scavengers camp spawn chance multiplier

CHANGES:
  • Containers are now more random with how they generate loot
  • Big change to harvesting system; Now Trees and rocks can be cut down and mined
  • Player now spawns a lootable container on death, hopefully this will solves issues with not being able to loot your own dead body
  • Adjustments to firearm loot rarity
  • Improved combat rolling (Now directional)
  • Improvements to vehicle handling and how vehicles turn
  • 2 types of locked doors to pick lock. Rooms with better loot now have an advanced locking system. To unlock this type of door the player will need to unlock the Lockpick+ skill in the skill tree
  • Only crafting benches, campfires and base marker will block AI spawns / loot spawns
  • Improved water material / shader
  • Removed vehicle deformation (For now)
  • Improvements to ladder system
  • Major improvements to graphical design of subway
  • Changes to ice cream vendor locations
  • Noise made by player movement increased (Ties into to new passive skill system)
  • Slight adjustments to inventory UI
  • Slight adjustments to crafting UI
  • Improved entering & leaving area UI
  • Changes to some vehicle textures
  • Changes to radiation weather when in a radiation zone
  • Improved new game difficulty selection UI
  • Improved item inspector/image quality
  • Changes to main menu level
  • Improved respawn screen UI
  • Changes to player crouch camera
  • Adjustment to shooting trail visibility
  • Smoother switch camera side transition
  • Can now carry 10 meat instead of 3
  • Adjustment to amount of meat from animals
  • Initial delay added when spawning AI
  • Only change character model after a suicide (Not every respawn)
  • Smoother player movement rotation
  • Painkillers, radiation pills & bandages stack size increased
  • Explosive radius increased drastically

BUG FIXES:
  • Items stack when hovered and dropped over a container (Example, money in money pouch)
  • Fixed crane collision
  • Fixed not being able to roll while aiming down sights
  • Volumetric fog video setting fixed
  • Fixes/changes to AI spawning
  • Fixed random chance to spawn event code
  • Fixed first person building mode
  • Fixed no context menu for equipping and un-equipping throwables
  • Fixed some issues with water and collision
  • Fixed spelling of 'ceiling' on lights
  • Fixed position of Acog on Barrett 50 Cal Sniper
  • Fixed buildable traps not counting towards kills (Eg. Landmine)
  • Fixed animation not looping when breaking into a locked cabinet, etc
  • Fixed airdrops giving way too much loot
  • Fixed water well going into negatives
  • Fixed dropping items from a dead AI body deletes the item
  • Fixed animal footstep sounds
  • Possible fix for 'Too close to wall' staying on screen
  • Fixed issues with melee stance (ADS but melee)
  • Fixed Mosin clip description
  • Fixed climbing ladders forever if not near middle of ladder
  • Fixed events not despawning correctly
  • Fixed player model changing every respawn (Not suicide)
  • Fixed MP5 compensator location
  • Fixed 'auto save' saving even if the player is dead
  • Fixed crawlers not being killed by vehicles
  • Fixed random events spawning containers even when the event wasn't spawned (Could solve some people's issues with lag after saving and loading the game after many times)
  • Fixed an error that was happening when crafting (Does mean you have to click back on object to craft again)

Container weight system delayed until future update if it is going to be added

Thank you very much, keep surviving and look forward to the next updates!
Windsor - Grand Strategy MMO - Pandaeatworld
Hi folks!

We have an event for you today which if all goes to plan should give the veteran players a run for their money and also be approachable for new folks joining in.

This event brings the launch of a new multi-region feature, which means at the start there will be two regions: an area for beginners and for the more grizzled among you, there’s The Western Wilds.



Within this region, there will be a brand new shiny PvE event (our first ever!). Here your kingdom will have to withstand 5 days of on-going attacks from marauders. You’ll compete against other kingdoms to defeat as many of those pesky marauders as possible within the time limit.

Don’t get too over-confident though, these armies will be stronger than player-controlled armies so prepare to be humbled (maybe, probably.)

At the end of the event, you’ll also get to tackle a new NPC mob! We plan to bring this to your roster in the future but for now we’re testing it out as an NPC.
Squirrel Launcher - AA24
It turns out that some people may have been playing a more difficult game than others. Unbeknownst to me, one of the two systems responsible for placing obstacles in front of the player, specifically the Smart Placement System, was framerate dependent.
Ironic isn’t it. It wasn’t acting very smart. SPS is a custom-built algorithm that uses animation curve graphs using speed, world position, altitude, etc. to dynamically change the spawn rate of obstacles.
So, it turns out that this algorithm was run every frame instead of every fixed frame, so people with higher framerates saw more obstacles because the algorithm was literally running more often making the game unfair and not fun.
I’ve moved the algorithm to fixed update which means regardless of framerate, the algorithm will be run the same number of times. I haven’t ever caught this because I never run the game at super high framerates. Also, low framerates will receive more obstacles now because of this fix. I’m sorry for not catching this before release, but it seemed like it was working well until I heard that some people were getting too many / too little obstacles.

In summary the following bugs should be fixed:

• Levels will now have the same number of obstacles regardless of framerate. They still use other statistics to alter spawn rate, but framerate is not one of them

• I have had to rebalance obstacles and power-up spawning for all levels. I have tested each level but let me know if any of them seem off.

• Muffled sound was applied to landing when it shouldn’t be
Jan 11, 2023
LiMiT's Escape Room Games 2 - LiMiT
Fixes:

General:
- Fixed players being able to take worn items from each other.
- Fixed that only the host could see the end screen of a level.

Lake:
- Fixed that panels in "Lake" were displayed incorrectly in investigation mode.

Warehouse:
- Fixed that panels in a puzzle in "Warehouse" could be incorrectly interacted with when in investigation mode.

Cabin:
- Fixed that it was not possible to pick up a key in "Cabin".

Mineshaft:
- Fixed that clients in "Mineshaft" were getting incorrect graphics displayed on the dice.
- Fixed that in rare cases players got stuck in a wall at one point in "Mineshaft".
- Fixed that clients were not getting the hint board displayed correctly in "Mineshaft".
- Fixed that certain doors in "Mineshaft" could be opened without solving the previous puzzle.
The Orphanage - david.oflynn84
Hey Everyone. With some feedback I recieved on the demo I have added the following

*Save Feature - You can now Manually save your progress. This can be done in the rooms with the glowing book.
*FOV option in graphic settings - you can now adjust the FOV
*Minor bugs fixed
*A few addtions to the demo
Jan 11, 2023
Inside the Backrooms - MrFatCat
Hello everyone, the version 0.2.8 is here!! Here is the change log of this version, in this patch we mainly focused in improving the VR gameplay because it was inplayable, but now you can expect a better experience, hope you enjoy it! ːsteamhappyː

VR IMPROVEMENTS
  • Skin selection is now avaiable for VR players
  • Main menu for VR is now fixed
  • Film grain is now disabled in VR
  • Improved Settings menu
  • Read document feature improved
  • Almond water drink feature improved
  • Moth jelly eat feature improved

General Improvements
  • Added new lobby room
  • Added difficulty descriptions
  • Improved radiation effect
  • Added crosshair
  • Lobbies list fixed
Jan 11, 2023
Gun Ugly - Floggy Noggins
The pupples now have cars on the car level
also that bit in the tutorial that confused everyone isn't bad anymore
Forge Horizon - eqmaeve
Our new MOBA Defense game, Spark Defense, can now be wishlisted here on Steam!
https://store.steampowered.com/app/2218100/Spark_Defense/

Add it to your wishlist library to get all the current updates and info on when the game goes live!
Deck Defenders - EmuPanda
This update is required to play

1.0.10.1 Updates

Updates & Changes
  • Added AI to the player queues so players can battle more beyond the campaign until there is a more consistent playerbase
  • Updated the wording on the Barricade card

Bug Fixes
  • Fixed an issue where the Android client could get locked up when going into queue

Known Issues
  • Unsummon has an issue where it isn't properly putting the destroyed unit back into the owner's hand
  • Charm has a few visual issues\
  • Occasionally a match will hang after a player's crystal has been destroyed. You'll still get xp, rewards, ect. It's just a message failure on the server to tell the client to quit the match.
  • Reconnecting to a match can lead to a soft-lock if you reconnect right as the match is ending
  • Reconnecting more than once per game can cause issues
Goose Goose Duck - herbert
We have started the servers! We are going to start by trickling players in, since the servers are coming from a cold start. Thank you everyone for your patience during these trying times.

我们已经启动了服务器! 我们将以涓涓细流的方式开始,因为服务器正在苏醒中。感谢大家在困难时期的耐心等待。
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