Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.7.2
New
Added dozens of extra entries to the Character Stats page, displaying additional useful information
Two new Tarot seals added: one for the Tech-Adept and one for the Sororitas, aiding them in obtaining class-specific loot
Consumable usage now stacks: players can now use the same type of consumable multiple times to increase their duration
Balance
Increased the Ultimate Harbingers' spawn chance from 15% to 50% on Seasonal Missions
The Whirlwind of Retribution skill for the Bolt Pistol & Chainsword now has the AoE tag
Psalms effects now stack within a single item (except for the Uncreator and Binharic psalms for balance reasons. This is reflected in the tooltip as well.
Fixed
Fixed an issue where random characters were not displayed correctly in Chinese, Japanese and Korean languages
Fixed the tooltips for chests and shrines in Chinese, Japanese and Korean languages
Fixed an issue where linebreaks were incorrectly inserted in certain texts in Chinese and Japanese languages
Fixed an audio issue with the Astral Blessing warp anomaly
Fixed the incorrect objective counter in the Mysterious Epidemic mission
Fixed an issue where Escalation Shards were not dropping properly
Fixed an issue where it was possible to sell purchased Seasonal Clamps back to the vendor
Fixed an issue where it was possible to roll a Sororitas-specific godlike enchant for the Crusader
Fixed an issue where on some occasions the player could not reach the weekly limit (200) for gathering Cortex Fragments
Fixed an issue where the "Reroll all enchantments" feature sometimes removed enchants from items
Fixed an issue where the Journey of Faith achievement was incorrectly rewarded to non-Sororitas characters
Fixed missing buff tooltips for several enchantments
QoL
Added tooltips for the Code Crafting page to help the player determine exactly which psalms are needed for crafting
All inoculator components can now be seen at Metrodora at all times (even the locked ones, with the corresponding unlock criterias). Also, selecting one type of component now filters out all the other types for easier use
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 01/11/2023 23:00 (UTC) to 01/12/2023 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.
The details for this update are as follows:
Brand New Events
I. Spring Festival Sign-in Bid farewell to Year of the Tiger, and start a new journey in Year of Rabbit. Event time: From 01/11/2023 20:00 (UTC) to 02/08/2023 19:59(UTC) Event Rules: During the event, sign in once a week and you'll get all the special weekly rewards. Rewards of different weeks include Dynastic Treasure Choice Gift*2, Legendary Outfit, Legendary Background, Legendary Base, and so on.
II. Lucky Rabbit's Presents During the preparation phase, players will see new decorations for the Year of the Rabbit. At the center of the scene is a Lucky Rabbit's Treasure Pot that can spray Lucky Rabbit's Ingots. Event Time: From 01/12/2023 update – 02/01/2023 20:00 (UTC) Event Rules: 1. During the event, there will be a Lucky Rabbit's Treasure Pot at the scene during the preparation phase in all modes. The pot will spray a great number of event items--[Lucky Rabbit's Ingots], at fixed intervals for players to pick up and obtain. Each player can get up to 8 [Lucky Rabbit's Ingots] in each match, and 15 each day. 2. After picking up [Lucky Rabbit's Ingots] in the preparation phase and finishing the match, players can find them in Inventory. Using them can yield a certain amount of Spectral Silk or Taes with high probability, and one of the following rewards with low probability:
Spring Lantern·Ji*1,
Regular Treasure Choice Gift*10,
Regular Treasure Choice Gift*1,
Spring Legendary Melee Weapon Gift*1,
Spring Legendary Ranged Weapon Gift*1,
Spring Legendary Outfit Gift*1,
Spring Legendary Accessory Gift*1,
Gold Koi Choice Gift*1,
Dynastic Treasure Choice Gift*1,
Score Keeper Card*1,
Epic Outfit Choice Gift*1,
Epic Weapon Choice Gift*1,
Spark Coin*2, Spark Coin*1,
10x XP Bonus*1,
5x Treasure Bonus*3,
5x Treasure Bonus*1
II. Time-limited Mechanism: Auspicious Fireworks Event Time: From 01/12/2023 update – 02/01/2023 20:00 (UTC) 1. When players successfully interact with [Auspicious Fireworks], fireworks will be set off, which can grant players constant Armor restoration and Luck boost for 120s. 2. [Auspicious Fireworks] will make a loud sound after being set off, which may attract other players nearby. 3. As a single-use mechanism, [Auspicious Fireworks] will be destroyed after the interaction.
IV. Lucky Rabbit's Blessing
1. Players can feed any one of the four Lucky Rabbits on the page. There are 3 rounds of the event per day, which are available from 04:00~10:00, 10:00~15:00, and 15:00~04:00 the next day (UTC). At the end of each round, one of the four Lucky Rabbits will give its blessing to all players who have fed the Rabbit in that round. If the Rabbit you've fed is exactly the one that shows up, you will have a chance of winning grand rewards. 2. There will be 59 rounds in total for the event, with the last one ending on January 31 at 15:00 (UTC). Event Time: 01/12/2023 04:00 (UTC) – 02/01/2023 20:00 (UTC)
V. Spring Lantern·Fu in Limited-time Return Event time: From 01/20/2023 20:00 (UTC) to 02/15/2023 20:00 (UTC) 1. During the event, the item [Spring Lantern·Fu] is available again for a limited time. 2. As the crossover event ends, Tarka Ji's Legendary outfit [Dragon Shadow·Chin Woo Soul] will no longer be available in the Spring Lantern·Fu. The drop rate of this reward will be evenly distributed to other Legendary rewards in the Spring Lantern·Fu to maintain the same overall drop rate of Legendary rewards as well as rewards of other levels. 3. The current times left to trigger a Guarantee will not be reset and Guarantee progress will be reserved.
Hero Adjustments
I. Kurumi The Damage Reduction provided when cutting the link of skill [Binding Prayer: Guard] has been adjusted from "99% for 2.5 sec" to "90% for 4 sec".
II. Valda Cui Adjustments to [Nether Nightmare]'s oceanic energy: now the oceanic energy will uplift Valda Cui and offer a chance of water spear attack whether it hits an enemy or not. Besides, the water spear can also interrupt [Blackout]. //Dev Note: In combat, once Valda Cui's ultimate misses its target, players will suffer a great loss because of the Rage consumption rule of her V1 and skill characteristics. So we improved the lower limit of the ultimate's effect.
III. Feria Shen 1. Optimized Bronze Mech's running and jumping actions, as well as Feria Shen's performance while piloting Bronze Mech. 2. Optimized [Gunplay: Scattershot]'s action and hit feel. 3. Adjusted the display of Bronze Mech's durability to make it visible to teammates. 4. Increased the effective radius of damage reduction from 7m to 15m when enabling [Overclock] under the ultimate [Mech Mayhem: Restore]. //Dev Note: Here's a notice for controller players, when piloting the Bronze Mech, operation mode of the controller will be changed into Ranged Weapon mode.
IV. Ziping Yin 1. Increase the continuous recovery value of [Saving Grace] from "45 per sec" to "55 per sec". 2. Increase the instant recovery value after triggering the Sedate Soul in [Saving Grace: Aegis] from "300 per sec" to "500 per sec".
Weapon Adjustments
I. Dual Blades Appropriately increase the duration of the Focus when charging Horizontal Strike on spot, and the Focus status ends when you move.
II. Staff Slightly decrease the startup frames of Counterstrike.
Souljade Adjustments
I. Spring Festival Souljades Special Souljades for Spring Festival, [Spring Festival·Firework] and [Spring Festival·Firecracker] are added in Quick Match, Shadow Surge, Through the Fire, Omni's Nightmare and BOT Mode.
Combat Adjustments
I. Adjustments to Calculation of Damage Reduction: Now according to different sources, damage reductions are divided into [Item Damage Reduction], [Ultimate Skill Damage Reduction], [Talent Skill Damage Reduction] and [Weapon Damage Reduction]. Reductions from the same sources are added up with an upper limit of 90%, while those from different sources are multiplied. After the updates, the final damage reduction by multiplying will be slightly reduced. But damage reduction of a single kind remains unchanged. For example: when Justina Gu casts [Ice Core], she has 70% [Talent Skill Damage Reduction] during the preparation stage. If her teammate Yueshan casts Formation Roar as Almighty General, all team members will get the [Immovable] effect that grants 35% [Talent Skill Damage Reduction]. Now with Justina Gu's 70% [Talent Skill Damage Reduction], her final damage reduction is 90% because the sum of the two effects exceeds the upper limit of 90%. Thus Justina Gu only takes 10% of the original damage. If Justina Gu has the 10% [In-game Item Damage Reduction] from [Salak] simultaneously, the final damage she will take is: (1-90%) * (1-10%) = 9%.
II. Adjustments to Calculation of Damage Bonus: Now all damage bonuses are added up. After the updates, the final damage bonus by multiplying is slightly reduced. But damage bonus of a single kind remains unchanged. For example: in Showdown, players will get 50% damage bonus after triggering [Desperation]'s 30% and [Outrage]'s 20% at the same time.
Showdown Adjustments
I. Combat Adjustments Reduced the performance of [Omnius·Hell Scorch] and [Omnius·Rock]'s strikes when blocking ranged attacks.
II. Stage Adjustments 1. Reorganized the yield of Showdown Souljades in Omnius boss stages. Now even though players fail to defeat the boss, they still can get part of Showdown Souljades by opening chests after defeating the Omnius in each stage. 2. Adjustments to Summon Stone in Desert Tribulations: now it can directly revive teammates in the Cairn state and teleport them to the battlefield of Stone Monster. 3. [Niter Jade] now will automatically respawn 30s after being used and become available again.
III. Attribute Adjustments "Charged Attack Damage Bonus" and "Non-charged Attack Damage Bonus" are changed to "Apart from the original melee Charged and Non-charged attack damage bonus, it also takes effect on ranged weapons' Charged and Non-charged attack."
In-game Adjustments I. Tutorial Optimizations 1. Controls Guide Updates: we've modified the procedures and quests in the tutorial, and added some storylines related to the game worldview. 2. Advanced Tutorial Updates: we've modified the procedures and quests in the tutorial of The Herald's Trial mode, to make it more suitable for beginners.
II. Combat Adjustments 1. Optimized characters' crafting action while using Crafting Hammer. 2. Optimized the moment that some characters turn into Cairns while they show the action of being defeated.
III. Feature Optimizations 1. Adjusted players' spawn points in The Herald's Trial, Quick Match, Shadow Surge, etc. 2. After accepting a Quest Scroll, players will get a see-through view of highlighted interactive items. 3. Now when players get the tactical airdrop--[Defuse Might], an icon showing the remaining time of the effect will appear on the characters' status bar.
IV. Optimization of Settlement Process Interaction Now after winning a match, players can skip the phase that shows the Victory screen.
Out-game Adjustments
I. Hero Page Optimized the interface design of Glyphs, Skills, and Ultimates in the Hero Page.
II. Hero Cultivation 1. The quest "Defeat 5 enemies with a Swarm" in the [Yin Yang Mastery] stage of Viper Ning's Cultivation has been changed to "Complete 10 Counters". 2. The quest "Defeat 2 enemies with Moonbane Charm" in the [Deific Presence] stage of Viper Ning's Cultivation has been changed to "Defeat 1 enemy with Ballista". 3. The quest "Deal damage to 50 enemies when the Bronze Mech is in cannon mode" in the [Yin Yang Mastery] stage of Feria Shen's Cultivation has been changed to "Stomping on enemies 50 times as the Bronze Mech switching into cannon mode". 4. Added Chapter 4 of Valda Cui's Heroic Tales.
III. Justice Chamber 1. When players are removed from the Justice Chamber, the activeness they've contributed will be deducted. 2. If players have rewards that have not been claimed when they are removed from the Justice Chamber, they will be distributed via email, please claim them in time. 3. There's a 24-hour cooldown each time you join/create a Justice Chamber again.
Store Updates I. Spring Lantern·Ji is available for a limited time Spring Lantern·Ji sells for 360 Gold. Open it and there's a chance to get Feria Shen Extreme outfit [Vermillion Wings], Spear Extreme Skin [Dracoil], and other rewards.
Minimum Guarantee 1. Players are guaranteed to receive at least 1 Red (Extreme) reward during the process of opening at most 100 Treasures. This can be triggered multiple times.
2. Red (Extreme) rewards will not be repeated until all of them have been obtained. Wishing Legendary Reward: Whenever you draw an Extreme cosmetic, you'll have a chance to set a Legendary cosmetic, which will be guaranteed when you draw a Legendary cosmetic next time. Times of guarantee can stack, but you can only have 1 cosmetic set each time
II. New Packs Added Justina Gu Exclusive Pack [A Golden Year], which includes Justina Gu's Legendary Background [Dormant River], Legendary Base [Autumn Boughs], and Legendary Pose [Wish]. The Pack's Standard price: 2,700 Gold; Now: 1,920 Gold.
III. Added New Discounts 1. Added Matari Legendary Outfit [Midnight Kiss]. Standard price: 1,800 Gold; Now: 1,500 Gold. 2. Added new Katana Legendary Skin [Galaxus]. Standard price: 1,500 Gold; Now: 1,250 Gold. 3. Added Ziping Yin Legendary Accessory [Inkslab]. Standard price: 1,200 Gold; Now: 1,000 Gold. 4. Added Feria Shen Legendary Hairstyle [Glittering Pinion]. Standard price: 900 Gold; Now: 750 Gold. 5.Added Justina Gu Legendary Hairstyle [Purple Aster]. Standard price: 900 Gold; Now: 750 Gold.
Ⅳ. Spectral Silk Store Updates 1. Added Yueshan Legendary Accessory [Triumph] with a price of 12,000 Spectral Silk. 2. [Spring Lantern·Ji] is now available in Spectral Silk Store with a price of 3,600 Spectral Silk. Limit purchases to 1 per day with a maximum of 6 in total. V. Discounts End 1. Tianhai Legendary Accessory [Colossus of Sunwing] has returned to its standard price of 4,800 Gold. 2. Tarka Ji Legendary Accessory [Zhurong's Jadeball] has returned to its standard price of 4,600 Gold. 3. Grappling Hook Legendary Skin [Flying Squirrel] has returned to its standard price of 4,200 Gold. 4. Staff Legendary Skin [Beggar's Staff] has returned to its standard price of 1,500 Gold. 5. Feria Shen Legendary Base [Gear Twirl] has returned to its standard price of 1,200 Gold. 6. Feria Shen Legendary Pose [Aim] has returned to its standard price of 900 Gold. 7. Feria Shen Legendary Background [Firearms Division] has returned to its standard price of 600 Gold.
Feature Optimizations
一、Client Optimization 1. Optimized the algorithm of character animation to improve frame rates. 2. Optimized the memory footprint of the scene model in game.
II. In-match Adjustments Optimized the action of the rolling-sprinting chain after getting into a house through Grappling Hook.
III. Out-game Adjustments 1. Optimized the interactivity of the Torchbearer and Wishing Legendary Reward pop-ups. Now players can close the pop-ups by clicking the blank space. 2. Moved the entrance of the New Journey Event from the bottom left corner to the right of the Lobby.
Bug Fixes
I. Hero-related Bugs 1. Fixed the issue where sometimes the hit of Valda Cui's [Nether Nightmare] fails. 2. Fixed the issue where sometimes the hit of Viper Ning's [Yushan Enigma] and all her Talents fail when the camera is under certain special perspectives. 3. Fixed the issue where players couldn't open the Bag while Justina Gu was casting [Ice Core] and all her Talents. 4. In Showdown, fixed the issue where Attack Boost fails to refresh when Matari uses [Silent Flutter] repeatedly in a short time.
II. Battle-related Bugs 1.Fixed the issue where icons showing the countdown of Buffs on characters' status bar sometimes disappeared. 2. Fixed the issue where Quick Counter cannot lock on the enemy before the charged attack ends.
III. Face Customization Bugs Fixed the issue where changes to left cheek cannot take effect.
Xbox Updates
1. Map of Holoroth is now available for all Xbox One players! Xbox One players can now step onto the map of Holoroth in the Survival modes and Casual modes. 2. We've fixed the issue of the slow loading of scene in the spawn point in all series of Xbox One. Now the scene loads faster (approximately from 15 sec to 3 sec).
This patch fixes a Board Game Companion bug that caused the batter to get an extra AB when certain invalid commands were entered. Shutdown Steam and Digital Diamond Baseball, and then restart Steam to get this update.
Happy news!! New build has been uploaded, now you can enjoy battle mechanics with all the enemies in the scene as well as collect loot drops. Coin collection has some problem, when the player dies and comes back, the number is not saved. I will tackle it later, so please be patient. Next update will have fairy rescue mechanics and animation added. Preview of the Enemy mechanics below:
We have a very special announcement for you today!
The Path of Calydra officially has reached the alpha stage! It means that the game is playable from start to the finish. Our team has made a big progress in development and we're looking forward to the grand premiere!
We need to tweak some things and add some features, but we're getting closer with each passing week! Let's celebrate it with a new video!
Consider visiting our social media here to be up to date with our development!
We're sure that you're news-hungry when it comes to Haunted House Renovator. We're happy to report that the development of the game is going well and we're bursting with ideas to make you feel like an enterprising handyman in the mission of eradicating (or hiding) the spooky threats to profit on the impressive estates they've decided to haunt!
Every job needs a proper toolset!
As it's defined by the very pitch idea for Haunted House Renovator, you will do two jobs at once. That's why the tools you have at your disposal have to be very versatile. After all, you wouldn't want to go against an aggressive paranormal activity with a plain mop, paint, brush, etc.
So we had focused on the concept of 2 in 1 renovation/ghostbusting tools, which start pretty down to earth, but gradually evolve with every upgrade to become intimidating, futuristic-looking supernatural suppressors.
For example, take a look at this wallpaper roller/remover tool. It's clear that as the upgrading progresses, it's much more fit to take on more unconventional problems than just old and ugly walls. At a second glance, it may even grow to shoot out... ghastly skulls?. Oh boy!
Of course, the evolution of tools may also improve the more standard capabilities... still in a pretty unstandard way. As you can see from the concept above, cleaning appliances can gain elaborate dirt scanning systems or even multi-dimensional capabilities (if it means other planes of existence or cleaning more than one space at a time is yet to be discovered)!
Of course, please be reminded that the above pictures are early concept art, subject to change. But they show off the direction we're going with your future renovation equipment!
Follow Haunted House Renovator Facebook page!
In other news, we have also set up a Facebook page for the game! We will post tidbits on production and announcements there, so click the below picture to follow!
And remember that you can always poke us or ask questions on our Discord channel:
Today we basically just wanted to share a little bit of our (positive) anxiety. Whether you have some experience in game development, or you're just an ordinary fan of virtual worlds, we're positive you can feel how we feel at the moment, it's a weird mix of happiness, anxiety, thrill and occassional panic attacks :)
Development road for Aquatico was a long and complicated one, but we're very excited to be sharing our game with all of you, and to see what underwater marvels you'll create.
Release of Aquatico marks the end of first development phase, and the start of another one, but this time in closer collaboration with players.
That journey ahead is definitely something to look forward to, but before that we still have one day of making finishing touches and one sleepless night. Who wouldn't embrace that? :)
Vikendi has been available as a Featured Map since its first introduction back in Update #21.1. The Featured Map queue was sustained to allow players to enjoy our winter wonderland whenever they wished, but at the same time we received continuous reports from certain regions on issues with Normal Match matchmakings.
We looked into matchmaking data and map usage rates based on these reports and proceeded to internal discussions – in conclusion, we decided it’d be best to prioritize active queues for a better gameplay experience for every player. Therefore, the Featured Map will be taken down from regions with random map selection starting this #21.2 live update.
Instead, Vikendi will be added to the Normal Match pool with an increased matching rate of 40% so players will still be able to meet and play Vikendi more often. There are even more new updates for Vikendi this #21.2, so we encourage you to try them out and leave us your feedback as always!
※ PLEASE NOTE THE FEATURES AND UPDATES INTRODUCED BELOW MAY BE MODIFIED OR EVEN POSSIBLY REMOVED DUE TO REASONS SUCH AS BUGS, IN-GAME ISSUES, AND/OR COMMUNITY FEEDBACK. ALSO, IMAGES USED BELOW ARE PROVIDED AS VISUAL GUIDELINES – FEATURES MAY TURN OUT LOOKING DIFFERENT IN THE ACTUAL GAME AS BUILDS ARE CONTINUOUSLY DEVELOPED AND FIXED BEFORE THEY GO LIVE.
WORLD
VIKENDI
BLIZZARD ZONE
At some point within the howling devastation of snow, a severe snowstorm accompanied by whistling winds begin to ravage the silent ground. Dare to step into the whipping storm and you shall face pure numbness to your senses – welcome to the BLIZZARD ZONE.
Once you enter the Blizzard Zone…
You will move slower.
You will receive consistent damage per second.
Your sight and soundplay will be hindered.
Vehicle control will be harder.
A Blizzard Zone warning message along with its activated area UI on the world map will show up on your screen during the match.
Kill messages for the Blizzard Zone have been added.
Available in Normal Matches and Custom Matches.
Available in Vikendi only.
< Dev’s Comment >
The fierce Blizzard Zone is now available this update. This Vikendi-exclusive Zone has been designed based on the other maps’ Red/Black Zone’s features, activation phase and location, duration, size, damage, affected gameplay aspects, effect range and more. Watch out as the Blizzard Zone will definitely tatter your health, movement speed, soundplay and vision (including Scopes!) etc. so make sure to duck out of the hazardous Zone as soon as possible!
SECRET ROOM
Scour deeply into the snow and perhaps you’ll stumble upon a SECRET ROOM full of high-tier items.
Secret Rooms holding valuable items are scattered throughout the map.
Obtain the world spawn item SECURITY KEY to open a Secret Room.
Available in Normal Matches and Custom Matches.
Available in Vikendi only.
< Dev’s Comment >
Land your hands on items you won’t be able to casually find on the map! Here’s a tip: as the risks are relatively high when you wish to get back out of the Secret Room, we’ve installed something handy inside so try to find and use it for a safer getaway!
REPAIR KITS
Have you damaged your hard-earned armor or vehicle? No worries, the three new Repair Kits have arrived to save the match.
3 Repair Kits have been added.
HELMET REPAIR KIT
Repairs a helmet to full health.
ARMOR REPAIR KIT
Repairs armor to full health.
MECHANIC’S TOOLBOX
Repairs 500 health for vehicles.
Can not repair vehicle tires.
Can repair every type of vehicle.
However, fully-drowned vehicles can not be repaired.
Can only be used while inside the vehicle.
Can not be used while driving.
Can not be used when holding your breath.
More than one player can simultaneously repair a single vehicle.
However, repairs will be instantly canceled once the vehicle is fully repaired.
Repair Kits can not be used on destroyed helmets/vehicles.
Repair kits are consumable items.
Repair kits will world spawn with a relatively low spawn rate.
Available in Normal Matches and Custom Matches.
Available in Vikendi only.
Repair Kits have been added to Custom Match – Sandbox mode.
MULTIDROPS
The multidrops that were only witnessed in Taego will now be falling from Vikendi’s skies as well.
Multiple care packages holding high-tier weapons, armor, consumables, and more will be randomly dropped during a match.
Available in Normal Matches and Custom Matches.
Available in Vikendi only.
ADDITIONAL UPDATES
Vikendi-exclusive road signs that can navigate you through the snow have been added throughout the map.
The unused Cable Car station has been removed from the northeast part of Coal Mine.
Item types have been updated and spawn spots have been increased in buildings with garages (that can only be opened using Crowbars).
A few vehicles have been found to spawn overlapping with foliage or fences, so we have slightly moved their spawn spots to a more open area.
SANHOK
(1/20) WE ARE CURRENTLY LOOKING INTO AN ISSUE WHERE A LOSS OF GRASS WAS DISCOVERED AT A CERTAIN AREA IN SANHOK AFTER ITS UPDATES BELOW. THE FIX WILL BE APPLIED TO THE #22.1 UPDATE.
We’ve reflected a bunch of player and internal feedback regarding gameplay in Sanhok.
ASCENDERShave been added to Cave and rock mountains.
Ascender Attachments will provided as starting items.
An additional bridge connecting the northwest island and east island (Bootcamp) has been added.
An additional bridge connecting the northwest island and southwest island (Ruins) has been added.
Made the area’s water deeper to allow you to swim across.
Sanhok themed billboards have been added throughout the map.
Sand terrain has been added to certain areas for a more convenient trek.
Added even more general cover such as boulders and trees.
Terrain and foliage texture have been generally improved.
As we say goodbye to the end-of-year holidays, LINE FRIENDS decorations also take their leave from Paradise Resort.
TAEGO
Additional boat spawn spots have been added to Ranked.
Boat spawn locations have been slightly shifted closer to land for easier access.
This applies to both Normal and Ranked matches.
GAMEPLAY
SCREEN PING MARKER
A few improvements to the Screen Ping Marker.
Screen Ping Markers will be automatically deleted after 120 seconds (previously 30).
A player’s Screen Ping Marker will be instantly removed if they leave the match or lose connection.
REPORT PLAYER
Previously, you were only able to report players who killed you or players you’re spectating. Now, you can report players who ASSISTED in killing you.
Click the Report button located on the bottom of your death screen → Select the assisted player.
TRAINING MODE
Pretty good at beating up your friends at the 1v1 Arena? You can now show off your winning streak (WIN) starting this update!
Winning streaks at the 1v1 Arena will now be recorded after the live server update.
The winning streak UI will be shown on the following screens:
Lower left of your screen during a 1v1 Arena match
Below your nickname on every Round Finished screen
Below your nickname on the Match Finished screen
Top of spectator’s screens
Your winning streak will be reset to 0 once you lose a 1v1 Arena match.
A tied result will not affect your winning streak.
1v1 Arena matches that end due to the Training Mode session’s time out will result in a tie and not affect your winning streak.
Winning streaks are separately recorded for normal Training sessions and Custom Matches.
UX/UI
Map-related UI has been added to Normal Matches and Ranked.
The name of the map you’re playing will show on the screen once you enter the starting island.
Map name, mode, and perspective information have been added to the top left screen of the world map.
This information will be removed once you board the plane.
Available in Normal Matches and Ranked.
LOBBY
Updated every map’s minimap image to the newest versions on the map selection page.
Certain information has been updated in Career – Overview (Ranked) – About Ranked.
CRAFTER PASS: SPRING FEST 2023
A new Crafter Pass is prepared to host the first festival of the year. Read more details on the upcoming January Store Update announcement!
WORKSHOP
Added two new progressive weapon skins – the Azure Dragon – Beryl M762 and Black Tortoise – SKS – craftable only through Special Crafting at the Workshop! Check out the full details on the upcoming January Store Update.
THE SPECIAL CRAFTING – SPRING FEST 2023 TAB WILL BE AVAILABLE FOR CRAFTING AND USING PURCHASED SPRING FEST 2023 MATERIALS UNTIL:
PC
PST: March 6, 4 PM
CET: March 7, 1 AM
KST: March 7, 9 AM
Console
PDT: March 13, 9 PM
CET: March 14, 5 AM
KST: March 14, 1 PM
PERFORMANCE
Improved physics engine performance to enhance game loading speeds.
Optimized memory using animation to enhance memory usage.
(Console) Increased file reading speed on Xbox to improve in-game loading speeds such as parachute use, starting spectate, etc.
BUG FIXES
GAMEPLAY
General in-game bugs have been fixed.
Fixed the issue where you’re unable to use the Free Look feature while using an emote when you board the plane or when the plane is descending.
Fixed the issue where you get knocked out from falling when a crash occurs while you’re Following a player.
Fixed the issue where you are able to use Carry while using specific Emotes.
(PC) Fixed the issue where you are able to use primary weapons other than SMGs in the back seat of two-wheeled vehicles.
(PC) Fixed the issue where you are unable to revive the teammate you were carrying after you get knocked out and revived.
(PC) Fixed the issue where you and your teammates can jump abnormally high after pressing the Jump button continuously near a wall.
WORLD
Fixed collision, texture, performance, and more general issues in Vikendi and Sanhok.
Re-added an item spawn spot that was missing from a certain building in Vikendi, Winery.
Fixed the issue where you teleport to a specific location after vaulting and withdrawing the Folded Shield inside a Cable Car.
Fixed the issue where the sound of footsteps in a certain bathroom in Vikendi sounded like footsteps on dirt.
Fixed the issue where throwables and ammo passed through one side of the flag in Vikendi, Cosmodrome.
Fixed the air vents’ animation error in Vikendi, Train Station.
Fixed the incorrectly used texture of a certain staircase in Vikendi.
Fixed the issue where you receive damage when landing on a signboard in Vikendi, Train Station.
Fixed the issue where throwables can not pass through windows in Vikendi.
Fixed the issue where you receive damage and die after parachuting on to a building roof in Sanhok.
Fixed the issue where the last Safe Zones are being set in the outer, unavailable areas of the map in Paramo.
UX/UI
Fixed the issue where the Daily Mission count increases when you complete the Daily Mission Contender mission.
Fixed the issue where a certain design was not shown on the map selection page.
Fixed the spacing issue in the Daily Supply Mission page.
Fixed the Japanese error in Training Mode – ESC – ‘Exit Training Mode’.
(PC) Fixed the issue of hearing the Store item sound effect when you hover your mouse over a specific location on the screen when another window is covering the game in Windowed mode.
(PC) Fixed the issue where a sound effect is heard when you hover or click the bottom UI of Survival Level/Last Weapon Kill/Last Medal Earned in the Career – Overview page.
(PC) Fixed the issue where your character still has the Backpack equipped even when you remove the equipment previews for Preset slots 1~3 in Customize.
(Console) Fixed the issue of the swapped Pickup Item/Replace Attachment keybindings.
ITEMS & SKINS
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
Fixed the issue where your wrists turn transparent after equipping the Tormented Knight Gloves with the Miramar Biker Jacket/Erangel Biker Jacket.
Fixed the clipping issue on a female character’s lower body when equipping PGC 2022 Pants with the Vigilante Jacket.
Fixed the issue where a male character’s ankles turn transparent after equipping the Lipovka Slacks with the Battle-hardened Legacy Boots.
Fixed the issue where a female character’s arms turn transparent in FPP when equipping the PLAYERUNKNOWN’s Trenchcoat.
Fixed the issue where a female character’s wrists turn transparent when equipping the Twitch Rivals Bomber Jac
Fixed the issue where the fur of the Snowbelle Boots turns transparent when looking at them in FPP.
First of all, we want to thank you for the amazing feedback. Thanks to it, we have prepared a sizable patch with a lot of fixes for the problems you notified us about. The priority was to improve lighting, increase the amount of oxygen and energy in your spacesuits and inventory bug causing the items not to show correctly. Work on further improvements is underway.
Change log: 📋 - increased flashlight strength and range - fixed bug causing quick inventory not to show items correctly - quick inventory sorting - fixed missing temperature changes on elements - tutorial panel now has auto-fit to text and is now positioned at the bottom of HUD - fixed bug, when reloading save during cutscene would still play the cutscene, before resuming game from save - fixed progress bar graphics on palmtop - fixed clicking and flickering issues on palmtop screen - improved rendering precision for IR camera screen - added additional objective marker during IR camera tutorial for measurement mode - increased visibility of quick inventory scrollbar - increased visibility of flashlight indicator on HUD - decreased oxygen usage rate by 50% - decreased energy usage rate by 70% - fixed bug causing oxygen, energy and suit fuel to be restored on game load - fixed astronaut's age field in personal information, so that only numbers can be entered - light coming from planet surface affects object lighting - internal lights in shuttle cargo bay, making it easy to spot in the dark - flashlight texture for nicer lighting visuals - updated cutscene at opening of last mission - fixed issue with Moon not receiving light properly - LED lights on PLC controllers are now working and indicating controller state
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If you experience any technical issues accessing or playing Space Mechanic Simulator - Prologue Playtests, please visit our Discord/Steam where our team is ready to help troubleshoot any issues you encounter.