-The flamethrower pickup now spawns closer to the pink ghost -Ending 3 dialogue changes -Some heart pickup locations have been changed -The red ghost NPC now appears in the snow area to hint at the very hidden endings 6 and 7 -The arcade machine has been changed a bit -New text appears when Delmer has been picked up -Delmer now does not disappear when the flamethrower is picked up
Version 1.09 is live! Mostly, this adds Steam Leaderboard support.
Please note that the Steam Leaderboards will probably be updated a few times in the near future. We've been testing them out with a small group of users, but it's difficult to predict what these will look like after they've been rolled out to the public.
One important thing to note with leaderboards: your scores aren't uploaded until you look at the leaderboards! The leaderboards have upload limits, and if we tried to upload every score for every track at once, we'd bump against that limit immediately.
Here's a fuller list of updates from this patch:
Added Steam Leaderboards to the Level Select screen and Score screen!
When getting a new high score, "New High Score" text appears below your score in the Score screen.
Improved some button shapes in the Score screen to prevent accidental "Retry" clicks.
Added an option for 120fps target framerate.
Once again attempted to fix a bug that could cause extremely short notes in custom tracks to yield enormously negative scores.
More updates coming soon! Thank you for your patience!
Alpha 11 has been released! There was a lot of back-end code overhaul that unfortunately isn't very sexy to show off, but there have been some important front-facing updates as well.
Short Changelog
New "System Map" screen replacing the "Leave Planet" screen that can be visited any time
Three difficulty settings
New Xenocyte enemy, the "Popper"
Mining nodes at mission sites
Initial work on a secret alternate ending path
Lots of QoL changes and UI improvements
For a more comprehensive changelog (and all past changelogs), visit the goldshoe website!
Roadmap
I'm hoping to get updates out more frequently moving forward instead of smashing as many features into a few large updates. Things I'm tentatively planning on working on next:
Better ease-in for new players (semi-hidden tutorial)
Include Surface Battery missions as an alternative to normal hostile vessel attacks
Improve the Fabricator and Workshop UI
Embed drone control hints into the UI
Finishing the alternate ending
Add cosmetics (no microtransactions, your drones just deserve to wear a fancy hat sometimes)
Solo (max of 5 participants) 5 Solo = 5 individual winners ► 1,000 N-coins each participant ◄
Pair (max of 2 participants) 5 Pairs = 10 individual winners ► 1,000 N-coins each participants ◄
Group (minimum of 3 participants – max of 5 participants per group) 4 Groups = Maximum of 20 individual winners ► 1,000 N-coins each participants ◄
All participants (Winners and Non-winners) ► X10 Hair Dyeing Ampoule (non-tradable) ◄ • This item expires on December 31, 2023 at on 9:00 am UTC.
The X10 Hair Dyeing Ampoule (non-tradable) will soon come in the in-game mail, while all N-coin rewards will be given out during the January 11th scheduled maintenance.
Solo Category Winners
Character Name: ScarletClaw Just as in this dream theater the CLOSERS create memories to become stronger, so are the memories that each of us as players have created, be it with friends who no longer play, with the people who play with you every day, or simply the ones we will meet in this coming year, my wish for everyone is that we continue sharing, playing, farming and killing dimensional monsters with our friends and loved ones for many more years…HAPPY NEW YEAR 2023 to all the CLOSERS!!!
Character Name: Hoverdash Yuri Claus brings all the presents at Mach 5, always in time.Every time I return to play Closers I feel incredibly wholesome, there is no such experience in any other game. Happy New Year, let’s hope 2023 brings us more cool stuff.
Character Name: PurpleWinter Happy New Years to all.Another year, the same you. We all know you’re not going to keep your New Year Resolution but no matter. There will be more happy times, more sad times and more fun times, the grind is not yet over. We still have Beast King to farm, Immortal sets to finish and more costumes to acquire.HAPPY HOLIDAYS AND HAPPY NEW YEARS NOW STOP READING AND GET BACK TO GRINDING
Character Name: REvibna We made a lot of Memories in 2022 and let’s create a lot new precious memories in 2023!!Happy New Year for everyone! let’s start the new beginning with new resolution!!
Character Name: Arete New Year’s is a time for both celebration and reflection. It’s a time to be grateful to live to see another year with the people we love. While I am not close to a majority within the Closers Community, I have nonetheless enjoyed my stay in the community we’ve built. As we celebrate this special occasion, I hope everyone can look forward to the year ahead with optimism and joy. I wish that everyone overcomes any obstacles that stand in their way. Persevere and Happy New Year!
Pair Category Winners
Character Name: Jpart2 and WP Prepare for trouble! And make it double! To protect the world from devastation! To unite all peoples within our nation! To spread the word of truth and love! To extend our reach to the stars above! Jessie! J! Team Trainer parties throughout the night! Join us now, and prepare for delight! Meowth! That’s right! We wish you a Happy Holidays as we blast off into the new year!
Character Name: ZenXYuri and Bianca Thank you for 2022 and welcome to 2023. May this new year bring us much joy and fun. May we find peace, love, and success. Sending our heartiest new year wishes to you all!Our friendship made it another year around the sun. Here’s to another great one, and hopefully, many things we could do in the closers together this year.~HAPPY NEW YEAR EVERYONE
Character Name: xHannaChanx and Sakyita I want to start my message by wishing everyone a Happy New Year! especially everyone who made this wonderful game possible thank you very much to all the Naddic team for allowing me to meet amazing people in this game with whom I had the pleasure of playing and share wonderful moments some are no longer there or we simply don’t talk but I hope that one day we can share again. 2022 was a year full of many emotions for me, both happy and sad, but I have learned many things and I am very grateful, especially with my best friend (the one with me in the photo) with whom I have been friends for many years and has always supported me in everything, you deserve the best. My best wishes to all of you in this new year, I hope you can achieve your goals and have a lot of prosperity in everything you do
Character Name: Seyzh and NlNA We would like to start by wishing everyone a Happy New Year!Life has for sure been changing around us, but in the end it’s gentle and kind.In both ways, the good and the unpleasant moments, we need to remind ourselves that there should always be love, and also will be time.As we continue our path forward, life will be filled with surprises, and some of them will pursue on for many years ahead.We thank each other for this surprise life, and this game, brought to both our lives.And there may be ups and downs, but we know Closers made us encounter and will make us reunite again.We wish to everyone, that your relationships, no matter what kind, continue flourishing as life goes on.“We sometimes wonder what’s in store for us, and we have to make it clear to our heart…That our will to continue wins!”For your happiness and ours, our most sincere wishes. Thank you
Character Name: Yadorigichan and Mistilteinn Another year left us full of mixed emotions, some pleasant others not, but somehow all the bad experiences made us reflex, opened up our minds and made us stronger, and overall they leaded us in one or other way to something positive. We can say goodbye to this year without regrets, and welcome the new year full of determination.There are many people that continue together along with us and some others that left us due to life circumstances, so lets enjoy this new year to the fullest and make a lot of memories, so we can have a lot of stories to tell when we reunite again some day.Thank you Naddic for bringing us another year full of adventures, together with all the Closers around the world! We wish everyone the best and that you can fulfill your dreams along with your loved ones! As the Closers we are, lets fight together this new year to make the world a better place where everyone can smile!
Group Category Winners
Character Name: Soeki, Cu7eJR, Text, Anous, and Influence It’s a beautiful night here at Centum City heading into 2023 partying with your dear friends, who are very lucky and more powerful than what I could ever be heading into the new year. So let’s start off this year with a cup of coffee (for farming purposes) and enjoy yet another year of Closers!
Character Name: D3M0ND, LewdcyOwO, LoveLegend, and Chro “The Christmas tree here is so beautiful It’s almost new year.Let’s take picture together for a good memory and to commemorate the start of a new year Happy New Year 2023 wish you all stay healthy , have good gacha luck , and stay together playing Closers for a long time.
Character Name: Hansha, Uraraka, Kisara, Clint, and Eust Time flies so fast, I hope in this new year, all of us can beat every challenges, get more hapiness and less sadness, I hope you guys can achieve what you want in this blessed year.Happy new year 2023
Character Name: Verheerender, loshimaroo, and Mogeko 2022 has had it’s ups and downs. What has gotten many of us through these past few years have been our family, friends, and the community. Cheers to the new year and hopefully it will be an even better one! May rnjesus be with everyone
It's finally here! After a little over three years my wee game is fully released!
Full version is going out a bit early to folks who've already purchased it but it'll go on sale at 9 am PST tomorrow (the 11th) so hold out till then if you want a good deal.
Here's what's been changed or added in the 1.0 update:
Intro Story
I am really excited for you all to experience this. To be honest when I started this whole project I didn't have a story in mind at all but I'm proud I was able to craft something that feels this grounded and solid. The introduction is a bit of a different approach to story telling than typical cinematic openings so I hope you find it enjoyable and immersive.
The Tenth Playable Ship
I'm calling this the 4-1 ship and it may be my favorite design. It's incredibly versatile but still tricky to get full value out of so I'm very excited to see how you all use it. You'll be able to find this ship in the last region of the game and each other ship will "shift" down a region from their current unlock area.
Game Mechanic Updates
Progression upgrades
I'm pretty happy with how the Surge system brings a lot of optional difficulty to the game but I'm still a bit disappointed about the completion rate of the base game. So I'm adding some statistical progression to the base game. Just a wee bit! As you play and level your progression score you'll unlock various power upgrades to all ships. There's a handful of these and they are relatively minor each but add up to a significant power jump if you obtain them all. They are all obtained relatively early on in the progression levels and I've significantly reduced how much each level takes to progress with these additional levels. My hope is this helps players who are struggling grind through a bit more and are eventually able to complete the game without too much tampering with the balance of Surge levels.
Upgrade Rerolls
Not hitting a few key upgrades can really make a run flounder. I want to give players a bit more agency over this so I've added an option to reroll upgrades (if you have the credits for it!). This should make it much easier to nab that favorite upgrade that just makes your build sing.
Gear Container Rerolls
It felt like "optimal" play to only reroll the lowest tier containers, because there's a chance to downgrade if they are higher. This feels a bit limiting as far as choices go. It already costs a fair amount to reroll containers so having a double penalty just feels really bad. So I got rid of it! Rerolling will either do nothing or upgrade and occasionally it will double upgrade! The upgrade that removed the downgrade make it have better odds at upgrading. Hopefully this will be more fun all around and give a lot more strategic choices to gear containers.
New Content
- 4 new upgrades + 1 new starter upgrade - 4 new weapons - New system augment. - 2 more surge levels (10 total now) - 1 new consumable item - Three new localisations: Turkish, Hungarian and Polish
Quality of Life Improvements
- Added a few tip screens for some less intuitive mechanics. - Loadout will display on pause during a run. - Interface/display size toggling without exiting the game - Cloud saves enabled cross browser. - Fire asteroids are outlined in red making them much easier to see and avoid. - Added another larger level to UI scaling for those of you with tiny pixels ;). - System select will show how augments effect civilian counts.
Balance changes
- Systems with "Hazard Detected" have significantly less hazards that spawn. - Lots of small tweaks to various weapons to make some less powerful weapons stronger. - Starformer's ability has been tweaked slightly. Less missiles will fire but it'll slash swords at frequent intervals around it. - Shield breaker ships will spawn more consistently in surge level 3. You should have one spawn roughly every 4 waves rather than a completely random chance for every wave.
A few changes focused on adding some more functionality to a few under powered upgrades. - Long range scanner: added ability to see enemy traps in the system - Fire/acid immunity upgrades: both will increase the amount of damage fire or acid do while making your ship immune to their respective element. - Several starter upgrades increased in power level (I want these to still be "build around" upgrades but they were starting to be a little weak in comparison to others). - Upgrades that drop pickups will spit them further if you are going faster so you don't have to back track to pick them up.
In later regions it's pretty easy to stagnate with resources if you get an unlucky roll on the ratio of uninhabited to inhabited. These changes should make that scenario far less likely as it'll be easier to find sources. - Uninhabited planets have a higher floor of possible asteroids that circle them and will gain more asteroids on average as you move through regions. - Asteroid resource rewards will increase slightly as you move through the regions.
Bug Fixes
- Fixed an issue where having two controller/devices hooked up would cause the controls to not function. - Fixed an issue where system civilian count wouldn't display properly on system select.
It is with great happiness that we announce our newest game, Rayland 2.
After several improvements from player feedback on the first Rayland, we thought of a new game that already included everything we got right and everything that was improved on the first Rayland. In addition to restructuring and modifying the entire way the player moves the repeaters/reflectors of the lasers, lasers of different colors have also been added that must hit the targets of their respective colors, we have slightly modified some puzzle mechanics in the game to differentiate this second game of the first Rayland and create a new gaming experience for all players.