Hello. This is Sid Classic Team. Let me introduce the upcoming Events of Sid.
1.Season
■ Period: 1/13 ~ 1/26 (UTC)
■ The following Season Exceptionals can be encountered during Lessons and Explorations. ■ At level 200 of R+ Sidian, the drop rate will be around 11%.
<R+ Goujian>
Location : Lessons
Lv.MAX - HP : 10210 / AK : 23412 Skill : Additional (190/220/290/305/330)% of Sidian ATK damage *Trigger % : 35% illustrator : ayamy
<R+ Fuchai>
Location : Explorations
Lv.MAX - HP : 11124 / AK : 22101 Skill : Additional (185/230/290/310/330)% of Sidian ATK damage when Sidian level is greater than 39 *Trigger % : 46% illustrator : KH
※ Sidians of this season will have x3 Attack Multiplier for the following period. -1/13 ~ 2/11 (UTC)
2.Special Summon - Spa Sidians
■ Period: 1/13 ~ 1/26 (UTC)
■ Spa summon
During this period, there will be a <Spa> summon under [Summon] menu.
○ You will get : 1x SR <Spa> Sidian + 5x Magic Paper
○ <Spa> summon % : - SR Spa Himiko > 25% - SR Spa Yu Ji > 25% - SR Spa Serrano > 25% - J.J > 25%
○ Price : 880 Crystals
■ Selling <Spa> Sidian.
You can get "Rainbow Hourglass" via "Sell Sidians"
○ <Spa> Sidian x1 = Rainbow Hourglass x4
※ Amount of "Rainbow Hourglass" is not shown like "time space items" when you sell Sidians. - You can check the amount of "Rainbow Hourglass" in the result popup.
※ Fusion number is reflected on the amount of Rainbow Hourglass will you get. - 4/4 Fusion Max Sidian will give you 16 Rainbow Hourglass. - 1/4 Fusion Sidian will give you 4 Rainbow Hourglass as well.
■ Changes of reward
* You can get "4x Rainbow Hourglass" from "Sell Sidians" <During> Event period. (without "Time-Space Shard".) * You can get "5x Time Space Shard" from "Sell Sidians" <After> Event period. (without "Rainbow Hourglass".)
■ Event Sidian Summon Stone
During the event period, collect your "Rainbow Hourglasses" and create an Event Sidian Summon Stone at the [Atelier]. ○ You can turn 20 Rainbow Hourglasses into a Event Sidian Summon Stone. ※ Event Sidian Recipe is available for the event period only.
<SR Spa Himiko> Max Lv - HP : 26904 / AK : 13595 - Skill : (156/206/256/281/306)% of ATK when enemy HP is less than 70% * Trigger % : 46% * Illustrator : nyanya
<SR Spa Yu Ji> Max Lv - HP : 23385 / AK : 17135 - Skill : 50% less damage from an enemy for (1/3/5/6/7) turns * Trigger % : 42% * Illustrator : sila
<SR Spa Serrano> Max Lv - HP : 12599 / AK : 27961 - Skill : (148/238/328/373/418)% of ATK when enemy HP is less than 80% * Trigger % : 43% * Illustrator : UNAGIPANG
※ Spa Sidian will have 5x ATK applied between 1/13 ~ 2/17 (UTC).
Thank you.
3.Power Up Summon
■ Period: 1/13 ~ 2/11 (UTC)
<SR Ada> Max Lv - HP : 21064 / AK : 18946 - Skill : (165/250/335/356/377)% of HP recovery * Trigger % : 36% * Illustrator : nyanya
<SR Oyuki> Max Lv - HP : 22657 / AK : 17352 - Skill : (195/255/315/330/345)% of HP recovery * Trigger % : 29% * Illustrator : sila
<SR Ramanujan> Max Lv - HP : 17254 / AK : 23524 - Skill : 50% less damage from an enemy for (2/3/4/5/6) turns * Trigger % : 48% * Illustrator : libby
<SR Pannochka> Max Lv - HP : 20441 / AK : 20357 - Skill : 50% less damage from an enemy for (1/3/5/6/7) turns * Trigger % : 39% * Illustrator : carchet
<SR Viy> Max Lv - HP : 12111 / AK : 28666 - Skill : (180/280/380/405/430)% of ATK * Trigger % : 31% * Illustrator : UNAGIPANG
※ Power Up Sidians of this season will have 3x ATK applied between 1/13 ~ 2/11 (UTC).
4.Mileage
■ Period: 1/14 ~ 1/17(UTC)
You can get mileage points if you defeat monsters and bosses. Depending on the point, you can receive various rewards.
<SR New Year Zhu Bajie> Max Lv - HP : 12541 / AK : 28311 - Skill : (400/420/480/500/530)% of ATK on the first turn * Trigger % : 40% * Illustrator : JIT
* Added interactive Quick Game Guide screens to the Space Station. * Added first version of a splash screen to the game... finally. * Moved the Fast Travel menu to the wrist. No matter how long or short the player's arms are, all can now reach. * Removed player collision with dead Npc's. They don't act as walls anymore. * Fallen blocks that are sitting on top of other fallen blocks have physics enabled and no longer behave as walls. * Fixed bug where destroyed Ram Tower would add itself twice to the destruction tally. * Adjusted Small Upgrade prices to be more affordable at lower levels.
• Added the atom collider, now buildable within construction in world 3! It requires some skulls from World 5 monsters to build at first. • 10 new Atoms to create! Each one gives amazing unique bonuses! • +8 Storage slots added to all accounts. Even yours! You're welcome man I'm happy to help! • Added 3 new storage chests to World 5. First to Cheese Nubs drop table, and the others to Rare Drop Tables for various mobs. • Added Cook All button to all kitchens, allowing you to assign a meal to all kitchens at once after assigning a meal to one.
• Removed all secondary material costs to ALL alchemy bubbles! Every bubble now costs 1 type of resource, and 1 type of liquid! • All Town Shops now sell 3x more upgrade stones per day than before. • Added in-game tutorials for Assigning Attacks after getting a class, and for utilizing Talent Presets • Changed the resource cost for the first 2 Purple Bubbles. • 2nd Talent Preset now unlocks at Lv 15 instead of Lv 30 • The "show identity" feature in Sailing now shows identity's in the "CREW" tab. It also hides the sailing progress bars on the MAP tab for clarity • Daily Teleports increase from +1 to +3 per day. Teleports from Gemshop purchases increased from +7 to +10 per day. • Raised the max lv of the Talent Library in construction from Lv. 50 to Lv. 100 • Once you use a storage chest, it will be removed from all drop tables to reduce clutter when claiming AFK gains. The 2 recipes that require storage chests as ingredients have had those changed to non-chest ingredients.
• After completing the 3rd Troll-kill Task, the one that requires you kill him without failing one of his minigames, he will start vulnerable for 5 attacks whenever you fight him in the future. • Pressing the [+] button in Shops with QUICK mode active now sets purchase quantity to MAX instantly • Added new pictures for ALL bubbles, and added a small dot to 'big bubbles' to make them distinct. • Added an in-game messaging system so I can alert you all in-game about anything important, so you don't need to rely on discord for must-know info about the game.
• The Star Talent Books from the Mega-Rare drop table in world 1 will be correctly removed from the Drop Table once aquired. • Fixed a bug where Birthday Cards would crash on Mobile if used in a town • Passive Bonuses from Gods in Divinity in world 5 are now called Minor Link Bonuses (not the family-wide bonuses, but the secondary ones. You'll see what I mean. Its way better this way) • Fixed a bug where, if linked to lab via Arctis the Bear, certain lab things wouldn't function that should. This includes Souped-up Lab Tubes +30% distance bonus, and being able to see the Px distance of that character on the right-side of the screen. • Fixed Opera Mask sailing artifact's bonus to correctly factor in gold bars owned • Fixed a bug where Cards would sometimes count as Slab Items, even though they don't appear at all and shouldn't count obviously. They no longer count as Slab items. • Fixed a bug where crafted items, if immediately used up/used to craft something else, wouldn't count for Slab. The instant they are crafted, they will count for slab.
Thank you to all our discord ThriveVIP members for helping to test out multiplayer. We are excited to have this feature fully implemented in our closed alpha.
We are looking to expand our testing group over the next few months; please join the discord to stay on top of notifications for when applications are opening next.
We would like to thank you all for playing and supporting Fangs throughout its Early Access—without our amazing community, we would not have gotten this far! Our goal for 2023 is to continue to improve the game until it becomes the ultimate brawler experience our players deserve.
In last week’s Letter From The Directors, we listed several design changes, QoL additions, and gameplay improvements that we are adding to the game based on player feedback. While our goal was to launch the patch on January 11, the team will need more time to polish and ensure the new content update meets a higher standard of quality.
The patch will now be released this Monday, January 16th. Please stay tuned to our Twitter and Discord server for more updates.
Thank you again for your patience and support! We are confident in these changes and excited for players to check them out—it will be worth the wait.