This small update includes a few small changes and fixes. Finally you can hear the wooden floor under your feet in the lodges and all surfaces should use the proper walking sounds. Animals stance check change should help to keep them more predictable. The next update will most likely be the big OpenXR update which will take us a moment to finalize. This is the biggest backend change to the game and it will benefit everyone when it goes live. But it takes a ton of work and testing to get it right.
Changed animals to check the player's stance more frequently.*
Added wood floor surface to the lodge’s loft
Adjusted binoculars sharpness to match the scopes
Fixed an issue where players visibility was set to 0 by default
Fixed an issue where players footsteps didn’t match the surface they are walking on
Fixed hunting stands misaligned ladder highlights
* We’ve had reports where spooked animals will sometimes spook again from very far away even if the player was still and prone in a good wind. This change can help with this and we need your reports on it! Please let us know if spooked animals are still fleeing again from much further than they are supposed to.
Add OctModBus
Adds path for communication between the game and a mod
Better than a Manager when a mod doesn't have persistent data
Can be removed without breaking saves
See No Fracture On Startup for an example
The flying witch in Sourwood has reduced some health, and the plank labyrinth have become wider and without un-neccesary gaps. Too many people felt frustrated about falling into the water.
The witch in Deadwell has reduced some health. She isn't very hard with an ideal strat, but she could be a big speed-bump for people.
The white ghosts in Deadwell also has reduced health, and the lightning can't reach as far now. As an early boss, too many people saw her as a bit too hard for that part of the game.
The troll-spider in Granite Gash displayed wrong amount of health.
The weapon menu displayed the wrong mouse buttons for shooting and lowering.
Pressing '+' will toggle displaying some simple stats. For debugging and such.
Update including: * You can now fertilize the plants with the Poo items * If you carry a torch, a small halo will surround you during the night * Days are a bit longer * Some characters have a new name!
During the Spellbound Collection Event, Control returns: you play 9 vs. 9 and battle to control Zones on the map with infinite respawns. Control will be available to play at:
Storm Point: Barometer
World's Edge: Lava Siphon
Olympus: Hammond Labs
CREATE PRIVATE MATCHES
Want to host your own tournaments? Private matches are now available for all players. Get ready to generate your own tournament codes and host custom private matches.
Unlock 24 enchanting limited-time cosmetics, with Legendary skins for Vantage, Seer, Mad Maggie, Mirage, and more!
All 24 items will be available through direct purchase (for Apex Coins or Crafting Metals) and in Spellbound Event Apex Packs for the entire duration of the event.
If you unlock all 24 cosmetics before the event is over, you’ll automatically receive Seer’s new Heirloom, the “Showstoppers”!
REWARD TRACKER
You can earn up to 1,600 points per day and challenges refresh daily. All these challenges also stack with your Battle Pass so you can complete multiple challenges at once.
When we started working on Gjallarhorn over four years ago, we had a vision to make something new, something that beloved fans of both WRPGs and JRPGs could immerse themselves in. We are proud to announce the release of our second title, Gjallarhorn. Gjallarhorn merges the open world, choice and consequence design philosophy of the west and combines it with the story, character and style of the east. We have come to call this new archetype a Western Fusion RPG, a unique blend of the aforementioned, wrapped up tightly with a job class system and fueled by the d20 ruleset. We hope that this new chapter of our world finds you well, adventurer! Having considerably enjoyed working on this title, we realized how much we missed the tabletop experience. We have decided to return to our roots to bring these new systems, characters from our hand-crafted world to an upcoming campaign setting called The Codex Eternal. Be sure to look out for more news soon, and remember, where the horizon ends, the journey begins!
We hope you’ve had a great 2022, and are ready for all the exciting mining opportunities this new year will bring. We took a bit of time off during the past few weeks, but now we are back again and hard at work on DRG.
With 2022 behind us, we’ve taken some time to take stock of how the game has been doing. And many of you have been asking for new numbers, given the excitement created by our last infographics two years ago. We understand you are all stakeholders in Deep Rock Galactic and want to know it is performing well - in short, we get it, you crave the KPI’s!