This is a message from Alfred Kamon, the solo developer and Director of Path of the Midnight Sun. I'm happy to announce that you can finally download and play the game here on Steam!
It's been a long journey with over 3 years of passion and love poured into this project. I hope you'll like it! I always listen to everyone's opinions, so feel free to get in touch with me.
Here are some day-1 notes:
WHAT'S NEXT?
I will pay attention to players' feedback and post frequent updates including QoL (quality of life) changes, balance patches, and any eventual minor bug fixes, etc.
I will also add more sound bytes (voice grunts in scenes without full voice acting) in some scenes.
Players can also look forward to the OST (original sound track) and artbook of the game in the near future. Additionally, I will release Mac and Linux support by the end of this month.
Controller support will be released in the future when the game eventually launches on console, but fear not, I have designed the entire game to be played comfortably with just your mouse!
If you have any questions, don't hesitate to contact me and/or join our amazing community on Discord.
The following list of changes: 1) Updated interface. 2) Add in-game achievements, now you can try to knock out all the achievements available in the game. 3) Changes in the number of waves. Previously, it was standard to go through 20 waves of zombies, now there are 10 of them and it will be easier for you to pass the game.
In Ready Set Bet, you and your friends head to the races for a day of cheering, jeering, and betting on your favourite horses, whose fates hang on every roll of the dice.
Ready Set Bet is played over four rounds. Each round consists of a race followed by bet resolution. During each race, players freely place their bet tokens on the board while the race is going on. After each race, players win or lose money for each of their placed bet tokens, then receive a VIP Club Card to help them win more money in the following races. After four rounds, the player with the most money wins!
* Correction in the commands, when the remapping of the control was done, the maps that use bubble to restore the dash, the command was not validated. Now it works normally.
--- PATCH NOTES --- - Fixed crash that happened when reloading the Nishanka Boltshark - Fixed the Music Volume slider not having any effect on the ambient music in the Space Rig - Tweaked the Mod Support fix from Patch 11 - Increased from 0.5ms to 1ms (still only when Solo in the Space Rig or when joining a player with mods) - So mods have a bit more time to download on join
--- KNOWN ISSUES --- - Inconsistencies with O2 replenishment on Low Oxygen warning missions - The Anniversary Year 4 Hat is missing from Wardrobe (Don’t worry we will have this fixed before Year 5)
Tonight we're releasing the first patch of 2023 for "Try to Fall Asleep"! For more details, here are the patch notes...
Added 2 new scares in the 4th night.
Added a pill counter in the info panel and updated the pill models on the table.
The 3 "!" in the info panel will now react to the stress level at 40%, 60% and 80%.
Fixed the initialization of volume for the first boot up of the game.
Fixed some visual glitches for the wall distortions in all nights.
Adjusted the climaxes for the first 3 dreams.
Added some visual touchups for the 3rd dream.
Improved the stability and animation smoothness for the notepad in the 4th dream.
Fixed an issue, where the first person camera would continue to move after pausing the game in the 3rd dream.
After beating the "Follow the Light" minigame in the 4th dream, all monsters will be spawn further away from the player.
Added a small delay for the monster before it starts to chase the player.
Fixed some collision issues in the 4th dream.
And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".
Hi everyone, We just released a update to Towers Turrets, Turtles, this one is relatively small in nature but includes bug fixes and Quality of life improvements I'm sure everyone would like.
Tooltips
we now support tooltips, they're super easy to implement, so we should be putting them anywhere they'd be helpful, although this doesn't seem like a big deal, it allows us to rethink how we display data to the players.
Pausing
We've also improved the pausing system, which means that the game will stop entirely when doing things like reading dialogue or browsing menus. We've also added a pause button which will stop the game and buy you time to plan! You'll find it in the top right corner, by the main menu button.
fixes
improved positioning on building confirmation and upgrade panels, especially on unusual resolutions
added text to explain what the turbo mode dropdown actually is
fixed positioning of the circus cannon on tutorial and easy levels
adjusted damage values on the turtle turret
fixed bug where selling a turret wouldn't update the pathfinding until you either sold another turret or placed one.
adjusted terrain collision on the easy/tutorial level, this will also change the bounds the camera can move to.
fixed bug where you could select no turret by pressing hotkey for turrets that don't exist (yet)
The entire data processing system of the game has been changed. With this change, we expect to improve performance and no more memory leak crashes.
Female main character added to the game
“"Show weapons heat at crosshair" option added to the general settings
BUG FIXES:
Reported by players as follows :
• I can eject ship while jumping another system with Stargate and that breaks the game
• If I change the target from Scanner in the jump sequence the beep sounds keep looping
• The mission gets 20 earthlings never ends, even though I found the 20 ones. ( NOTE: It seems that when you give the task to the men that mission gets blocked. I solved this but you need to find at least 1 more earthling to trigger the fix.)
• On foot, when looting bodies, the F key is working hardly or lately
• I can’t Access loot again when I press the “F” key multiple times after closing the loot without looting
• Main quests show the wrong quest level in Mission UI
• The loot and exp indicator on the main HUD becomes invisible very quickly and sometimes stays on the screen.
• The give orders in the faction window doesn't work, its on freelance every time
• I have a hard time finding the military list that I last clicked and examined in the list view in the Faction interface. List slots do not have a selected Style.
• The HUD becomes visible when entering a ship event when HUD set to Hidden in settings
• In the Mission interface, Difficulty appears as Tier 4 (Very difficult) for each mission.
• The level progression for Pilot and Soldier isn't updating in the Talents interface and "Home" interface also the blue progress bar isn't updating correctly in the Talents Interface
• I complete a freelance mission protecting miners and got the reward, however when I warped away I had a message from the miner saying they had been crushed because of me, it doesn't look like it had an impact on my reward or reputation
• FPS drops too much while warping
• On the Atlas map, the S key is assigned to move back and to set the route. So both actions are made at the same time. Moreover, the Set route action rarely Works ( Set route key changed to “Q” )
• When you load a save, the blue triangle icon the one you see with H stays active at the same time with the crosshair, I have to press H and then H again to make it inactive
• Y inversion for look-in ship doesn't work when docked on the planet, but does work in flight
• Mouse sensitivity in the ship is way too low in Relative Mode. (Fixed but; Hotas axes cause that. If you have a Hotas Connected to your PC please make all the axes are 0, you can check via Hotas Menu in Controller Settings)
• At Ka-Run camp in Mark Zeran mission, the enemies are not reacting to my attacks they only attack me melee If I get too close to them
• Heavy Fighters and Drone ships are too hard to destroy ( Both AI ships are balanced )
• Although the Pursuit system does not work on M, L, and XL ships, Pursuit mode can be active on these ships and my ship is constantly trying to rotate towards these ships.
• During "Fixing Up", the last server command listed under "Help" reads "Location". It should be "Location(ModelID)",
• When I'm at the system where I want to attack, when I warp I got to as low as 6 FPS when the CPU/GPU usage is low
Build 1.0 [ Full Release] 🍾 Single Missions - Added mission complete notification when the level is finished Bug Fixes - Fixed front turn signals on brush engine - Fixed Warehouse fire maps roof not being able to be extinguished - Fixed Floating fire at 1 hill Blvd - Fixed lights only showing in the original location when changed - Fixed Discord button on main menu being a little off - Fixed falling through map when exiting passenger seat of ambulance - Fixed Floating section of highway near station 1
General - Removed snow on ground
Other - Remove Debug code on County map that resulted in things being removed, and breaking vehicles
Achievements- Added 23 steam achievements to earn Cory — 01/05/2023 8:14 PM Customization - All customization for characters is reset to default to prep for DLC - Removes supporter pack DLC from people who do not own it Cory — 01/08/2023 1:53 PM Station 4
- Updated Interior - Added New Station Alerting lights
Station 3 - Updated Engine bay floor texture - Added new Station alerting lights to engine bay
New Emergency locations [ The Heights] 100 Johnson Ave - Two Story office Building 50 Johnson Ave - Highrise office Building
Vehicle Update Changed Grill to a generic version to prevent copyright / trademark issues on the Following trucks