Christmas Cats - zonfar
Fixed bug where candy cane boosters wouldn't show after being unlocked
Space Mechanic Simulator: Prologue - Atomic Jelly


Hello Space Mechanics!🧑‍🚀

It's here - Space Mechanic Simulator - Prologue Playtests are now open. We hope, you are as excited as we are. We have made every effort to make the new version of the game more interesting, more complete and better in any way. We’ll be very happy to hear from you on our Discord and Steam about your first impressions, things you would like us to change, features you like and stuff you didn't like so much.

Playtests goalâť”
Your voice matters and we want you to take part in making the game the best it can be. Every little bit of feedback helps. With your help, we'll be able to catch the game's biggest issues and work on them, to make the game even better.

âť—IMPORTANTâť—
Playtests do not contain all the content of the Prologue. Which means that additional stuff, more exciting missions and the whole story will be available for you in the Prologue on its release.

After playing, we encourage you to fill out our survey which will allow us to understand your expectations about our game even better:
✍️ https://forms.gle/bbBNe4LXiHpqUzwC9

Share Your Experience 🙌
Please share your feedback on our Discord, Steam or at support@atomic-jelly.com. You are free to discuss openly and create content about any gameplay experiences you have during playtests.

Share Your Content on Socialđź‘Ť
Whether it’s fan art, broadcasts, guides, screenshots, or video content, we can’t wait to see it. Follow us on Social Media and use #SMSPlay for a chance to have your creations shared on our official channels.

Discord - https://discord.gg/xhQmGdqBu4
Facebook - https://www.facebook.com/AtomicJelly
Instagram - https://www.instagram.com/atomicjelly
Twitter - https://twitter.com/atomic_jelly/

Need Help?🔧
If you experience any technical issues accessing or playing Space Mechanic Simulator - Prologue Playtest, please visit our Discord/Steam where our team is ready to help troubleshoot any issues you encounter.

The playtests are not the final version of the game, so a lot will still change based on your feedback - keep that in mind while playing.

Join the community on our Discord! 🫵
Brick Odyssey - Mac
2 New Boss Fights! World 2 and 3 will now randomly choose between 2 possible battles for their final fight.

1 New Achievement -> kill the hydra without any brick upgrade

"Brick Reset Threshold" is now simply called "Reset Threshold"

slightly raised all bricks in the tombstone level (medium undead swamp fight)

fixed several crashes

fixed discord button

reduced volume on Paladin's active sound effect

various visuals improvements
Deceive Inc. - Yoshiro


Good afternoon agents,

With the second closed alpha over we wanted to once again share some of the takeaways the team has and what is already changed and being working on. Please note that this is NOT an exhaustive list, and does not include everything that is and will be worked on. With that said, let’s dive in!

To help you navigate everything, this brief is split up into the following sections: Gameplay, Bugs, and Etcetera.



Gameplay
Thanks to our alpha agents, the team was able to verify some items that are now in a better place, compared to the first alpha, and areas where more work was still needed.
  • Addition of an Out Of Cover Outline
    • Out of cover enemies will now have a slight red outline around their silhouette. This is mostly to help newer players with identifying threats and to make team fights more readable at a glance.
  • Hardsell
    • Some windows in Hardsell are now openable, allowing Agents to make some quick escapes, or entrances
    • Agents will find that these windows open from the inside, and that some new windows are closed from the outside, preventing some areas from being as quickly reached at the start of the game.
  • Spy Checking
    • The team is investigating changes to make NPC spy checking more risky as well as tackling specific Agents ability to do so with impunity (Larcin)
    • AI behavior is being tweaked to make visually finding Agents in the field a bit harder
  • Third Partying
    • Agents picking up a rivals spy cache will now get 25 health, to improve their fighting chance against being jumped by other rivals right away
    • The team is adjusting weapon sound ranges so it is less likely you’ll hear them from across the map
  • Vault Terminals
    • Work is being done to see how Agents can be incentivised to pursue multiple vault terminals in solo play
  • Jump Fatigue
    • The jump fatigue is in the early stages of being reworked to make sure players understand more about what is happening and that it feels more natural
  • Agent Changes
    • With the major TTK (Time To Kill) changes of Alpha 2, the team is continuing to look into what balance adjustments are needed to make sure all agents, weapons and abilities are deemed useful.
    • Example: Yu-Mi is having some work done to make her feel better in player hands
  • Gadgets
    • Gadgets are having a cooldown time rebalancing. The goal is to reward players that go back to pick up their gadgets instead of simply destroying them all the time.
    • The Spyglass can now revive from afar in team mode.


Bugs
  • Social Interact fixes
    • Sitting will now work reliably and won't make agents sit in the air, sideways, or jump up in the air when coming in and out of it.
  • Found and fixed an issue that would lead to shots that would not connect when they should with projectiles such as Yu-Mi’s sling and Larcin’s thrown pistols.
  • Another priority issue the team is tracking is Mimics not showing up on briefcase scans

Etcetera
Items outside the direct game loop are also being adjusted to help improve the experience for Agents.
  • Currency earning from matches is continuing to be adjusted as we study how fast players are earning it
  • Agents will now see agent progress per match instead of only from leveling up

And the team is continuing to look into other feedback and reported issues from our alpha agents including:
  • Round start issues where agents could spawn too close to each other leading to unintended super early conflicts
  • Several weapon mods are being considered for reworks to help make them feel more unique
  • Continue to improve on features for streamers



To the agents that helped us with this alpha test, we can’t thank you enough! Please keep letting us know what you think and any bugs you encountered via Discord and the Forums. And something, we know many Agents have been waiting for, the team has compiled a Top 10 Leaderboard from the second alpha!




Some familiar returning agents and some new ones make up this list! Good job to all Agents, and don’t worry, we hope to be able to share more details about your next mission soon if you didn’t make the list this time: More testing in the near future!
The Struggle of Combat - Yrbiax
Price of The Struggle of Combat is permanently reduced from $7.99 > $4.99

There had been price differential between Itch.io version and Steam version. This felt unfair for Steam users, so i have decided to reduce price of The Struggle of Combat. Also lot of other similar games have been selling for cheaper, so i thought this might be more fair price. Price might go up for some currencies, since recommended prices have also changed.


New update is still in progress, but i have done most of the work for new zones, so it shouldn't take too long. Currently working on new mini bosses.




Age of Mythology: Extended Edition - Lady Eridani


It's an Age of Mythology Sale! Need more mythological beings in your life, or can't get enough of ancient gods and heroes? Say no more, we have you covered! Now through January 16th, get your fill of centaurs, frost giants, and dragons!

https://store.steampowered.com/app/266840/Age_of_Mythology_Extended_Edition/

https://store.steampowered.com/app/355960/Age_of_Mythology_EX_Tale_of_the_Dragon/
Thunder League Online - Thunder League
Jan 9, 2023
Mark of the Void - The Fallen (Game Dev!)
Mark of the VOID
Patch 0.2.2

- -Multiple bug fixes with battle backgrounds, sprites being incorrect, and abilities not showing up correctly!
- -Nerfed multiple enemies and some bosses to make World 1 less frustrating (Hazy Mines)
- -Buffed a few held item abilities to be more worthwhile to use
- -Raised the starting level of both new teammates to better align with the level that most players are at when they reach the teammates
- -Made Bug Fangs and Bug Hides easier to obtain for the crafting in World 1
- -Nerfed Sliebomination I

I am also pleased to announce that work on Update 0.3.0 has now begun! Expect teasers and updates on the status of the new game chapter to be shared regularly!

I am also getting close to a point where I feel comfortable with announcing a new project that I have been working on for a while now! Be sure to stay tuned for that!!!
Thank you all and have a great day!!!
Jan 9, 2023
Simple Rally - bundemgames
Update Notes
  • Added some skins
  • Tried to fix slow motion bug
Substance 3D Modeler 2024 - choyrizo
Left hand face buttons issue on index controllers has been fixed.
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