Version 0.984 update 1. Shanzhai, Zongmen scene update 2. Added the function of automatic distribution 3. The UI of the skill bar in the battle is remade, and the skill bar is dead when the bug is fixed 4. Chaos accessories are newly added 5. BUG correction, optimization, and real installation of exercises 6. Taiqing Panlongzhang, Shenlong Appearance, Transformation into a Dragon Kung Fu Correction 7. The item drop function is partially implemented, and the next version of the inventory function is enabled
Hello everyone, this is our first Hotfix for PROJECT QUARANTINE.
Please be aware that this update won't fix all updates and that you might have to reset your inventory after updating the demo! We will continue to iron out all bugs in the upcoming weeks!
Bug fixes:
Removed backpacks being able to fit inside one another "infinite space". Toggle settings are now saved. Fixed Scope glaring issue on AMD gpu. Fixed Right mouse button click crash on AMD cpu. Fixed inverted mouse settings causing axes to be incorrectly configured. Fixed T-5000 firing sounds while reloading. Fixed weapons being 'fused' together. Fixed 7.62x39 ammo not fitting in mags. Fixed attachments being able to fit on incompatible weapon slots. Fixed Rebind options for pistol & rifles. Fixed several smaller bugs.
Adjustments
Corrected mouse inputs that were causing 'smoothing'. Tweaked map collisions that were forcing players to jump over curbs. Adjusted character acceleration and horizontal movement. Scope material modified to be able to aim better at all FOV settings. Reduced AI perception radius. Enabled CQR pistol grip.
Additions
DLSS (Experimental). -> Can lead to ghosting in scopes Several more screen resolutions.
Work In Progress
Corrupted Inventory sometimes Random Crashes on AMD CPUs
1. Optimized the freeze and frame drop problems caused by the light effects of falling props. 2. Slightly optimized the problem of running freezes and dropping frames in some scenes. 3. Fixed the problem that the protagonist sometimes died repeatedly and could not be revived, causing the crotch to be stuck. 4. Fix the problem that the button may get stuck when the interface is loaded. 5. Check and revise the problem of penetrating the wall, but there may still be some undiscovered corners. 6. Check and revise the wall penetration problem of Chunyuqiong Camp, but there may still be some undiscovered corners. 7. Revise the terrain of the first-line sky scene, and optimize the problem of some models being pulled and deformed. 8. Slightly increased the speed of Zhao Yun's general attack combo. 9. Fixed the bug that repeatedly prompts that the backpack is full when no props are picked up. 10. Fixed the bug that the blood bottle in the shortcut bar sometimes disappeared. 11. Sound effects: Appropriately modified the attack sound effects of Zhao Yun's long spear infantry and cavalry combat. Now when the spear hits or the horse hits the enemy, different sound effects will be emitted according to the different attack methods. 12. Sound effects: The sound effects of the enemy's hit parts have been added. 13. Numerical value: Adjusted the stamina consumption of dodge, increased the stamina consumption, and deleted the stamina consumption of sprint attack, making it closer to the official version experience. 14. Value: The power of bow and arrow charged shooting has been enhanced. Now normal charging will repel and penetrate enemies slightly, and perfect charging will knock back and penetrate enemies. 15. Numerical value: The numerical value of the first-line sky cavalry has been properly adjusted to prevent the escape level from becoming an anti-kill level. 16. Numerical values: The numerical values of enemy troops in certain scenes have been appropriately modified, and the probability of dropping the "Big Huoxue Pill" has been increased. 17. Value: Slightly increased the number of enemies in certain scenes. 18. Value: Slightly modify the attribute growth of the protagonist to make the attribute growth smoother. 19. Some lines and titles have been revised. 20. Unified Buff icon frame format. 21. Modify the mark of locking the enemy. 22. When the blood volume is too low, a red edge blood volume warning is added to the edge of the screen. 23. Added the ground burning effect of Chunyuqiong's fire-breathing skills. 24. Adjust the interval time of background music switching. 25. Replace the flashing effect of the protagonist Zhao Yun. 26. Modify Zhao Yun's actions such as running with a long spear, calling a horse, and being repelled. 27. Optimize enemy AI
1. Fix the bug that there is a probability of getting stuck when returning to the main interface of the game; 2. Optimized the minion spawning mechanism and slightly improved the stuck problem; 3. Fix the problem that the skills interface displays abnormally; 4. Fixed the problem of being unable to continue when clicking to continue the game; 5. Fixed the problem that the equipment attributes were abnormal when the durability was 0; 6. Optimize the judgment of whether the backpack is full; fix the bug when the backpack is in other pages; 7. Adjust the weight of the sound effect, reduce the probability of minions shouting when they are attacked, and reduce the boss's long-winded shouting; 8. Replace the new map marker resource, which will no longer be a white cylinder in the future; 9. Fix the bug that the position of the dialogue bubble above the head is wrong 10. Fix the call bug of blocking sound effects, and solve the problem of no sound when blocking; 11. Modified the shield attack parameters of the spear and shield soldiers, which will not be interrupted by ordinary attacks; 12. Corrected the trigger range of Chunyu Qiongpu's 3 attack attack; 13. Added the effect that the back of the sword infantry and other units can be backstabbed; 14. Correction of the judgment problem of the spear and shield soldiers blocking multiple times; 15. Fix the problem that some areas of Yixiantian are easy to pass through walls and some terrain errors; 16. Fix the wrong display of some tasks in Yixiantian; 17. Repair Ma Yunlu's dialogue bubble display; 18. Slightly increased Chunyuqiong's damage; 19. Increased the blood volume of cavalry chasing soldiers in Yixiantian, and slightly enhanced the chasing attack ability; 20. Fixed the bug that the Chinese military tent can directly go to Yixiantian after skipping the main line; 21. Check and fix some ground attack path judgment errors; 22. The protagonist will not be harmed at all after successfully blocking; 23. Fix the wrong attack direction on the bridge; 24. Slightly optimized the freeze problem of the first-line sky scene, and further processing is needed in the follow-up; 25. Fixed the problem that there is a probability of being stuck when the player rolls with a bow and is killed.
Survival mode known from S1 and from games like Counter-Strike is finally here in S2! It's a modifier so you can try it with all the gamemodes (especially Domination!). Just select it from the modifiers in the Lobby menu and off you go!
NEW RANKED MODES
Together with Norbo we are bringing a massive new change to ranked game modes. We can now have a totally unique custom game mode for ranked with a dedicated leaderboard.
A "playlist" is a ranked setting, e.g. CTF 3v3 is one playlist, DM Knife Only size 5 is another playlist. Players have separate ranks on each playlist, It's not shared between CTF 2v2 and CTF 3v3 for example.
Also, numerous bug fixes and improvments have been done to make ranked games more stable (thanks to Norbo and jrgp).
NEW MAPS
ctf_dusk by darDar
ctf_atlantis by darDar
ctf_voland by MM/Proto
dm_soldat - new default lobby map by Proto
And last but not least some improvements for better movement in: ctf_snakebite ctf_ash ctf_limbo
WEAPONS MOD IMPROVEMENTS
RocketLauncher damage should be more consistent. Most weapons use leg/torso/head modifiers. Fixed Barret triple penetration Lowered most weapon flag push forces Most weapons have penetration Detailed weapon mod changes (https://www.diffchecker.com/Twp3SjZv)
C# SCRIPTING
Scripting allows for modifying every aspect of the game logic. As well as making new game modes and new modifiers. It's still very new, so it's briefly documented and there's little examples. But if you are dedicated enough and know a bit of C# and Unity you'll find it good to go!
Quick start from faq.txt:
Place your custom scripts in Soldat2/Scripts/Custom
Check console for errors (Alt + ~).
Use RELOAD command to recompile scripts.
Engine documentation
https://soldat2.com/docs/
Unity documentation (most things in S2 engine are fundamentally Unity)
https://docs.unity3d.com/2020.1/Documentation/Manual/index.html
Check "Scripts/Standard/Climb.cs" for a very simple example.
"Rules/Standard/Climb.json" for the gamemode implementation.
Check "Scripts/Standard/Survival.cs" for a modifier script example.
"Modifiers/Standard/Survival.json" for the modifier implementation.
CHANGELOG
0.8.46a - 0.8.60a (changes are displayed in inverse chronological order as they were released for testing)
[expand type=details] [05.01.2023] 0.8.60a hotfix ranked: fixed end game screen ranked: fixed match history for DM ranked: fixed stats not updating when changing playlist fixed scoreboard ranks fixed scoreboard player profile click
[03.01.2023] 0.8.60a Deathmatch, TeamDeathmatch timelimit 5min->4min Deathmatch minimum scorelimit 25->20 (but increases with more players) fixed scorelimit scale to keep minimum added ctf_dusk, ctf_atlantic, ctf_voland to CTF map pool replaced ctf_ash-bettermovement, ctf_snakebite2 as default added year/month/day timestamp to console logs fixed survival script issue in deathmatch
[12.10.2022] 0.8.53t fixed TDM issues when score limit set to 0 ranked: added global playlist selector in Career ranked: fixed match history ranked: added playlist name to Home rank ranked: fixed ranks in scoreboard
[06.10.2022] 0.8.52t added test maps (ctf_ash-bettermovement, ctf_dusk, ctf_atlantis, ctf_voland, ctf_snakebite2) added dm_soldat by proto as default lobby map fixed jets trail teleport issue fixed /listmaps inconsistent response fixed adding duplicate modifiers with /addmodifier
[21.09.2022] 0.8.51t added link to players stats.soldat2.com profile when clicked in scoreboard added map cycle for domination ranked: added tdm survival ranked: added 2,4 player knife-only ranked: added 2,3,5 player deathmatch removed scoreboard ranks main menu rank is last leaderboard playlist rank server: fixed rcon addmodifier
[20.09.2022] 0.8.50t ranked: fixed current games ranked: fixed discord integration ranked: fixed end game results fixed flag glow not appearing if flag dropped in base
[14.09.2022] 0.8.49t ranked: matches are now based on specific playlists ranked: removed popup before ranked ranked: darker filter dropdown colors fixed carried flag desync issue fixed players team not changing during loading/connecting weapon mod changes (https://www.diffchecker.com/Twp3SjZv) most weapons use leg/torso/head modifiers fixed Barret triple penetration lowered most weapon flag push forces most weapons have penetration fixed json logs spam fixed RGD5 network object logs spam
[6.09.2022] 0.8.48t added working Survival for Domination fixed ending screen in CTF showing 0:0 when tied round fixed one team cheering when round tied deadly polygon outline color changed to black
[31.08.2022] 0.8.47t added Survival modifier fixed announcer saying won/lost when spectating fixed bot trying to shoot with overheated minigun fixed RocketLauncher rocket damage tied to velocity new ExperimentalWeapons modifier for testing fixed spectator next/prev to dead [/expand]
Price drop! It's $8,99 now, so much lower than it was but still higher than what you got during the Winter Sale. I hope this brings in more players.
Next update will be a bit later (few weeks, maybe months) unless there's a need for a hotfix or some weapon mod changes. As explained on Discord, I'm in big financial worries cause S2 isn't bringing that much money so I decided to quickly make another small single player game, telease it and return back to S2. My long term plans for S2 are still to make it F2P. https://store.steampowered.com/app/1482380/Maniac/
1. Optimized the freeze and frame drop problems caused by the light effects of falling props. 2. Slightly optimized the problem of running freezes and dropping frames in some scenes. 3. Fixed the problem that the protagonist sometimes died repeatedly and could not be revived, causing the crotch to be stuck. 4. Fix the problem that the button may get stuck when the interface is loaded. 5. Check and revise the problem of penetrating the wall, but there may still be some undiscovered corners. 6. Check and revise the wall penetration problem of Chunyuqiong Camp, but there may still be some undiscovered corners. 7. Revise the terrain of the first-line sky scene, and optimize the problem of some models being pulled and deformed. 8. Slightly increased the speed of Zhao Yun's general attack combo. 9. Fixed the bug that repeatedly prompts that the backpack is full when no props are picked up. 10. Fixed the bug that the blood bottle in the shortcut bar sometimes disappeared. 11. Sound effects: Appropriately modified the attack sound effects of Zhao Yun's long spear infantry and cavalry combat. Now when the spear hits or the horse hits the enemy, different sound effects will be emitted according to the different attack methods. 12. Sound effects: The sound effects of the enemy's hit parts have been added. 13. Numerical value: Adjusted the stamina consumption of dodge, increased the stamina consumption, and deleted the stamina consumption of sprint attack, making it closer to the official version experience. 14. Value: The power of bow and arrow charged shooting has been enhanced. Now normal charging will repel and penetrate enemies slightly, and perfect charging will knock back and penetrate enemies. 15. Numerical value: The numerical value of the first-line sky cavalry has been properly adjusted to prevent the escape level from becoming an anti-kill level. 16. Numerical values: The numerical values of enemy troops in certain scenes have been appropriately modified, and the probability of dropping the "Big Huoxue Pill" has been increased. 17. Value: Slightly increased the number of enemies in certain scenes. 18. Value: Slightly modify the attribute growth of the protagonist to make the attribute growth smoother. 19. Some lines and titles have been revised. 20. Unified Buff icon frame format. 21. Modify the mark of locking the enemy. 22. When the blood volume is too low, a red edge blood volume warning is added to the edge of the screen. 23. Added the ground burning effect of Chunyuqiong's fire-breathing skills. 24. Adjust the interval time of background music switching. 25. Replace the flashing effect of the protagonist Zhao Yun. 26. Modify Zhao Yun's actions such as running with a long spear, calling a horse, and being repelled. 27. Optimize enemy AI
1. Fix the bug that there is a probability of getting stuck when returning to the main interface of the game; 2. Optimized the minion spawning mechanism and slightly improved the stuck problem; 3. Fix the problem that the skills interface displays abnormally; 4. Fixed the problem of being unable to continue when clicking to continue the game; 5. Fixed the problem that the equipment attributes were abnormal when the durability was 0; 6. Optimize the judgment of whether the backpack is full; fix the bug when the backpack is in other pages; 7. Adjust the weight of the sound effect, reduce the probability of minions shouting when they are attacked, and reduce the boss's long-winded shouting; 8. Replace the new map marker resource, which will no longer be a white cylinder in the future; 9. Fix the bug that the position of the dialogue bubble above the head is wrong 10. Fix the call bug of blocking sound effects, and solve the problem of no sound when blocking; 11. Modified the shield attack parameters of the spear and shield soldiers, which will not be interrupted by ordinary attacks; 12. Corrected the trigger range of Chunyu Qiongpu's 3 attack attack; 13. Added the effect that the back of the sword infantry and other units can be backstabbed; 14. Correction of the judgment problem of the spear and shield soldiers blocking multiple times; 15. Fix the problem that some areas of Yixiantian are easy to pass through walls and some terrain errors; 16. Fix the wrong display of some tasks in Yixiantian; 17. Repair Ma Yunlu's dialogue bubble display; 18. Slightly increased Chunyuqiong's damage; 19. Increased the blood volume of cavalry chasing soldiers in Yixiantian, and slightly enhanced the chasing attack ability; 20. Fixed the bug that the Chinese military tent can directly go to Yixiantian after skipping the main line; 21. Check and fix some ground attack path judgment errors; 22. The protagonist will not be harmed at all after successfully blocking; 23. Fix the wrong attack direction on the bridge; 24. Slightly optimized the freeze problem of the first-line sky scene, and further processing is needed in the follow-up; 25. Fixed the problem that there is a probability of being stuck when the player rolls with a bow and is killed.
Just like scarecrows confuse and frighten birds, fire has similar effects on the infected. Since most of them are nocturnal, their eyesight isn't accustomed to bright light, making them photosensitive and vulnerable.
With a few strategically placed torches and barricades, you may hinder the advance of hordes, daze their senses and make them easy targets for elimination.
Resilience is a word that fits the infected hunters. They are perseverant and will not back down from hunting you down. Cut off one of their arms, they'll use the other one. Blow off their legs, they'll crawl. No limbs? They'll bite.
The only sure-fire way to put them down is a bullet through their skull.
Hunting With Bow and Arrow, Cooking and Using Crafted Tools
As mentioned in our previous devlog, we have added a few new survival mechanics into the game in order to make the immersion and gameplay experience even better. In this week’s development video, we will demo hunting, crafting, cooking & water purifying.
Starting a fire around your camp using torches and campfires can repel unwanted visitors, and also allow you to cook food and purify water. Tools such as the hatchet, chainsaw, and axe, are some of the go-to tools for collecting wood. You may even craft your own tools, when push comes to shove.
During rainy days/nights, you will be unable to create fire in the open so be sure to keep an eye on the weather when planning excursions.
Furthermore, animals can be hunted to provide you resources such as furs and meat. Small game can be hunted with the craftable bow and arrows, meaning you will always have the opportunity to replenish your food supply if needed.
Community Highlight: Gasps & Frights
This week’s spotlight is going to Zahait’s review of the Open Alpha version of Vorax. We have heard a few gasps in the video and it’s hard to say that we weren’t happy with the reactions. How long do you think he’s able to last? Come find out in this video.
Belated Happy Holidays From IndieGala
Though the world of Vorax is very bleak, you can still find a way to get into the Christmas spirit. In light of collecting firewood, the logs in Vorax can be collected just like people collect Christmas Yule logs. While only a brief comfort in an otherwise gloomy atmosphere, it’s still a little Christmas-like touch. We want to wish the wonderful Vorax community a Happy New Year. The support from our community has been fantastic, and we are excited to continue bringing even more exciting content to Vorax as we move into 2023. Thank you all.