GLASS - TSB



Happy New Year~!

We deliver update news to fans who love Petit Glass Part.2!

The development team has worked hard so that you can spend the new year happily with the heroines of the Glass.

The contents of Petit Glass Part.2 have been updated in the art book and OST!

Please enjoy the various appearances of the heroines.

We will come back with a better game in the new year.

We are also developing the latest series, Glass 2, so please pay a lot of attention!

Thank you.
Jan 7, 2023
百煉登神 Immortal Tales of Rebirth - 總有刁蟲想害朕
Version 0.984 update
1. Shanzhai, Zongmen scene update
2. Added the function of automatic distribution
3. The UI of the skill bar in the battle is remade, and the skill bar is dead when the bug is fixed
4. Chaos accessories are newly added
5. BUG correction, optimization, and real installation of exercises
6. Taiqing Panlongzhang, Shenlong Appearance, Transformation into a Dragon Kung Fu Correction
7. The item drop function is partially implemented, and the next version of the inventory function is enabled
Incursion Red River - Moritz Naser
Hello everyone, this is our first Hotfix for PROJECT QUARANTINE.

Please be aware that this update won't fix all updates and that you might have to reset your inventory after updating the demo! We will continue to iron out all bugs in the upcoming weeks!

Bug fixes:

Removed backpacks being able to fit inside one another "infinite space".
Toggle settings are now saved.
Fixed Scope glaring issue on AMD gpu.
Fixed Right mouse button click crash on AMD cpu.
Fixed inverted mouse settings causing axes to be incorrectly configured.
Fixed T-5000 firing sounds while reloading.
Fixed weapons being 'fused' together.
Fixed 7.62x39 ammo not fitting in mags.
Fixed attachments being able to fit on incompatible weapon slots.
Fixed Rebind options for pistol & rifles.
Fixed several smaller bugs.

Adjustments

Corrected mouse inputs that were causing 'smoothing'.
Tweaked map collisions that were forcing players to jump over curbs.
Adjusted character acceleration and horizontal movement.
Scope material modified to be able to aim better at all FOV settings.
Reduced AI perception radius.
Enabled CQR pistol grip.

Additions

DLSS (Experimental). -> Can lead to ghosting in scopes
Several more screen resolutions.

Work In Progress

Corrupted Inventory sometimes
Random Crashes on AMD CPUs
TurboMania Fog Racers - executioner0
- Player cars speed and driving model balancing
- General game improvements
Jan 7, 2023
赵云传重制版 Playtest - ETime Studio
1. Optimized the freeze and frame drop problems caused by the light effects of falling props.
2. Slightly optimized the problem of running freezes and dropping frames in some scenes.
3. Fixed the problem that the protagonist sometimes died repeatedly and could not be revived, causing the crotch to be stuck.
4. Fix the problem that the button may get stuck when the interface is loaded.
5. Check and revise the problem of penetrating the wall, but there may still be some undiscovered corners.
6. Check and revise the wall penetration problem of Chunyuqiong Camp, but there may still be some undiscovered corners.
7. Revise the terrain of the first-line sky scene, and optimize the problem of some models being pulled and deformed.
8. Slightly increased the speed of Zhao Yun's general attack combo.
9. Fixed the bug that repeatedly prompts that the backpack is full when no props are picked up.
10. Fixed the bug that the blood bottle in the shortcut bar sometimes disappeared.
11. Sound effects: Appropriately modified the attack sound effects of Zhao Yun's long spear infantry and cavalry combat. Now when the spear hits or the horse hits the enemy, different sound effects will be emitted according to the different attack methods.
12. Sound effects: The sound effects of the enemy's hit parts have been added.
13. Numerical value: Adjusted the stamina consumption of dodge, increased the stamina consumption, and deleted the stamina consumption of sprint attack, making it closer to the official version experience.
14. Value: The power of bow and arrow charged shooting has been enhanced. Now normal charging will repel and penetrate enemies slightly, and perfect charging will knock back and penetrate enemies.
15. Numerical value: The numerical value of the first-line sky cavalry has been properly adjusted to prevent the escape level from becoming an anti-kill level.
16. Numerical values: The numerical values of enemy troops in certain scenes have been appropriately modified, and the probability of dropping the "Big Huoxue Pill" has been increased.
17. Value: Slightly increased the number of enemies in certain scenes.
18. Value: Slightly modify the attribute growth of the protagonist to make the attribute growth smoother.
19. Some lines and titles have been revised.
20. Unified Buff icon frame format.
21. Modify the mark of locking the enemy.
22. When the blood volume is too low, a red edge blood volume warning is added to the edge of the screen.
23. Added the ground burning effect of Chunyuqiong's fire-breathing skills.
24. Adjust the interval time of background music switching.
25. Replace the flashing effect of the protagonist Zhao Yun.
26. Modify Zhao Yun's actions such as running with a long spear, calling a horse, and being repelled.
27. Optimize enemy AI
Jan 7, 2023
赵云传重制版 Playtest - ETime Studio
1. Fix the bug that there is a probability of getting stuck when returning to the main interface of the game;
2. Optimized the minion spawning mechanism and slightly improved the stuck problem;
3. Fix the problem that the skills interface displays abnormally;
4. Fixed the problem of being unable to continue when clicking to continue the game;
5. Fixed the problem that the equipment attributes were abnormal when the durability was 0;
6. Optimize the judgment of whether the backpack is full; fix the bug when the backpack is in other pages;
7. Adjust the weight of the sound effect, reduce the probability of minions shouting when they are attacked, and reduce the boss's long-winded shouting;
8. Replace the new map marker resource, which will no longer be a white cylinder in the future;
9. Fix the bug that the position of the dialogue bubble above the head is wrong
10. Fix the call bug of blocking sound effects, and solve the problem of no sound when blocking;
11. Modified the shield attack parameters of the spear and shield soldiers, which will not be interrupted by ordinary attacks;
12. Corrected the trigger range of Chunyu Qiongpu's 3 attack attack;
13. Added the effect that the back of the sword infantry and other units can be backstabbed;
14. Correction of the judgment problem of the spear and shield soldiers blocking multiple times;
15. Fix the problem that some areas of Yixiantian are easy to pass through walls and some terrain errors;
16. Fix the wrong display of some tasks in Yixiantian;
17. Repair Ma Yunlu's dialogue bubble display;
18. Slightly increased Chunyuqiong's damage;
19. Increased the blood volume of cavalry chasing soldiers in Yixiantian, and slightly enhanced the chasing attack ability;
20. Fixed the bug that the Chinese military tent can directly go to Yixiantian after skipping the main line;
21. Check and fix some ground attack path judgment errors;
22. The protagonist will not be harmed at all after successfully blocking;
23. Fix the wrong attack direction on the bridge;
24. Slightly optimized the freeze problem of the first-line sky scene, and further processing is needed in the follow-up;
25. Fixed the problem that there is a probability of being stuck when the player rolls with a bow and is killed.
Jan 7, 2023
Soldat 2 - MM
SURVIVAL
Survival mode known from S1 and from games like Counter-Strike is finally here in S2!
It's a modifier so you can try it with all the gamemodes (especially Domination!).
Just select it from the modifiers in the Lobby menu and off you go!

NEW RANKED MODES
Together with Norbo we are bringing a massive new change to ranked game modes. We can now have a totally unique custom game mode for ranked with a dedicated leaderboard.



A "playlist" is a ranked setting, e.g. CTF 3v3 is one playlist, DM Knife Only size 5 is another playlist. Players have separate ranks on each playlist, It's not shared between CTF 2v2 and CTF 3v3 for example.

Also, numerous bug fixes and improvments have been done to make ranked games more stable (thanks to Norbo and jrgp).

NEW MAPS


ctf_dusk by darDar


ctf_atlantis by darDar


ctf_voland by MM/Proto


dm_soldat - new default lobby map by Proto

And last but not least some improvements for better movement in:
ctf_snakebite
ctf_ash
ctf_limbo


WEAPONS MOD IMPROVEMENTS
RocketLauncher damage should be more consistent.
Most weapons use leg/torso/head modifiers.
Fixed Barret triple penetration
Lowered most weapon flag push forces
Most weapons have penetration
Detailed weapon mod changes (https://www.diffchecker.com/Twp3SjZv)

C# SCRIPTING

Scripting allows for modifying every aspect of the game logic. As well as making new game modes and new modifiers. It's still very new, so it's briefly documented and there's little examples. But if you are dedicated enough and know a bit of C# and Unity you'll find it good to go!

Quick start from faq.txt:
Place your custom scripts in Soldat2/Scripts/Custom Check console for errors (Alt + ~). Use RELOAD command to recompile scripts. Engine documentation https://soldat2.com/docs/ Unity documentation (most things in S2 engine are fundamentally Unity) https://docs.unity3d.com/2020.1/Documentation/Manual/index.html Check "Scripts/Standard/Climb.cs" for a very simple example. "Rules/Standard/Climb.json" for the gamemode implementation. Check "Scripts/Standard/Survival.cs" for a modifier script example. "Modifiers/Standard/Survival.json" for the modifier implementation.

CHANGELOG

0.8.46a - 0.8.60a
(changes are displayed in inverse chronological order as they were released for testing)

[expand type=details]
[05.01.2023] 0.8.60a hotfix
ranked: fixed end game screen
ranked: fixed match history for DM
ranked: fixed stats not updating when changing playlist
fixed scoreboard ranks
fixed scoreboard player profile click

[03.01.2023] 0.8.60a
Deathmatch, TeamDeathmatch timelimit 5min->4min
Deathmatch minimum scorelimit 25->20 (but increases with more players)
fixed scorelimit scale to keep minimum
added ctf_dusk, ctf_atlantic, ctf_voland to CTF map pool
replaced ctf_ash-bettermovement, ctf_snakebite2 as default
added year/month/day timestamp to console logs
fixed survival script issue in deathmatch

[12.10.2022] 0.8.53t
fixed TDM issues when score limit set to 0
ranked: added global playlist selector in Career
ranked: fixed match history
ranked: added playlist name to Home rank
ranked: fixed ranks in scoreboard

[06.10.2022] 0.8.52t
added test maps (ctf_ash-bettermovement, ctf_dusk, ctf_atlantis, ctf_voland, ctf_snakebite2)
added dm_soldat by proto as default lobby map
fixed jets trail teleport issue
fixed /listmaps inconsistent response
fixed adding duplicate modifiers with /addmodifier

[21.09.2022] 0.8.51t
added link to players stats.soldat2.com profile when clicked in scoreboard
added map cycle for domination
ranked: added tdm survival
ranked: added 2,4 player knife-only
ranked: added 2,3,5 player deathmatch
removed scoreboard ranks
main menu rank is last leaderboard playlist rank
server: fixed rcon addmodifier

[20.09.2022] 0.8.50t
ranked: fixed current games
ranked: fixed discord integration
ranked: fixed end game results
fixed flag glow not appearing if flag dropped in base

[14.09.2022] 0.8.49t
ranked: matches are now based on specific playlists
ranked: removed popup before ranked
ranked: darker filter dropdown colors
fixed carried flag desync issue
fixed players team not changing during loading/connecting
weapon mod changes (https://www.diffchecker.com/Twp3SjZv)
most weapons use leg/torso/head modifiers
fixed Barret triple penetration
lowered most weapon flag push forces
most weapons have penetration
fixed json logs spam
fixed RGD5 network object logs spam

[6.09.2022] 0.8.48t
added working Survival for Domination
fixed ending screen in CTF showing 0:0 when tied round
fixed one team cheering when round tied
deadly polygon outline color changed to black

[31.08.2022] 0.8.47t
added Survival modifier
fixed announcer saying won/lost when spectating
fixed bot trying to shoot with overheated minigun
fixed RocketLauncher rocket damage tied to velocity
new ExperimentalWeapons modifier for testing
fixed spectator next/prev to dead
[/expand]

S2 WIKI
We have a Soldat 2 wiki!

https://wiki.soldat2.com/index.php?title=Main_Page

Check out the Important Links section for some cool pages like Active Players Dashboard



S2 MAPPING SHOWCASE
Thanks to jrgp we have a mapping showcase webcase like in S1.

https://tms2.jrgp.org/

WHAT'S NEXT?

Stay tuned for Tournaments organized on Discord!

Price drop! It's $8,99 now, so much lower than it was but still higher than what you got during the Winter Sale. I hope this brings in more players.

Next update will be a bit later (few weeks, maybe months) unless there's a need for a hotfix or some weapon mod changes. As explained on Discord, I'm in big financial worries cause S2 isn't bringing that much money so I decided to quickly make another small single player game, telease it and return back to S2. My long term plans for S2 are still to make it F2P.
https://store.steampowered.com/app/1482380/Maniac/

Can't wait, see you then.

And have fun!
MM
Jan 7, 2023
Three Kingdoms Zhao Yun - ETime Studio
1. Optimized the freeze and frame drop problems caused by the light effects of falling props.
2. Slightly optimized the problem of running freezes and dropping frames in some scenes.
3. Fixed the problem that the protagonist sometimes died repeatedly and could not be revived, causing the crotch to be stuck.
4. Fix the problem that the button may get stuck when the interface is loaded.
5. Check and revise the problem of penetrating the wall, but there may still be some undiscovered corners.
6. Check and revise the wall penetration problem of Chunyuqiong Camp, but there may still be some undiscovered corners.
7. Revise the terrain of the first-line sky scene, and optimize the problem of some models being pulled and deformed.
8. Slightly increased the speed of Zhao Yun's general attack combo.
9. Fixed the bug that repeatedly prompts that the backpack is full when no props are picked up.
10. Fixed the bug that the blood bottle in the shortcut bar sometimes disappeared.
11. Sound effects: Appropriately modified the attack sound effects of Zhao Yun's long spear infantry and cavalry combat. Now when the spear hits or the horse hits the enemy, different sound effects will be emitted according to the different attack methods.
12. Sound effects: The sound effects of the enemy's hit parts have been added.
13. Numerical value: Adjusted the stamina consumption of dodge, increased the stamina consumption, and deleted the stamina consumption of sprint attack, making it closer to the official version experience.
14. Value: The power of bow and arrow charged shooting has been enhanced. Now normal charging will repel and penetrate enemies slightly, and perfect charging will knock back and penetrate enemies.
15. Numerical value: The numerical value of the first-line sky cavalry has been properly adjusted to prevent the escape level from becoming an anti-kill level.
16. Numerical values: The numerical values of enemy troops in certain scenes have been appropriately modified, and the probability of dropping the "Big Huoxue Pill" has been increased.
17. Value: Slightly increased the number of enemies in certain scenes.
18. Value: Slightly modify the attribute growth of the protagonist to make the attribute growth smoother.
19. Some lines and titles have been revised.
20. Unified Buff icon frame format.
21. Modify the mark of locking the enemy.
22. When the blood volume is too low, a red edge blood volume warning is added to the edge of the screen.
23. Added the ground burning effect of Chunyuqiong's fire-breathing skills.
24. Adjust the interval time of background music switching.
25. Replace the flashing effect of the protagonist Zhao Yun.
26. Modify Zhao Yun's actions such as running with a long spear, calling a horse, and being repelled.
27. Optimize enemy AI
Jan 7, 2023
Three Kingdoms Zhao Yun - ETime Studio
1. Fix the bug that there is a probability of getting stuck when returning to the main interface of the game;
2. Optimized the minion spawning mechanism and slightly improved the stuck problem;
3. Fix the problem that the skills interface displays abnormally;
4. Fixed the problem of being unable to continue when clicking to continue the game;
5. Fixed the problem that the equipment attributes were abnormal when the durability was 0;
6. Optimize the judgment of whether the backpack is full; fix the bug when the backpack is in other pages;
7. Adjust the weight of the sound effect, reduce the probability of minions shouting when they are attacked, and reduce the boss's long-winded shouting;
8. Replace the new map marker resource, which will no longer be a white cylinder in the future;
9. Fix the bug that the position of the dialogue bubble above the head is wrong
10. Fix the call bug of blocking sound effects, and solve the problem of no sound when blocking;
11. Modified the shield attack parameters of the spear and shield soldiers, which will not be interrupted by ordinary attacks;
12. Corrected the trigger range of Chunyu Qiongpu's 3 attack attack;
13. Added the effect that the back of the sword infantry and other units can be backstabbed;
14. Correction of the judgment problem of the spear and shield soldiers blocking multiple times;
15. Fix the problem that some areas of Yixiantian are easy to pass through walls and some terrain errors;
16. Fix the wrong display of some tasks in Yixiantian;
17. Repair Ma Yunlu's dialogue bubble display;
18. Slightly increased Chunyuqiong's damage;
19. Increased the blood volume of cavalry chasing soldiers in Yixiantian, and slightly enhanced the chasing attack ability;
20. Fixed the bug that the Chinese military tent can directly go to Yixiantian after skipping the main line;
21. Check and fix some ground attack path judgment errors;
22. The protagonist will not be harmed at all after successfully blocking;
23. Fix the wrong attack direction on the bridge;
24. Slightly optimized the freeze problem of the first-line sky scene, and further processing is needed in the follow-up;
25. Fixed the problem that there is a probability of being stuck when the player rolls with a bow and is killed.
Vorax - RiciRick

Happy New Year, Mercenaries!

Dismemberment, Torches & New Locations

Just like scarecrows confuse and frighten birds, fire has similar effects on the infected. Since most of them are nocturnal, their eyesight isn't accustomed to bright light, making them photosensitive and vulnerable.

With a few strategically placed torches and barricades, you may hinder the advance of hordes, daze their senses and make them easy targets for elimination.



Resilience is a word that fits the infected hunters. They are perseverant and will not back down from hunting you down. Cut off one of their arms, they'll use the other one. Blow off their legs, they'll crawl. No limbs? They'll bite.

The only sure-fire way to put them down is a bullet through their skull.

Hunting With Bow and Arrow, Cooking and Using Crafted Tools

As mentioned in our previous devlog, we have added a few new survival mechanics into the game in order to make the immersion and gameplay experience even better. In this week’s development video, we will demo hunting, crafting, cooking & water purifying.



Starting a fire around your camp using torches and campfires can repel unwanted visitors, and also allow you to cook food and purify water. Tools such as the hatchet, chainsaw, and axe, are some of the go-to tools for collecting wood. You may even craft your own tools, when push comes to shove.

During rainy days/nights, you will be unable to create fire in the open so be sure to keep an eye on the weather when planning excursions.

Furthermore, animals can be hunted to provide you resources such as furs and meat. Small game can be hunted with the craftable bow and arrows, meaning you will always have the opportunity to replenish your food supply if needed.

Community Highlight: Gasps & Frights

This week’s spotlight is going to Zahait’s review of the Open Alpha version of Vorax. We have heard a few gasps in the video and it’s hard to say that we weren’t happy with the reactions. How long do you think he’s able to last? Come find out in this video.


Belated Happy Holidays From IndieGala
Though the world of Vorax is very bleak, you can still find a way to get into the Christmas spirit. In light of collecting firewood, the logs in Vorax can be collected just like people collect Christmas Yule logs. While only a brief comfort in an otherwise gloomy atmosphere, it’s still a little Christmas-like touch.

We want to wish the wonderful Vorax community a Happy New Year. The support from our community has been fantastic, and we are excited to continue bringing even more exciting content to Vorax as we move into 2023. Thank you all.


Wishlist now:
https://store.steampowered.com/app/1874190/Vorax/

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