Itâs been a while since weâve updated yâall on what weâve been up to, so letâs dive right in.
These months have been filled with so many new things - especially for us developers! Weâve been working on a lot of back-end things that sometimes donât always come across visually, like bug fixes, troubleshooting, and this!
đ spreadsheet shenanigans đ˘
This is a spreadsheet integration weâve been working on! The integration automatically updates the cardsâ text and dialogue. This allows our writer to make quick edits without touching the game engine, making importing assets very easy.
Now on to things that you as the player can see!
đźď¸ GUI updates đźď¸ Weâve updated some of our menus and buttons. Check out our new save select screen! Each card is a different player profile and also keeps track of which personality you were assigned.
Weâve added a Journal and Quest log to help you keep track of information! This will also provide a quest overview. These quests can be as simple as retrieving an item or locating a friend, and some will be a little more complex. Solving quests will help the passengers remember their destination, and will get you one step closer to reaching the final train car!
Right now, the journal is a work in progress, so definitely let us know what youâd like to see in it in the future.
đ§ shop system đ§
Weâve also added a shop and currency system. These yummy snacks can heal you or give you boosts during card battles.
đŁ Backerkit launch đŁ
The best announcement is always saved for last > Our crowdfunding pre-launch page is live RIGHT NOW! Thank you so much to BackerKit for having us as their first featured video game!đMake sure to check us out and pre-save our page to help us get our little bug RPG to the finish line.
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Thx so much for your support! If there's anything specific you'd like to see us cover in our dev updates, like characters, mechanics, etc, let us know in the comments! You can also join our Discord, and follow us on Twitter, Instagram, and TikTok for more updates. Cya next time :)
Ever changing paradigms, shifting worlds, changing challenges, dwelling at the limit. Nothing stays the same, but everything is eternal.
With this patch we finally introduce to you - procedurally generated dungeons!
ADDITIONAL CONTENT
Procedural dungeons!
The new system of PVE centric dungeons will give you the possibility to use your weapons in a never ending dungeon system. Here you can earn new items, test you skills and explore more content. For the start we will have two dungeons available:
The lingering caves of the lava dwarfes This dungeon is a more linear dungeon where you have to fight your way towards the endboss
The vast outskirts of the Foompa Loompa Islands These islands are non linear. You can explore these many islands or just go straight ahead to the islands boss and try to grab his loot
With each completed dungeon level you will increase the dungeon difficulty! Enemies will become stronger and tougher, however they will reward better loot.
On every dungeon level you have a shared life-counter. As soon as your last live is consumed, your adventures will end. This counter resets with each dungeon level! You'd better figure out a strategy.
Your goal is to reach as many dungeonlevels as possible while not loosing your 3 lifes! For every start, you can choose a powerup (+ damage, + speed, + health). Everytime the boss is defeated, the dungeons resets and lets you begin the next level. With every new dungeonlevel the enemys will get harder - and you receive +2% dropquality (legendary drop chance).
Item gradings!
There are many different weapons in the game and most of them are good depending on the situation (PVE or PVP, big or small groups). Now every one of these weapons can be found in different gradings - so called levels. The higher the level, the stronger the weapon. There is also a colorscheme and a glowing effect depending of the perk (fire, lightning, frost, ...). Just be careful, higher itemlevel is not always better depending on the situation!
Additionally to the scaling system up to level 5, weapons also have a chance to receive certain enchantments. Currently the following enchantments have a chance to be randomly attached:
Fire: Sets hit enemies ablaze, dealing additional damage over time
Frost: With each hit you have a small chance to freeze an enemy
Lightning: Deal area damage with each hit
Lifeleech: Every time you deal a non-lethal hit you siphon 10% of the damage dealt and heal yourself
IMPROVEMENTS
SnuggleBeard Islands has received an extensive revamp. Tedious travel back and forth the main islands is a thing of the past! Benny will send you off to a nice round trip now.
BALANCE CHANGES
Reworked the balancing of several weapons and items
STABILITY AND PERFORMANCE
Fixed a bug which could potentially lead to a lost inventory (sorry if it happened to you...)
UI
Changed icons of items to show the current item lvl more clearly
MISCELLANEOUS
Fixed a ton of various bugs, too many to list here. And yes, there are still some leftâŚ
So, what is next?
We stated this is the last big patch before our full release! We are now optimizing our available systems, bring in some more items, characters, and content for the new dungeons. Also we will finally bring in a sort of merchant, where you can turn in your precious gold for some nice stuff :-) Please feel free to provide more feedback. As we reach full release, our game will also slightly be increased in price, so grab it while you can! And rest assured - we will still be providing content and patches after full release.
- Fixed bug where always the same event played - Fixed bug with security door not opening after 20s (SCP-079) - Improved visuals with SCP-079 on Security Monitor
Get ready to get your controller-holding hands on Hope's Farm!
That's right, full controller support has been added, so now you can fully immerse yourself in the world of Hope's Farm like never before. But wait, there's more! We've also added Brazilian Portuguese and Korean language options, because what's the point of farming if you can't do it in your native tongue? That's right, now you can play Hope's Farm in a total of SIX different languages.
Shadow Era Version 4.60 Is LIVE on Steam! Here are the changes you can expect:
Ian Bolton (card coder), [12/31/2022 8:50 AM] --------- OVERVIEW - Two new Legendary allies for the September and October challenge winners. - 28 balance changes: 19 buffs, 6 rejigs (intended to be buffs), 3 nerfs. - 25 bug fixes - The snowy Winter battlefield is back!
NEW CARDS - Coran, Darkhand (cp056) - Thu'full, Bone Titan (cp057)
CARD BUG FIXES - Drangis (sf090) is not giving Ambush to Gorlak (cp055) even though it is a Hunter ally. - What Big Teeth (se115) causes controller to lose 1HP when attacking and defending when Bludgeon (cp049) is out - Gorlak (cp055) looks a bit blurry when in your deck in the Deckbuilder. - Coranâs (cp056) ability is triggering on opponentâs turn. - Soul Reaper (se123) should be usable even if you have full health. - Call of the Wild (cp036) is counting a Wild ally ability activation as a Wild ally being summoned. - Howlfang (ex090) allows you to have two Wildfangs in play. - Kiruth: Thaddeusâ Vault (ll196) causes controller to lose 1SE when an ally is removed from their graveyard even if they didnât activate it. - Molten Destroyer (se057) is incorrectly treating health reduction as damage. - Pack Outcast (cp001) is only getting +1 attack regardless of how many abilities it is targeted by in the same turn. - Killer Bee (cp040) is managing to attack on summon when Towering Brute (ll020) should be reducing its attack to 0. - Killer Bee (cp040) doesnât kill itself when it should while Shard of Power (se128) is in play. - Killer Bee (cp040) died to Flame Spitter (ll016) ability despite The Kings Pride (se165) which should have given +1 health. - Lilyt (ll070) can allow you to bypass Unique and have two Aldon on your side of the board. - Deathbone (se041) did not deal 2 damage to hero when killed with Desperate Tactics (sf068). - Hall of Doors (ll200) is unable to shuffle an opposing playerâs card under your control into its ownerâs deck. - Hall of Doors (ll200) works on Disciple of Aldmor. - When Gorlak (cp055) would trigger off a killed friendly ally, he will actually heal it before it is killed and it survives. - Thief's Stiletto (ll179) has ambush so allies with defender should not be able to defend against it. - Change of Plans (ex054) is causing sync errors. - Two Ricochet Traps (sf083) controlled by one player but one owned by the other went off at the same time. - Contemplate (ll156) is causing sync errors. - Coran (cp056) is not losing his first passive ability when he should. - Dalton (cp044) activated ability with Zail's Hymn (sf099) causes 2 copies of Dalton to go into the deck. - Zantonite (ex094) passive ability is not triggering off Spitfire Hound (sf040) and some other cards.
BALANCE CHANGES
se028 Kurt Whitehelm Attack reduced to 2 (from 3). Health increased to 6 (from 4). From: Kurt takes 1 less damage from abilities, and has +2 attack when there are 2 or more other friendly allies in play. To: Ability damage to other friendly allies is reduced by 1. Kurt has +2 attack while you control at least 3 allies.
se066 Warrior Training From: Attach to target friendly ally. That ally has protector (allies without protector can't be targeted). To: Attach to target friendly ally. That ally has protector (allies without protector can't be targeted) and +1 health.
se086 Into the Forest From: Attach to target friendly ally until the start of your next turn. That ally has stealth. To: Attach to target friendly ally until the start of your next turn. That ally has stealth and ambush.
se092 Inner Strength From: Attach to target friendly ally. That ally has +2 attack. To: Attach to target friendly ally. That ally has +2 attack and +1 health.
se108 Lay Low Casting cost reduced to 2 (from 3).
se112 Pack Wolf From: Pack Wolf has +1 attack for every other friendly Pack Wolf in play. To: Pack Wolf has +1 attack for every other friendly Wulven ally with cost 2 or less.
se117 Full Moon From: Duration 1. Friendly allies have +2 attack. Combat damage to your hero is reduced by 1. Ability damage to your hero is reduced by 2. To: Duration 1. Friendly allies have +2 attack. All damage to your hero is reduced by 2.
Ian Bolton (card coder), [12/31/2022 8:50 AM] se123 Soul Reaper From: Exile all ally cards in your graveyard from the game. Your hero heals 1 damage for each card exiled. To: The bottom 5 allies in your graveyard are exiled. Your hero heals 2 damage for each ally exiled this way. Soul Reaper is exiled.
se130 Eternal Renewal From: Shuffle the cards in your graveyard into your deck. Remove Eternal Renewal from the game. To: Shuffle the cards in your graveyard into your deck. Eternal Renewal is exiled.
se153 Urgent Business From: Heroes can't attack until the end of your next turn. To: Heroes can't attack until the end of your next turn. When Urgent Business is summoned, draw a card.
se175 Mocking Armor Casting cost reduced to 5 (from 6).
se177 Twice Enchanted Robe Durability increased to 4 (from 3). From: When Twice Enchanted Robe is summoned while any opposing player has resources greater than or equal to yours, it gains +1 durability. When your hero takes damage, draw a card. To: When your hero takes damage while your deck is not empty, draw a card.
ex011 Champion of Irum No longer Unique.
ex032 Battle Hardened Casting cost reduced to 1 (from 2).
ex127 Toll Bridge Casting cost reduced to 2 (from 4).
ex151 Karlstrad, Ruler of Gaderi Attack increased to 4 (from 3). Health increased to 8 (from 6).
ex152 Scourge Colossus Health increased to 7 (from 6).
sf103 Hit List Casting cost reduced to 1 (from 2).
ll003 Unaxio Squire Attack reduced to 0 (from 1). Health reduced to 3 (from 4). From: 0: Until the end of your turn, target other ally has +1 attack. To: When Unaxio Squire is summoned while there is an opposing ally, he gains +1 health. 0: Until the end of your turn, target ally has +2 attack.
ll019 Feasterling From: Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage. To: While Feasterling has no negative effects or enemy attachments, it has Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage.
ll051 Chaos Engine From: Once per turn, when an item or support ability is targeted and destroyed on your turn, your hero gains +1 shadow energy and you draw a card. To: When an item or support ability is targeted and destroyed on your turn, your hero gains +1 shadow energy (max once per turn) and you draw a card.
cp001 Pack Outcast From: Ambush. While Pack Outcast is the only ally you control, it has defender. When Pack Outcast is targeted by a non-attachment ability, it has +1 attack until the end of the turn. To: Ambush. While Pack Outcast is the only ally you control, it has defender. When Pack Outcast is targeted by an ability, it has +1 attack until the start of your next turn.
cp025 Brigand Captain From: Other friendly Outlaw allies have +1 attack. To: When you summon an ally you don't own, it gains Outlaw alignment. Other friendly Outlaw allies have +1 attack.
cp031 Southroad Mercenary Health reduced to 4 (from 5). From: When a resource enters or leaves play, Southroad Mercenary gains +1 base attack (max twice per turn). To: When a resource enters or leaves play, Southroad Mercenary gains +1 base attack and +1 health (max twice per turn).
cp033 Northroad Thief From: When Northroad Thief enters play, he has stealth until the start of your next turn. 2: Target other friendly Outlaw ally is shuffled into its owner's deck: target enemy item is destroyed. To: When Northroad Thief enters play, she has stealth until the start of your next turn. 2: Target friendly Outlaw ally is shuffled into its owner's deck: draw 2 cards from target opponent's deck.
cp038 Outlaws' Hideout From: When your deck is shuffled, draw a card (max twice per turn). 0: Target friendly Outlaw ally is shuffled into its owner's deck: 2 used resources are renewed. To: When your deck is shuffled while you control no non-Outlaw allies, draw a card (max twice per turn). 0: Target friendly Outlaw ally is shuffled into its owner's deck: 2 used resources are renewed.
cp044 Dalton, Outlaw Mastermind From: Defender. Dalton costs 2 less resources to summon while you have shuffled your deck this turn. 2: Dalt
Ian Bolton (card coder), [12/31/2022 8:50 AM] on is shuffled into his owner's deck: all friendly Outlaw allies gain +1 base attack. To: Defender. When Dalton is summoned while your deck has been shuffled this turn, 2 used resources are renewed. 2: Dalton is shuffled into his owner's deck: all friendly Outlaw allies gain +1 base attack.
cp049 Barbarian's Bludgeon Restricted to Warrior, Rogue and Wulven.
Heya, It's been a great week so far! We've released the Steam version of the app earlier this week and I saw some people leave some positive reviews there, so many thanks for those! We've also had a couple people report in some bugs/issues with the previous 2.4.0 release. This hotfix release should address some of those concerns.
Special thanks to the people that wrote in and reported the issues:
Hotfix for #100 Fixed long breaks for non-steam versions of the app
Authors Notes
UWP will be uploaded to the Microsoft store at a later date.
If you'd like to get updates on development and see what I'm up to: @AdrianMiasik
I tend to post and re-tweet blog posts, art, game dev content, Unity learning resources, and other software dev related topics. If that's your jam, check it out!
Code is open-source and changes are definitely most welcome. Be sure to check out the contribution document for more information on how to contribute.
If you'd love to see a specific feature or report a bug, the Steam forums or the GitHub page are both acceptable places to post your feature wishlist, worries, and/or concerns. I'll be keeping an eye out on both platforms.