Tracks of Thought - Purrgil 1
DEAR PASSENGERS 🐞📣

It’s been a while since we’ve updated y’all on what we’ve been up to, so let’s dive right in.

These months have been filled with so many new things - especially for us developers! We’ve been working on a lot of back-end things that sometimes don’t always come across visually, like bug fixes, troubleshooting, and this!

🔟 spreadsheet shenanigans 🔢



This is a spreadsheet integration we’ve been working on! The integration automatically updates the cards’ text and dialogue. This allows our writer to make quick edits without touching the game engine, making importing assets very easy.

Now on to things that you as the player can see!

🖼️ GUI updates 🖼️
We’ve updated some of our menus and buttons. Check out our new save select screen! Each card is a different player profile and also keeps track of which personality you were assigned.



We’ve added a Journal and Quest log to help you keep track of information! This will also provide a quest overview. These quests can be as simple as retrieving an item or locating a friend, and some will be a little more complex. Solving quests will help the passengers remember their destination, and will get you one step closer to reaching the final train car!



Right now, the journal is a work in progress, so definitely let us know what you’d like to see in it in the future.

🧁 shop system 🧁

We’ve also added a shop and currency system. These yummy snacks can heal you or give you boosts during card battles.



📣 Backerkit launch 📣

The best announcement is always saved for last > Our crowdfunding pre-launch page is live RIGHT NOW! Thank you so much to BackerKit for having us as their first featured video game!💜Make sure to check us out and pre-save our page to help us get our little bug RPG to the finish line.



───── ✦•🐞•✦ ─────

Thx so much for your support! If there's anything specific you'd like to see us cover in our dev updates, like characters, mechanics, etc, let us know in the comments! You can also join our Discord, and follow us on Twitter, Instagram, and TikTok for more updates. Cya next time :)

Bug out!
- The Tracks of Thought Team


Touhou Multi Scroll Shooting 2 - sri_the_creater
Adjust characters scale.


Marisa has a new braid.
Her cheeks are smaller.
Fixed cloth and body overlapping.
Fixed postures of her animation.


Sakuya has new braids.
Her cheeks are smaller.


Doremy's cheek are smaller.
Fixed postures of her animation.


Doremy's tail has more polygons.
Improve her physics simulation.


Nue's cheek are smaller.
Fixed armpit bad deformation.


Utsuho's cheeks are smaller.


Chimata's cheek are smaller.
Add more volume to her hair.

See higher images resolution on Pixiv.
https://www.pixiv.net/en/artworks/104303116


Improve hair and breast physics simulation for Reimu.




Improve hair and breast physics simulation for Marisa.



Improve hair and breast physics simulation for Sakuya.


SourceWorlds - Seroh


PATCH V0.6.0 - LIST OF CHANGES

Well, that patch took a bit longer...

So we always had one vision of SourceWorlds:

Ever changing paradigms, shifting worlds, changing challenges, dwelling at the limit. Nothing stays the same, but everything is eternal.

With this patch we finally introduce to you - procedurally generated dungeons!

ADDITIONAL CONTENT
  • Procedural dungeons!
    • The new system of PVE centric dungeons will give you the possibility to use your weapons in a never ending dungeon system. Here you can earn new items, test you skills and explore more content. For the start we will have two dungeons available:
      • The lingering caves of the lava dwarfes
        This dungeon is a more linear dungeon where you have to fight your way towards the endboss
      • The vast outskirts of the Foompa Loompa Islands
        These islands are non linear. You can explore these many islands or just go straight ahead to the islands boss and try to grab his loot
    • With each completed dungeon level you will increase the dungeon difficulty! Enemies will become stronger and tougher, however they will reward better loot.
    • On every dungeon level you have a shared life-counter. As soon as your last live is consumed, your adventures will end. This counter resets with each dungeon level! You'd better figure out a strategy.
    Your goal is to reach as many dungeonlevels as possible while not loosing your 3 lifes!
    For every start, you can choose a powerup (+ damage, + speed, + health).
    Everytime the boss is defeated, the dungeons resets and lets you begin the next level.
    With every new dungeonlevel the enemys will get harder - and you receive +2% dropquality (legendary drop chance).


  • Item gradings!
    • There are many different weapons in the game and most of them are good depending on the situation (PVE or PVP, big or small groups).
      Now every one of these weapons can be found in different gradings - so called levels. The higher the level, the stronger the weapon.
      There is also a colorscheme and a glowing effect depending of the perk (fire, lightning, frost, ...).
      Just be careful, higher itemlevel is not always better depending on the situation!
  • Additionally to the scaling system up to level 5, weapons also have a chance to receive certain enchantments. Currently the following enchantments have a chance to be randomly attached:
    • Fire: Sets hit enemies ablaze, dealing additional damage over time
    • Frost: With each hit you have a small chance to freeze an enemy
    • Lightning: Deal area damage with each hit
    • Lifeleech: Every time you deal a non-lethal hit you siphon 10% of the damage dealt and heal yourself
IMPROVEMENTS
  • SnuggleBeard Islands has received an extensive revamp. Tedious travel back and forth the main islands is a thing of the past! Benny will send you off to a nice round trip now.
BALANCE CHANGES
  • Reworked the balancing of several weapons and items
STABILITY AND PERFORMANCE
  • Fixed a bug which could potentially lead to a lost inventory (sorry if it happened to you...)
UI
  • Changed icons of items to show the current item lvl more clearly
MISCELLANEOUS
  • Fixed a ton of various bugs, too many to list here. And yes, there are still some left…

So, what is next?
We stated this is the last big patch before our full release! We are now optimizing our available systems, bring in some more items, characters, and content for the new dungeons.
Also we will finally bring in a sort of merchant, where you can turn in your precious gold for some nice stuff :-)
Please feel free to provide more feedback.
As we reach full release, our game will also slightly be increased in price, so grab it while you can!
And rest assured - we will still be providing content and patches after full release.
Jan 6, 2023
SCP Observer Playtest - GetMyIsland
- Fixed bug where always the same event played
- Fixed bug with security door not opening after 20s (SCP-079)
- Improved visuals with SCP-079 on Security Monitor
Hunt: Showdown 1896 - Crytek_Violet


Hunters,

We want to thank everyone for the continued feedback regarding “The Inferno” Wildcard Condition.

We have looked through the most recent survey, and we wanted to give you all an update on the schedule for “The Inferno” for the coming weeks:


Saturday 7th January @ 3pm UTC through Friday 13th @ 3pm UTC:
  • The Inferno will be active with a 25% chance of encountering the Wildcard Condition on all maps.


Friday 13th January – “Inferno Friday” begins @ 3 PM UTC:
  • “The Inferno” will be active for 24 hours with a 100% chance of encountering the Wildcard Condition on all maps.


Saturday 14th January @ 3pm UTC through Friday 20th @ 3pm UTC:
  • “The Inferno” will be active with a 25% chance of encountering the Wildcard Condition on all maps.


Friday 20th January – “Inferno Friday” begins @ 3 PM UTC:
  • “The Inferno” will be active for 24 hours with a 100% chance of encountering the Wildcard Condition on all maps.


Saturday 21st January @ 3pm UTC through Friday 27th @ 3pm UTC:
  • “The Inferno” will be active with a 25% chance of encountering the Wildcard Condition on all maps.


Friday 27th January – “Inferno Friday” begins @ 3 PM UTC:
  • “The Inferno” will be active for 24 hours with a 100% chance of encountering the Wildcard Condition on all maps.


Saturday 28th January @ 3pm UTC through Friday 3rd February @ 3pm UTC:
  • “The Inferno” will be active with a 25% chance of encountering the Wildcard Condition on all maps.


Friday 3rd February – “Inferno Friday” begins @ 3 PM UTC:
  • “The Inferno” will be active for 24 hours with a 100% chance of encountering the Wildcard Condition on all maps.


Saturday 4th February @ 3pm UTC through Friday 10th @ 3pm UTC:
  • “The Inferno” will be active with a 25% chance of encountering the Wildcard Condition on all maps.


Friday 10th February – “Inferno Friday” begins @ 3 PM UTC:
  • “The Inferno” will be active for 24 hours with a 100% chance of encountering the Wildcard Condition on all maps.


Saturday 11th February @ 3pm UTC through Wednesday 15th @ 7am UTC:
  • “The Inferno” will be active with a 25% chance of encountering the Wildcard Condition on all maps.

~The Hunt team.
Hope's Farm - Green Sauce Games
Get ready to get your controller-holding hands on Hope's Farm!

That's right, full controller support has been added, so now you can fully immerse yourself in the world of Hope's Farm like never before. But wait, there's more! We've also added Brazilian Portuguese and Korean language options, because what's the point of farming if you can't do it in your native tongue? That's right, now you can play Hope's Farm in a total of SIX different languages.

Happy farming, everyone!
Jan 6, 2023
2032: A New Threat - SVStudio
Shadow Era - jlbjork
Shadow Era Version 4.60 Is LIVE on Steam! Here are the changes you can expect:

Ian Bolton (card coder), [12/31/2022 8:50 AM]
---------
OVERVIEW
- Two new Legendary allies for the September and October challenge winners.
- 28 balance changes: 19 buffs, 6 rejigs (intended to be buffs), 3 nerfs.
- 25 bug fixes
- The snowy Winter battlefield is back!

NEW CARDS
- Coran, Darkhand (cp056)
- Thu'full, Bone Titan (cp057)

CARD BUG FIXES
- Drangis (sf090) is not giving Ambush to Gorlak (cp055) even though it is a Hunter ally.
- What Big Teeth (se115) causes controller to lose 1HP when attacking and defending when Bludgeon (cp049) is out
- Gorlak (cp055) looks a bit blurry when in your deck in the Deckbuilder.
- Coran’s (cp056) ability is triggering on opponent’s turn.
- Soul Reaper (se123) should be usable even if you have full health.
- Call of the Wild (cp036) is counting a Wild ally ability activation as a Wild ally being summoned.
- Howlfang (ex090) allows you to have two Wildfangs in play.
- Kiruth: Thaddeus’ Vault (ll196) causes controller to lose 1SE when an ally is removed from their graveyard even if they didn’t activate it.
- Molten Destroyer (se057) is incorrectly treating health reduction as damage.
- Pack Outcast (cp001) is only getting +1 attack regardless of how many abilities it is targeted by in the same turn.
- Killer Bee (cp040) is managing to attack on summon when Towering Brute (ll020) should be reducing its attack to 0.
- Killer Bee (cp040) doesn’t kill itself when it should while Shard of Power (se128) is in play.
- Killer Bee (cp040) died to Flame Spitter (ll016) ability despite The Kings Pride (se165) which should have given +1 health.
- Lilyt (ll070) can allow you to bypass Unique and have two Aldon on your side of the board.
- Deathbone (se041) did not deal 2 damage to hero when killed with Desperate Tactics (sf068).
- Hall of Doors (ll200) is unable to shuffle an opposing player’s card under your control into its owner’s deck.
- Hall of Doors (ll200) works on Disciple of Aldmor.
- When Gorlak (cp055) would trigger off a killed friendly ally, he will actually heal it before it is killed and it survives.
- Thief's Stiletto (ll179) has ambush so allies with defender should not be able to defend against it.
- Change of Plans (ex054) is causing sync errors.
- Two Ricochet Traps (sf083) controlled by one player but one owned by the other went off at the same time.
- Contemplate (ll156) is causing sync errors.
- Coran (cp056) is not losing his first passive ability when he should.
- Dalton (cp044) activated ability with Zail's Hymn (sf099) causes 2 copies of Dalton to go into the deck.
- Zantonite (ex094) passive ability is not triggering off Spitfire Hound (sf040) and some other cards.

BALANCE CHANGES

se028 Kurt Whitehelm
Attack reduced to 2 (from 3).
Health increased to 6 (from 4).
From: Kurt takes 1 less damage from abilities, and has +2 attack when there are 2 or more other friendly allies in play.
To: Ability damage to other friendly allies is reduced by 1. Kurt has +2 attack while you control at least 3 allies.

se066 Warrior Training
From: Attach to target friendly ally. That ally has protector (allies without protector can't be targeted).
To: Attach to target friendly ally. That ally has protector (allies without protector can't be targeted) and +1 health.

se086 Into the Forest
From: Attach to target friendly ally until the start of your next turn. That ally has stealth.
To: Attach to target friendly ally until the start of your next turn. That ally has stealth and ambush.

se092 Inner Strength
From: Attach to target friendly ally. That ally has +2 attack.
To: Attach to target friendly ally. That ally has +2 attack and +1 health.

se108 Lay Low
Casting cost reduced to 2 (from 3).

se112 Pack Wolf
From: Pack Wolf has +1 attack for every other friendly Pack Wolf in play.
To: Pack Wolf has +1 attack for every other friendly Wulven ally with cost 2 or less.

se117 Full Moon
From: Duration 1. Friendly allies have +2 attack. Combat damage to your hero is reduced by 1. Ability damage to your hero is reduced by 2.
To: Duration 1. Friendly allies have +2 attack. All damage to your hero is reduced by 2.

Ian Bolton (card coder), [12/31/2022 8:50 AM]
se123 Soul Reaper
From: Exile all ally cards in your graveyard from the game. Your hero heals 1 damage for each card exiled.
To: The bottom 5 allies in your graveyard are exiled. Your hero heals 2 damage for each ally exiled this way. Soul Reaper is exiled.

se130 Eternal Renewal
From: Shuffle the cards in your graveyard into your deck. Remove Eternal Renewal from the game.
To: Shuffle the cards in your graveyard into your deck. Eternal Renewal is exiled.

se153 Urgent Business
From: Heroes can't attack until the end of your next turn.
To: Heroes can't attack until the end of your next turn. When Urgent Business is summoned, draw a card.

se175 Mocking Armor
Casting cost reduced to 5 (from 6).

se177 Twice Enchanted Robe
Durability increased to 4 (from 3).
From: When Twice Enchanted Robe is summoned while any opposing player has resources greater than or equal to yours, it gains +1 durability. When your hero takes damage, draw a card.
To: When your hero takes damage while your deck is not empty, draw a card.

ex011 Champion of Irum
No longer Unique.

ex032 Battle Hardened
Casting cost reduced to 1 (from 2).

ex127 Toll Bridge
Casting cost reduced to 2 (from 4).

ex151 Karlstrad, Ruler of Gaderi
Attack increased to 4 (from 3).
Health increased to 8 (from 6).

ex152 Scourge Colossus
Health increased to 7 (from 6).

sf103 Hit List
Casting cost reduced to 1 (from 2).

ll003 Unaxio Squire
Attack reduced to 0 (from 1).
Health reduced to 3 (from 4).
From: 0: Until the end of your turn, target other ally has +1 attack.
To: When Unaxio Squire is summoned while there is an opposing ally, he gains +1 health. 0: Until the end of your turn, target ally has +2 attack.

ll019 Feasterling
From: Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage.
To: While Feasterling has no negative effects or enemy attachments, it has Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage.

ll051 Chaos Engine
From: Once per turn, when an item or support ability is targeted and destroyed on your turn, your hero gains +1 shadow energy and you draw a card.
To: When an item or support ability is targeted and destroyed on your turn, your hero gains +1 shadow energy (max once per turn) and you draw a card.

cp001 Pack Outcast
From: Ambush. While Pack Outcast is the only ally you control, it has defender. When Pack Outcast is targeted by a non-attachment ability, it has +1 attack until the end of the turn.
To: Ambush. While Pack Outcast is the only ally you control, it has defender. When Pack Outcast is targeted by an ability, it has +1 attack until the start of your next turn.

cp025 Brigand Captain
From: Other friendly Outlaw allies have +1 attack.
To: When you summon an ally you don't own, it gains Outlaw alignment. Other friendly Outlaw allies have +1 attack.

cp031 Southroad Mercenary
Health reduced to 4 (from 5).
From: When a resource enters or leaves play, Southroad Mercenary gains +1 base attack (max twice per turn).
To: When a resource enters or leaves play, Southroad Mercenary gains +1 base attack and +1 health (max twice per turn).

cp033 Northroad Thief
From: When Northroad Thief enters play, he has stealth until the start of your next turn. 2: Target other friendly Outlaw ally is shuffled into its owner's deck: target enemy item is destroyed.
To: When Northroad Thief enters play, she has stealth until the start of your next turn. 2: Target friendly Outlaw ally is shuffled into its owner's deck: draw 2 cards from target opponent's deck.

cp038 Outlaws' Hideout
From: When your deck is shuffled, draw a card (max twice per turn). 0: Target friendly Outlaw ally is shuffled into its owner's deck: 2 used resources are renewed.
To: When your deck is shuffled while you control no non-Outlaw allies, draw a card (max twice per turn). 0: Target friendly Outlaw ally is shuffled into its owner's deck: 2 used resources are renewed.

cp044 Dalton, Outlaw Mastermind
From: Defender. Dalton costs 2 less resources to summon while you have shuffled your deck this turn. 2: Dalt

Ian Bolton (card coder), [12/31/2022 8:50 AM]
on is shuffled into his owner's deck: all friendly Outlaw allies gain +1 base attack.
To: Defender. When Dalton is summoned while your deck has been shuffled this turn, 2 used resources are renewed. 2: Dalton is shuffled into his owner's deck: all friendly Outlaw allies gain +1 base attack.

cp049 Barbarian's Bludgeon
Restricted to Warrior, Rogue and Wulven.
Unity Pomodoro - Adrian


Heya,
It's been a great week so far!
We've released the Steam version of the app earlier this week and I saw some people leave some positive reviews there, so many thanks for those! We've also had a couple people report in some bugs/issues with the previous 2.4.0 release. This hotfix release should address some of those concerns.

Special thanks to the people that wrote in and reported the issues:

Release Notes
  • Hotfix for #96
    Improved performance: App will no longer run at uncapped FPS when running in the background/not focused.
  • Hotfix for #98
    Fixed Android builds
  • Hotfix for #100
    Fixed long breaks for non-steam versions of the app

Authors Notes
  • UWP will be uploaded to the Microsoft store at a later date.
  • If you'd like to get updates on development and see what I'm up to: @AdrianMiasik
  • I tend to post and re-tweet blog posts, art, game dev content, Unity learning resources, and other software dev related topics. If that's your jam, check it out!
  • I also have a blog I occasionally post on: https://www.adrian-miasik.com/blog.html
  • If you have any opinions/requests/ideas on something you'd like to see added, please comment away in the discussion!
  • For those that wish to support this project (and fund further development), you can donate via GitHub Sponsors. ❤️

🛠 Specifications
Unity Pomodoro - Adrian
Unity Pomodoro is now available on the Steam Store! (v.2.4.0)

If you'd like to download Unity Pomodoro for other platforms, check out the GitHub releases page: https://github.com/adrian-miasik/unity-pomodoro/releases

Code is open-source and changes are definitely most welcome. Be sure to check out the contribution document for more information on how to contribute.

If you'd love to see a specific feature or report a bug, the Steam forums or the GitHub page are both acceptable places to post your feature wishlist, worries, and/or concerns. I'll be keeping an eye out on both platforms.

Thanks for the support thus far.

-Adrian
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