As we mentioned last time, when you arrive in the hub you can meet various characters. One of them will provide you with various missions to tackle, each of them having unique sets of challenges to take on, with a boss to defeat at the end. Because there is no linear mission order in Gravity Circuit, you can take them on in any order you want, customising your playthrough!
Come back to the hub whenever you want if you feel weak, uncertain, or if you just don't like your current mission.
Then choose another mission if you feel like it and destroy the virus army!
Want to be successful in every mission? Make sure to follow and wishlist Gravity Circuit to get the latest news about the game!
Playing with batteries and charging them is fun. But sometimes I missed something that would take up less space in the base and give a lot of energy...
You can now build nuclear reactors (there are two sizes).
Pre-set the energy amounts to high. (The battery is 10 Ah. The small reactor has 500 Ah. The large reactor is 1000 Ah). Tests will show the final amounts.
Reactors produce a lot of energy and take up little space. But after they are used up, they need to be demolished.
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.
*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.
This event is a bonus event for your recharge into the game, since when recharging you get separate points in this event, with which you can try your luck by spinning the reel for x50 points or spin a large scrolling for x500 points.
- Player is display in different color in zoomed out minimaps (command menu color) - Fixed stolen mines do not show up on minimap when planted - Fixed bug where door texture would bug with knife decal - Fixed mine wire was visible in intermission - Fixed loadouts and ranks were not synced with steam cloud
[Server]
- Spotting enemies only works within 45degress of player field of view now - Fixed weapons with 0 weight still slowed down players by 5 units - Fixed grenade launcher projectiles not having a minimum traveling distance
[Materialsystem]
- Texture streaming is not loading textures during level load since they are not processed during level load anyway
[Customization]
- Changed U.S. Army Beo Gam camouflage to historically correct Duckhunter - Updated player model equipment to be historically correct - Updated Tigerstripe (Silver Tiger) and Lowland ERDL camouflage for U.S. Army to be historically correct - Added Highland ERDL camouflage for U.S. Army - Updated model and texture of M1 helmet
[Maps]
- USMC Camp, fixed map exploits where player could get onto certain houses
[Misc]
- Voted map now shows in color instead with icon overlay - Fixed issue when player could not open his class tab if all slots for given class were used - Fixed coloring panel in loadout selection menu did not disappear at times