Pixel Starships - toma
Lunar New Year - Year of the Rabbit is now LIVE.



LIMITED EDITION Items and free-to-grind rewards!

-SavySoda Team
Lock 'n Load Tactical Digital: Core Game - Metcalf
- fixed helicopters not being allowed to move into hexes with non-shaken enemies.
- fixed units to be able to fire at/from a bunker or cave in the same hex.
- fixed Viet Cong Weapon Teams to have the MMC Jungle Advantage.
- Scenario Editor: added unit attributes Defective Mines, Self-Rally Start Turn, and Surprise Arrival.
- Scenario Editor: added event effects Flanking Arrival and Huge Explosion.
- Scenario Editor: added dropdown to set the stream level on the Map Layout screen.
- Scenario Editor: added "Margin Needed" to victory condition Standard VP Comparison.
Dota 2 - krAnk0r

As a frosty Diretide draws to a close, we welcome both a new year and the heralded return of competitive Dota.

Fans everywhere are invited to tune in as the 2023 DPC Season commences with the Winter Tour. The action kicks off today with the start of regional play in China, and the remaining five regions are set to follow on Sunday, January 8. Track the full schedule and standings throughout the season over at our esports hub.

Cheer on your favorite teams around the world as they fight to score crucial DPC points and coveted spots at three Major tournaments that await on the road to The International. Teams that excel in the Winter Tour will advance to the Lima Major, hosted by 4D Esports. The Spring Tour will provide further opportunity with the Berlin Major, hosted by ESL, and the Summer Tour will wrap play with the Bali Major, hosted by IO Esports.

While history has shown that unforeseen underdogs can certainly vie for the Aegis at The International, these DPC Tours offer the most reliable path for consistent teams to secure invitations to this year's crowning event.

Winter Tour Fandom
To celebrate the fervor of fandom, today's update includes a fresh season of Supporters Club Bundles and Fantasy play for the Winter Tour.

Supporters Clubs
Teams who submit content to feature in a Supporters Club bundle receive 50% of all of their team's bundle sales. Fans who choose to support teams will receive increasing amounts of content provided by their favorite team(s), depending on the tier purchased:

Bronze Tier
- A badge for your favorite team, which will appear in your friends list, player profile, Versus Screen, and in-game scoreboard (swappable if you purchase more than one team's bundle)
- 1 Team Fantasy Player Pack
- 1 Basic Fantasy Player Pack

Silver Tier
- All the perks of the Bronze Club
- Sprays to liven up your map and Loading Screens
- 2 additional Team Player Card Packs
- 6 additional Basic Player Card Packs

Gold Tier
- All of the perks of the Bronze and Silver Clubs
- A special in-game HP-bar badge, as well as Emoticons and Chat Wheel Lines to proclaim your allegiance in-game
- 3 additional Team Player Card Packs
- 7 additional Basic Player Card Packs

Note: Content is subject to availability based on a team's content submission.


Fantasy Rules Recap
If you're new to Fantasy or might like a refresher, peruse this recap before you unpack your cards and play. You can also check the How to Play breakdown in the FANTASY section of the client for full details.

The Basics
For each weeklong period, fans set a Fantasy roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards. Player Cards on a roster score Fantasy points based on how well they perform in that period's matches. Silver & Gold Cards have stat bonuses that earn more points.

Player Card Packs
All players have been granted 10 starter packs claimable on the DPC menu under the Watch tab. Additional Player Card Packs can be earned daily by winning a game of Dota. Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future.

When you open a pack you'll receive player cards from the specific region you have selected.

Regional Fantasy
Each DPC region is its own Fantasy league with its own player cards and unique lineup. You may choose to participate in multiple regional leagues, and you will earn Fantasy Levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will receive the points for the top 10% placement. Region rewards do not stack.

At the end of each period, you will earn levels based on the Fantasy points for that period. Rewards will be unlocked based on your current overall Fantasy Level.

Scoring Matches
All Division I matches during the Winter 2023 Tour are eligible for Fantasy play. The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count.

Players that score in the top 100%/50%/25%/10% will earn 1/2/3/4 Fantasy Levels. Each level grants 350 Shards, and every fourth level doubles the prize to 700 Shards.

Once your lineups are set, make sure to follow all of the upcoming action in the Watch section of the client or on the DPC homepage.
Jan 5, 2023
Mobmania - Mobmania Developer
What's NEW in Version a.1.15.0

Characters:

NEW! Zion "The Next Generation" - Her future begins now.

About:
Zion is a time traveler hoping to change the fate of the future.

Playstyle:

Chrono Gauntlet is Zion's signature ability. She fires a wave of energy blasts resulting in a consistent damage source given its low cooldown.


While not the best source of damage on its own, supplementing Chrono Gauntlet with Temporal Ripple allows Zion to excel in dealing consistent Area of Effect (AoE) in order to clear out large numbers of enemies.


Causal Accelerator pushes Zion's damage further by reducing her cooldowns.


Flashback allows Zion to make riskier decisions since she can rewind time to escape a bad situation.


Time Dilation gives control of the action over to Zion by slowing down nearby enemies allowing her to easily maneuver around enemies.

Tips
Try to favor Weapons over Items during a run. Zion naturally benefits off stacking sources of haste to constantly trigger her Weapons. Lacking survivability in her kit, it's important to avoid taking damage as much as possible so use Flashback sparingly.





Skins:

Timeline Zion

General:
  • Alex's Swordstorm now indicates where clusters converge.
  • Changed "Network Error" indicator to "High Ping" to reduce confusion.
Equips:
  • Spirit Blade damage values changed from 1/2/2/2/3/3/3 >>> 3/5/5/5/7/7/7
Bugs/Misc:
  • Fixed Paper Trinket not functioning as intended.
  • Fixed an issue with the rendering of vending machines.
  • Fixed controller issues with non-directional based characters.
  • Various typos.
  • Various visual tweaks.
Special thanks to the Discord community!
Path of Exile - CommunityTeam_GGG
This weekend we are running a Stash Tab Sale! You can view the full selection of discounted tabs by pressing M to open the store in-game. The Stash Tab sale ends at 4pm on January 9th PST.

If you're missing points for the sale, be sure to check out the new Forbidden Sanctum and Core Supporter Packs!

Thanks for your support!




Skábma™ - Snowfall - MaximeUmbra
Overview
Hotfix for possible softlock issue in Chapter 7

Fixes:
  • Fixed possible softlock issue in Chapter 7 where environmental hazards could get reactivated after loading a save game prior to moving to a new area.
Jan 5, 2023
MasterPlan - SolarLune
Hello!

It's been awhile since the last time I released an update - sorry about that! I wanted to get this out before 2023 started, but that didn't end up happening... In any case, here's another MasterPlan update! This one brings a few bigger improvements!

NOTE: Please be sure to backup your projects before you update and load them into the next version - better safe than sorry!

Tables!



Tables have been re-implemented into MasterPlan! Tables represent grids of information, which can hold one value each. They're primarily useful for repeatable tasks or relative statistics. However, now they're even better than their previous incarnation.

In v0.7, Tables' row and column names were editable from another screen. Now, all that can be edited right from the project overview. You just double-click on a row or column heading to rename the column or row, and you can click and drag the dotted areas on the headers to rearrange the order. Expanding or shrinking the card adds or removes cards as necessary. Left-clicking cycles through the possible values, while right-clicking cycles in the opposite direction.

Previously, Tables also only worked as checkboxes to indicate repetitive tasks that needed to be completed. Now, Tables have different modes of representing their information, accessible from a menu (the button being visible at the bottom of the Table when it's selected). Rather than just serving as checkboxes, they can also show grades (S, A, B, C, D, E, F), or numbers (going from 0 to 10). This way, you can use tables to cleanly and easily represent a variety of relevant information for your project.

By laying out information in a Table, it makes it simpler to compare and contrast information. For example, in the above example, the right-most table represents a series of stats for four classes (Engineer, Knight, Monk, and Archer). By easily laying this information out in a table, you can see at a glance that the Monk and Knight have no S-rank stats, which might indicate an balancing issue.

Multi-Card Editing



Multiple Cards can now be edited at the same time. This is now as easy as holding the multi-card edit key (left shift, by default), and making the change you want to a card. The same property on other selected cards will also be changed to the same value. So you can, for example, select a group of Checkbox cards and edit them all at the same time, or write some common text on all cards at the same time.



For editable text, hold the multi-edit key and double-click to edit the text. As you type, the text will update on all related cards as well. Note that while this isn't perfect in its current incarnation, it does mean a huge usability boost. I'll keep working on it over time to improve things!

As an aside, while editing text in a card in a stack, you can now press tab or shift+tab (by default) to head to the next or previous card and start editing text there as well.

Text Wrapping Modes

This isn't a huge deal, but I've added a new text wrapping system for writing text in MasterPlan. Previously, when writing text and the text became too long for the card, the card would grow vertically - now you can press a key shortcut (Ctrl+W, by default) or press the text wrapping button to switch the text wrapping mode to Horizontal Overflow mode. In this mode, Cards expand horizontally while typing, only growing vertically when you manually add new lines.

Mac Support

I've looked into M1 Mac support in the meantime between the previous update and this one. I still don't have an M1 Mac, so I have no method to test it myself, but this update may also add support for the M1 chip through Rosetta. Please test out the Mac build if you have an M1 Mac and let me know if it at least boots properly now.

Well, that's it for the big stuff; to follow is the detailed changelog, which is also mirrored in the wiki.. Thanks a lot for your support, and I hope to keep working on MasterPlan into 2023!

____

- RE-IMPLEMENTATION: Adding tables back in.
Tables are useful to outline data in a matrix field, represented as an intersection of rows and columns. Rows and columns can be freely resized by clicking and dragging a row or column to rearrange. Double-clicking on the text allows you to edit that text. Tables can be visualized in a few different ways currently: as checkmarks, numbers, or grades (S - F). You can press tab and shift-tab to cycle between editing text for each element.
- QoL: Adding tooltip buttons to help explain unclear settings or options.
- QoL: Adding ability to edit multiple cards at the same time by holding the "Mulitple" key, (aka the "Add to Selection" key, which defaults to left shift).
- When selecting / operating on multiple cards with the left-shift key, a + will appear next to the mouse cursor to indicate this.
- Editing text is done by holding the multi-edit key and double-clicking on the text to edit. All selected cards will have their relevant text field updated by typing.
- QoL: Adding ability to move to next or previous card in stack by pressing "Next Card / Prev. Card" shortcuts (defaulting to Tab or Left Shift+Tab, respectively). Doing this while editing text will move to the next editable text in the next card up or down in the stack.
- QoL: Editing text or collapsing Cards now adjusts the rest of the stack. This isn't perfect, and I still have a lot more I want to do with stacks to improve usability and make them even more fun to work with.
- QoL: Adding a toggle-able text editing wrapping mode. The menu that displays this will appear at the top-right when editing text on a Card. You can press the button or press the keyboard shortcut to toggle between text wrapping modes (Ctrl+W when editing text).
- There are two wrapping modes currently: Wrap, and Expand. Wrap will have cards grow downwards vertically, gaining more lines as you type beyond their borders. Expand will have cards grow horizontally when necessary.
- QoL: Adding name of project to loading prompt when you decide to load a project.
- QoL: Adding setting to change how numbered cards are displayed (either as percentage or current amount out of maximum).
- QoL: Numbered Cards now allow negative numbers.
- QoL: Numbered Cards now allow the current value to surpass the maximum.
- QoL: Highlighting text should be slightly more efficient than previously (though work still remains in this regard, and for optimization in general).
- FIX: Collapsing cards is now properly undo-able.
- FIX: Icons for applying colors to cards no longer change color depending on theme.
- FIX: When render textures are recreated (primarily done on Windows when the window is resized or altered), ensure they are never too small (0x0 in size). This might fix a crashing issue for Windows users.
- FIX: If a path cannot be made relative (on Windows, for example, if a piece of media points to an external drive), the path is saved and loaded unaltered. Note that this change might mean images don't save or load properly between the previous version and this one, so double-check when upgrading to ensure things work properly.
- Contribution by Peter0x44: Improve HOME/END text selection when editing text (previously this would only expand the selection, rather than select from the original position to the caret's new position).
Stitched HD - FluffexStudios
Hi everyone,

To start off the New Year, we released a new patch that addressed various grammar issues & updated several dialogues from the game.

Cheers!
- Fluffex Studios
Jan 5, 2023
TBTE - The Button Tycoon Experience - that guys
Link Url:
- Discord button is now in the seting UI.
- Discord have a new link for the server that can be joined below.

Early Access:
- The game is now not anymore in Early access so all image with early access has been removed.

Multiplayer Online:
- Fixed multiplayer sound when player jump and walk that can be heard when other player not near.
- Fixed item inventory for multiplayer online that is not replicated to other client/host when a new user join a new server.

Item:
- Fixed star party glasses item that not show the item when activated.
- Fixed blue shutter glasses that not show the item when activated.

Achievement
- 2 new achievement added to the game named: Hello World, Play online free mode for the first time and hello you, Join a server for the first time.


Discord link: https://discord.gg/Wqe4u9YQfs
Hack & Schlitz - Kneydl
- hotfix
...