I'm very happy to announce that Hero Team is releasing today in Early Access.
New Features
There are some major new features in this version compared with the last public demo version that you might have played during Steam Next Fest:
Double Jumping: Who doesn't love double jumping?? It makes getting around feel much faster and nicer
Auto Healing: Now, if you've taken damage but can escape and avoid damage for 5 seconds your health will start to automatically recover. This might sound like a small thing, but it actually makes fights much more interesting. Previously, once you were low on health there wasn't much you could do except make a last-ditch attack and hope for the best. Now you can weigh up whether you can escape for long enough to recover (perhaps throwing out some covering fire to make your enemy retreat while they reload.)
Speedrun Practice Mode: The practice map now has a timer, and you can earn Bronze, Silver, and Gold stars depending on how fast you can destroy all the target dummies. I think I set the target times to be pretty tough, and I'll be curious to see if you agree. (Please post your score screenshots/videos here on the Steam Community or on the Discord!)
and there are also the boring-but-necessary quality of life features that you'd expect from a quality indie PC game:
Graphics Settings: Gaming on a potato? You're now covered with Low, Medium, High, and Epic graphics quality presets, and a "Rendering Resolution Scale" option that renders fewer pixels and upscales to get more frames per second while keeping the UI looking perfectly sharp at your monitor's native resolution. If you're interested in graphics tech give this option a try even if you don't need it. The upscaling is done with Epic's new "Temporal Super Resolution" technology, which gives shockingly good results imho.
Input Remapping: You don't wanna know how much time and effort it took me to make this part of the game, but the important thing is it exists now, and you can set up the controls however you'd like. Keyboard and mouse, and Xbox controllers work natively, of course, and you can use PS4, PS5, and Switch controllers through Steam's great support for them. It's enabled by default for a seamless experience.
Ultrawide Monitor Support: The game now takes advantage of every pixel on your monitor, while the UI stays neatly in the central part. I don't actually even have an ultrawide myself, but I tested this out using the NVIDIA Surround feature to make a pretend ultrawide out of my side-by-side monitors and even that looked sick, so I'm very jealous of everyone who gets to play the game on a real ultrawide beauty (send me pics!)
More Content Coming Soon!
Obviously this is day one of the Hero Team Early Access era. I know that you need more content to play, and I can't wait to get started on it. I've got a zillion ideas, but this post is too long already so I'll make another post laying out the roadmap.
Thank You
Thank you so much for your interest in the game, and for your patience waiting for today. I hope you enjoy playing it, and I hope you'll stick around as it develops more! Please don't be shy about sharing your feedback, because I truly want this to be a game that you love.
All our lives we have been told that time travel does not exist...what if I told you that now it may be possible! All you have to do is close your eyes, lay down comfortably, count the sheeps in your mind and...sleep!
Today I will tell you about the adventure you will experience with me and my friends. My dreamy story is divided into stylized storyboards referring to six different historical eras. Each of them has its unique biome and levels. Doesn't sound too clear? Well, let's start from the beginning.
We begin the adventure in the time of the first humans when the most popular gadget was a stick and stone, and you could only dream about high-speed Internet - awful right? Life in prehistory sucked...
The next era we will go to will be antiquity. I say right away that this will not be an all-inclusive trip to Egypt. Egyptians believed in life after death, and I believe in life... after sleep, without sleep it's hard to live, isn't it?
The next station is. The Iron Age! Or more precisely, ancient Greece, considered the cradle of Western civilization. Mythology, art, philosophy, culture, Greek salad... Well, maybe not exactly, but you'll check it out for yourself.
It was time for the Middle Ages I don't know about you, but I have always wanted to become a knight. It is known, women love a man in armor, and Amelka looks like a princess just waiting for her prince.
At this stage, we can safely be called explorers. Like Columbus, who discovered America. We will discover modernity, which hides in its history conquests, battles, and industrialization...
The last era I will introduce to you is Modernity. Its beginning was quite complicated, but it is thanks to it that we now have the Internet, fast cars, and chips!
You can get motion sickness from these trips... I tell you, history is not that boring at all. I encourage you to get acquainted with the first era by yourself right now by playing demo Lesson Learned..
See you on the school bench! Franek & Gaming Factory
The fighting on the surface of Isstvan V intensifies as the Iron Hands continue to push forward into the traitors, their resolve never faltering. Ferrus Manus and Gabriel Santar lead the assault, but they are soon bogged down as the battle turns into a desperate slog between once close brothers.
The March of the Gorgon has been extended by one week! If you haven't yet been able to defeat Fulgrim's daemonic form and earn the exclusive card back and deck deal, now is your chance to strike once more!
Hi everyone! As promised on our Discord, today we released a small hotfix for not working drag and drop for components and skills. Additionally, because one of the features planned for the next big update - contextual notifications about changes in money and fans, was already done we decided to push it now instead of waiting a few more months ;)
As always, if you find any new bugs or have suggestions about the game, you can leave them at the previously mentioned Discord server or on mestoegames.com/bugsreport ;)
Changelog:
New Features:
Added contextual notifications about accounts balance and the number of fans changes for the character and company
Bugs Fixes:
Fixed a bug that prevented components from being assigned to commissions via drag and drop
Fixed a bug that allowed assigning locked components to commercial projects
It's a new year so let's build something fresh!🛠️ Start collecting the daily reward pieces on the NEW Steampunk calendar!⚙️🗓️🎁 Make sure to claim 46+ days to obtain an incredible Ultra Spin at the end of this adventure!🌀💰🤑
As many of you know, we have been working on implementing and improving support for DirectX 11 in Guild Wars 2. Completing this upgrade will allow us to utilize more modern rendering features, improving both the graphical fidelity and performance of Guild Wars 2. We're happy to announce that we are now ready to remove the DirectX 9 renderer for Guild Wars 2 and migrate all players to the DirectX 11 renderer.
With this upgrade, we'll begin adjusting our minimum system requirements to include a DirectX 11-compatible GPU on February 6. This upgrade will roll out to all players over an eight-week period. We expect the process to be completed and all players to be migrated to the DirectX 11 client by April 18.
After the rollout has been completed, you will no longer be able to launch the game with DirectX 9. Players with systems that are not compatible with DirectX 11 will need to either upgrade their hardware to include a DirectX 11-compatible GPU or use a cloud gaming service such as NVIDIA GeForce NOW to continue playing Guild Wars 2.
DirectX 11 was originally released in 2009, and nearly any GPU released since then should support it. However, if you'd like to double-check your system for compatibility, doing so is simple:
In Windows, select Start and enter "dxdiag" into the search box on the taskbar.
Then, select dxdiag from the results.
Once the tool has opened, navigate to the "Display 1" section.
On the right side of this panel, under the "Drivers" section, check the "Feature Levels" listed for your display.
If your "Feature Levels" list contains "11_0" or higher, your GPU is DirectX 11-compatible.
We wanted to show you something that new VFX artist Kieran has been working on which relates to how Tank Tracks could work in Robocraft 2. We wanted to share with you one of our ideas, check out this video:
I hope 2022 has been a well-filled year for each and every one of you. For Bumpty and myself, 2022 has been a year full of exciting challenges that we have managed to overcome. We started the year by getting into video game creation and, thanks to Bounty of One but especially thanks to all of you, we were able to end the year by creating our own independent studio: OptizOnion. Once again, we thank you for your continued support without which none of this would have been or would be possible. We wish you all the best for 2023! May this year be full of emotions and adventures!
For this first 2023 update, we're starting off slowly, given the festivities, by bringing you a new set of 6 items to complete your outlaw arsenal. I hope you will like them.
As usual, we have fixed a few issues and other bugs occurring in Bounty of One as well as worked on balancing the game.
We are also working on new features that you have often asked for such as the ability to see your inventory during a game.
For now, that's it for this update, we'll see you in 2 weeks for the next one.
You can read the full patch notes below.
Enjoy!
Content
New Items
Binary System : When your current health is a even number gain +20% damage, when it is odd lose -20% damage.
Bloodlust Idol : Picking up hearts no longer heals you, however you gain 3 base damage each time you pick up a heart. Heals you completely and gain 3 max hp.
Espresso frenzy : Gain +20% move speed and +1% attack speed for 0.3 sec each time you pickup a collectible. (Max 50 cumulative buffs)
Lucky Belt : Gain 10% more experience from future and past coins.
Machine Learning : Everytime you kill 30 enemies gain +1% crit chance. You lose 50% of the buff when taking damage.
Mezcal Grenade : Shoots an explosive grenade towards the nearest enemy. (Cooldown : 4 sec)
Balancing
Undertaker - Base life : 60 000 -> 100 000
Coop : Resurrected allies now come back with full health
Reckless Rush - Max use : 10 -> 15
Bugfixes
Fixed an issue with Dark Revenge achievment requiring you to beat the game instead of just beating Denzel
Fixed an issue with Sherrifken and Spreadshot where projectiles would get stuck in the air indefinitely. They will now disappear after a while
"Hotfixes" in version 0.14
Fixed an issue with steam tech turret and 3 is the magic number / 180 no scope (triple shot and back shot) causing the game to crash.