Fixed a crash that occurred on screens with thumbnails.
Multiplayer
Crashes
Fixed a dedicated server crash that occurred due to data corruption in relation to corpse creation.
Initial Beta Changelog:
Singleplayer
Crashes
Fixed a crash that occurred due to the AI general formation not being positioned correctly at the beginning of siege battles.
Fixed a crash that occurred due to the animation system.
Fixed a crash that occurred after battles.
Fixed a crash that occurred due to being able to enter towns during a siege.
Fixed a crash that occurred due to a modding-related bug even after completely removing all mods / reinstalling the game.
Fixed a crash that occurred when the player was navigating through inventory, encyclopedia or party screen.
Fixed a crash that occurred when using mods that had dot characters in their module name.
Fixed a crash that occurred on PS5 due to a memory issue.
Fixes
Fixed a memory leak that occurred when returning to the main menu.
[PS] Fixed a bug that caused a save to get corrupted when overwriting save files. Old saves might still be corrupted when overwriting (this includes auto-save), so make sure to create a new save file (choose "save as") for any existing saves that you want to safeguard.
[PS] Fixed a bug that prevented the deletion of corrupted save files.
[PS4] Reduced the save file limit from 32 to 16 to allow for larger files without corruption.
If you have more than 16 save files, this will not delete your files. It will only prevent you from creating new files until you are below 16 again. You can overwrite all existing files.
Changes
Siege Engine Changes
Decreased the minimum firing range of all mangonels, allowing them to shoot closer targets. This also makes higher walls not so detrimental for defending mangonels.
Regular mangonels with multiple projectiles
Increased the number of projectiles.
Decreased the single-hit damage of each stone.
Decreased the damage area of each projectile.
Regular mangonels are still effective against troops but no longer overshadow their fire mangonel counterparts.
Fire mangonels
Slightly increased the area of effect.
Increased the damage reduction towards the edges of the hit area.
Increased the hit damage of a projectile.
It’s harder to hit enemy engines or formations with them in comparison to the regular mangonel but the payout is much better. Not every unit hit by the fire mangonel will die due to the increased damage reduction towards the edges of the hit area.
AI targeting behaviour of mangonels
Mangonels now prioritize the battering ram and siege towers when choosing a target. Afterwards, they try to attack clumps of enemies.
Fire mangonels now primarily target enemy troops.
Trebuchets
Increased the number of projectiles.
Decreased the single-hit damage of each stone.
Decreased the damage area of each projectile.
We are working on further improvements to them.
Battering rams and siege towers
Increased the hit points of battering rams and siege towers (to compensate for the decreased mangonel minimum range).
AI behaviour of ranged siege engines
The AI now properly leads targets.
Improved the overall accuracy calculation, resulting in fewer over or undershooting.
Adjusted the target boxes of siege towers. Defending mangonels can now target them when they are closer.
Troop AI Changes
Attacking archers now use line formation spacing instead of tight formation spacing when taking positions.
Defending troops now start on walls as the siege begins.
Multiplayer
Crashes
Fixed a crash that occurred due to shield inverse kinematics not being fully synchronized with the server.
Fixed a server crash that occurred on crowded servers when picking up an item from the ground.
"That does it! I'm leaving!" - Princess Shankhar was packing her favorite basalt figurines into a bag. These handmade statuettes were standing on the floor around the family hearth. Each one represented a month of living together. According to the customs of the Sarranga tribes, the first one was carved by a woman and given to the man on the day she realized she was ready to entrust him with her heart. If he accepted the gift, the next month it was his turn, which symbolized that he was happy to share his life with his beloved. The third one was given by the woman again, which meant that she was still not disappointed in her beloved, and so on. All figurines had their place around the family hearth and their meaning. Every sixteen months the collection had to be completely renewed. As no matter how big the family hearth is, seventeen not to mention eighteen figurines - are a bit too much. Thanks to their placement, one always trips over them, in addition, they make cooking a risky business. How can you put a deer on a spit when you're surrounded by symbolic figurines, falling of which is a bad sign? "For hunting?" - the princess' beloved, a young man named Kazakhrutla, was sitting by the window, staring at the melancholy drizzle. And at fishermen carrying heavy baskets of fish on their backs. Kazakhrutla was pondering how to make life easier for them. "I wish..." thought Kazakhrutla, "...to do so they wouldn't have to carry the baskets on their backs. But how? Skis maybe? No, that's only when it's raining, when there's mud and slush all around. I need something else". "No, I'm going to my place. I'm going home!" - Shankhar had long ago gotten used to the fact that Kazakhrutla was a slowpoke. She felt alright with him being in his own thoughts and not paying attention to her. But eight figurines ago she believed that Kazakhrutla was a thinker and that one day he would invent something after all. That's what he said, accepting the first basalt statuette from her hands: "I am a thinker. Someday, Shankhar, I will invent something very useful." She hoped it would be some kind of weapon to help Sarranga tribes to fight and even defeat the Undead. But Kazakhrutla thought differently, in a down-to-earth way. In addition, none of his "inventions" ever left the nappies of his mind to take shape, let alone being useful to the tribe. Shankhar liked that Kazakhrutla was not with her for title and position in the tangled hierarchy of the Sarranga. It was quite an enviable position though - the princess' chosen one was allowed to enter the Palace of the Chiefs in the glorious city of Ninende. Fair to say Kazakhrutlu wasn't interested in her title and privileges. But neither was he interested in hunting and cleaning. There was also no use going to him for advice on how to settle a dispute between two of Shankhar's subjects. Not a single piece of advice had ever turned out to be helpful in the eight months they had been together. In a word, this chosen one was a lazy, slacker, and scalawag. So Shankhar collected the statuettes she liked, which symbolized that her heart was no longer entrusted to her beloved. "Are you going for a long time?" - Kazakhrutla asked. He was accustomed to the princess being away on business in her native settlement for a day or two. However, his thoughts were with the shape of the sun disk peering through the clouds. The thinker was indeed on the verge of inventing the wheel. Who knows, maybe he would have even invented it someday. We'll never find out. Because Shankhar had walked away from Kazakhrutla that day, throwing the lad into the despair of an extreme degree. "For forever!" Shankhar took the basalt dragon, the very first statuette she had made. "How's that?" asked Kazakhrutla. "Just like that!" - replied Shankhar, taking her sword off the wall and leaving the house. She slammed the door. "And who's going to cook the fish?" - said Kazakhrutla melancholically. Shankhar decided to reach her home settlement via the shore road. Because it was a safer choice. One never meets a ghoul by the sea. For some reason, the Undeads usually attack in the forest. And because Princess liked to walk in the rain and look at the sea horizon. So she was walking, cursing Kazakhrutla, swearing off the time she lost with him and the need to look for a new chosen one. Because according to Sarranga customs, a woman cannot stay alone longer than sixteen months. Where she was supposed to find this new chosen one, as Kazakhrutla seemed to her the most clever member of Sarranga tribes? Suddenly something in the sand caught her attention. As you know, nature doesn't like corners. And a wide piece of wood, thrown on the shore, had a very unusual form. It was wide and flat. Rectangular at one end and bitten on the other...
・The skill tree can now be reset by using one Power Relic. ・The "Trial" on the skill tree screen is now enabled even for skills that have already been learned. ・The tutorial can now be turned off in the game options. ・Bosses now give Power Shard for every 25% of their health damaged. ・Changed the design of the boss's health gauge.
That's a lot for one year, but we still have so much left to do! Let's take a look at our goals for 2023.
2023 is a big year for Skyclimbers...
In short, here are some things we plan to accomplish in order throughout the year:
New Biome Showcase Character Creation Overview Ship First PC Physical Editions Resume USB Shipment City Building Update Monster Taming Update Classes Update Shoi Void Systems Update Alpha 1.1.0 Release Era Progression Update Economy Update Caves Update Foryoku Dynasty Release Rokkuhito Dynasty Release New Plushie Product Line Campaign - Preview Link Foryoku and Rokkuhito Dynasty Alpha Releases Networking Version 1.0 Released "Multiplayer" Skycon Live Event 2023 Skycrafters 2.0.0 Release Skyclimbers Early Access Release
Wow this is going to be a lot of work, so let's get right back to it!
Make sure to keep an eye on the Public Roadmap To see where the team is making progress.
The Panic Room. House of secrets - dianavoloshanova
Amulets are whimsical creations that allow you to get more freedom points, copper tokens, rare items and even puzzle pieces! For one day only, The Puppeteer reduces the price of amulets by 50%! Do not miss!
Without further ado, let's resume our weekly deal! Focusing on little tweaks and fixes all around the game, before taking the big leap and beginning to work on the Plant Reign 🥴
This month you'll see hundreds of Plant costumes coming your way, Moth Princess' route is getting its new event next and will approach its final phase and there are a bunch of new sexy animations incoming. BUSY IS GOOD
Size: 769.1 MBs
Additions and Changes:
ːswirliesː New armor added: "Moist Band" ːswirliesː New armor added: "Imbued band" ːswirliesː New armor added: "Soaked Band" ːswirliesː New item added: "Iridea" ːswirliesː New Cheat added: "Progeny Reskill" ːswirliesː Reworked how the Frostbite affliction works ːswirliesː Added Drowning affliction
Fixes:
ːswirliesː Tinhead Talker Quest not completing if started before the Oni / Bird implementation ːswirliesː "Weapon Craze" Progeny Skill not allowing them to use Whips ːswirliesː Royal Jug not working correctly when used on a Princess party member or the Knight ːswirliesː Fixed Progeny sprites often not reloading when entering and then leaving the camp for any event