World of Tanks - The Dot


Meet the new Chinese brawlers featuring the unique jet booster mechanic, Commanders!

Update 1.19.1 introduces a new sub-branch of Chinese heavy assault tanks that are destined for mid- to close-range combat. All vehicles have low silhouettes, strong hulls and turrets, and high-caliber guns with enjoyable depression angles.

Most importantly, however, these newcomers feature a jet booster mechanic that allows you to accelerate and drive faster. But before we take a closer look at these tanks’ key features, let's briefly describe the gameplay concept of the new vehicles.

Historical Background and Concept Description

Chinese tank builders began developing projects for heavy assault tanks with jet boosters in the second half of the 1950s. These vehicles were designed according to the concept of "border cover tanks" and, in theory, were intended to overcome the most difficult terrains. Additionally, they were expected to be able to extricate themselves from viscous soils, as well as destroy engineering structures and fortified areas.

As conceived by the creators of this tank concept, jet boosters could briefly speed up a heavy combat vehicle and help it get out of a swamp, climb hills, and the like. However, none of these projects ever left the drawing board and were canceled in the late 1970s.

We carefully studied archival blueprints of Chinese heavies of that era and found their concept truly remarkable. We were especially interested in the jet booster mechanic, which could be useful on small maps or battlefields with difficult terrains. There are plenty of ways to adapt this mechanic to your tactics and playstyle!







Jet Booster Mechanic: How It Works

The new jet booster mechanic is available for all vehicles of the branch. Let's check out how it works.

At the start of battle, the jet booster will take five seconds to prepare for use. You’ll be notified of this in a corresponding indicator bar. After that, you can activate the booster using the X key.

The boost effect will last 10 seconds and can be used between three and six times per battle with the given amount of jet fuel, depending on the vehicle’s tier. After the last use, the indicator will go out, notifying you of your empty fuel tanks, and you won’t be able to use the jet boosters for the remainder of the battle.

When jet boosters are in use, the vehicle will have difficulty turning and reversing. You will not be able to cancel the effect until one charge is fully depleted. After that, you will need to wait four seconds until the boosters are reloaded.
The BZ-58

Now—back to the branch. Research for these brawlers starts with the BZ-58 at Tier VII. Even this transitional vehicle already embodies all the key features of the new branch: a low silhouette, solid and well-sloped frontal armor, a tough turret, and convenient -10 degrees of gun depression. These advantages are counterbalanced by poor accuracy and a long reload time.



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You will have a choice between two guns: 85 mm and 100 mm. Each gun requires a different combat use, so make your choice based on your preferred playstyle. You can activate the jet booster mechanic up to three times per battle when playing in this vehicle.

The BZ-166

The next newcomer is the versatile Tier VIII BZ-166. All the aforementioned gameplay features continue to evolve, making this tank a menacing opponent in close- and mid-range combat. It is armed with a powerful 122 mm gun that causes 420 HP of damage per shot with the standard AP shell. The reload time is 15.5 seconds long, so make sure that each shot hits its target. Also, due to mediocre accuracy (0.44 m), this vehicle is not a suitable candidate for the role of long-range sniper.



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The vehicle has strong frontal armor and good side armor, allowing you to use various techniques for blocking damage. Compared to the BZ-58, you can activate the jet booster up to four times per battle.

The BZ-68

In terms of characteristics and design, this tank is the closest to the top vehicle. The BZ-68 at Tier IX is always ready to shock enemies with its powerful—but not very accurate—130 mm gun, which can cause 530 HP of damage per shot with the standard AP shell and 660 HP with a HE shell.



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With a gun depression angle reaching -8 degrees and 280 mm of frontal turret armor, the BZ-68 can make the most of the terrain. It makes it easy to go hull-down, take a shot, and then pop back into cover or deflect the return shot. Thick turret armor plates and the decent sloping of the hull provide good protection against shells of same-tier opponents—and even some top-tier ones.

This high-tier tank can reach key positions or change directions faster than other armored vehicles thanks to a "near-perfect" jet booster system that can be activated up to five times per battle.

The BZ-75

The top vehicle embodies all the notable features of its predecessors. In terms of gameplay, the Tier X BZ-75 is a classic heavy tank designed to cause damage and trade its HP on the front line—just with a jet booster as a unique feature. In addition to the low silhouette, this vehicle has excellent frontal armor, reaching 330 mm in the turret. And with -8 degrees of gun depression, it’s perfect for pressing opponents in a hull-down position.

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items.


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The powerful 152 mm gun causes 650 HP of damage per shot with the standard AP shell and 840 HP with a HE shell, and it also has good DPM for this impressive caliber. Although the vehicle’s mobility is relatively low due to the BZ-75’s strong armor (the top speed is 30 km/h), it has the most durable configuration of jet boosters: six activations per battle. But don't forget about the long reload time of 18 seconds, which can be frustrating in the heat of a close battle.



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Jet Boosters: Gameplay Tips
  • This mechanic allows your vehicle to perform tactical maneuvers that are not available to other heavy tanks, especially at the start of a battle. While allied and enemy heavily armored vehicles are only just approaching their usual positions, you can already have the most advantageous firing spots secured.
  • Jet boosters are especially useful on small maps when you need to get to key positions as quickly as possible. Use them to overcome hills or quickly cross swamps and other terrain irregularities at critical moments in battle.
  • If you have spare jet fuel, use it to cause ramming damage, especially against lightly armored targets. Activating before ramming an opponent would increase the damage taken.
  • If a battle is not going in your favor, use the boosters to beat a hasty retreat or take a different position to cover your allies.
  • You can also quickly support allies on the opposite flank. If your team needs reinforcements urgently, you can rush to your allies at the speed of some medium tanks.
Enjoy playing these mighty Chinese brawlers, Commanders!
Catizens - F.SnowFlake
Hello, pawsome!

A Catizens player shared a funny screenshot of Meowtos on our official Discord, and our team thought it was a really cool idea! We are planning to introduce special catizens to the game, which may settle in your town if it becomes popular enough.

To celebrate. we're starting a contest to find the most fun and unusual idea for a special cat in Catizens. Would you like your cool kitty idea to become part of the game?



If the answer is yes, you'll need to create:
  • The name of the kitty.
  • Describe his or her appearance, habits, and character traits.
  • A favorite thing the catizen would love to receive as a gift.
It can be a popular meme cat, an homage to your favorite movie/game/book character or your own original kitty. Draw fan art, create a full biography, create a TikTok about them, make an animation – anything you want!

Our team will pick 3 winners and all of them will have their character added to the world of Catizens. There is no limit to the number of characters that any person can submit. You can enter as many as you want to!

To enter the competition, leave your ideas under this post on Steam. Additionally, you can post a description of your character on Twitter, TikTok, or Instagram with the tag #CatizensNewCat

We will accept all ideas until January 19!

Hope you have a cat-tastic holiday!
Catizens Team
World's Worst Handyman - audreygraffitigames
Hey there, handypeople!

We hope you had a great holiday devoid of fires and accidental explosions. Now that 2023 is in full swing, we hope you’ll pencil in a spot on your calendar for our upcoming Closed Beta, which will take place January 12-15 on Discord.



Please consider joining our Discord now to make sure you don’t miss out on all of the details and to request a code starting January 12.

See you there!

Cheers,
Baby Lumberjack
Viking City Builder - Viking_City_Builder


Vikings!

What would you say about another online meeting with our developers?

After the AMA session, which was hugely popular among you, we're coming to you with another format - Developer Day. This is a type of online event where the community gets a unique opportunity to participate in a discussion with the people working on the game.

So... We’re excited to announce that the Developer Day event with members of our few teams will take place on January 19th, from 3:00 PM GMT to 4:00 PM GMT on our Discord. Guys will be available to you on the #ask-us-anything channel.

During this session, you'll have the opportunity to talk with us about the production and creation process of the game. Who knows, we may share some interesting or surprising things that we haven't talked about yet. We also remain open to discussions about your opinions on our game and ideas that may influence the direction of the Viking City Builder.

In order not to miss our Developer Day, you need to sign up for the event, which can be found on our Discord. Link to it below:
{LINK REMOVED}

See you there soon!

NosTale - Anime MMORPG - [CM] Zenitsusan


Adventurers! In this double-decker event, there are no hard choices – you can do them both!

Go fishing and land a whopper, then prepare a delicious meal from what you’ve caught! Both activities give you a huge amount of EXP between 6th January (11 AM) and 9th January (11 AM CET):

Big Fishing
Here’s one for all you avid anglers – don’t miss a great chance to earn 100% additional experience while fishing. Prepare your hooks, cast your lines, and land the biggest catch you can!

Each time you carry out a fishing activity, you’ll earn additional experience. The experience you earn depends on the rarity of the fish you catch. Each fish caught earns 100% more experience.

Bon Appétit
With the Chef specialist card you can become a wizard in the kitchen, preparing top-class delicacies. During this event you earn 100% more experience for your successful cooking adventures.

Your meals provide buffs, and the higher your XP, the greater the level of your specialist card. The more cooking experience you earn, the rarer the meals you prepare.

Best of luck!
The NosTale Team
Climber: Sky is the Limit - starykazia

Greetings Climbers!
We have decided to help you with some Climber common questions based on opinions, reviews, and general discussion between players which already played the game:

  • What type of game is Climber?
    Climber: Sky is the Limit is a walking simulation game with some survival elements. You as a player become a winter climber whose goal is to push the summit. Mountains that are present in-game are only eight-thousanders that actually exist.

  • Simulation and survival elements - how come?
    A walking simulator is based on some physical aspects of life. While pushing the summit you need to balance parameters like stamina, hunger, etc. Each mechanic plays a certain role in the game and players need to be aware of any unexpected situation.

  • Can I start an expedition without any preparation and climbing equipment?
    No. Before starting the game you need to choose the necessary equipment and balance your backpack. Maintaining your additional weight in this game matters.

  • How many mountains can I expect in the game?
    There is one tutorial mountain and five real ones - Manaslu, Cho-Oyu, Gasherbrum, K2, and Mount Everest.

  • Why are there only 5 mountains available?
    We planned to deliver lots of mechanics and content for those 5 mountains, so we focused more on polishing existing peaks than adding more mountains with no exciting content.

  • Is there any chance to add more content to this game in the future?
    Currently, our main goal is to fix and polish all issues posted by the players after release. But we are analyzing all possible ways to improve the gameplay and further development.

  • What about saving the game while climbing a certain mountain?
    The Gameplay core is between starting an expedition and pushing the summit. There is no option to save the game between those points. So when you start the expedition you have two options - push the summit or fail on the way up!

  • Is there a multiplayer or coop mode?
    For now, Climber: Sky is the Limit is Single-player only, however, you can compete with your friends on the Leaderboards. There is one for each in-game mountain, measuring the summit times, as well as, additional oxygen use.

  • Is this a more relaxing game based on climbing skills or I can speedrun to get the best mountain time?
    You can experience both - either enjoy some deep, mountaineer mechanics or you can compete with others in order to achieve the best possible time in Leaderboards among other players. Climbing mechanics are pretty simple thus everyone can play this game.

  • Mouse and keyboard or controller support?
    Currently, you can play only with a mouse and keyboard. But we are thinking about adding controller support.

  • What is the role of Leaderboards?
    This feature was developed based on players' feedback. Some of you would like to challenge yourself to get the best possible result on each mountain. Timing and planning in this kind of gameplay are very important.

  • What about supporting Climber after its release?
    Climber support is planned from a long-term perspective. Since the release, we have already delivered two patches based on players' feedback on Steam or our Discord dedicated channel. In the near future, we plan to deliver more as soon as players find some issues or suggest ideas to boost the gameplay.

  • How many languages does the game support?
    We have 12 languages in the game - English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Hungarian, Japanese, Portuguese - Brazil, Italian, and Turkish.
    Some of them were delivered by the players. We encourage all the players to support us if any language is missing and you would like to help us localize Climber: Sky is the Limit. Simply contact us at support@art-games.com or ping us on the Discord dedicated channel.

  • Where can I find the player.log file?
    This is the full path on your local drive and depends what is your username:
    “C:\Users\{YOUR_USER_NAME}\AppData\LocalLow\A2Softworks\Climber Sky is the Limit"
    You can access AppData by searching for “%appdata%” in your system search.

  • If I find a bug during gameplay, where can I report it?
    The best place is our Discord dedicated channel (#❄🐛bug-reports) or just send to support@art-games.com.

  • I would like to write/record a review or stream Climber: Sky is the Limit - how/where?
    Great! Please send us an email: media@art-games.com

  • Here are social media to follow Climber: Sky is the Limit:
    Facebook: https://www.facebook.com/ClimberGame
    Discord: https://discord.gg/XSvDn5e3Zp

If you couldn't find the answer you're looking for, simply post a message in the Steam comments section or via our Discord server.
Silicon City - Apocalyps'
Patch content

  • FIX: Low level citizen were not able to apply to the soccerfield job open positions
  • FIX: Several navigation bugs fixed
  • FIX: Barns building names were missing
  • FIX: The city panel was broken in Sandbox mode
  • FIX: The cinema has been hidden until the next update (not available yet)
  • FIX: Firework button was not working in Sandbox mode

Known issues

    KI: Light poles glow during the dayKI: Some viewmaps are visible but are not used yet
Touhou Big Big Battle - 猫猫頭!死んじゃうな
Hakurei Reimu Spell 2, Shield stack number decreased from 100 to 90
HP decreased from 92 to 88
Reisen Udongein Inaba: HP decreased from 52 to 50
Space Shrooms RollPlay - 420Fiend
Cherry Blossom FX Dice and Water Fx Table now available to use in Skins menu, and mouse issues fixed.
Grand Tactician: The Civil War (1861-1865) - Captain Müller (KGF)

A New Year, a New Patch!

Gen'l,

Patch 1.11 has been released. This update focuses on improving the game play experience by fixing bugs & improving the AI. In addition to this, there is also something new added, like:
  • Number of ships limited in fleets depending on the commander's stats,
  • Reworked entrenchment placement controls in battles,
  • New Zouave uniforms (including the Louisiana Tigers),
  • Updated game Manual.
Read the full patch notes here:
Patch Notes 1.11

Most Respy,
The Grand Tactician Team
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