Sisters Of Sweetwater 🧕 - jofer
Going deeper on combat

Now along side the pistol i showed before

I made a start with on hits and systemic effects

The first 2 are the water pistols bubble effect

And the cross bow fires pierce rounds to mix up the damage types a bit

And if the arrow touches fires before it hits its target (or while resting on the gun)


It becomes a flaming arrow, which applies burning to enemies, and spreads to other wooden surfaces.


The water effect can put out the fires.
Jan 4, 2023
In the Dark - teamkamakiri

0.91b Update
  • Added Monster <Vodyanoy: Plunder Cards, Panic, Remove Buffs>, Total 48 Excluding Bosses

Plan
  • New Boss
  • New Cards
  • Quest
Voor De Kroon - Future Minimalism
Hello everyone!

This time a rather big update again. First of all I hope that this update fixes the biggest battle issues that were present including vague or missing UI elements and morale not working correctly. Secondly this update features a host of cosmetic changes including new unit models and more natural animations.

The bad news:
Save games and settings are unfortunately incompatible due to the volume of unit changes so your user settings will be reset completely when starting the game with the new update.




The new units


I was not happy with the way units looked until now and I wanted to get rid of them as soon as possible. I choose to dig in and create a 'between step' for the cosmetic side of the game to atleast give the units the right clothing for the era and take a step into the right direction of what I am aiming for with the game.


Animations
Crossbows and archer units have received the biggest update. Crossbow now actually reload their crossbow and archers actually fire arrows and actually draw their bows.



I also updated the stance and locomotion animations of all melee units making them look way more natural. The last traces of the spinning sword attacks are also out.


Battle updates
This update contains lots of fixes regarding the battle flow and commanding. Units now actually listen when you tell them to charge and morale is now more balanced fixing issues with instantly routing armies. The enemy lord will now only be wounded and flee the battlefield when enough damage is done, it was a bit strange decapitating a lord several times over several battles.

The interface now shows the unit positions when moving a unit and the unit you are about to attack when the marker is near an enemy formation. I also added a balance bar to the bottom of the screen indicating the general morale balance between the two armies.



For the next update I will focus on campaign mechanics, especially the sergeant/lance system.

Thank you for playing and all the support!


Full changelog:
  • Fix crossbow walk animation
  • Show the formation you are attacking when hovering over enemy formation
  • Lower attack distance when moving formations
  • Fix formations not charging when given orders
  • Fix archers sometimes not firing when not in view
  • Change supply route boat to realistic sail Ship
  • Add 1.5 handers to knights
  • Add 1.5 hander to enemy lord
  • Implement accurate frisian flag
  • Add new sound for buckler blocked hits
  • Implement blocking for two handed player
  • Set correct throne room unit from player army culture
  • Fix archers blocking infantry from moving past
  • Raise morale balance threshold to win battle to 10%
  • Fix bug causing infantry to drain morale stamina outside of battle
  • Balance infantry stamina behavior, drain morale slower while fighting
  • Move archer formation slightly out of the way when too close to eachother
  • Show unit markers when moving formation
  • Fix infantry wandering too far when formation broken
  • add disorganization modifier for unit positions for fanatics and conscripts
  • Increase ranged unit route and skirmish distance
  • Add tooltips specifying why sergeants can't be hired
  • add new unit icons for knights
  • Make enemy lord flee when health depleted instead of die
  • Tweak formation morale balance - start morale now purely based on unit count
  • Implement new frisian unit models
  • Correctly set unit animations when under fire at start of battle
  • Optimize unit asset loading
  • Fix misclassification of peasants as polearm infantry
  • Fix being able to send endless amount of units to settlement
  • Fix castle giving morale when no formations are present
  • Implement new militia unit models
  • Add realistic animation to archers
  • Add realistic movement for melee units
  • Add reload animation for crossbows
  • Fix control list in pause menu
  • Change default shieldbash/rear horse binding to left control instead of shift click
  • Increase arrows to 15 when possessing a ranged unit
Eternal Return - GM_Goddess
Eternal Return will undergo temporary maintenance from 18:00 (PT) for about 4 6 hours to apply the 0.75.0 update.

* The game will be unavailable during the maintenance period.
* Please restart your client after the update.
* Use of the event page may be limited during maintenance.

Thank you for your patience!
Mabinogi - Arciellia


The maintenance has been completed at 9:17 AM PST. Thanks for your patience.

Mabinogi will have a scheduled maintenance on January 5th. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PST and last approximately 3 hours.

Please note that the estimated length of time for each maintenance is subject to change without notification.

-Time-

Thursday, January 5th

Pacific (PST, UTC -8): 7:00 AM - 10:00 AM
Eastern (EST, UTC -5): 10:00 AM - 1:00 PM
Paris (CET, UTC +1): 4:00 PM - 7:00 PM

To address the following:
  • Weekly server upkeep.
  • It's time to gear up and serve your Queen! The Imperial Knight Box sale is starting.
  • Processing of requested name changes. Note: The Name Change submission site will be unavailable after 7:00 AM PST time, and will be available after the maintenance.
- The Mabinogi Team
Dear Monster - Y Press Games
Hey Everyone,
This is just a reminder to check back periodically for the Slagathor route after the game release. We're working hard on this free extra route of the game, and hope to have it to you by summer or fall 2023!

And since you love orcs so much, be sure to check out our game Orc Covenant in the promo section of Dear Monster! Add Orc Covenant to your wishlist so you don't miss the launch discount!
Jan 4, 2023
Burst Hero - 简单又好吃
Fixed a bug where flashing yellow lines could appear on the ground in the battle map.
Fixed Ghost Ammo's card description translation bug.
Blockhead 2D - Kyvati Studios
Happy New Year, everyone!

For the beginning of the year, I've decided to expand the level size even further with a bathroom! Do you think there should be a bedroom?

Here are some peeks of the bathroom! This is a harder level to get around, as it does require more walljumping skill. There's even a secret in the sink drain...





You can even flush the toilet!



I also fixed some bugs! One of them, specifically, was that the "Start Server" button on the lobby screen didn't work for people who aren't the developer.

Have a smashing fun time and a great year!
WWII Tanks: Battlefield - sp_games
WWII Tanks: Battlefield NEW UPDATE! 1.0.5
* Updated Graphics
* Fixed Errors
* Minor changes
Day of Dragons - SuperRhino
Day of Dragons Beta Update 1.N.1.0 B.14.1.0
Server/Client Update

This Beta Update adds missing reward content for Patreon subscribers and a much requested feature for Kickstarter backers. Beta updates will be infrequent this year as we continue to work and focus on the Test version and the 1.0 release.

Game Versioning for Beta/Legacy has been changed to reduce confusion in versioning numbers. Beta Versions now begin with a "B" and the upcoming release version will begin with a "1".

  • Added Patreon Golden Skin Lifetime Subscriber Rewards
  • Added ability for Patreon LT 200 owners to apply shimmer to any non Kickstarter skin
  • Shimmer effect can now be removed from skins. Old shimmer skins (KS and PT Crimson) must continue to use logon/off to remove their skin or apply it. New shimmers can be added/removed instantly.
  • Added new Gold-related Skin crafting recipes for all dragons, with additional recipes added for Flame Stalker
...