Holdfast: Nations At War - AGS | Harper


Greetings good fellows of the community. As another delightful year for Holdfast comes to an end, everyone at Anvil Game Studios has their sights set on yet another exciting and ambitious chapter.

It's been a whole 5 years since Holdfast saw a release on Steam Early Access back in 2017. Wondering about whats next for the team? Our commitment to Holdfast and its most-beloved community hasn’t changed.

Staying true to our vision that will bring Holdfast into the new age, in 2023 the team will continue focusing their efforts on a series of planned updates targeted at improving existing content to deliver a smoother experience. You will also not be left wanting new gameplay additions while all of this is ongoing. We have updates in store on that front as well within the same year.

Our strategy is fine-tuned with something big in mind for 2023. We want to ensure players of generations both old and new can continue enjoying Holdfast and all it has to offer for the years to come. To fully enjoy the beauty of multiplayer titles, it is instrumental that at any point during the day one can find like-minded individuals to play with.

You’ll soon have the pleasure of meeting talented new developers joining the team. Those in our Discord have seen some of these new faces cropping up already. We’ll be leaving official introductions for the coming year offering them some peace and quiet as they get accustomed to the codebase and everything else required to make games happen.

Stay tuned for more Holdfast. On behalf of everyone here at Anvil Game Studios, I wish you all, our dear community the best of health. May your 2023 be filled with great joy and happiness! :oheart:

http://discord.gg/holdfastgame







- Andrew ‘Refleax’ Farrugia
Game Director

On behalf of all the great folks at Anvil Game Studios.
Fishton: A Town to Remember - queenfishgames
Although the sale is over Scavenger Joe has found more items left behind after christmas to sell to you.
Cattails: Wildwood Story - FalconDevelops
Welcome to the January update for Cattails: Wildwood Story!

Happy New Year! 2023 promises to be a major year for Cattails: Wildwood Story because the Steam launch is scheduled for Q4 of this year. We're happy to report that we are still on schedule and excited to jump into another full year of new features, new content, and new surprises for Cattails: Wildwood Story.



This update is going to be a big one! First, we'll talk about the changes introduced in v0.99, the latest update available now on Steam for our alpha-tier backers. Then, we'll recap 2022 and everything that happened in this monumental year. Lastly, we'll take a look at the future and talk about what's coming next for Cattails: Wildwood Story.

Alpha v0.99 - Now Available

We’ve spent the past month working on a hefty new update with loads of new features!



The Influence System

Lead your colony to greatness by securing the lands around your town from the corrupted forces of darkness that lurk within the Wildwood. Send out squads to capture new territory or defend your lands while collecting powerful resources to aid the cats of your colony. Use your gathered resources to construct improvements for the betterment of all.



The world map of Cattails: Wildwood Story is divided into square chunks called regions. Each region has an Influence value ranging from 0-100% representing your colony’s claim on that area. You can capture a region by increasing your Influence there to 100%. But beware! If you lose Influence in an area you own and reach 50% or lower, the Wildwood will reclaim the region for itself. Influence can be gained in several ways, such as winning daily battles, assigning squads to attack a region, defeating Voidling enemies, or even just by spending time passing through, hunting, and gathering in a region.

Owning a region is advantageous in several ways: Enemies will be less likely to spawn there, making it safer to travel through, and the land will become more bountiful in the absence of corruption, meaning more herbs, prey, and bugs can be found in a region that your colony controls. Additionally, once you own a region, you can begin to collect its resources into your colony’s stockpiles by sending a squad of cats out to defend that area.

Assigning Squads

Speak with Talon to assign squads that can either attack enemy territory or defend your own lands. Sending a squad to attack will force a Daily Battle to spawn at that location; sending a squad to defend will prevent you from losing Influence in that region for that day and also allow you to gather that region’s resources into your colony stockpiles. At the end of the day all squads will return home and must be reassigned.

Colony Stockpiles

Your colony now has a number of stockpiles for various resources: Prey, Herbs, Treasure, Wood, Stone, and Sand. While you start with each stockpile at a value of 0, you can optionally choose to fill up these stockpiles to unlock special boons that will help you as you play. You can add to a stockpile’s value in one of two ways: by sending squads to defend a region you own, thereby also collecting that region’s resources, or by directly donating your personal items that you find around the world from your inventory.



-Prey: A well-fed colony is a happy colony. The prey stockpile depletes at a rate of 3 units per day. When this happens, you will gain a bonus to all friendship point gains for the rest of the day.
-Herbs: Powerful herbs are useful for keeping cats in good health. The herbs stockpile depletes at a rate of 3 per day. When this happens, all fighting cats that appear from your colony will spawn with extra health until the end of the day.
-Treasure: A wealthy society can focus less on survival and more on self-improvement. The treasure stockpile depletes at a rate of 2 per day. When this happens, you and all other cats in your colony will gain a bonus +1 point of XP every time XP is gained until the end of the day.
-Wood, Stone,& Sand: These stockpiles represent industrial resources used in construction projects. They do not deplete over time and are instead spent to build improvements.

Visit the Founder’s Stone or speak with Talon to view your colony stockpiles.

Construction Projects

Once you’ve funded your colony stockpiles with lots of resources you can spend them on construction projects, one-time purchases that provide a permanent benefit to your colony. Here are a few examples of construction projects:

-Barracks Upgrade (I/II/III): Allows you to assign 1 additional squad per day.
-Improved Roofing: Sleeping in your den grants additional healing and XP.
-Hunting Compendium: Legendary prey will be more likely to spawn in your colony’s owned regions.
-Cultivation: Herbs that grow in your colony’s owned regions will be much more likely to be rank ★★.



Map Expansion

We’ve greatly increased the size of the world map to better allow players to experience the Influence system! 14 new regions are now available to explore with plenty of surprises hiding within.

New Skills

8 new Skills can now be trained at the Scratching Post in your den. Botany, Diplomacy, Hunter’s Gamble, Kindly Purr, Lion’s Roar, Spectral Dodge, Sweet Melody, and Warding Scrawl may all now be learned, upgraded, and used to your advantage.



New Furniture

22 furniture items have been added to the game! Check at Ember’s shop, the festival shop, and Molo’s shop to find these fun new pieces of decor.

New Tasks

14 tasks have been added, bringing the count up to 64 total tasks.

Quality-of-Life

Plenty of bugfixes and balance changes have been implemented in v0.99. Additionally, we spent some time adding a couple small quality-of-life features to the game:
-Tabulated menu: Cattails: Wildwood Story is a game with a lot of menus. It’s easy to forget how to access some of the more obscure menu screens, so we’ve added a new feature that should help out. Most major menus are now unified by a tab switcher that will appear at the top of the screen. Use this new tab switcher to quickly access your inventory, task log, the map, pause menu, collections, and more.
-Furniture catalog filter: Search for specific furniture items with the new filter textfield.
-Crafting: You can now see the description of all output items without needing the necessary ingredients and prerequisites on hand. Simply hover over the “(?) Info” button next to the desired output and a tooltip will appear.



Ok, that’s all for v0.99! Now let’s take a quick stroll down memory lane…

2022 Year in Review

2022 was a massive year for Cattails: Wildwood Story. The game has come such a long way since the start of the year and we're very happy with the progress we've made over the last 12 months. Here's a quick bullet-point summary of some of the highlights:


(Screenshot from January 1, 2022)

-January 25: Started the year strong with the reveal of Cattails: Wildwood Story! Check out the announcement trailer over on our YouTube channel to see what the game looked like back then.
-February & March: Comprehensive pixel art touch-up and Kickstarter trailer production
-May 10: The Kickstarter campaign began for Cattails: Wildwood Story, which hit its funding goal of $30,000 in less than 2 hours 🙀
-June 10: Kickstarter wrapped up with over $240k in funding and all 7 stretch goals unlocked! 😺🎉
-July: Surveys sent and collected, providing the official names for the 2 stretch goal NPCs (Rosemary and Zephyr). We also began fulfillment on the physical reward bundles.


(Fulfillment begins! Our office was nothing but cardboard and plushes for a couple of months 😹)

-August 16: The first alpha version (v0.93) was released to our alpha-tier backers.
-September 1: Alpha v0.94 (Community Content API support)
-October 1: Alpha v0.95 (Rosemary, Zephyr, Alabaster, Gardening, Crafting, Skills)
-November 1: Alpha v0.96 (Colony Layouts, the Build Menu (colony customization), NPC schedules, autosave)
-December 1: Alpha v0.97 (Tasks, expanded NPC dialog)

What an amazing year! But what’s coming next for the project? We’re glad you asked…

2023 - Onward towards launch!

Last year was a big year, but this year is going to be even bigger! We’ve got 12 months of hard work ahead to bring the game from its current state (alpha v0.99) to full release. We’re continually energized and inspired by the passion this community has shown for our silly little cat game and we promise to put all our heart and soul into bringing you the game that you all deserve. ❤️

We’ll continue to provide monthly updates to keep you all in the loop on the latest development happenings as Cattails: Wildwood Story advances.

We’re definitely optimistic about our current plan to release the beta in March 2023. Around that time we’ll email all of our beta-tier backers and grant them access to the game, so you can look forward to that!

And of course the full release (on Steam) is slated for Q4 of this year! That’s when the rest of you can get your paws on the game, except for our Nintendo Switch backers (at this time that is still scheduled for next year, 2024.) Here’s to another exceptional year! 🥂



From all of us at Falcon Development, we hope you have a wonderful start to 2023. We’ll stay in touch! 🐾

-Tyler (@FalconDevelops)
Jan 1, 2023
Jianghu Survivor - Infeasted Surprising Studio
1. Player HUD now will show the total difficulties
2. Adjust steam skill achievements conditions, now corresponding skills reach level 8 can also unlock the achievement
3. Reduce the xp penalty for co-op games

(Known issue): 4 players co-op broken at start game / in game crash, we've already known its root cause(uncorrect MTU size), but to fix it requires time, we will fix it asap, but before that, you may only try at most 3 players co-op games, we'are sorry for this bug.

For multiplayer game players, please ensure the same version with your friend otherwise it will not able to play together
And if you are metting crash issue, please try to restart steam & game first, if crash still hapen please leave comments under here
Era of Combat: Boxing - ben
Patch 00.835 going up. This is likely the last patch before web-based scheduling and match email notifications release - it's mostly back end but adds a lot of stuff like automated time zoning so you don't have to do any calculations to figure out match times online etc. I also added a bunch of warnings about the state of solo play. It's absolutely incredible to us how many people buy the game without reading any of the warnings and then post reviews without trying multiplayer. I've put more warnings in the Steam store AND in-game. Solo mode will come, but it's just never been the focus, so it lags far behind PvP and will for quite a while as PvP gets the attention. Happy New Year everyone! 2023 is upon us! First update of the brilliant New Year!
Jan 1, 2023
SUKUR - Latif Güngör
- Some Dialogues have changed.
- Some news has been brought.
Knights of Frontier Valley - Martin
Venerable Knights of the Valley!

We can only hope 2023 will bring peace, health and an end to permanent crisis mode. There's one thing it will bring for sure though: this game, on players' systems. A few minutes before mixing with the crowd to celebrate the new year at midnight I was still drafting release notes. Sure, the first Alpha release will go to a small number of testers, but wow - release notes.

Here's what's new:

  1. Quests!
    In one of the earlier updates I mentioned that the first release will not include quests. This statement no longer holds true. Recently though I decided it would be good to have at least something like a tutorial quest.
    Since even a simple quest will require code support to create and handle quests, this code support has now been implemented and it also works for elaborate quests with many characters involved, subgoals, and different endings. The system relies heavily on the Generic Requirements outlined in the previous update; having developed those now really pays off.

  2. Conversations
    An important part of quest are complex conversations with other characters. Consequently, I started working on a system to support those as well, and it became more than just something you can use to communicate with other characters... NPCs also use it talk to each other.
    Conversations can be impactful. Your choice of reply, or your choice of words for a reply could make a lasting difference to your adventure.
    While the primary driver for working on conversations right now had been quests, conversations work at any time in the game now, unrelated to quests. You will be able to chat with NPCs about topics that are dynamically determined based on your personal relationship with them, the NPC's role, faction memberships, your status in the world (like your reputation), recent events, and ongoing or past quests.



  3. Cinematic Map Mode
    Prerendered 3D cutscenes have been a part of Knights of Frontier Valley for some time. What's new is a mode where cutscenes can play out directly on the map, in a "cinematic mode" where you can just sit back and enjoy the show. So far this mode is only being used in quests, but there are more places where it might show up.

With the addition of quests, the upcoming Early Access release has changed from being a pure sandbox experience to being partially story-based.
In the final release, the story will not be fixed though. The goal has always been to develop a replayable game, and you will embark on a different adventure every time you start over, discovering new things during each playthrough... especially since I am planning to keep adding new content for as long as players keep asking for it.

Until soon,
Martin
MIR4 - MIR4


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

We are here to inform you of the event ‘Portrait’ that is back again after 4 weeks.

This event is a ranking-based event concerning the following accumulation of collection points obtained from Dragonians’ cooperation in the same clan, and special buffs will be granted with the following ranking place.

Please refer to the information below for further details.

■ Period
- Monday, January 2nd, 01:00 ~ Monday, January 9th, 01:00 (Regional Server Time)

■ Item Deletion
- Monday, January 9th, 01:00 (Regional Server Time)

■ Details
- You can obtain 'Portrait' items by defeating monsters during the event period.
- Collection reward will be provided upon collecting 8 portraits and can be obtained 5 times per day by clicking ‘Obtain’ on the event page.
- ‘Legendary Blue Dragon Statue’ can be obtained as a First-time Collection completion Reward, and 1 'Painter Manho's Treasure bag’ will be obtained as a Repeat completion reward.
- If you lack a certain portrait, it can be exchanged in the Exchange Center on the event page and registration will be limited to once per try.
- Portrait Ranking will be reset at 01:00 (Regional Server Time) every day, and you can view through [Menu] - [Ranking] - [Clan] - [Collect Portraits].
- The ranking will be placed with the following accumulated collection points, and special buffs will be granted to the ranked clans for 3 weeks.

※ Portrait Ranking Reset Timeline
- 01:00 (Regional Server Time) every day

■ How to participate
1. Click the event menu (Fire-Cracker-shaped icon at the top left)
2. Click 'Collect Portraits' on the event page menu
3. Hunt to Obtain ‘Portrait’ from Field, Elite, Labyrinth, and Hidden Valley with random chance
※ Portraits that lack of can be exchanged with other clan members through the Exchange Center.
4. Click the ‘Obtain’ to obtain Collection Reward and Collection Point on the event page
5. Clan rankings will be placed based on the deadline of the Collection period with the following accumulated points, and special buffs will be granted to the ranked clans for 3 weeks as a ranked-in reward.

■ Special Buff Effects
※ Special Buffs in details are as follows:
Ranking
Drop Chance Boost
Lucky Drop Chance Boost
Hunting Copper Gain
Hunting EXP Gain
1st
5%
5%
5%
5%
2nd
4%
4%
4%
4%
3rd
3%
3%
3%
3%
4~10th
3%
3%
3%
-
11~15th
3%
3%
-
-
16~20th
3%
-
-
-
※ Caution
- Portrait items will be deleted after the deadline of the term's Collecting period.
- Registration for Exchange in the Exchange shop will be available 1 per exchange as Max.
- You cannot obtain 'Portrait' from monsters above/below Level 20.
- The special buff will be granted to the 'Clan' that is ranked in the Portrait ranking, and if you have left the clan during the buff period, you will no longer be buffed. (In contrast, if a Dragonian who was in the Clan that was not ranked has joined the Ranked Clan, the special buff will be granted.)
- Portraits that have not been retrieved after registering to the Exchange Center will be deleted upon leaving the Clan.
- Collecting will be available for 1 week after the beginning period, and special buffs will be granted for 3 weeks based on the Portrait ranking place after the Collecting period has ended.
- If the accumulation points are calculated the same in the Portrait ranking, Clans with fewer members will be ranked higher, and if the number of Clan members is the same, Clans with the higher Power score will be ranked higher.
- The next portrait event will begin based on the deletion of the Ranking buffs.

Thank You.
CHR$(143) - Nicolas Jean
Santa is a bit late, he couldn't solve his CHR$(143) level...

Let's build a sophisticated automatic system to sort presents by quantity!

A new-and-rather-difficult workshop level: * Christmas Puzzle 3 *

A Christmas nightmare!

A Zachlike delight!!
Last Mortem - Juraj Husek Game Studio
Hello everyone, we wish you a happy, prosperous, and relaxed New Year!

The new year 2023 comes with various changes and future choices, but right now let's celebrate the holidays! We sent 3000 Credits for FREE to every Last Mortem account created before 2023! You can use them to buy many Premium weapons! Jump to the game and enjoy a few matches with bots or your friends!

The future steps of the game and our plans will be announced in Q1 of 2023, stay updated! Once again, in the name of Juraj Husek Game Studio, we wish you a Happy New Year!

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