Nevergrind Online - Nevergrind Online
341: Early Access 0.15.1 - December 31, 2022 2:35 PM EST
• Set items now have random skill damage bonuses. This change is not retroactive! New set items will feature at least one bonus to a skill. This is usually based on class, but it can also be a random skill for plate classes, healers, etc.
• Fixed a bug that allowed mobs to drop items from much higher in the loot table than intended. Mobs in late normal can drop early exceptional items. Mobs in late nightmare can drop early elite items. Only the highest level mobs can drop certain high-level elite items. This is now working as intended!
Dec 31, 2022
AOI - 道尔大魔法师
Optimize ui
Fix bugs
Half-Life: VR Mod - Max Makes Mods
Hey everyone!

I just published the new WIP unfinished input scheme and bindings I am currently working on on the "experimental" branch.

I would appreciate it if you can switch to that branch and test them out. Any feedback is valuable. To do so, open Properties for "Half-Life: VR Mod" in your Steam library, navigate to "BETAS" and select "experimental" in the dropdown. (You might have to restart Steam before seeing the new "experimental" branch.)

Here's what's changed:

I based the new input scheme primarily on what Half-Life 2: VR does, so if you are familiar with that, I hope the new bindings for Half-Life: VR will work for you as well. There are a few differences though.

The most important bits:

- Double jump is long jump: Once you have the long jump module, jumping again while in air after a jump, will trigger a long jump.

- Snap turn is default, and you have to chose either snap turn or smooth turn in HLVRConfig.

- Left hand mode has been improved: No manual changes to the input bindings is necessary anymore.

- The binding used for the weapon selection wheel in HL2VR cycles to the next weapon in HLVR. (This will change in the future.)

- The binding used for ejecting the weapon's magazine in HL2VR triggers a reload in HLVR. (This may change in the future.)

- Flashlight is currently not bound to any input on any controller. Still figuring that one out.

- Teleport is not bound to any input on the Vive. Still figuring that one out.

In addition this build has early fixes for issues with levelchanges that aren't seamless, and stationary guns.

I would be surprised if everything works right out of the box, so if you test this branch, expect things to be broken (maybe not work at all), however if you have the time and want to help, please consider testing the new bindings and providing feedback. It will help me improve and finish the new bindings.

Thank you!
Dec 31, 2022
Fangs - Tannyerz


Another year of developing Fangs has come and gone! Fangs development has been a long journey so far, but the path we have tread is something grand.

Since December 2021, the game has undergone dramatic changes, with all-new maps, UI, systems, and heroes. In 2022, we launched Fangs into Early Access, allowing us to get a first-hand experience from new players, and learn more about our own title through valuable player feedback. We know the road ahead will be challenging—and 2023 promises to be our most transformative year yet.


THE ROAD SO FAR

We have prepared a video comparing Fangs now to how it was a year ago—watch it above! (If you missed it, here's our previous video showcasing the differences from 2020 to 2021.) Whether you are a new player or someone who has joined our countless alpha playtests, we would like to thank you for jumping in early and trying our game while it’s in active development. Hidden Leaf Games exists because of the support of our community; we hope to keep building Fangs into the game our players deserve for years to come!


THE ROAD AHEAD

As stated in our Development Roadmap, we are working with our players on improving Fangs throughout the Early Access period and beyond—we hear your feedback and want to assure you that major changes are coming to the game as soon as January 2023. Once we are confident Fangs has reached a new quality bar, we will also resume Marketing efforts to bring in new players and strengthen our queues.

Again, thank you for the tremendous support so far—we are just getting started.

Happy New Year!

The Hidden Leaf Games Team

Claydo:Easy 3D Modelling & Printing - Appy_Monkey

1>Added new 3d content
2>Added new making off videos
3>Various bug fixes and enhancements
Dec 31, 2022
World of Fate - nikkeuser
New Features:
- Squad Levels
- Squad Merging
- Power Scaling based on Squad level and size
- Squad Sizes
- Research to buy higher level squads

Bug Fixes:
- Fixed some buildings not loading in dense areas
- Finally Fixed the Stupid Squad Marker Bug
英雄黄昏-文字三国志&曹贼模拟器 - 隐隐狗
【更新说明】
1.新增城池[防御工事],在城墙中可对其加固,在防守中发挥效果。
①每个城池都有4个固定的防御工事,可对其单独加固,提升耐久值;
②当防御工事的耐久值升满,城池获得防御增益,在受到攻击时奏效;
③防御工事与城池建筑类似,跟政治属性相关,耐久值会受到灾害、外交破坏、战争损害等影响;
④陷阱类的防御工事,比如铁蒺藜,触发后会自动减损耐久值。
2.调整技能[安民]效果,额外增加对建筑、防御工事的战损减免。


新年快乐!
新的一年仍会持续更新,另外将开发联机PK版,其中会解决以前诸多很难处理的问题。
该联机PK版与大佬合作,仍会以原版的个人单机体验为主,即自己开局之后,其他玩家可以随时加入进来,具体细节未定。


交流QQ群:789031001
White Hell - kelesoftay
A New Year is quickly approaching, so it’s time for another look at what’s coming next!

First, a big thank you to everyone who has played the game, especially those who’ve taken time to give feedback.

We’re quickly approaching the end of development for Chapter 3, which means it’ll soon be time for the home stretch. Work on the last chapter has already begun, which will take our intrepid drunkard back to Finland, confronting enemies both old and new.

Discord
Twitter
YouTube





UNBEATABLE [white label] - 龍 Chi Xu

Hey gang,

[white label] PATCH V1.0.9 is here! End the year right with a special remix of peak divide’s WAITING from LUMENA-TAN (with another free song, a original track, to be released in early 2023!).

PATCH V1.0.9 PATCH NOTES:

  • [NEW SONG] WAITING - LUMENA-TAN’S REMIX, one of the two new tracks we’re adding to [white label], is available now! (BEGINNER / EASY charts by CHI XU, NORMAL chart by TaroNuke, HARD / UNBEATABLE charts by Cheryl Stelli)
  • [RHYTHM] Our first pass of UNBEATABLE’s difficulty rating system is here! You can see the level of each song next to its difficulty in the song select. Ratings here are not final and subject to change. You can see a spreadsheet of all the ratings here (as well as a credits list for every beatmap in the game).
  • [RHYTHM] The offset wizard currently gives results based on visual latency, but not audio latency. For the time being, the wizard has adjusted text / UI elements to reflect this, and a offset wizard for audio latency will be implemented at a later date.
  • [RHYTHM] Removal of the licensed NOISZ SL tracks, Iris’ Done In Love and Synthion’s True. We are grateful to the NOISZ SL team for letting us include these songs in the game since the launch of [white label]!
  • [QOL] Game lighting and shading work (including dynamic rim-lighting and a swap to deferred rendering) has been updated to improve the game’s aesthetic, matching the work we’ve done on the main game over the past few months!
  • [QOL] Removal of the useless Save button in the pause menu. It really didn't do anything!
  • [MISC.] References to the now-discontinued SLACKER BACKER campaign have been removed. Thank you to everyone who’ve supported the game since our KS launch in 2021!

P.S. In case you missed it, here’s our latest post on current game progress + our appearance at MAGFest 2023, happening in just a few days!

https://steamcommunity.com/games/1290490/announcements/detail/3624865153725173524

Have a Happy New Year!
<3 FROM D-CELL GAMES
Dec 31, 2022
Gordian Quest - CattoCult


Greetings Heroes!

We hope you’ve been enjoying your holidays, as well as the ongoing Christmas event! We wanted to take the time to wish all our heroes a happy new year! It has been a great year for Gordian Quest thanks to all the support that we’ve received in 2022.

We can’t wait to see what 2023 brings! Stay tuned for future updates; the adventure continues!

https://store.steampowered.com/app/981430/Gordian_Quest/

Don’t forget to follow us on Facebook and Twitter! As always, we also welcome all heroes to join our community on Discord!
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