Dec 29, 2022
Alder Forge - GamesByZine

Greetings, In this state of development you will learn about the release window, the pricing change, and the gameplay additions planned for Phase 3. Right now, Chapter 3 is in its final stages of development, so without further ado, let's begin with a few in-engine renders for the environments completed so far.

Chapter 3 will release in Q1 2023.
A proper date will be announced to the Alder Forge community in mid to late January 2023.




Image Subject: Draconis Castrium (Orvysian Royal Palace)


Image Subject: The Dragon Towers


Image Subject: Val Réal City (Leodorian District)


Image Subject: The Observatory


Image Subject: Val Réal City (Gael's Plaza)


As mentioned in the game announcement "March 18th, 2021", the Early Access panel "Storefront", and also the transition to E.A Phase 2, the price will be raised with each chapter release until launch.

For Phase 3 the price change will be as the following:
$12.99 to $14.99

Soundtrack DLC
$3.99 to $4.99
This change will occur in the next 72 hours, please be warned.


If you have already bought the Alder Forge, this pricing change does not concern you. You already own all the chapters that will release in the future.



Phase 3 will give the players the ability to adjust the game difficulty to their preferences. Choosing between "Easy", "Normal", and "Hard" will automatically set the enemies' stats to make things easier or harder for you, depending on your choice.

The game difficulty options will be designed to be adjusted by the players anytime they want (Except during battles), either from the Game Main Menu or the Pause Menu.

Warning! Some Boss fights achievements will not be unlocked if you won the said battle in Easy Mode.


Image Subject: Combat Difficulty Options in the Main Menu



As mentioned before, chapter 3 is where the story comes full circle to the battle of Voxenhold (Prolepsis). In chapter 3, you will play the same events as in the Prolepsis but from different P.O.Vs as the following:
  • P.O.V 1: Adriel, Mirabelle and Cassandra.
  • P.O.V 2: Leo.
  • P.O.V 3: Fiona.

I will continue working on the final elements for Chapter 3, and the next State of Development will bring the release date and the trailer for Chapter 3.


Image Subject: Artwork for the Equilibrium's Gauntlet Number 5

I hope that this state of development gave you an idea about the progress made so far. Thank you for your continued support for this world, characters and story.

Kind Regards,
Zine. E.Falouti

Cats in Time - G0rilla
Fixed level 10 bug. Meow!
Bad Caterpillar - kriswd40
Larger text for in-game quotes.
Larger instructions on game start.
Added game start quotes.
Added artwork for Steam Deck library.
Updated CRT filter.
Updated version of MonoGame used.
Improved error logging.
Dec 29, 2022
Hostile Mars - theninjaturtle


This week I will finish up most of the work that has been done over the last 2 months (a continuation of last week's post). I also want to announce the public demo that will be available in a couple of weeks as part of an upcoming Steam Festival, starting January 23rd. The demo will likely go live a few days before that.

Communications Cave



This is a feature that I am excited to share with everyone, as it will be a big component of exploration in the game. The Communications Cave is a new area on the map that has a community of friendly robots inside. They are looking for specific resources and parts to construct various items in their base. The cave contains rooms corresponding to the different areas of the maps which contain tasks for the player to retrieve items, kill enemies, or destroy stuff. Once a task is complete, you will receive special rewards from the bots there. Once all of the tasks for an area are complete, there is a much larger, significant reward given.





You can access the tasks from the terminals in each of the rooms. I won't spoil where the cave is located, but it's not far from Home Base.

Resource Scanner

A lot of players were asking about being able to ping resources due to taking a long time to find certain rock and ore types, so I've implemented a new system that allows you to ping rock nodes:



There is a limited range that can be upgraded from the tech tree. It starts with the ability to ping for Rock Nodes, and anytime a new, undiscovered node is within range, the scanner will gain the ability to ping that new type. This will allow players to go at their own pace and reward players for exploring new areas to find new resources.


New Main Menu

Last week I showed a screenshot of the new main menu, so here is a quick gif of the new menu. This is significant because it not only makes navigating the main menu easier, but it is defining the aesthetics of the menus in-game as well, which was something that had been lacking before. The in-game menus have not been completely updated to fit this yet, but I am happy with the design that will be in place moving forward and think it compliments the feel of the game nicely.



Bridge Builder

While building out the new cave, Hugo has made a bridge builder than makes it extremely easy to place new bridges anywhere in the environment. The tool is an editor tool, but thought it was pretty cool so I wanted to share it:



Player Backpack Robots

Last week I mentioned that I will go into a bit more detail about the player backpack robots. This is a bit of a deep topic, but I'll explain at a high level where this is currently at.

Player Backpacks

I'll start with the overview of the player backpacks. The player will have the opportunity to acquire different backpacks at Home Base. Each backpack has robots that help the player do tasks such as picking up items, repairing buildings, jumping higher, etc. Some of the backpack abilities are specific to a particular backpack, and some are shared across all backpacks like the pickup item bot.

The backpacks will focus on particular aspects of the game. For example, one will be more combat-focused and have robots that attack nearby enemies and shield the player from damage, whereas one might be more focused on mining resources, and one might be more focused on mobility.

These will need a lot of attention to ensure that they are balanced and work well with the game, so I don't want to mention anything specific because they are likely to change a lot.

I feel that once co-op is there, this is sort of a micro-class system and will add to replayability as different roles. I also feel that this might be entirely awful and if it doesn't mesh well with the existing gameplay experience, I will have no problem taking it out. But if you have any ideas for backpack abilities, definitely let me know!

Here are a few of the current backpack robots:



Robot Ranching

Hmm. Something about using the magnet gun to catch wildlife robots and put them in enclosures. More on this in the next DevLog!

Next Devlog

In the following weeks I hope to redesign the automation route creation system so that it is much easier and enjoyable to use, so more on how good (or bad) that is going. I think we are going to move to a node-based visual system that is kind of a drag-and-drop between drop-off and pick-up points.

Confusion From Last Week

Last week there were a few comments about the manual craft bench and how everyone hates the idea. I didn't do a good enough job explaining it exactly, so I'll clear that up now. Manual crafting (holding down a button for the crafted item to complete) is ONLY on the Home Base Craft Bench. This is to encourage you to build machines and buildings for automating the creation of items. A few people mentioned that it would be nice to include a feature where pressing a button like space will hold it down for you, while you are there and have the UI open, which is a good suggestion and I will likely include that.

That is all.

If you want to keep up with development, join us on Discord:
https://discord.gg/Xd88eF8Teg

Take Care,
-Jake
Plutocracy - GREY
List of changes:
  • Fixed a common crash when CEO of certain companies went bankrupt.
  • A new save system has been improved to support old saves made on earlier versions of the game.
  • Now the market share occupied by the company is counted in the progress of the task during the challenge mode only if you own >50% of the shares of this company.
See you next year, Plutocrats!
The Apple Tree - remnants_of_mosaic
The translation of the text of the game is completely ready, it remains only to insert it into the game. Expect an English version in January-February 2023.
As for the upcoming updates - we will be adding more and more extra dates to the game so that you don't get bored! We promise you will find a lot of content, although there is plenty of it in the game now.
Community Announcements - yixiawulin
1. Fix some text errors
2. Fix the problem that some languages can't login the game
Entasy Online - Moonstalkerrr
Server will be in maintenance on 29 December 2022, 16:00 (UTC timezone).

It will take around 30 minutes. Server will be offline until the maintenance is done.

Maintenance is completed. Thanks for your patience!
TEST RE - K App.
Many bugs and events have been fixed...!


Please Follow!!
https://twitter.com/KENGOHAZARD
Community Announcements - c.x1ang

活动具体内容
(活动时间:2022-12-30~2023-01-05 23: 59:59)

1.七天登录:天天拿龙印(叱咤沙场招募道具),祥瑞红包!
2.百战排行:百战排名拿极品道具-红色宝物
3.每日限购:海量极品道具放送,号外福利!最后一日所有档位仅8元宝!
4.消费豪礼:消费元宝拿龙印,邹氏将魂、技能道具,更有终极豪礼-神·邹氏!
5.豪运转盘:神·张仲景、神·貂蝉转出来,还有几率瓜分奖池!
6.限时招募:“叱咤沙场”来袭,高顺、严白虎概率UP;累计招募高顺将魂、严白虎将魂领不停!
7.累计充值:累计充值领取海量极品武将将魂!
8.神将冲榜:培养武将-张仲景,张仲景将魂免费拿!
9.游戏充值:疯狂周末(2022-12-31、2023-01-01),连续双日每天重置首充双倍福利!


1.1、七天登录
天天拿龙印(叱咤沙场招募道具),祥瑞红包!


1.2、百战排行

获得期间累计获得百战精华,赢取排名大奖!
极品道具-红色宝物加入本次百战排行!


1.3每日限购(以下为示意图,非实际奖励)

极品武将将魂、龙印、宝石、装备、鬼将道具等海量道具放送,第七天限购仅需8元即可购买!



活动期间,每天可使用元宝购买当日的限时礼包,每档限购买1次。
可点击上方的天数标志查看每天可购买的礼包内容及价格。未达到活动条数的礼包不可购买。
每档礼包有VIP等级限制,达到VIP等级限制即可使用元宝进行购买。


1.4、累计消费送好礼(以下为示意图,非实际奖励)
消费元宝拿龙印,邹氏将魂、技能道具,更有终极豪礼-神·邹氏!



1.5豪运转盘(以下为示意图,非实际奖励)
神·张仲景、神·貂蝉转出来,还有几率瓜分奖池!

活动期间,每充值100元宝即可获得1次免费的转盘抽奖次数!没有免费次数时需消耗50元宝进行一次转盘抽奖。
每次抽奖可为转盘元宝奖池当前总数增加5元宝!
获奖后转盘的元宝奖池数量将会减少,奖池元宝数量下限为10888元宝,不足10888时由系统补齐。

1.6限时招募

“叱咤沙场”来袭,高顺、严白虎概率UP;累计招募高顺将魂、严白虎将魂领不停!
此次招募使用专属招募道具-龙印



1.7累计充值
累计充值领取海量极品武将将魂!大量180资质武将将魂来袭



1.8神将冲榜
培养武将-张仲景,武将战力冲榜,张仲景将魂免费拿!




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