Wild Terra 2: New Lands - guniball


In this update, we've added 5 new buildings, a separate slot for cloaks (now it can be worn at the same time as bags!), as well as many other improvements and fixes.

:lunar2019piginablanket: Note that all non-inventory cloaks are now decorative (only displayed if a bag or other cloak with slots is equipped).


Wild Terra 2 on Steam:
https://store.steampowered.com/app/1134700/

Thank you very much for your support. Thanks to you, the game gets better with every update!

Update 2.2.337. Changelog

Improvements:
- Added new production buildings: Tanning vat, Large bloomery, Large crucible furnace, Large pottery kiln, Stone Mill (can also be built via upgrade Wooden Mill).
- All non-inventory cloaks are now equipped in a decorative slot (i.e. can be equipped at the same time as bags or cloaks with slots).
- A decorative cloak with a Christmas design has been added, which can be obtained with a rare chance by killing Krampus from the Winter Forest. The higher the difficulty, the more chances!
- Hartfurt Tanner now sells simple capes (three types). They can be worn under decorative cloaks, or worn without it.
- Standard movement speed penalty from bags reduced from 20% to 15%.
- Santa's bag no longer slows down movement.
- Increased the gathering bonus of the Wonder Tool.
- Now you can select a pet by clicking on its HP indicator, and clicking on your HP or Stamina will reset the selection of targets (handy if the Healer needs to heal himself).
- Updated the icon for the Criminal effect.
- Changed recipe for Leprous leather stripes.

Fixes:
- Fixed a bug due to which 6x2 beds could not be moved in some cases.
- Now guardian animals, sometimes spawned during mining and fishing, ignore the reflected damage and do not receive negative effects when attacking the player.
- Fixed a bug due to which the Vampire Bat was not considered a defender and was affected by reflected damage and pet attacks.
- Players now gain a cumulative Infamy effect when defeated by a Guardian Animal, preventing them from mining or fishing at Stage 3.
- Fixed a bug due to which the defender animals do not attack the player after spawning.
- Fixed a bug with the exit from the dungeon when it was blocked by an adjacent room.
- Fixed a bug with the passability under the bridge in the Mine.
- Fixed a bug due to which it was possible to lock the Beetle on the stairs in Brongart.
- Jewelry can no longer be found in graves in the Southern Region.
- Fixed a bug due to which healer skills did not work and triggered a cooldown if the target was outside the healing radius.
- Fixed spawning of skeletons outside the graveyard.
- Fixed a number of bugs that sometimes occur when trading between players.
- Fixed a bug due to which, when removing or replacing a backpack, some items in the inventory could visually disappear and appear only when re-entering the game.
- Fixed a bug due to which sometimes an explanatory inscription did not appear for decor items.
Community Announcements - BD Pub!
Dear “Bio Prototype” players,
Thank you for your support to “Bio Prototype” in the past half month!!!! It is EA now, so there are still many shortcomings, thank you very much for your suggestions! We've all heard it and revised it. Then our plan is :
1. We expect to release the official version in February!
There will be more content at that time, including but not limited to more characters, organs, gameplay, BGM,etc., and the price will also be slightly increased. Players who have already purchased can experience more content without being affected!
2. We will add more languages!
After seeing the support from all over the world, we decided to add more languages! Currently contacting some localization agencies, hoping to provide a good enough translation. In addition, if you are willing to help us translate, please contact publish@youxibd.com, looking forward to your joining!
3. We are fixing bugs !
Bug fixes never stop.
4. We are developing controller operation!
It is expected to be implemented into the game in about a month.
5. Happy New Year !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

https://store.steampowered.com/app/1498040/_/
Crossout - XO_Team

Hello, survivors!

We haven’t forgotten about our traditional promotion before the New Year — a premium subscription for 360 days is already available with a 60% discount!

And as an additional New Year’s gift, all players without exception will get 3 days of premium subscription. To receive them, you just need to log into the game before January 2, 23:59 GMT and accept the gift in the upper right corner of the screen. Let the New Year holidays in Crossout be as profitable and fun for you as possible!

We remind you that premium subscription:
  • Increases reputation gain by 50%.
  • Unlocks a daily challenge for 40 coins.
  • Extends resource limit by 50%.
  • The amount of scrap metal earned in Missions and Patrol by 50%;
  • The amount of wires and batteries earned in their respective Missions by 50%;
  • The amount of copper, electronics and plastic earned in Raids by 50%;
  • The amount of uranium ore received for victories in Clan Battles by 50%, if your clan is in a league from bronze to diamond.
The sale and giveaway will last until January 2 at 23:59 GMT on all platforms!
Attention! The premium subscription for 360 days is available at a 60% discount only in the in-game store and only for crosscrowns. The subscription can be purchased an unlimited number of times (all purchased days of a premium subscription are added together).

For more information on Crossout, follow these channels:
Armored Warfare - Silentstalker
Commanders!

It’s been a while since we announced the Lynx Skyranger Tier 10 Premium AFV and we’d like to return to it with an update. The original article features the general description of the vehicle’s weapon systems and capabilities and we’d like to disclose more about their current state and how the vehicle will be played.



The main idea behind the Skyranger is burst damage as well as anti-scouting. In other words, the 30mm gun will have the ability to deal damage in short (or longer) bursts followed by periods of cooldown. The 30mm Oerlikon gun uses the Gatling gun mechanics with AP ammunition as such:
  • 2-second bursts
  • 80 damage per shot
  • Deals reduced damage even upon non-penetration
The gun can tear up a Centauro 120 in three bursts providing you are aiming at a green area. It’s also quite accurate – it can do so at 300 meters. However, against heavier targets it’s far less effective and don’t even try to engage MBTs frontally using this ammo type – it won’t work.

The second ammunition type – High Explosive Programmable – does pretty much exactly what the initial announcement article mentioned. It explodes above a target dealing damage to the roof using its blast wave (or “splash” in Armored Warfare terms). Firing at a target directly makes it behave pretty much exactly like any normal HE ammunition.

To use its special features, you must aim slightly above the target. Since this requires careful aiming, it’s only possible against static targets unless you have an exceptionally accurate hand.

When used correctly, this firing mode can deal devastating damage to almost any static target in hulldown position. Against MBTs it often destroys the turret-mounted APS and damages its gun, leaving the target open to attacks by other players and unable to retaliate. However, this type of ammo is very situational and only skilled players will be able to use it to its fullest potential.

The third weapon system is the Starstreak missile. Starstreak is not a true ATGM – it’s a dual-purpose warhead that’s possible to use against ground targets in real life. However, such a use is not its primary intended function – it’s still an anti-air missile. It is therefore quite small and deals limited damage.

To make it viable, the Armored Warfare version works like a kinetic missile. It doesn’t deal a whole lot of damage (especially at short ranges) but the further from you the target is, the more damage will the missile deal and the more armor will it penetrate. Compare the values at 50 meters:
  • 400 points of damage per launch
  • 500mm of penetration
To the values at 600 meters:
  • 600 points of damage per launch
  • 1000mm of penetration
The missile also flies very fast (2000 m/s) and ignores enemy APS. As the description suggests, the missile should not be used at close ranges (that’s what your gun is for). You can launch two missiles in rapid succession (2 seconds between launches). Together, they can deal roughly 700-1000 damage, followed by 14 seconds of reload time. Once again, it is a situational weapon that’s best suited against targets far from you where it will deal more damage than your cannon bursts.

And finally there’s the active ability, the High Energy Laser. Simply put, it reduces the enemy viewrange by 70% for 18 seconds, followed by 20 seconds of cooldown. This can be a useful tool against passive scouts that can buy you a few seconds of time. Doesn’t sound like much but it can make all the difference in the world in certain situations.

And that’s pretty much it. The vehicle has NERA-covered hull but its unmanned turret is fairly vulnerable to all kinds of incoming damage – this is not a front-line fighter, it should stay behind stronger vehicles at all times. At the same time it’s quite large and has a corresponding camouflage factor of 20% which really isn’t all that much. On the bright side, it does have the Recon Package, a special set of sensors and a very high baseline spotting range.

If you’ve made it this far into the article, you’ve probably realized that unlike the Namer, this won’t exactly be a new player friendly vehicle. The Lynx Skyranger is a specialized tool that can deal a lot of damage under certain circumstances. Nonetheless, some careful gameplay will be required.

We hope you will enjoy it and, as always:

See you on the battlefield!
JWildfire - thargor6
-fixed a bug in GPU render which did miscalulate the size of the final images
Paranormal Observation - Platuro
Hello Ghost Hunters,
Today I will explain how you can try out the latest beta version

To participate in the latest beta version, you must:
Have Paranormal Observation added to your library,
Right click on Paranormal Observation and select "Properties",
in the window select "Beta", activate the code: betaobservation, and select the branch "testing",
now you can play the last beta before the official release!
If you have problems with the code, please restart Steam and try again.

If you have any problems or want to give feedback, you can join the official Discord
https://discord.gg/KCS922fgBK

Have a nice day
Your developer Platuro
The Collector - Alaska
The public test of our new game Disaster Area has been opened! Now you are invited to have a public test. You can go to the store page to take the test for free!


https://store.steampowered.com/app/2257170
Bless Unleashed - renjun

Greetings Adventurers

The server is now maintained and you can log in to the game normally.
■ Temporary maintenance contents
1.Fixed the problem of abnormal server login

We apologize for the inconvenience caused, and thank you for your understanding and support.
Thank you for your understanding and support, if there is any problem in the game, please feel free to contact us.
Regards

Bless Unleashed VALOFE Team
Revhead - Creative Pudding

Date: 29-12-2022
Version: 1.5.9265

Dear Revheads!

A long time waited wishes is Achievement. Xmas just passed, New Year is almost here, so what better time to give you this new feature!

Achievements are now available for all Revheads!



Since the game is out since years, not all achievements can be automated. If you've played the game already, some of them will be added automatically after loading your profile. Those which had no information in your game save will need some actions to activate.
i.e. if you already have all gold medals you will automatically get the awards, however the "First Car" award will come only when you buy a car, even if you did it already.

We wish you a Merry Xmas and also 30% discount during Winter Sale!

  • Added 39 Achievements
  • Added Polish localization
  • Added music to Intro
  • Fixed showing start balance on profile page (Easy:$100K, Med:$10K, Hard:$100)
  • Stability fixes

Enjoy!

Patch 1

Date: 05-01-2023
Version: 1.5.9277

Addresses the following issues:

  • fixed achievement check/trigger issue
  • fixed Notepad Iteminfo navigation between upper section and subparts
  • some achievement descriptions were actualised
  • fixed a job issue (infinite loop)
  • fixed car slide issue without hubs in parking lot
  • fixed issue where some control arms led to unexpanded suspension

Patch 2

Date: 06-01-2023
Version: 1.5.9279

  • localization update
  • small fixes

Patch 3

Date: 12-01-2023
Version: 1.5.9290

  • fixed Tow + mechanic mission ending bug
  • fixed a bug where a newly created second/third profile could jump to back to first profile after giving up a job
  • fixed a bug where joystick's SetLayout broke the keyboard functionality
  • added very accurate mouse highlight solution for all exhaust midpipes and ignitions for better gaming experience
  • added localization to difficulty level selector/display
  • localization updates and fixes

Patch 4

Date: 23-01-2023
Version: 1.5.9297

  • fixed "Asphalt Autocrat" achievement condition
  • new airfilter model for inline engines with more detail and more precise mouse selection
  • more precise mouse selection for all steering wheels
  • localization updates
  • small fixes

Patch 5

Date: 26-01-2023
Version: 1.5.9305

  • fixed the sensitivity/understeer-oversteer/deadzone sliders in options to work properly with mouse
  • fixed water fillup bug where money was taken for the fill while car has no radiator installed

Patch 6

Date: 02-02-2023
Version: 1.5.9324

  • changed Drag 400 800 and 1600 achievement thresholds to make it a bit easier to get.
  • fixed YellowAngel achievement triggering
  • fixed an issue where after towing a car into garage the bottom-left buttons refused to work correctly
  • fixed and issue where car outline left active after leaving the parking lot
Black Squad - bloodyedge033


Greetings to all Soldiers!

Today we announce the winners of Super Match Season 2 from December 2nd to December 22nd!
The AMERICA region was excluded from the reward list because the ranking didn’t form up to 100th place.

Some of the users were excluded from each ranking list due to operational policy violations, etc.

[Rankers – Asia Region]


[Rankers – Europe Region]


[Best Sponsor]


[Lucky One]



Congratulation to become the winner of the Ranker, Best Sponsor, and Lucky Ones!
All rewards will be given after the maintenance on January 5th, 2023.

Thank you for your all interest and criticisms of the Super Match.
We will come up with the Super Match Season 4 reward announcement soon.

Thank you.
...