DCS World Steam Edition - OBWKB
Introducing new modules:
  • DCS: MB-339 by IndiaFoxtEcho
https://store.steampowered.com/app/2147490/DCS_MB339/
  • Black Shark 3 by Eagle Dynamics
https://store.steampowered.com/app/2214600/DCS_Black_Shark_3/
Introducing new campaign
  • DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
https://store.steampowered.com/app/2236870/DCS_FA18C_Rise_of_the_Persian_Lion_II_Campaign_by_Badger633/

Introducing new weather graphic features:
  • Added atmospheric effects: rainbow, glory, and ice halo. The ice halo effect has settings in the Mission Editor Weather tab.
  • Volumetric clouds now move according to wind direction and speed. Each cloud layer respects wind settings at the set altitude band.
  • New terrain lights system for the Persian Gulf map with accurate real time shading. This is a test case, and once final, it will be implemented for all DCS World maps.
New and improved AI Basic Fighter Manoeuvres (BFM) for jets. Please note that this does not apply to World War II aircraft.

DCS Dogfighting AI Update
https://www.youtube.com/watch?v=K_3AYT_5HNo
DCS 2.8
https://www.youtube.com/watch?v=GVlRcYaQMZ4
DCS World
  • AI Aircraft. Taxiing AI F-15C does not lower intake ramps - fixed.
  • ME. Missing country in ME. Fix default country.
  • Added copy of JTAC 9-Line data to kneeboard.
  • FLIR. Overexposed FLIR image at some angles - fixed.
  • WWII AI warbirds: improved behaviour and fixed collision during landing in pairs
  • Voice chat: added possibility to use TURN servers. Please use it if you have problems hearing other players (mostly for VPN connections).
  • Graphics. Adjusted: tone-mapping process and exposure control. We recommend that you reset your gamma setting to 2.2 if it has been changed.
  • Graphics. Adjusted rain effect.
  • Graphics. Fixed rare cloud artefacts where cloud parts can become invisible.
  • Graphics. Fixed flat shadows on MFDs.
  • Graphics. Fixed glass shading in the cockpit.
  • Fixed over-brightened terrain lights in mirrors.
  • Fixed lights source rendering in mirrors.
  • Input. Improved axis tune panel.
  • Added Italian Social Republic for historical mode.
  • New IC setting - "Require pure scripts"
  • This is an optional setting that will block mods that modify files in DCSWorld/Mods/aircraft/<MOD_ID>/Cockpits/Scripts to prevent exploits.
  • Servers that update to the new version default to set pure scripts to disabled, so server owners will need to opt in.
  • If you are kicked for breaking IC on a pure scripts server you need to restart DCS before you can connect to any server again, regardless of that servers IC status
  • Graphics. Improved motion blur effect.
  • Graphics. Raindrops on the canopy effect now works on "Rain preset #3".
  • A-20G loss of stabiliser removes entire tail - fixed
  • Network protocol version changed.
  • Fixed CTD while conversing with JTAC.
  • Aircraft shadows appear overlapping models and duplicated - fixed.
  • VR Kneeboard waypoint pages show battery page - fixed.
  • Fixed crash caused by shooting train that was placed via ME.
  • Fixed dedicated server crash when client uses smoke rockets.
  • Aircraft at Senaki Hold for 15+ mins before taking off - fixed.
  • Сombined arms crash - fixed.
  • Debriefing. Players not getting scores - fixed.
  • Weapons. Kh-58 and Kh-25MP will home in on long-wave EW radars.
  • ME. Loadout menu extended to 15 hardpoints.
  • MP. Users in the same server sharing the same UCID - fixed.
  • DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
  • DS. "Pure Scripts" option not available in webGUI - fixed.
  • Fixed: Alarm State Change causes all tasks to abort.
  • Fixed: Wrong position for ground units in ME (3D view).
  • Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
  • Added 'Hold' task for ships.
  • Fixed: Unable to create circular routes with “Go to Waypoint” for ground units.
  • Improvements made to smoke tracer rounds.
  • Fixed: MP Scoreboard not working.
  • Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll).
  • MP: Reduced number of AWACS messages. (WIP)
  • AIM-120: Improved tracking of slow targets
  • Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
  • New: Multiple lines of text now possible in ME draw tools
  • Fixed: AI F/A-18 will not release TALD
  • New: AI task - Recovery tanker.
  • VR mask setting not persistent between sessions - fixed.
  • Changing ROE or Formation on client aircraft causes client to freeze - fixed.
  • Guarded request to cockpit arg values.
  • Fixed: AI F-14B doesn't seem to use LANTIRN pod.
  • Weapons. AIM-120: fixed several issues(oscillations when acquiring target, HOJ tail-chase twitching), improved performance against barrel rolling and high-off boresight targets
  • Weapons. Fixed: SA missiles pass through tree trunks.
  • Weapons. Fixed: M257 illumination flare’s animation.
  • Weapons. Fixed: incorrect launch sequence of S-25-O rockets (correct: 1 rocket per release button press).
  • Weapons. Fixed: detonation of 9M127 Vikhr in front of the target without causing damage.
  • Weapons. DCS crash after CBU-97 released from F-16 - fixed.
  • CTD. The GetDevice function does not work correctly if you call it when there is no plane / helicopter yet - fixed.
  • SH-60 has lost part of its textures - fixed.
  • ME. Fixed background color in text box. Change size and position widgets.
  • Weapons. Altitude and target speed strongly affect GBU-10/12/16 precision - fixed.
  • Weapons. AGM-62. RAT propeller spins in opposite direction - fixed.
  • Weapons. Harpoon able to hit ground targets on land in R/BL - fixed.
  • Weapons. AGM-84D Harpoon does not self-destruct past set distance -fixed.
  • AWACS. Multiple AWACS messages spam - corrected.
  • AI Aircraft. A-10 does not attack player's Ka-50 - fixed.
  • New. Added keyboard response to in-game ESC menu.
  • New. Graphics. Added bloom effect to night vision devices.
  • Signal flares ignore the bearing value set in the mission editor (they always point at North) - fixed.
  • AI Aircraft. When a bomber that is part of Big Formations is damaged, and can no longer keep up with the formation, the whole formation slows to allow them to catch up. Now the leader will ignore such wingmen.
  • AI Aircraft. AV-8B. Hovering over the deck for too long after takeoff - fixed.
  • AI Aircraft of the carrier. The AI currently climbs ahead, then at 7 DME turns back downwind sharp, flies to where he launched, behind the current position of the boat and then flies to its next WP - fixed.
  • Weapons. The SAM Rapier missile trajectory is a bit elevated to eliminate crash to ground with low-level target.
  • Ai Aircraft. Corrected CH-53 collision model.
  • Fixed: Stop Condition "Time More" is broken.
  • Fixed: SSE - Event.dead not called if an object isn't immediately dead.
  • Fixed: The column moves off the road and aligns into a "line" after the "stop" command.
  • Fixed: SON-9 refusing to track and guide KS-19 fire to target when Moonlight is lower than half-moon.
  • Fixed: Vehicles drive through or onto some types of buildings and then get stuck.
  • Added IR-effects for old models (Ural-375, ZiL-APA80 etc.)
  • Multimonitor: different configs don't work - fixed.
  • Weapons. AGM-84E final phase manual correction is broken - fixed.
  • AI Aircraft. AI Mi-24P. Low gun firing efficiency - corrected.
  • AI Aircraft. Mi-8 and UH-1H hardpoints cannot be removed - fixed.
  • Obsolete CVN-70 Carl Vinson replaced by Stennis in missions.
  • AI Aircraft. AI Helicopters does not follow the client lead player in MP when hot start from parking - fixed.

Read the full changelog
Dec 27, 2022
少女妖精弹珠台 Elf Girl Pinball - OwenO
Added functional roles.
Sid Classic - Singta Inc.
Hello. This is Sid Classic Team.
Let me introduce the upcoming Events of Sid.

1.Season

■ Period: 12/30 ~ 1/13 (UTC)

■ The following Season Exceptionals can be encountered during Lessons and Explorations.
■ At level 200 of R+ Sidian, the drop rate will be around 11%.



<SR Edgar>
Max Lv - HP : 27211 / AK : 13320
- Skill : (210/230/260/300/335)% of HP recovery when Sidians' HP is less than 70%
* Trigger % : 44%
* Illustrator : ringo



<SR Cordelia>
Max Lv - HP : 13454 / AK : 28447
- Skill : 49% less damage from enemy for (100/300/500/600/800)% turns
* Trigger % : 42%
* Illustrator : Pin


※ Sidians of this season will have x3 Attack Multiplier for the following period.
-12/30 ~ 1/27 (2023) (UTC)



2.Special Summon - Spa Sidians

■ Period: 12/30 ~ 1/13 (UTC)

■ SPA summon

During this period, there will be a <Christmas> summon under [Summon] menu.

○ You will get : 1x SR <Spa> Sidian + 5x Magic Paper

○ <Spa> summon % :
- SR Spa Queen Alien > 25%
- SR Spa Roben > 25%
- SR Spa Sorachi > 25%
- SR J.J. > 25%

○ Price : 880 Crystals

■ Selling <Spa> Sidian.

You can get "Rainbow Hourglass" via "Sell Sidians"

○ <Christmas> Sidian x1 = Rainbow Hourglass x4

※ Amount of "Rainbow Hourglass" is not shown like "time space items" when you sell Sidians.
- You can check the amount of "Rainbow Hourglass" in the result popup.

※ Fusion number is reflected on the amount of Rainbow Hourglass will you get.
- 4/4 Fusion Max Sidian will give you 16 Rainbow Hourglass.
- 1/4 Fusion Sidian will give you 4 Rainbow Hourglass as well.

■ Changes of reward

* You can get "4x Rainbow Hourglass" from "Sell Sidians" <During> Event period. (without "Time-Space Shard".)
* You can get "5x Time Space Shard" from "Sell Sidians" <After> Event period. (without "Rainbow Hourglass".)

■ Event Sidian Summon Stone

During the event period, collect your "Rainbow Hourglasses" and
create an Event Sidian Summon Stone at the [Atelier].
○ You can turn 20 Rainbow Hourglasses into a Event Sidian Summon Stone.
※ Event Sidian Recipe is available for the event period only.





<SR Spa Queen Alien>
Max Lv - HP : 14111 / AK : 27655
- Skill : (160/225/285/310/330)% of ATK and more damage proportional to the number of friends you have
* Trigger % : 40%
* Illustrator : ayamy



<SR Spa Roben>
Max Lv - HP : 27145 / AK : 14213
- Skill : (190/215/240/260/275)% of HP recovery
* Trigger % : 39%
* Illustrator : carpin



<SR Spa Sorachi>
Max Lv - HP : 14213 / AK : 29121
- Skill : (235/270/305/330/345)% of ATK
* Trigger % : 41%
* Illustrator : sila

※ Spa Sidian will have
5x ATK applied between 12/30 ~ 1/27 (UTC).


3.Power Up Summon

■ Period: 12/30 ~ 1/13 (UTC)




<SR Andersen>
Max Lv - HP : 26501 / AK : 14340
- Skill : (150/200/250/262/275)% of HP and more recovery proportional to the number of Sidians you have
* Trigger % : 32%
* Illustrator : junejune



<SR Cromwell>
Max Lv - HP : 12860 / AK : 27175
- Skill : (200/300/400/425/450)% of ATK
* Trigger % : 25%
* Illustrator : sila



<SR Morgan>
Max Lv - HP : 17052 / AK : 22777
- Skill : 50% less damage from an enemy for (2/4/6/7/8) turns
* Trigger % : 30%
* Illustrator : nyanya



<SR Rapley>
Max Lv - HP : 15965 / AK : 24666
- Skill : (156/256/356/381/406)% of ATK and more damage inversely proportional to remaining HP
* Trigger % : 34%
* Illustrator : INA



<SR Field Day Scott>
Max Lv - HP : 18500 / AK : 22222
- Skill : (190/320/450/515/580)% of ATK
* Trigger % : 55%
* Illustrator : carchet

※ Power Up Sidians of this season will have 3x ATK applied between 12/30 ~ 1/27 (UTC).

Thank you.
Into the TIMEVERSE - Imperial Dynamics
Into the TIMEverse is back again. Soon we will update the game by releasing a major balancing patch for the entire game. Details will be announced when the patch released.
War Robots: Frontiers - Kaeden
War Robots: Frontiers boasts a map full of opportunities for destruction, and this Development Spotlight will reveal the background of Crash Site, and what makes it work as a real place in Wild Ten. 

Explore the ins and outs of the Crash Site map in War Robots Frontiers with this Developer Spotlight written by Baz (Lead Level Designer) and Patrick Kindlon (Writer).

Check out the video on the making of the Crash Site map below!



THE NEEDLE

The idea of Crash Site started as a landmark-—a giant crashed spacecraft. However, we soon found an issue with that: while the giant spaceship wreckage was marvelous to look at, it made the Robots feel tiny. The feeling of fighting from inside a four-storey tall Robot is one of the pillars of Frontiers, and when there’s a spaceship that big, it makes you feel small no matter what.

We still needed a landmark on our map, so Max (Art Director) came up with the eccentric Antenna, which is now Crash Site’s signature object.

Antenna is what remains of this Needle-—a mobile warp station that transports people and machinery across the planet. Warp tech pervades the Wild Ten since it relies on them to function. Without this Needle, travel between the Wild Ten worlds wouldn’t be possible. You’ll see other Needles in other locations, but this one is special as it will introduce you to the concept of warp and Frontiers space travel in general.

THE COLONY
“By the time the settlement was operational, it was already under attack.”

The War Robots: Frontiers maps should not be just fun to play—-they must make sense as a place that real people could inhabit. While Frontiers is a game about Robots first and foremost, the Robots couldn’t go anywhere without a Pilot. That being said, we want to make sure that the presence of people is felt everywhere.

“The site is still occupied and civilian safety can be an obstacle—-if you care about such things.”



For Crash Site, we’ve built a whole town—a colony to be precise—with distinct districts and visual narratives. For example, there is a zone with crop fields, built for agricultural purposes so settlers can inhabit this planet in a self-sustaining fashion.

“Corporations hope to cut off their opposition’s supply lines by capturing weaker outposts. This Crash Site isn’t a jewel in any empire’s crown, but sometimes even the most backwater locations have military value.”



Another district we want to discuss is the area surrounding Beacon C. Its purpose revolves around the main building, which is the nitro-oxygen factory (on the right). It maintains a safe temperature by cooling necessary systems with water coming through a dam (on the left).


By the way, water has a gameplay effect all its own—-it slows down your Robot if you step in, so try to avoid it during a fight.

Gameplay-wise, Crash Site provides the purest War Robots: Frontiers experience—-vast expanses, destructible objects galore, a sense of verticality, and incredible scale.

However, with the next map, we’re going to shake things up a little. Stay tuned for future Development Spotlights!
Find Love or Die Trying - Auden Cho-Wong
Hey there! Auden here.

I'm excited to announce Find Love or Die Trying REBUILT for January 2023!

Please watch the video and subscribe to my channel to learn more about it and my next game coming to Kickstarter!



If you haven't already, you can join my mailing list as well to get a heads up of my next game release!

Mailing List: https://tinyletter.com/audencw

Warmest Regards,
Auden Cho-Wong
Toram Online - minami
12月 28日(水) 20:00からは、トーラムオンライン公式生放送を実施いたします!

生放送の番組ページにつきまして

放送内容(順不同)
配信日時
2022年 12月 28日(水) 20:00~予定
MC
ピロー北側
  • あなたのマイルームに行ってもイイですか!?
  • ボスラッシュイベント「第7回メギストンロード」開幕!
※配信スケジュール、放送内容・出演者は予告なく変更する場合があります。
ご了承ください。
※The live is broadcast in Japanese language only.
Dec 27, 2022
Starship Simulator - claire
🥳🥉
We came third in the 'Players Choice: Best Upcoming Indies of 2022' over on IndieDB

Thank you so, so much to everyone who voted for us! Out of so many amazing games and with our very early alpha!
It means the world to us here at Fleetyard 🥰
👉IndieDB Post Link

Super Hoopers - RubeN
Patch Notes: Small Release update
  • Performance improvements.
  • Fixed an issue that didn't allow players to get past the Tutorial Level 2.

If you encounter any issue or game breaking glitches, please let me know through the discussion forum! Thanks.
Luna & Monsters Tower Defense -The deprived magical kingdom- - Luna's Tail Creative LLC
More towers available in the early stages.
Simplified the tutorial.
Adjusted the balance of the early stages.
...