Dec 26, 2022
Backrooms Mainframe - Nack McStackpack
-Once in a while player movement would stop replicating
-Sometimes players can randomly step up onto the wall sections that werent ceiling high
-Dressers and dead hazmat members didnt always replicate for other players
-Enemy AI should be a little more responsive
-Sometimes when beginning a game, level 1 would crash. This should also be fixed.
Community Announcements - TinyTomato
Optimisations
1. Adjusted Hongye's default perspective
2. Interface optimisations for when riding to Hongye
3. Added new prompt for Christmas trees stating tutorial stages must be completed before collection.
Forza Horizon 5 - T10Yaachts
With last month’s release of the Donut Media update, mechanics at the Horizon Festival began offering 21 Rocket Bunny kits for drivers to fit onto their cars. There’s no better way to express yourself around Mexico’s Street Scene than with a new body kit, and luckily for you, there’s plenty to choose from.

How do I fit a Rocket Bunny kit onto my car in Forza Horizon 5?
  • Drive one of the 20 vehicles that feature a Rocket Bunny kit. Click here to find the full list of supported vehicles.
  • Enter any Horizon Festival Outpost or Player House
  • Navigate to the “Tuning & Upgrades” menu and select “Body Kits & Presets.”
  • From there you can fit the Rocket Bunny kit and install both the visual and performance upgrades in a single transaction!
Check out the below gallery for a snapshot of the Rocket Bunny kits you can fit onto your cars in Forza Horizon 5:


Two BMW M3s. Two Rocket Bunny kits. One impossible choice. Red or blue. Which of the iconic duo are you drifting on the streets of Mexico?


Expressive doesn't even begin to describe this transformation. Get your 2015 Lexus RC F fitted with a Rocket Bunny kit, and everyone at the festival will take note of your car. After all, that’s the reason to fit a large spoiler onto any car, right?


Your choice: 1994 Mazda MX-5 Miata or 1969 Nissan Fairlady Z 432. Which Rocket Bunny fitted car would you drift towards the Gran Caldera peak? There’s no wrong answer.


Undoubtedly one of the most iconic Rocket Bunny fitted cars in the world. The 1997 Mazda RX-7 is a JDM masterclass and in Forza Horizon 5, it’s double trouble. We’d ask which one you’d have in your garage only we already know the answer is both.


JDM enthusiasts, here’s one for you. This ‘90s Nissan Silvia podium line-up is simply incomparable, and once you’ve fitted a Rocket Bunny kit courtesy of a visit to Forza Horizon 5’s mechanic, you’ll always have the looks, sounds and performance to standout at the Street Scene.


Transform every detail of your 2015 Porsche Cayman GTS with this stylish Rocket Bunny kit featuring custom bumpers, unique fender flares and arches, and race ready aero parts.


Get that stance on! This 2014 Volkswagen Golf R fitted with the finest Rocket Bunny craftsmanship leaves an impression both on and off the pitch.

Which Rocket Bunny kit are you fitting onto your car next at the Horizon Festival? Discuss your collection of highly-tuned rides over on the Forza Forums and share your ideas for new cars, body kits and customization options on the Suggestions Hub.
TRAIN CREW - Mizotsuki Rail (Acty)
-Fixed a bug that caused the 2087C to enter Shin-Nozaki station No. 4 track.
-The in-train announcement of the limited express trains (50000 series) has been corrected.
-Fixed a problem in which the 1205A in Time Attack mode would go straight through a turnout in Komano Station.
-Fixed a bug that the viewpoint was shifted when resetting the viewpoint with the Home key.
-Fixed the problem that oncoming trains were overlapping when arriving at Komano Station on the 1283C.
-Fixed a problem with passengers on trains stopped on the lead track.
-Pattern speed check is now generated after departing Shin-Nozaki on 1282C.


*Original text*
・2087Cで新野崎4番線に異線進入してしまう不具合を修正しました。
・特急列車(50000形)の車内放送を修正しました。
・タイムアタックモードでの回1205Aで駒野構内の分岐器を直進してしまう不具合を修正しました。
・Homeキーで視点リセット時に視点がずれてしまう不具合を修正しました。
・1283C駒野到着時、対向列車が重なっているのを修正しました。
・引上線停車中の列車に旅客を乗せないよう修正しました。
・1282C新野崎発車後パターン照査を発生させるようにしました。
Dec 26, 2022
Going Medieval - SeWerin
Greetings, medievalists!

‘Tis almost the end of the year, and what a year it was, right?

15 Medieval Monday Talks, 5 Major Updates, 2 AMAs and a bunch of bug fixes and improvements. More than 10 000 people have reviewed the game and we managed to maintain a solid 89% rating. However, we wanna do more, we want to upgrade, we want to be better.

So, this will not be your regular Medieval Monday Talk post. Rather, it’s going to be a tease of the stuff we are working on and setting up systems for. We’ll go into more detail about each thing next year, but for now, we’ll give you a short briefing.

The two most demanded things, as of now, appear to be bed ownership and an option for settlers to train their melee skills. Bed ownership has been a long time coming, but we don’t want to make it a simple “right-click, choose owner function”. We wanted to tie it to a couple of systems and we found a perfect way to maximize it. For this to work, we’ll introduce beauty and comfort stats - the look of your room will play a role, too. How will this affect your settlers? Well, we’ll leave that to your imagination for now.

Training and improving settlers’ combat skills is also a must. Sure, archers can train by hunting. It’s not the most convenient way, but they at least had an option when compared to their melee friends. We’ll take care of both sides, with proper training buildings.

We didn’t start the fire, but we’ll allow the fire to start and spread! Enemies setting fires, stuff catching on fire, and settlers putting out fires - things will get hot in our medieval colony sim builder.

Remember ladders? Our long-time players will remember that at one point we had ladders in the game, but we had to remove them due to them breaking the game in several ways. Now, with the improved pathfinding, it seems like a good time to introduce ladders back. Of course, it will not JUST be ladders, but we wanted to emphasize them due to your requests.

We also plan to start working on settlers’ relationships next year. This doesn’t mean you’ll be able to organize weddings, parties and see drunk people fight among themselves, but it does mean that we’ll set up stuff for such scenarios to occur in the future. We’ll start simple, with options for them to do small talk and have some sort of affection system.

Another major thing will be modding. We’re aware of the work dedicated peeps do by modifying game files. We couldn’t support them (even though we have #modding channel on our discord server), since a lot of modding resorted to simplistic editing of the existing game files. We want to do official workshop integration, visual modding, and importing models into the game. This will be a huge undertaking but everything we’ve done so far has led to this.

And we’re not stopping here. We’ll have more to share and write, but all in due time (let us have a reason to write these Monday Talks :D).

Thank you, folks. Thank you for being here with us on this journey. Thank you for the support and kind words and wonderful stories that you share with us via our game. Because of that, working on the game is just a bit easier and worthwhile. We’re not taking that for granted, but we ask for your patience.

From the 31st of December until the 9th of January, Foxy Voxel is on holiday (the majority of the team is celebrating Orthodox Christmas which falls on January 7th) when we’ll resume with our Medieval Talks, bug fixing, and all that jazz.

While you wait, we invite you to join our Discord server (if you haven’t done so already!), and share your settlements, game experiences, tips and tricks, partake in photo challenges, show off your heraldry and give feedback on the existing feature, or even suggest a new one.

Merry Christmas, Happy New Year, and Holidays! See you next year, with more exciting Going Medieval news. Stay safe people!

Foxy Voxel



Follow us on Twitter: @going_medieval
Our Facebook: Foxy Voxel
We are on TikTok, too: @going.medieval
See the trailer for the game here: https://www.youtube.com/watch?v=GuHfL2kf8tM
Naval Action - Gamelabs
Captains!

Test season is over and New Season Starts today.

Caribbean Server Only
  • Naval service medals that are already earned will be kept and all investments already made will remain on player account.
  • All experience points, ranks, money, assets, buildings have been reset
  • Tutorial progress have been reset for the Caribbean server
  • Season one will run for 3 months until 3rd of April.

Patch Content
  • Looting is changed to completely eliminate loot stealing. After sinking a ship you will have around 10 seconds to open the hold for others. If you do not open it - only you or you enemies will be able to access the hold. Your allies will not be able to loot vessels you sank. You will also be able to open ships you sank for allies using Map function (press m in battle) and right clicking on the ship you want to share with others.
  • Basic Brig is now a starting ship. This will allow new players to experience the game on a stable gun platform providing more enjoyable experience.
  • Ship crafting XP and its levels overhauled. Number of ships required to level up have been increased
  • Ship crafting costs in reals have been significantly lowered. Resources in ship blueprints have been changed.
  • Cost of woods have been changed. Cost of all woods except of oak and fir have been lowered. Cost of rare woods have been lowered.
  • Cities of the Caribbean will no longer allow building of resource production buildings without corresponding investments - (to reduce alt influence). On War/Peace server - if a player have a resource production building he will have investment card for that building unlocked automatically.
  • Several buildings had their max production on lvl 3 lowered : Hemp and Stone
  • Rewards for Hunts and S&D quests have been adjusted.
  • HP and Speeds have been changed for several light 7 rates.
  • Perk system have been changed - You will get 11 perk points by max rank and will get additional 12 more perk points if you continue to receive XP further. Total number of perk points possible is now: 23 perk points
  • Sextant perk cost reduced to 1 point.

Forthcoming features for the Season One.
  • In game player poll - finally will be here.
  • Caribbean Cup - player sailing race
  • National Ship Auction - you will be able to buy ships from any port (cost will depend on delivery distance)
  • More perks and rewards coming soon too.
  • Paints will be stackable.

Christmas and New year gifts will be announced soon and given to players at the end of they year. They will include rare woods, upgrades and guns.
Dec 26, 2022
Movavi Video Suite 2023 Steam Edition - An all-in-one video maker: an editor, converter, screen recorder, and more! - Movavi Software
Merry Christmas and Happy Holidays!

Spoiler alert!
New adventures, challenging missions, and generous rewards are waiting for you in the new year’s upcoming version. Ready?

Let’s go!


Your Movavi team

Dec 26, 2022
Maskonauts: Chat'Attack - quantybandit
Fixed minor bugs related to Maskopods rental
Dec 26, 2022
Sudden Market - Glaseeze
This update adds visual effects and small adjustments to improve the game experience.

Latest update: v DEMO.1.1
Ashes of the Night - Shane
The war of the wolves continues to wage on for decades as the North and South struggle for power.
A young female warrior named Quarry fights for the southern kingdom of Rinehart.
She attempts to unite the southern hemisphere while uncovering her past.
What will she discover about the Seventh Star as she digs deeper? The people need hope and perhaps Quarry is exactly the person
to bring them it.

Players will enjoy a vibrant soundtrack, massive variety of monsters to encounter, an enjoyable story and engaging combat.
The option for crafting & alchemy is available for players who enjoy it in Seventh Star.
Similar to other Wolfs Moon Studios titles- players can expect many hours of game play and appearances from old and familiar faces from previous stories.
Single player RPG.

*Hundreds of monster types
*Unique Crafting/Alchemy recipes
*Engaging combat with multiple elements/status effects
*Over 20 hours of gameplay

https://store.steampowered.com/app/2240660/Seventh_Star/
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