When progressing to the next level, or exiting a level, if you're in windowed mode, the window would jump to the middle of the screen. If you never moved the window since startup, you'd never notice this but if you did, you'd notice this strange/annoying behaviour.
This is most problematic if you play the game in windowed mode, but maximise the window to fill the desktop. When triggered, the window would try to centre itself, but this doesn't take the taskbar into account, so although the window is in the centre of the screen, it would appear to move behind the taskbar.
This has now been fixed in this version, and all future releases beyond ICSB12 in the series. However the bug will still be present in all other games until a new update is made for them. If you are particularly frustrated by this bug, and one of the following workarounds from this list is not suitable for you: - Resize the window to be ever so slightly less tall - Play in fullscreen - Enable the setting for the taskbar to hide when mouse is not over it - Ignore it post a topic on the forums and I'll push an update in that game that fixes it.
Changelog
FIXED - Window resets position / jumps down the screen
- 1x12.7mm M2 Browning gun pod - 2x12.7mm M2 Browning gun pod - AB70-D1 Cluster dispenser Damage: 3000 to aircraft, 300 to ground targets Submunitions: 50 1g bombs Fuse: 1s AOE: 60
Top Speed: 325m/s Burn Time: 8s Reload: 30s Timed fuse: 10s - Extra Armour plating Increases armour by 20
NEW VFX - Bullet Impacts - Impact effects, small oil leak, small water leak, small fire - Revamped Explosions - Death explosions for planes, vehicles, tanks - New burning effects - Parts explosions - Explosive filler in bullets shot (50mm, 45mm, VLarge, Large, Small) - Bombs (VLarge, Large, Medium, Small, VSmall) - Rockets & Missiles (Large, Small, VSmall) - Engine Fire - Oil Leak - Water leak - Damaged states 75% 50% 25% 10% - revamped larger muzzle effects - Heavy - sparks (+ Night) - 45mm (+ Night) - 50mm (+ Night) - 6 new Muzzle effects These are randomly generated on calibres 20mm and below - Light - Light-2 - Light-Sparks (+ Night) - MG - MG-2 - Medium - Medium-Sparks (+ Night)
NEW Achievements - Death from above Complete the African theatre (unlocks extra armour for the P51c) - Aviator Complete the European theatre (unlocks Cluster bombs) - Seasoned Ace (Hidden, Pacific mission 10 not released yet)
- Tarantella Napoletana Beat times on all African missions (Unlocks CR42) - German engineering at its finest Beat times on all European missions (Unlocks Me262 Block 3) - Nippon (Hidden, Pacific mission 10 not released yet)
- Spoils of war Defeat Me262s (Unlocks the Ruhrstahl X-4)
New graphics option - Intel Iris The new option lowers quality even more, its not fully complete later I’ll make it disable atmosphere and clouds as it can’t compute DX12 shaders
Introduced a small pan towards the aircraft as an intro for missions
Engine Update
Changes
Decreased WEP of P-38G by 20% Increased base power of P-38G by 20%
Reload Rate of all guns have been reduced by 5 seconds
20mm shVak firerate increased to 550rpm 7.7 browning fire-rate increased to 1150rpm from 400rpm
37mm M4 damage increased from 960 to 1440 37mm NS-37 damage increased from 960 to 1440
Changes have been made to the AI audio - delay weapons from 10 seconds to .1 - Increased base radius of audio source by 50% - Increased end radius of audio source by 20%
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Missile Changes
R4M Speed Increased from 250 m/s to 525m/s burn time increased from .5s to 0.75s Drag Decreased by 50% Fuse reduced from 10s to 6s
M8 speed increased from 100m/s to 270m/s Burn time increased from .5s to .6s Drag Decreased by 50% Fuse reduced from 10s to 6s
Rp-3 Speed increased from 150m/s to 230m/s Increased burn time from 0.5s to 1.6s Drag has been increased by 3x Fuse reduced from 10s to 6s
HVAR Speed has been increased from 300m/s to 420m/s Increased burn time from 0.5s to 1s Drag increased by 2x Fuse reduced from 10s to 6s
Wr21 rockets speed increased from 150m/s to 320m/s burn time reduced from 2s to 1s Fuse reduced from 10s to 2s(600m)
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New post processing changes to add better contrast, depth of field, small amount of blur on the edges and reduced bloom
Changes have also been done to interiors & exteriors of player aircraft to make them bit more visible and react better with shadows and lighting.
Camera has been moved further back from the aircraft
The map Britain now has a limited area you can travel around in.
Me262 max altitude reduced by 3000ft
AOA is now based on the aircraft rather then the camera
Removed healthcare
Replaced bombs with eggs for the chickencatte
20mm belts now include some bullets with HE filler
BF109 radiator is now opened
Updated cheats to unlock hidden aircraft and payloads
Bug Fixes
Fixed nose camera mode Parts of the aircraft was still visible in the “no-cockpit” view
Support for more unity support screens has been added
Fixed measurement system not displaying the correct measurement and not updating when selected
Fixed problem with large calibre guns not spawning explosion hit effect
Fixed engine temp not reducing at 0%
Fixed AI VIP, turrets are no longer controlled by the player
Changelog: - Settings now save when switching tabs in options and you don't have to click "back". - Fixed console in singleplayer. - Added language filter for server names - Attempted to fix vive controller bindings. (needs testing) - Fixed slightly glowing keycard readers in Decon. rooms. - Added light emitted by tesla gate. - Fixed footstep sounds in Storage Elevators.
I would like to express my sincere gratitude to the users who have shown interest and support in Fortress V2.
After much deliberation, it was decided to end the service of Fortress V2, and this is how we inform our users. The service continued for about 720 days from December 31, 2020 to the present, but due to deteriorating revenue, it was impossible to maintain the service any longer, so it was decided to terminate the service. In addition, we would like to express our sincere gratitude to the users who have sent us support and encouragement for Fortress V2.
Fortress V2 will be maintained on the server for about 90 days until March 22nd.
Please check the details below for service termination. - End schedule information - DLC sales ban: December 28, 2022 - End of official cafe operation: December 30th - End of game service: March 22, 2023 (the time will be announced later) - Refund Policy - All refund policies are subject to Steam regulations.
If there are any changes to the schedule, we will inform you again through a later notice.
*New gameplay mechanic* Hadoken: -Added a new gameplay mechanic called "Hadoken". The Hadoken is a powerful anti-air egg technique that launches you up into the air with force and power and performs a uppercut punch. This technique can be used against sharks that jump at you or opposing eggs players and allows you to dominate the area. Hadoken can also be chained with other movement mechanics such as jumping, sliding, power slide, etc. for a more versatile movement when traversing the map.
Sounds: -Added boosted gun sounds for Deagle and Nighthawk -Changed boosted gun sounds for Vector, Mp7, Ak47
Happy Holidays everyone. With the release of update 1.2 we have applied a hotfix to address some minor issues with controller support and balancing. Please let us know if you continue to experience any further issues.
Hotfix Notes
Fixed an issue with the Firebomb and Dynamite aim zone facing in the wrong direction on controller.
- More characters now look at Victor during dialogue - Fixed achievements reset after each game launch through launcher (your achievements will be reset now)