Dec 25, 2022
Golf Club Architect Playtest - Phongy
Features
  • Added a new mouse control option that lets you increase the screen edge threshold that moves the camera horizontally.

Updates
  • Updated quick load so that it now loads the most recent save overall. Not just the most recent save of the current course.
  • Golfers now leave when it gets too dark to play (currently 8 PM).
  • Golfers now comment when the it's starting to get too dark (currently from 19:30)
  • Identical successive commands are no longer added to the command history.
  • Updated golfer AI to avoid areas near water.

Fixes
  • Fixed loading saves not working correctly.
  • Fixed navigation not being updated when height painting.
  • Fixed too much navigation being updated in all scenarios.
  • Fixed errors that occurred when golfers left the course.
  • Fixed grass not appearing in loaded games.
  • Fixed unable to place feature bridges.
  • Fixed height lock not set when placing props not reset when bulldozing them.
  • Fixed not all height tools playing rumble sound effect.
Legendary Knight - 傳奇騎士 - OkiAki
V0.4.1
- Updated user interface gradually
- Improved display quality
- Fixed endless mode performance issue
- Combined blocking and locking

V0.4.2
- Updated user interface gradually
- Fixed some joystick control bugs
SCP: Nine-Tailed Fox - Vane Brain
Greetings to all Nine-Tailed Fox soldiers!
We are back once again with the new Developer Log! And this time it’s Christmas Edition! We want to wrap this year with some development progress, as well as some statistics and community artwork.

Rewriting In-Game Events
Most in-game events in SCP: Nine-Tailed Fox are exactly the same as in SCP: Containment Breach. So much that their code hasn’t changed for ages! And this leads to an issue where old events start to give issues, bugs and crashes. We’ve been working on rewriting some of the events for SCP: Nine-Tailed Fox. You might’ve seen some examples of that already, like with Tesla gates or the event where SCP-173 appears in a tunnel room in Heavy Containment Zone.



As the most recent example of a rewritten event – here is one of the appearances of SCP-049 in Light Containment Zone. It’s a small event, but this kind of event brings atmosphere to the game. Can you spot him on this screenshot?

Improving Difficulty System
In the original SCP: Containment Breach, Euclid difficulty relies on monitors that are statically positioned in some of the rooms. This however brings an issue where some parts of the generated map lack these monitors, and as a result – players can’t save. To fix this we introduce Save Terminals™.



The model is work in progress and will be improved later on.

With Save Terminals™ we have more control over the saving on Euclid difficulty. The system we’ve made allows almost every room to have the terminal™. Of course, we’ve worked on balancing this as well. Save Terminals™ appear with a check for a specific distance between each other. However, this is ignored with some rooms where the Save Terminal™ should always appear. One example is the Checkpoint rooms for each zone.

Translating The Game
To let the game support multiple languages, we’ve been working on the game’s translation. However, we are not a huge team and can’t translate the game ourselves. For this reason, we’ve created a page on Crowdin, allowing all fans with the language knowledge to help us translate the game!
The page is available here: https://crowdin.com/project/scp-nine-tailed-fox. Tell us what other languages we should add on the list!

Steam Stats
Another thing to mention is the statistics of the game’s activity on Steam. We have around 230 000 total downloads, as well as more than 2100 total reviews!
On top of that – we’re on the list of Top Steam Releases of February 2022!



We are happy to know that our game was one of the successful games on February, on par with games like… “Orc Massage”? Well then…

Community Artwork
As the last thing for this Developer Log, we want to share some artwork that was made for the game!

by Kolya7519




It’s been a great year! We have many things cooking behind the scenes that might see the light of the day within the new year…

Merry Christmas, everyone! And Happy New Year!

-Third Subdivision Studios
Dec 25, 2022
Drug Dealer Simulator - מרים
Sniffing through the snow
In a pay card open lane
O'er the crops we go
Laughing all the way
Bells on Eddie's doob
Making spirits high
The fun it is to make a mood
And stoning all night, oh!

Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane, hey!
Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane

Now the ground is white
Go it while you're young
Take the girls tonight

(this is how it really goes, no s**t)
Smoke this slaying bong
Get some dirt on the boss
Two towers will help in need
Make a lab in a private lot
And you will take the lead

Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane, hey!
Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane


Happy Holydaze, Dealers!

Dec 25, 2022
Drug Dealer Simulator 2 - מרים
Sniffing through the snow
In a pay card open lane
O'er the crops we go
Laughing all the way
Bells on Eddie's doob
Making spirits high
The fun it is to make a mood
And stoning all night, oh!

Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane, hey!
Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane

Now the ground is white
Go it while you're young
Take the girls tonight

(this is how it really goes, no s**t)
Smoke this slaying bong
Get some dirt on the boss
Two towers will help in need
Make a lab in a private lot
And you will take the lead

Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane, hey!
Giggle bells, Giggle bells
Giggle all the way
Oh, what fun to get so high
In a pay card open lane


Happy Holydaze, Dealers!

Dec 25, 2022
Lust for Darkness - מרים
Cultists, it’s this time of year again.

Time of merriment and lust… Ekhem, that is, the time your desires are fulfilled… No, that’s not right too. Well, let us just wish you a very happy, very steamy Holiday. May this time be full of joy and peace, and may all your wishes come to life.

Happy Holidays!

Dec 25, 2022
Star Strikers: Galactic Soccer - מרים
Do football/soccer players play in the snow? Sure they do! We have proof here:



We wish you lots of warmth, joy and snow! May all your wishes come true and may the ball always glide smoothly into the goalpost.

Happy Holidays!
Dec 25, 2022
Lust from Beyond: M Edition - מרים
Cultists, it’s this time of year again.

Time of merriment and lust… Ekhem, that is, the time your desires are fulfilled… No, that’s not right too. Well, let us just wish you a very happy, very steamy Holiday. May this time be full of joy and peace, and may all your wishes come to life.

Happy Holidays!

Dec 25, 2022
Lust from Beyond - מרים
Cultists, it’s this time of year again.

Time of merriment and lust… Ekhem, that is, the time your desires are fulfilled… No, that’s not right too. Well, let us just wish you a very happy, very steamy Holiday. May this time be full of joy and peace, and may all your wishes come to life.

Happy Holidays!

The Cabin - Summer Vacation - Cell
Hey all,

First off, Merry Christmas/Happy Holidays. I hope you all got the socks and deodorant you didn't want ¬.¬

Just wanted to jump on real quick and give an update on episode 2 of the rewrite and also what to expect from episode 3 and 4. ( Pretty sure I've told you guys about episode 3/4 before but I can't remember :P )

So, we originally wanted to get episode 2 out before christmas but sadly that isn't going to happen. The writing is finished but I still have a little more art to do. Now you might be thinking "Art? But this is a rewrite, why is there new art?" Well, it's because we've removed a few scenes and added in a few new ones.

I still have around 16 renders to do ( which I'll get done today ) and 1 scene to render ( which I'll render tonight ) and then all we need to do is check for any missing images/render fixes that might need doing, add sounds/music and add achievements. So I think it's safe to say we'll for sure be done before the new year.

As for episode 3 and 4, like I've said in the past ( or I think I have :P ), episode 3 won't take long at all because we've no plans to add any new major scenes. The only real change that'll be happening that we currently have planned is Apurna will be removed and we'll likely be adding a new date in for Kaydence. And episode 4 was wrote by Wizard++ so that one won't need a rewrite, it'll just be updated with new references to tie in with the new stuff in episodes 1-3.

I can also give you a rough estimate for what episode 2 consists of:

  • Around 20,000 words
  • Around 450 renders.

We don't have an accurate count yet as we're still adding little things in and touching areas up but that's a rough idea what to expect.
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