1. Added chat area volumes to support chat functions / area of interest locations. 2. Fixed an issue with liquid volume collision that was causing an visual occlusion glitch. 3. Added steam ID support to the social array 4. Fixed an issue that caused a NULL copy of an AI to spawn and only be visible for client connections. 5. Fixed an issue that let the character camera move while menu screens were open. 6. Fixed an issue that caused loot/door actors to show prompt while out of range. 7. Added Logic to remove loot actors that have been idle for too long without interaction 8. Fixed a bug that caused equipped weapon meshes to not show when switching combat states. This bug still persists if you unequip while being in combat mode however. 9. Fixed an issue that was causing client connections to double spawn emitter effects. 10. Added logic for area of effect healing and damage emitters. 11. Fixed an issue that didn't allow for emitters to turn on/despawn after impact 12. Fixed an issue that didn't allow players to receive experience after killing an enemy on spell cast. 13. Fixed an issue that wouldn't allow players to craft items 14. Added an additional widget menu to the crafting menu to make the process more streamlined/easy to understand. 15. Rebuilt the particle system for most magic emitter/impact effects. The result is more immersive 16. Added a torch (flashlight function) to the character 17. Fixed a bug that allowed the player to move, fight, and cast while dead before respawn. This no longer occurs. 18. Fixed a bug that would allow the player to hit themselves with hostile spells 19. Fixed an issue with global sound. Enabled volume attenuation. 20. Added Unique sounds for most enemies
It has been a little while since we last sat around a campfire and regaled you with tales of our daring exploits and adventures in the world of Across the Obelisk’s development. We have been battling bug(bear)s, working to improve the quality of everyone’s lives, and bringing balance to the For… cards.
In our last dev diary, we talked about the upcoming content that we have been working on – which is still ongoing and has been the main focus of our time – So we've added a little sneaky, behind-the-scenes look at the boss and some minions later on in this dev diary! Rhin has been hard at work writing and designing the encounters in the new zones and a few new items that could become build-defining. More on that in the future, though.
Meanwhile, Hans has focused on doing battle with a combat log feature, making sure that it is in a state that is satisfying to use and has all the relevant information to keep abreast of what is happening in the battles that you fight. This is no small task, and there's still a lot left to be done! We're looking forward to being able to share our progress on this once we have a little more information.
That’s not all, though. Jjnicolart is working on some awesome new art that we can’t quite show you yet but we just know you will love it because we love it! All of the new zones, the bosses, and monsters along the way has been his amazing work so you know we are dying to show you. Soon you will see, we promise!
Of course, we have not forgotten about balancing the gameplay and cards, or working on the bugs that appear in the game, there’s a good amount of movement behind the scenes each day that is keeping us very busy right up until the holidays!
We will be taking a short break over the holidays to spend time with our families and loved ones because this is important for everyone. But don't fret, we will return to our adventures in early January to make sure we are keeping on track with our content goals and bringing you more cool things in the new year and beyond.
Before we show you the cool thing…
We are excited and happy to say that we are part of the Steam Winter Sale happening right now, that means that if you are looking to recruit more adventurers in your quest to journey Across the Obelisk, or you simply wish to give someone the joy of our awesome little game, now is absolutely the time to do so! Both the base game (-25%) and Spooky Night in Senenthia DLC (-10%) are part of the Winter Sale right now.
Now, without further ado, let us show you what you really came here to see: The Black Forge’s boss!
That boss is cool, but we couldn’t let you go without giving you another little bonus sneak peek at new monster pets. They’re cute. They’re SUPER cute.
Also, because these little critters are so adorable, when they are available in the game we will be adding them to our Discord emojis list. 🥳
Until the next time, we want to tell you that we appreciate your love and support for our game. The dedication that our community shows each day is truly unique, and we want to wish you all a very, very happy holiday and new year. Whether you celebrate this holiday or not, it is a time to celebrate and share appreciation with those around you. We have had an incredible year because of you all, and that is the best gift we could ever receive.
The winter winds may be blowing and the sea may be icy, but that won't stop a true sea wolf from setting out on a treasure hunt. Stock up on rum and dry powder and set sail for adventure.
From December 22 to January 5, join the pirate crew and take advantage of generous discounts on Tempest and its expansions during the Steam Winter Sale:
Tempest ― 75%
Tempest – Jade Sea― 55%
Tempest – Original Soundtrack ― 45%
Tempest – Pirate City ― 45%
Tempest – Treasure Lands ― 55%
Don't miss out on these deals and set sail for adventure. Fair winds, captains!
Great news 🥳Goat's Tale 2 Plus on WInter Sale 🐐 with 40% discount
below DLC`s description and new fixes
Our brave goat has to face a new task. The challenge will be even more difficult than before and only with your help will he be able to overcome it!
Overview
- New map A new map (plus a remixed version) has been added to the game, and with it new mechanics, including special switches that unlock passages or new platforms that disappear on impact.
- Unlocking levels In Goat's Tale 2 Plus, you don't have to go through the game from scratch to enjoy all the maps, from the beginning of the adventure the player has access to all the maps!
Moreover, we fix...
- Fixed checkpoint issue in noob mode - Fixed character animation issue - Fixed an issue with displaying special zones on remixed maps.
We were hoping our next update would be the previously announced fish heads, however as with all things game development, they're taking longer than anticipated but we wanted to get something out this side of Christmas anyway and Tom has been working on a few more quality of life features for the Evolution Sandbox update which you can find in today's beta update (full patch notes below!) This will be a short open beta and if nothing is found we will move this to the live branch tomorrow!
To access the beta look for the "open beta" branch in the betas tab!
For those who don't know what the Evolution Sandbox update is, here is a deep dive we did which covers the update in a lot of detail:
Thanks you to all our players for playing through 2022 and we're looking forward to bringing you more updates in the new year, along with the head update!
Have a great Christmas break and see you all in the new year!
PATCH NOTES
v0.29
FEATURES
Add option to the creature menu to spawn, instead of several species at once, only a single species with a preview of what it will look like, with only its mutating early on.
Add 'Retrain' button to interaction menu, which resets a species to an immature state, focusing on basic swimming.
Add 'Protect' button to interaction menu, which automatically toggles hard population caps to keep a species alive.
Diet can now be changed from the evolutionary toolbox.
Stored creatures will spawn as mature if they were mature when saved.
New particle effects for speciate, protect, and retrain, and tooltips now better explain what they do.
FIXES:
Fix: eggs could persist if a creature died from genetic disease extremely early in its life.
Fix: selection box could get stuck as red after dragging a creature.
Fix: game unpauses if you click 'Return' from the in-game main menu, even if it was paused before.