Dec 21, 2022
Sisters Of Sweetwater 🧕 - jofer
Its exciting, its starting to feel like we are nearly there. There's still a long way to go though, this article is mainly to see if it pops up in the news feed the way I hope it does, but it will also commemorate the date I submitted the first build when I'm looking back in the future.
This is going to be a long, hard and mostly tedious grind from this point, but I'm excited for it.
Hopefully ill look back on this date fondly and not with seething rage haha :D
Dec 21, 2022
Operation: Pinkeye - Cobra!
I planned for a bigger update, but it seems my playtester has gone AWOL, so my ability to track down and squish bugs was limited

  • Fixed collisions on army base
  • Fixed camera destroy objectives not being beatable after quickload
  • Fixed problem with Sergio McIain glitching on quickload
  • Fixed issue with McIain being too easy on level 4
  • Made Police hittable from the get-go on level 6
  • Fixed inconsistent AI gun animations
This is likely my last update for 2022, so let me wish everyone a Merry Christmas, Happy Hannukah, Happy Kwanza, or whatever winter holiday you celebrate!

-Cobra!
Le Avventure di Blue - Jay
Festeggia anche tu il nuovo anno con i nostri eroi!

Dal 5 gennaio, "Le Avventure di Blue" sarà disponibile al 40% di sconto!
Lo sconto sarà disponibile per 14 giorni!

Approfitta di questa occasione per conoscere il fantastico mondo di "Virtual Adventure" e vivere grandi avventure ricche di divertimento (e un particolare senso dell'umorismo) in compagnia di Blue e della sua scatenata combriccola, in un mondo fantasy ben consapevole di esserlo!
Dec 21, 2022
STAY ALIVE - 🕹BEST JUMP




Good evening, dear STAY ALIVE players!

The New Year holidays are coming, we want to congratulate you from the bottom of our hearts on the upcoming holidays and wish you all the best next year!



It's almost the end of December, and the global update of the prologue is already at the completion stage, we hope you've been waiting for this. We have been working on this for a long time, and due to unexpected difficulties associated with factors that do not depend on us, the update was delayed...
Fortunately, by the end of this month or early 2023, we will release the long-awaited prologue update.

Let's say right away that this update, although ready, requires improvements!
You will be able to get acquainted with the plot part and see some synimatics.
And we will also give a little spoiler about this update: in it, you will meet one of the dangerous monsters, will you be able to survive, is this monster real or is it all imagination? (The answers to these questions, you will find yourself in the game).

After updating the prologue, we want to provide you with the first gameplay, boss battles. We chose an aspect that could let us know exactly how experienced we are as a team and whether we are going in the right direction.

Unfortunately, this is all the information about the development of STAY ALIVE!

We hope that you will like the update we have been working so hard on.



And in honor of the New Year holidays, we will make a discount 10%!


https://store.steampowered.com/app/1917870/STAY_ALIVE/

Useful information:

You can find all the updates in the game in our communities and on Steam in the news section.

We are at DISCORD
Our forum in Steam
Soundodger 2 - OneMrBean
Greetings Dodgenation,

It's been a long 2 months, but I am back again with another banger of an update, including 15 more levels for your dodging pleasure, along with the newest member of the bullet family: rubber bullet! Combined with some new tricks in the Editor and a more accessible way to practice levels, you won't even realize another couple months have gone by when the next update drops.

Speaking of which, I've mentioned before this game would reach 1.0.0 by "Fall 2022", and with only a few hours remaining of that window, let's just cut to the chase - Soundodger 2 will be delayed until next year. Rest assured regular updates will continue to be churned out. I decided this year to take my time, save some sanity, and still be able to make this game the best it can be. Cool?

There are no new artists introduced this time around, but the songs coming to you are no less amazing than usual. And the true Soundodger fans will no doubt recognize a few returning hits...

If you'd like a gander at some of the new stuff, I put together a little video to showcase them here.

As always, the full story can be found in the patch notes below.

Happy holidays and happier dodging,
♥Bean

changelog v0.5.0
Gameplay

  • Added rubber bullet
  • Updated audio mix (and length) for Evening
  • Removed duplicate bullet in Shared Buffer Memory (expert)
  • Buffed powerups (radius +50% except for zip, duration +67%, cooldown -45% except for zip)
  • Added additional timer visual for powerups and made blast & zip borders dotted
  • Added practice point display when in practice mode. Use mouse wheel to jump between points (not in main levels yet)
  • Added audio previewing when idling in any area in practice mode choose
  • Changed blast powerup to also destroy disobeying clear bullets
  • Fixed cam tilt being off by default in new save file
  • Fixed dome spawning directly on player not pushing it out of the way
  • Fixed gameplay not fully pausing when paused (this hopefully fixes the memory leak too)
  • Fixed legacy levels not allowing bullets to rewind before when they were shot
  • Fixed enemies not reappearing after they left when restarting in practice mode
  • Fixed stream/multirow amounts not rounding correctly
  • Fixed ripple bullets being larger than they should be on frame 1
  • Fixed not being able to move to center during practice mode choose if there is a center enemy
  • Fixed restarting practice making DK bullets increase in size each time
  • Fixed rain bg still playing during results screen
  • Fixed player hitbox becoming distorted when pushed outside of the arena by a dome
  • Fixed player collision happening when using zip power up
  • Fixed heart not displaying inside player when "hidden" mod is turned on, even if mods are inactive
  • Fixed enemies appearing at start of level when they have nothing to shoot
  • Fixed incorrect visuals when finishing a practice level that was started via the pause menu
  • Improved animation of rain bg
Editor
  • Added shift+click on a second marker/anchor/bookmark to select all between (including layers)
  • Added support for additional Unicode symbols in noto font (25A0-25FF)
  • Added practice point toggle to bookmarks
  • Added dynamic event view to show large values. Toggle with Ctrl+E or via Settings > Visuals
  • Added display for bullet colors in bullet marker dropdown of marker deck
  • Changed filters to be able to stack simultaneously
  • Changed custom difficulty input box to hide in settings when custom is not chosen
  • Fixed create prefab button displaying within a prefab (and being able to create one via keyboard)
  • Fixed pasting bullet marker data to bullets within a prefab not updating looped icons as well
  • Fixed timeline zooming when scrolling mouse wheel in fullscreen preview
  • Fixed arrow keys selecting stuff and zooming when in fullscreen preview
  • Fixed overlapping UI when pasting a copied bullet while a bookmark is selected
  • Fixed distributing bookmarks evenly sometimes giving wrong results
  • Fixed softlock when deleting text marker while color picker is open
  • Fixed being unable to import legacy levels via settings
  • Fixed anchors with values close to 1 incorrectly displaying "1" on their labels
  • Fixed multiselected streams/filters/text/domes changing to same duration if an unrelated slider is changed
Misc
  • Added arena guide toggle to Options > Gameplay
  • Added Esc as a way to go back to the Title screen from the Editor Welcome screen
  • Changed Cam tilt and fx to be on same line in Options > Gameplay
  • Fixed locked level not unlocking when getting the exact score needed in Level Select
  • Removed Ctrl as input button across all menus
Dec 21, 2022
SCP: EVENT CLASSIFIED - Fertern
In the office with a generator, or in a café with a laptop, but development continues despite the attempts of the Russian Federation to kill us.

This month, we can only show our hope that shines in the dark.

But in the next month, we will show you a lot of new content. (with video)

Due to constant blackouts in Kyiv, the work schedule is very unstable, but we won't stop, so stay tuned.

In addition, we stop publishing in our "VKontakte" group. This is no longer our group.
Dec 21, 2022
Word Attack - bsagames
Adds a preliminary 3D version of the invader board.
The Whispering Valley | La vallée qui murmure - ChienDOr
Hello!

As you might know, reaching the 50 reviews mark is quite important. Instead of having a "positive" rating, we would get a "very positive" one. It might not sound as much, but it is! It would give us way more visibility on Steam!

To achieve this, we need your support! If you enjoyed The Whispering Valley, please consider leaving a review. It could be a very short one if you don't have much time. This would help us tremendously in making our next point & click horror game!

I am also taking this opportunity to tell you how happy I am about the game reception and sales. Thank you to all of you who bought and/or share the game. I am excited for what's next!

Thank you!
Olivier

https://store.steampowered.com/app/1512390/The_Whispering_Valley__La_valle_qui_murmure/
Fistful of Frags - Rebel_Y
Fistful of Frags existed way before its Steam release in 2014, in fact, only half its existence has happened on this platform. It was the end of year 2007 when this adventure started. Those were other times for sure: YouTube or Facebook? two small start-ups. Smartphones? ha! Freemium exploitative games? Fortunately not.

As a western modification for Half-Life 2, our first public beta was rather small, unpolished, yet engaging. Vigilantes, desperados, team based gameplay (way slower than it is now), 5 maps and a handful of weapons.



Many more betas, weapons, maps, game modes and lots of changes came, and of course, a release on Steam that allowed us to be known and played by millions of persons. Ain't the subject of this modest reminder to talk about all those releases. Some FoF 'historians' around could tell you the positives and negatives of such lengthy development cycle.

Beyond success and failure, what's really important to me is how lot of great people shared their time with each other, making assets, giving feedback or publicising the game around. That's how many stories of friendliness (and even romance!) started. Do you have any story to share? I'd love to read them.

Finally, the past is gone and future is always around the corner. Here's a sneak peak of something we'll be playing soon!



(yep, that in the background is one of our first maps, tramonto_lite)
Dec 21, 2022
Sudden Market - Glaseeze
Patchnote of the update v DEMO.1.1

  • Changed the security guard spawn system
  • Added a new color for the text in the end menu if you get the best score (to check best score, go to score menu)
  • Changed some texts in the tutorial
  • The interface at the beginning of a level no longer appears when you replay the level.
...