We are truly overwhelmed and thrilled with your response to Hellboy Web of Wyrd. We’re all huge fans of Dark Horse and the comics, and this is a real labor of love to bring this IP to you all as a game.
Thank you for all the support, feedback, trailer comments and - most importantly - the trust you’ve shown us as a team. We know you’ve got a lot of questions and we’re looking forward to revealing more as we get closer to the launch. In the meantime, here’s our one week+ announcement brag thanks to you all!
Reading your comments, watching the social media channels rocket upward and seeing the press loving this as much as we do has been…well there aren’t really words. Some of our favorite reactions came from those of you watching the Game Awards live; you know who you are!
How can you help us?
Please wishlist on Steam and consoles. This is the #1 way you can help the team here and to share your excitement about the announcement. We’d also love to see you on Discord or your platform of choice.
This update consists of onslaught improvements, quality of life features, balance changes, fixes, and the addition of multiplayer.
New Features
Added multiplayer.
Added a new enemy modifier: Eradication which causes the enemy to remove their target's current absorption shield.
Player save files are now verified to ensure legit play (Unverified player save files are no not eligible for steam achievments and cannot participate in multiplayer).
Onslaught Improvements
Onslaughts now have a defined level.
Onslaught keys now always have at least three modifiers, regardless of level.
Completing a higher level onslaught key now grants higher rewards.
Completing higher onslaughts now increases the item level of items sold at the shop.
Quality of Life Features
Improved the item, rune, ability and consumable button tooltips.
Fixed the spacing on the Onslaught panel in the campaign selector.
Redesigned the torches, blood, and death particles.
Class skill and ability cast modifiers no longer appear on weapons.
Class skill and ability cast modifiers are now only present on their intended equipment.
The GUI on larger screens should now be displayed correctly
Balance Changes
Damage done by enemies attacking absorption shields now only apply to the Cleric class.
Increased the damage of the Cleric ability: Atonement by 25%.
The Cleric's skill: Sanctified Malice now only increases the current absorption shield to a maximum of 50% of the Cleric's maximum health.
Removed the enemy modifier: lifesteal
Increased the mana cost of the Cleric abilities: Sanctified Escutcheon and Atonement by 500%.
Cleric abilities casted by items/skills no longer generate vigor.
Increased the damage fo the Wizard abilities: Vaporize, Meteor Strike, and Meteor Shower.
Increased the damage of the Wizard's abilities: Fireball, Vaporize, and Meteor Shower by 400%.
Increased the damage of the Wizard's ability: Meteor Strike by 300%.
Increased the damage of the Wizard's ability: Incinerate by 200%.
The Wizard's ability: Blast Furnace now deals 500% increased damage against targets with less than 30% of their maximum health.
The Wizard's talent: Improved Fireball now gives Fireball an extra 15/20/25/30/35% chance of inflicting a scathing blow (was 5/7/9/11/15% chance).
Reduced the mana cost of the Wizard's ability: Fireball by 75%.
The Cleric's skill: Sanctified Malice now causes Holy Malice to drain your current absorption shield, dealing 10% of the amount drained to the Cleric's current target.
Reduced the absorption amount granted by the Cleric's ability: Sanctified Escutcheon by 50%.
Absorption shields now reflect 400% of damage received (was 200%).
The Cleric's ability: Redemption now generates triple vigor every second when used on target below 35% of their maximum health.
The player can no longer have an absorption shield above 50% of their maximum health.
Fixes
Fixed an issue where life and mana steal modifiers had a negative chance of happening.
Fixed an issue where running away from a selected npc would crash the game.
Fixed an issue where starting an onslaught would crash the game.
Fixed an issue where the chests spawned at the end of an onslaught were not dropping higher loot.
Fixed an issue where selling an item would cause the game to crash.
Fixed an issue where losing durability on an item with an indestructable modifer on a socketed rune would cause the game to crash.
Fixed an issue where a runes' rarity wasn't loaded properly.
Fixed an issue where player's were not spawning with full mana and health values.
Fixed an issue where killing an Ambomination in the Legion onslaught affix was not giving the correct main stat.
Fixed an issue with the player's item level not being calculated correctly.
Fixed an issue where the Wizard's ability: Vaporize would scale with strength instead of intelligence.
Fixed an issue where while the Wizard's ability: Cremation was active all ability cooldowns and cast times were removed.
Fixed an issue where the time played would not update on the select character screen after loading in a character.
- new leagues system with rewards - new heavy USSR robot SHR-77 (lvl9) - new USA robot MF2: Vulture (lvl6) with Jetpack - new ratings systems and tops - many improvements and fixes
Black Geyser: Couriers of Darkness - GrapeOcean Technologies
Greetings, adventurers!
Just a quick update before the Winter Sale. We are happy to share that the French translation is coming very soon, in January 2023! If you have been waiting for the French localization and don't own the game yet, the upcoming Winter Sale is a great opportunity to get Black Geyser.
Since our previous Steam post, Black Geyser received two updates with several improvements and bugfixes. You can see their combined changelog below. Moreover, you can always visit this Steam topic for the most recent changelist of the game.
Latest Changes
Smaller fixes in the German, Spanish and Latin American Spanish localizations
Removed unnecessary instances of Grandmaster's Wardstone from creatures
Gibbed Simulacrums no longer cause visual issues during the Rothgor battle
Traps no longer cause infinite duration status effects
Summoning traps now properly summon their creatures
Effects of summoning traps can no longer be resisted
Hostility with neutral animals is no longer carried over to other areas
King Velianrick's eyes now turn green when he goes mad, matching his portrait
Moved several creature spawns to avoid instant combat upon entering an area
Resting is now unavailable in the Dreaming
Added undead ambush groups to the Temple of Alvimelkedic
Added Ice Elemental ambush to Tor's Cliff and The Broken Monastery
Added Scorpion ambush to the Ruined Estate
Added additional horrors to the crypts in the Voices in the Dark quest
Harrah now moves inside her house after her quest is finished
Added missing Main Quest Guidance panel to check Rauche's corpse during The City of Iron
The world map marker inside the Mountain Ranger now appears in the correct position
Emeria in Freynagar now uses the correct soundset
Gameplay Settings now offers an option to hide Party Member circles
Comparison tooltips now compare both equipped weapon sets to the inventory item
Character presets now always load in the proper tab of Character Creation UI
Resting outdoors is now enabled at the Deron-Guld Mines
Disabled resting on the lower level of Deron-Guld Mines
Looting axes from cannibals at Castle Alastor no longer causes inventory bugs
Tooltips for Anticipating and Standing Firm are now displayed properly
Fixed typo in the quest items for The Bonecrafter's Art
If you like our work, you can support the project by posting a review on Steam.
To celebrate the end of the year and to thank you for this incredible year, we made some paper toys of the main characters of Stars in the Trash. You can download them here: Trasto Moka
We also have multiple giveaways to win lenticular cards, toys and cat goodies!