The Pine Peaks region is now open! This entirely new area of the ocean is full of places to explore, quests, cargo locations, and loot. Beware, you’ll also stumble upon a new voyage, enemies, and boss while exploring this new tree top region.
At home on the farm, you can now expand your empire and create a breeding program for your livestock. Who knows, maybe you’ll be able to discover a rare breed of animal.
Guilds have also been improved. Guilds can now create a shipyard to have more ship purchasing opportunities for their members.
We’re also hard at work localizing the game in several languages. Soon Spanish and Simplified Chinese will be ready and in the next few weeks we hope to have the game fully localized in German, Portuguese, Polish, and Turkish. Let us know on Discord if you want to see the game in other languages.
Combat
Most enemies in the open world points of interest and other locations have been switch to the "hack'n slash" type
Level cap raised to 45
Higher rarity weapons will do their proper higher damage in combat.
Open World
Pine Peaks is now available to be explored.
New puzzles and quest areas.
Outposts can now be resupplied with cargo.
Players cannot benefit from being flagged for PVP in solo mode.
UI
Quest, NPC, and other translation support.
Fixed item links not showing icons in chat.
Fixed some item shortcuts not working.
Enemy count near mini-map will show proper enemy counts.
Other
Fixed trees growing without being watered.
Pine region now unlocked on the Notice Board.
Trader and Explorer perks should properly grant the associated hat.
Admin characters will no longer show on leaderboards.
- New sidearm, Desert! - New FX item in store for a limited time!!! - Tweaked weapon damages - Updated bot logic for Battle Royale (die less out in the zone) - Fix Steam connectivity issue - Xmas decorations are up in Dead City - Zombie Xmas Dead City starts soon... - Lots of bug fixes and improvements
speedrunning + new speedrun-level and new enemy and some changes/bug-fixes
top-speed slowly increases in all level-modes and can get totally mad fast - in speedrun-levels there also the base-speed increases every time when one reached a faster top-speed in speedrun-levels one must have reached a certain speed at the end or wont make the final-jumps + time is displayed and the fastest time is saved
rolling globethristles can be shot dead and more bullets(of narcissus and trumpet-flowers) can now be shot
further we welcome the grasshopper - who is soon to hop into the grassflowerlands and the farmlands
grasshopper(jumps random-height in one direction - sometimes carries a life on its back)
We are loading the chamber with another round of quick fixes. These should keep these pesky bugs at bay.
Changelog:
Fixed a crash that occurred when fighting leeches in cultist caves.
Fixed a crash that could occur when dynamite was about to explode in the player's hand.
Fixed a potential crash that could occur when dying right before firing a projectile into an enemy.
There is a new, separate tab for quest artifacts. They will no longer obstruct the inventory.
Angel’s Halo is no longer sellable (the player could get locked out from the main quest by selling all available items on the map).
Soul Flaws and Curses will no longer transfer between the maps.
All item tooltips will now correctly state effects when effects depend on a modifier or other condition (for example Blood Bow will now calculate the damage increase correctly).
Swamps Boss no longer spawns tentacles in the same spot twice.
Detection Meter no longer freezes if the player remains on a ladder.
Resolved an issue where some enemies could be heard even when muting audio.
There is a round of new character perks available on the Swamps map.
Fixed an issue where weapons could be lost when switching them right after the Canyons Boss is killed.
Quest tooltips on the Swamps map now correctly wrap words.
Descriptions of Owl’s Shadow and Long Jack now correctly state the duration of the effects.
Deleting a save now requires confirmation.
Added a backup system for saves (auto-saving during rest or after death, preserving the last three states in case a save gets corrupted).
Fixed instances where Spirits didn’t deal 200% damage when Glove of Wyrdness was equipped.
Resolved an issue where Giant Leech did not reduce damage taken from bleeding.
Rougarou will now correctly ignore the player if Rougarou’s Tongue is equipped, even if the player engages non-Rougarou mobs.
Alvaro’s Rib did not state how much Stamina it gives, now it does.
Solved an issue where Corrupted Liver incorrectly gave a permanent bonus of +40 health and stamina.
Death Stalkers summoned by Music Box no longer keep respawning on each loaded save.
Scallywags’ Molotov now disappears from the model if it is not available in their inventory. The Scallywags’ Molotov supply for throwing is still infinite.
Soul Catcher description will now correctly state how much stamina it gives.
Angel’s Halo can now be stored in bags.
Under some circumstances it was possible to obtain more than one blessing on Swamps.
Fixed an issue where the Buffalo Rifle did not allow the player to change the ammo type after shooting.
Some mouse sensitivity settings will no longer be lost after death.
Yellow River will now correctly state the effect’s duration.
Resolved an issue where under some circumstances, it was not possible to unequip Perforated Heart.
Resolved an issue where Sack of Money got stuck in inventory.
Tutorial messages will no longer trigger second time on Swamps.
Death Stalker head parts use correct meshes now.
Wrong notification message was displayed if the player tried to remove Corrupted Liver while drunk.
NPC Idle animations will no longer be interrupted if there is no good reason for that (like talking with the player).
Corrected some typos in the UI.
That is all for today's update. Stay safe and warm, partners!
This tournament is beginner friendly for Bronze and Silver players.
The tournament starts on January 15th at 1 PM CST (7 PM UTC). You'll need to register and submit the deck at least 30 minutes before the event begins. This tournament is beginner friendly!
Constructed, Swiss
Must enter by 12:30 PM CST (6:30 PM UTC)
Submit Deck: deadline is 5 minutes before the event begins.