Let's Turn Pick-Up Beach to a Nudist Fucking Beach! - tk
The following languages have been added
  • Simplified Chinese
  • Traditional Chinese
Depersonalization - CocoLa03
BUG FIX
  • Wake effect of trait "Negative and Indolent" is fixed.
  • A bug of adding trait to the wrong object in the temple.
  • An empty return while deleting weapons.
  • The problem of abnormal attacking times with Nunchakus.
  • Wrong buff trigger location while effect resulting.
  • Character errors while checking.
  • Mixed issue between demo edition and EA edition.
  • Overlap problem of resouces while back to the temple.
  • The determination of mental exhaustion.
  • Wrong logic while interacting with Walker.
  • Wrong logic about Wiseman.
  • The problem about adult Anan's weapons and equipment will get an extra copy in the All-in-One scenario.

Optimizations
  • Infected maids description now can be viewed properly.
  • Some translation is added.
  • Add a hint when returning to the Temple.
  • Optimize the multi-language display of traits and interlude.
  • Creating a new character will not cost anything, and because of this, Deleting a character will not get Space-time points back. Mental Solidification state is removed now (That means if your SP lowers to 0, you are still "Exhausted" now)
  • Add two ways to use splints and bandages, regular use without check, medical use can get better results.
  • Lower the difficulty of battle with rats and greedy in the All-in-One.
  • Increase some skill value of the adult Anan.
  • You can find splint in Anan's Dorm room now.
百煉登神 Playtest - andylee886

0.95 version update
1. Repair the spirit pet indistinguishable from friend and foe
2. Increase levels - Zongmen scene, bamboo forest by the lake, village of the dead, demons
3. Add skill description
4. Add guide instructions
5. Preset formation
6. Completion of skill Icon
7. Event text update
Fate Seeker - JSL


「小羽,小羽,你怎么了?」
「说好了陪我看尽日月星辰,你怎能抛下我独自一人呢?」
「呜呜呜……小羽究竟怎么了?谁能来帮我救救小羽?」

小羽究竟怎么了?为何躺在床上一动也不动,让小妤伤心不已呢?
看着流泪的小妤真是令人心疼不已,
少侠是否已进入归途,帮助小妤救回小羽了呢?

透过捆绑包24.5元就能帮助小妤!(特惠只到今日啰!)

https://store.steampowered.com/bundle/28573/_/

https://store.steampowered.com/bundle/25381/_/

立即加入我们:

官方Q群:
  • 《天命奇御:归途》官方1群:721141794
  • 《天命奇御》系列官方1群:775653305
如有其他异常或建议也十分欢迎您洽询凤凰客服QQ:4000722815让我们进一步为您服务哦!
Onigiri - Onigiri Official
[12/22 Notice]
-Maintenance has ended as of December 22th at 1:00 am PST.
-There was an error in the text of the 12/22 maintenance notice.
I am very sorry for causing you concern. 




Greetings from the Onigiri Service Team.

We will be conducting maintenance on December 21st at 9:00 am PST.
This maintenance is expected to finish at 1:00 am PST on December 22th.

Thank you for your patience and understanding.
Dec 21, 2022
Nebula Realms - XALOC_SL
Content added
Unsolved Case - lord_eleven
Changes:
  • Added "how to play" instructions in the main menu
  • Increased font size in the options
  • Updated device buttons on level 2 to be color-blind friendly
  • Add effects that show the passage of time in the last level
  • Added new music in the levels
  • Check compatibility with the server version
Bug fixes:
  • Changed the Lobby input field to prevent validation errors that sometimes resulted in the "Unknown error occurred" message
  • Updated server authentication method to prevent "Unknown error occurred" message
  • Correctly control the volume of the sound effects in the cutscenes
  • Sometimes audio settings were not saved correctly
  • Some sounds that should have been heard by the other player were not transmitted correctly
Depersonalization - CocoLa03
We have received a lot of BUG feedback and suggestions for optimization from our players. We're doing our best to solving all these problems. But we have to prioritise the bugs, softlocks and exceptions. Due to the limited manpower, it will take some time for some of the bugs to be fixed before they updated. So in order to avoid those troubles, we will explain the major issues that we have received a lot of feedback on:

0. We will close the cloud save feature temporarily.
We found the reason that some players' Screen Blackout problem is the corruption of our savedata files. When the files were uploading to the cloud, and the data is lost after re-syncing.
So we decide to close this function for now until we have fixed the upload compatible.
You will need to bring your saving files if you want to log in some other place.

1. The character's data are the previous character's data when entering the module with a newly created character.
You need to re-enter game, and then re-choose the character to solve this bug for now.


2. The screen are black when I choose re-battle after being defeated.
We have added some precautions at this time, but we're still not sure that we have fully fixed the issue. So if you encounter this problem, please click the [Space-Time Backtracking] button to enter the battle again.

3. If you cannot move when you came back to the Space-time Temple and several models appeared.
Now you can click the button 'Reset the Mainlobby' which can be found in settings to clean the wrong data.
We're trying our best to find its reason and fix it.


4. After entering the prologue module(All-in-One and One-in-All), the character keeps going to the top left and cannot be controlled
You can click the button 'Restart the scenario', which can be found in settings, to clean wrong data.
We're trying our best to find its reason and fix it.


5. The effect of buffs which equipped in the previous module such as mythical items are not successfully cleared after scenario settled.
You need to create a new character and then inherit this scenario's record to clean the wrong datas.
We will remove the Space-time points consumption for character creation in the next update.


6. We are trying our best to fix the bug that your character's ability doesn't change in the Interlude.


7. If you meet a softlock which appears when you're loading and cannot enter the game.
We need to collect wrong data because maybe there're different reasons in different computers.
So if you have met this problem, please change your game to the beta version.
Right click→ Properties→ BETAS→ enter 'rgjt2022test'→ check code→ choose test version.
Then send the Error messages to us. (In our Discord, you can send the messages in the channel #bug-report or DM Admins.


8. If your FPS is lagged and the character's move speed is very low.
Please DM the Admins in our Discord.
Very appreciate, we're trying our best to solving it.


9. The last time you quit the game due to an exception and re-entered, if the game goes to black after the logo appeared.
Please copy \AppData\LocalLow\MeowNature\Depersonalization-Release to your 'My computer' address screen. Then delete the SteamSaveRecord file and the TempRecord file.



10. If you met the problem that your computer has a Screen Blackout, a Blue Screen of Death and reboot.
You can change your game to the window mode and try again.
Conqueror's Blade - xinying.ma
Esteemed Warlord,

The CBL Winter Knockout Stage is about to begin, and we will be holding Twitch Drops event between December 21st 19:00(UTC+8)-January 14th 19:00(UTC+8)
Tune in to any of the streams to earn rewards while watching:

Run time: December 21st 19:00(UTC+8)-January 14th 19:00(UTC+8)

December 21st 19:00(UTC+8)-December 28th 19:00(UTC+8)
Watch the streams to earn the following rewards based on your time watched:
2 hours: Chest of Resources x2
4 hours: 5,000 Glory x1
6 hours: Rare Schematic Chest x1
8 hours: 3-Day Premium Account x1
10.5 hours: Gold Dust x5
13 hours: :CBL Stan - Winter Avatar(14 days)*1
16 hours:Random Epic Artillery Chest x1

December 21st 19:00(UTC+8)- January 4th 19:00, 2023(UTC+8)
Watch the streams to earn the following rewards based on your time watched:

2 hours: Chest of Resources x2
4 hours: 5,000 Glory x1
6 hours: Rare Schematic Chest x1
8 hours: 3-Day Premium Account x1
10.5 hours: Gold Dust x5
13 hours: :CBL Stan - Winter Avatar(14 days)*1
16 hours:Random Epic Artillery Chest x1

January 4th 19:00, 2023(UTC+8)- January 11th19:00(UTC+8)
Watch the streams to earn the following rewards based on your time watched:

2 hours: Chest of Resources x2
4 hours: 5,000 Glory x1
6 hours: Rare Schematic Chest x1
8 hours: 3-Day Premium Account x1
10.5 hours: Gold Dust x5
13 hours: :CBL Stan - Winter Avatar(14 days)*1
16 hours:Random Epic Artillery Chest x1

January 11th 19:00, 2023(UTC+8)- January 14th 18:00(UTC+8)
Watch the streams to earn the following rewards based on your time watched:

1 hours: Chest of Resources x2
2 hours: 5,000 Glory x1
3 hours: Rare Schematic Chest x1
4 hours: 3-Day Premium Account x1
5 hours: Gold Dust x5
6 hours: CBL Stan - Winter Avatar(14 days)*1
7 hours: Random Rare Artillery Chest x1

Contact us at cb_support@porosinteractive.com should you have any questions whatsoever.


Eco - SLG-Dennis
Dear Eco Citizens,
we are happy to announce that Update 9.7.5, the second part of our 9.7 Performance Update series is now available. Thanks to our wonderful community, especially all players helping us with performance diagnostics and testing this release on official server White Tiger, we are confident that we were able to address most causes for FPS drops over time in Eco.

Starting with this update you should no longer need to restart the game after longer play sessions to restore your FPS. Naturally, our playtests cannot test every single possible hardware and settings configuration, so your feedback will be key going forward to fix any potentially remaining issues.

There will be a third update in the series expanding on the improvements already made in the new year and we'll soon be ready for more news on Update 10 as well. For now, all that is left for us to say is a big thank you from the whole Strange Loop Games team for your support during this year - we wish you and your families happy holidays and a healthy new year 2023!



Optimization - Client
  • Fixed: Transforms update time (those updates happen for every position, rotation and scale change) increased over time and led to reduction of FPS during play sessions.
  • Fixed: Rendering time for minimap objects increased over time due to leaking graphics command buffers, which also led to reduction of FPS over time.
  • Improved: All trees were rewritten to optimize creation and rendering performance, got mesh based LOD (Level of Detail) and now use static meshes for rendering instead of animated skinned meshes, decreasing the rendering and chunk loading time.
  • Improved: In some cases repeating errors getting written to the log files in very high amounts could decrease performance, error logging has been limited so that this doesnt happen while preserving our ability to investigate and address them.

Optimization - Server
  • Improved: Stockpiles were generating too many block updates, trying to set blocks of stockpiles that didn't change.
  • Improved: Introduced caching to some of the initially sent views, notably reduces lag when players join a server and the loading time for those players.
  • Improved: Client updates are now faster, objects that aren't visible to the player are no longer checked as often.
  • Improved: The network thread in some circumstances got overloaded, we moved some heavy work to a different thread, this notably reduces the amount of server lag (disconnect symbols) especially on bigger servers.
  • Improved: Sped up calculations for predators by searching for potential prey from their own collection, instead of a collection that contains all physical objects.

Civics
  • Fixed: It was no longer possible to create civics before a constitution was passed and hence there was no way to pass a constitution with additional civics as a multi-election right from the start.
  • Fixed: Default demographics could be edited ingame.
  • Fixed: Laws would sometimes show a "Ignoring Trigger as that would result in a recursive law" message despite the law not being recursive and the action completing successfully.
  • Fixed: Hands were no longer available as a tool for civic triggers.
  • Fixed: Civics showed options related to an unreleased feature.
  • Fixed: Contracts no longer showed their description on the contract board.

UI
  • Fixed: The skid steer could highlight itself as interactable when mounted.
  • Fixed: The improved highlighting for selected items during avatar creation didn't apply to all parts of the avatar.
  • Fixed: The claim highlights did not display white borders between deeds anymore.
  • Fixed: The claim highlights in some cases displayed a color that is different from the set one.
  • Fixed: The tooltip for "Citizen" didn't work correctly.
  • Fixed: The title of work orders in their tooltips could change to a generic name.
  • Fixed: The tooltip for titles displayed "Wages Source Bank Account" in the wrong color.
  • Fixed: The position of a player joining the server on the map could be displayed at 0,0 instead of the correct coordinates.
  • Fixed: The map UI could break, leading to the player only moving the icon layer when trying to move the whole map.
  • Fixed: Empty slots in the "public crafting stations" tab of the economy viewer wrongly showed a empty tooltip.
  • Fixed: The tooltip for an election ratifying a constitution didn't update the players eligibility to vote until a server restart.
  • Fixed: Depending on world size, the icons displayed on the minimap could be too big.

World Objects
  • Fixed: Framed Glass windows that weren't connected to a different block had no collision.
  • Fixed: Redwood signs used the texture of saguaro wood.
  • Fixed: Shadow placement of glass with glass refraction setting turned on showed only a bright white block instead of the glass block.

Ecopedia
  • Fixed: Ecopedia showed hidden items that are unavailable.
  • Fixed: Links in Ecopedia lost their color that hints at them being clickable.

Balance
  • Changed: Copper plates now require a machinist table nearby to craft.

Miscellaneous
  • Added: Holiday theme for spruces, storage boxes and elks.
  • Improved: Animal collision with players has temporarily been disabled until their AI is reworked.
  • Fixed: The message when hitting the shell of a tortoise with an arrow claimed it bounced off, dealing no damage despite it dealing reduced damage.
  • Fixed: Claim highlights on worlds with some specific sizes, such as 120x120, were showing misaligned. (This might need a new world to take effect)
  • Fixed: After reloading a chunk, fish could hover above blocks where players built structures over water.
  • Fixed: The candle in the starter camp disappeared when sleeping - but it's flame did not.
  • Fixed: The player avatar held their empty hands up in third person view after the player ate something.
  • Fixed: Multiple visual issues with animal movement when the player has high latency.
  • Fixed: Adding labour to crafting projects was sometimes not possible without restarting the project due to the players skills not being properly detected.
  • Fixed: Players could be locked in vehicles and on mountable objects by loosing authorization while mounted.

Server & Configs
  • Added: The commands dealing with profiling, administrators, bans, whitelist and mutes can now be executed via RCON.
  • Added: A new system to automatically kick idle players always or just when the server capacity is occupied to a set percentage and someone tries to join. Idle players will receive a popup warning when they reached the set idle time threshold. Admins are exempt from idle kick.
  • Fixed: A rarely occuring issue that could lead to crashes and objects being removed at server start.

Difficulty.eco.template
  • Added: "SkillbookCraftCost" config variable, taking the values "Normal" and "Expensive" - the latter making the recipes for skillbooks harder, which was priorily part of the "EndgameCraftCost" setting.

Network.eco.template
  • Removed: The setting "MaxConnections" was removed as it was replaced by "DefaultSlots".

Users.eco.template
  • Added: "RequiredOccupancyBeforeAFKKick" config variable, taking a value between 0 and 100 to determine how full the server needs to be (when a maximum amount of slots is set) in percent for kicks for idling to be executed. If 0, idle players will always be kicked - that is also the default.
  • Added: "TimeRequiredForAFKMinutes" config variable, taking any value in minutes to determine how long a player needs to be inactive to be kicked. The default is 0, which disables the feature.
  • Changed: The setting "UsersWithReserverSlotsAtQueue" was renamed to "UsersWithReservedSlotsAtQueue" due to a typo.
...