Dec 20, 2022
Imprisoned Hyperion - Hvor
Patch 1.0.4 has redesigned the dialog and quest systems.
- Changed the design of the dialogues, it became more compact.
- Said lines are colored in gray.
- Sometimes new lines can appear in the dialogue during the conversation.
- Previously, new replicas appeared in the dialogs if the player increased the speaking skill, now all replicas are visible and the skill level required to open them is indicated.
- Fixed minor bugs and incorrect display of character names.

It's been a little over a month since the release of the game and I'm still working on improving it.
In a recent news post, I shared my plans for improving the game.
- Redesign the interface
- Redesign the combat system
- Improve the dialog system
It's kind of a sprint that I'm finishing with this patch. I still have a long list of improvements and changes I want to make to the game and I'll share them soon.
MU Legend - mugiX

Greetings, Legends!

We would like to inform everyone that the scheduled server maintenance is over and servers are now up and running.


[Patch Guide] Client Version: 30355

1. Start of the Light the Christmas Tree Event [Phase 2]
2. Christmas Rudolf Shop Item Update
3. New Blader SD talisman added.
4. Talisman Book level expansion Level 50
5. Legend Shop Update
- Blader SD Talisman Lucky Box


• Light the Christmas Tree Event [Phase 2]

-Look for Treasure Hunt Manic NPC "Pitt" in Central District in Ohrdor to start hunting Christmas boxes.

•Added New Item rewards in the Christmas Event Shop
-Gather Rudolph Antlers and Tree Charger Kit that can be collected in the dungeon by killing Christmas Goblin monsters.
-Rudolph Antlers can be exchanged for rewards via Reward NPC.

Note: Rudolf Antlers and Tree Charger kit can also acquire thru the following areas
◘ Rudolf Antlers -Crescent Moon island monster drop and Ancient relic dungeon boss monster.





New Talisman "Blader SD"

- Craft this new talisman by acquiring Fragments of Blader SD on Christmas Rudolf Shop and Labyrinth Shop.

Crafting available on NPC "Merian"







Blader SD Talisman Max Level, Awakening, & Breakthrough:


• Talisman Book Expansion Level Max 50



New Legend Shop Items:
•Blader SD Talisman Lucky Box


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Park Beyond - [BNE]plt
This enthusiastic veteran of the theme park field needs you and your creativity to get his Parks to their old glory.



As a passionate professional, nothing will stop him... not even gravity! 🚀

https://store.steampowered.com/app/1368130/Park_Beyond/
Way of the Hunter - [NRG] Michal
Build no. 88961 of version 1.21 is now live on the Development branch.

(Development branch, Steam) Version 1.21 (Build: 88961) patch notes:
  • Fixed: News splash screen text
  • Fixed: Hares walking above ground
  • Tuned: Lighting of albino animals
  • Reverted: Firearm recoil increase
Before you opt into the development branch, please make sure that you back up your save file, as progress you make on the development branch WILL NOT CARRY OVER to the stable version if you later choose to switch back. The patch will be pushed to the stable version and other platforms as soon as we have confirmed that it is indeed stable.

Please refer to this Steam Forums thread to learn how to opt in to the Development branch.

We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).

Good hunting!
Dec 20, 2022
Community Announcements - ax_pokl
1. Modified the death achievement. Now instead of losing the game, just mistakenly open the mines and the stats will roll up
2. Fixed the bug that wrongly marked the current user in bold on the leaderboard
Dec 20, 2022
VillageRhapsody - 叫导主任
Optimization:

1. Add donkey

2. Increase crop carrots

3. Adjust the scrolling speed of the store page

4, when the first fishing sigh, pop up click the screen to collect the hook prompt

5. Add shortcut keys for knapsack, minimap and task interface

Repair:

1. The backpack TAB is not translated
Lie of Caelum - Classi5ed
Content Update:
  • The Underground Tournament at La Dame Du Lac is open! If you haven't gone there yet, talk to a certain Pink-haired individual in the Casino! Win the tournament to get some goodies and an achievement! (You must be at a certain point of the story to access the area.)
QoL Adjustments:
  • Removed "Finish" option on the Equip window in lieu of "Remove mods". You can use this to remove all your equipped mods from your Units.
Known Issue(s):
We are still troubleshooting the issue with the BURST pack opening. In the meantime, please choose the "Open" option instead of "Use" when opening BURST packs.

* Some ninja bugfixing and tweaks were also performed in this patch.

BUT HOLD YER HORSES! Because here's a big one!

BALANCE ADJUSTMENTS:
THE SCALES SEE-ETH:

In regards to Mods, there was an Apex-sized discussion about rebalancing them further. As it turns out, we have been doing this all wrong. Mr. Stark, the combat enthusiast, has addressed the issue: Simply put, some mods were completely useless and don't reward players who prefer other methods of playstyle.

So just like that, we went back to the basics: how do we reinforce alternative playstyles? The very thing this game is supposed to be "sort of good" at?

Well then, news! We're here to tell you that these changes were implemented recently for (Episode 1):

Strength Mods:

Strength I:
+2% -> +5% OFP

Strength II:
+3% -> +8% OFP

Strength mods felt very underwhelming due to their low rate of increase. In comparison to DFP Mods, their effect felt miniscule. Changing them to equate how powerful DFP mods are should provide players a more rewarding aggressive playstyle. To do the math, 2 [Strength I] mods should now be an equivalent of a stage 1 OFP Boost from buff items like Starbunks.

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Wisdom Mods:

Wisdom I:
+2 FP -> -5% FP Cost Rate

Wisdom II:
+4 FP -> -8% FP Cost Rate

Wisdom mods were also underwhelming due to their miniscule stats in comparison to DFP mods. To mitigate this problem, they have been overhauled completely so they reduce FP Costs (FPCR) instead of flat increasing FP. We believe that this would provide a better incentive for FP-based gameplay. For example, putting 2 Wisdom I's will reduce the cost of your heavy normal attacks from 6 FP to 5 FP, saving you 4 additional hits (on a 100 FP pool!) versus a 6 FP cost heavy attack.

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Endurance Mods:

Endurance I:
+3% HP -> +9% SG Charge Rate

Endurance II:
+5% HP -> +11% SG Charge Rate

Endurance mods felt redundant since they were pretty much lite versions of constitution, except they increase HP instead of DFP. To mitigate this, we also did an overhaul of their function. They now provide bonuses to your SG charge rate (SGCR). To those who may not know: SGCR is the amount your character receives SG when they get damaged in battle. Please be aware that this does not increase the amount of SG Miyu charges with her "Aloe Charge" command!

To do the math, getting hit by a Vile's Spit after Stance Break (As lv.3 Kyou) usually gives you +3 SG. But with 2 Endurance I mods, you will receive +5 SG instead. Your results may vary, but these generally will reinforce a more risky playstyle as it rewards those who are ballsy enough with another source of generating massive amounts of SG.

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Other Mods:

Apex Survival:
+15% HP, +20% FP -> +15% SGCR, -20% FPCR

Regal//OFP:
+6% OFP, 8% FP -> +10% OFP, -5% FPCR

Ability I:
HP+3%, FP+3%, OFP+3%, DFP+1, AGI+1, DEX+1 -> OFP+5%, DFP+1, AGI+1, DEX+1, SGCR +5%, FPCR -5

Ability II:
HP+4%, FP+4%, OFP+4%, DFP+1, AGI+1, DEX+1 -> OFP+8%, DFP+1, AGI+1, DEX+1, SGCR +7%, FPCR -7%

Ability X:
HP+5%, FP+5%, OFP+5%, DFP+2, AGI+2, DEX+2 -> OFP+11%, DFP+2, AGI+2, DEX+2, SGCR +9%, FPCR -9%

Omni will remain unchanged.

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AND THERE YOU HAVE IT!

Use this information wisely and may you triumph in the Tournament!
Figment 2: Creed Valley - Prologue - Bedtime Digital Games
Hey all,

I wanted to make this announcement to let you know that Bedtime will not be updating this prologue any further. Some of you may have guessed that due to our radio silence on this page the past months.

For full transparency, we are working hard on the full release of Figment 2. All the content is done, now it's time for polish and bug fixing.

If you haven't already, I highly recommend wishlisting the main game page of Figment 2: Creed Valley. There, you can stay up to date on when it will release, major content updates, and further general info about the game.

https://store.steampowered.com/app/1085220/Figment_2_Creed_Valley/?curator_clanid=33021788

The prologue was a way to implement new features and get feedback, all while releasing steady updates. The changes from Figment 1 to Figment 2 come in many shapes and sizes. Among the plethora of new features some of note are: updated combat, local co-op with Piper as a playable character, and less backtracking in puzzle design.

Some of the new areas you will travel in are based off of the amygdala part of the brain - the center of where your morals and decision making lie. Opinions (that were also featured in Figment 1) are more prominent in this sequel. The Mind and its story will unravel by interacting with opinions and the world around you.

We're extremely proud of where the game is now. It's surreal to think that in 3 months it will be in your hands.

We also released a new trailer not too long ago, it features The Discarded Opinion Song. A ballad of thoughts that have been rejected by The Mind. You'll figure out why once you listen to the song.



- Wishing you all a wonderful day, stay safe and see you in February :)

https://store.steampowered.com/app/1085220/Figment_2_Creed_Valley/?curator_clanid=33021788
The Siege of Brimir - anden
Content of the new update:



  • Telekinesis skill: you will be able to control and move the enemies with your mind. Really useful and funny against vehicles that you can throw into the buildings.
  • Improved Helicopter destruction with debris, smoke and fire trails.
  • Added blackhawk helicopter with Gatling minigun.
  • Added trail to bullets.
  • Key bindings for all the skills now available.
  • Added spot light to laser vfx.
  • Fixed Iskander missile target in The Siege game mode.
  • Fixed cost skill calculation when new version of the game is updated. Before it was accumulating the cost and after a while it was being enormous.

I will try to push another update before going on vacation, with a new map (lowlands) where you can choose the enemies and difficulty of the map.
SAMURAI MAIDEN - Team Samurai Maiden
Thank you for playing "SAMURAI MAIDEN".
The following updates have been made.

Update Information
-Some English text has been changed. The changed parts are as follows.
 Prologue
 Chapter 1 (End)
 Chapter 12 (Start)
 Iyo's Bubble Pocket #5 (End)

-invincibility time has been set when Tsumugi gets up from a down condition.
-invincibility time has been set when Tsumugi returns from a stun condition.
-Tsumugi is now easier to recover from stun conditions.
-The area of effect of Devious Decoys has been expanded and their duration extended.
-Fixed a bug that could cause the game to stop when a character demo was displayed.


We look forward to your continued support of "SAMURAI MAIDEN".

Thanks!
Team Samurai Maiden
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