I've been pretty inspired to work on some game design aspects of the game this month. As we make more content, it's important to make the game deliver it all in the best way possible, and I feel like combat is an area that deserved some love.
It's been really fun and rewarding to go deep into game design again, I hope you enjoy the new additions!
Thanks again for the support. Stay tuned for more cool stuff coming next month <3
Release Notes 0.7.3:
Features: The Stamina stat and its uses have been completely reworked. -You have full stamina at the start of every turn. -You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it. -You can spend stamina to add additional action slots to your combo. The cost increases the more you do it. -Offensive moves have been balanced to cost more action slots, while passive moves cost less. -The "Stamina Recovery" stat has been removed. -All abilities giving "Stamina Recovery" have been reworked.
"Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value). -Their cost have been increased to compensate. -They are still affected by cooldowns.
Attacks now have a damage multiplier on top of their base damage. -This makes expensive attacks scale better in the mid-late game.
Added "First Strike" attack that's unlocked upon reaching level 4 (Must be used as the first move of a combo.) Added "Enraged Pummel" attack that's unlocked upon reaching level 7 (Can only be comboed after 2 or more moves.)
"Summon Parasite" is now a comboable move instead of a unique one.
All four size stats (Height, Muscles, Cock, Balls) are now capped. -These caps can be increased in the "Modify Metabolism" menu that's unlocked upon acquiring Echo. -Spending a Limit Break on a size stat increases its limit. -Limit Breaks are acquired every other level. -Limit Breaks can be redistributed at any point. -Up to 50 limit breaks can be applied to each stat.
Added six global size tier abilities for muscles, cock and balls size. -Any character can acquire them once reaching a certain threshold for those stats. -Height and muscle tiers grant strength. -Cock and balls tiers grant stamina.
Passage links are now set under the main window. -Passage links can now be activated using number hotkeys.
UI has be reworked to handle different resolutions better. The ability window has been reworked. (Huge thanks to https://twitter.com/the_musclemage for this!)
Balance: Tweaked values for muscle descriptors
Bugfixes: Fixed an issue where telling the right name to the minotaur guard wouldn't work in NewGame+. Fixed a passage where The Bind wouldn't apply growth that was mentioned in the writing. Fixed stat window taking the whole screen on some mobile browsers. Fixed bottom of UI being hidden on some mobile browsers.
This version is NOT compatible with saves from 0.7.2 but you can now restart the game with your Essence, Achievements and Exp from older saves!
What is your favorite part about the holidays? Is it the hot chocolate by the fire, all the beautiful decorations, or perhaps giving out some great gifts? 🎁 Well for us it's all of the above, but with some of our favorite videogames to boot! Just imagine playing your favorite game on the couch with a warm beverage... Sounds perfect, doesn't it? ☕
We wanted to say happy holidays and we hope you have a great new year! Make sure to check out our other channels for more festive content: :
What is your favorite part about the holidays? Is it the hot chocolate by the fire, all the beautiful decorations, or perhaps giving out some great gifts? 🎁 Well for us it's all of the above, but with some of our favorite videogames to boot! Just imagine playing your favorite game on the couch with a warm beverage... Sounds perfect, doesn't it? ☕
We wanted to say happy holidays and we hope you have a great new year! Make sure to check out our other channels for more festive content: :
Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM a whole lot happier!
Abbreviated Patch Notes:
* Tweaked mistlands gear recipes and stats * Ballista behaviour and recipe tweaks * Mistlands events, spawning and ai tweaks * Various balancing tweaks for comfort and fish * Fixed various animation, effect and gameplay issues * Music will fade out correctly for locations when continuous music is turned off * Optimised game assets to decrease RAM usage and game download size
Detailed Patch Notes:
Balancing & Tweaks:
* Mistlands armour and shield recipes rebalanced and durability increased * Staffs have rebalanced recipes and stats * Ballista tweaks (Increased fire rate, sound effects added when shooting and losing sight of targets, tweaked targeting behaviour) * Ballista ammo recipes made cheaper * Mistlands Seeker event tweaked (It will no longer trigger in Meadows, Swamps, Mountains or Ocean. It will no longer spawn Seeker Soldiers and the amount of Seekers & Broods has been rebalanced) * Seeker AI tweaks (They should now circulate a bit and not be on the player constantly to give them some time to catch their breath) * Seeker Soldier and Gjall spawn rate tweaked (Was spawning quite frequently earlier. It’s now much similar to Troll spawns in Black Forest) * Comfort from different carpets no longer stacks * Gjall will now only shoot 1 projectile at a time instead of 2 * Hare running speed slightly decreased * Tetra bait uses Fenring trophy instead of Ulv trophy * Fish in mountain caves will respawn correctly, and small additional lake added * Tuna also always takes ocean bait since it is in ocean as well
Fixes & Improvements:
* Stutter fix when walking left with hoe or hammer equipped * Fixed animation issues on dual knives idle and block idle * Fixed a lighting issue with fog in black forest * Fixed an error while viewing a character in the main menu that has a fish in its inventory * Fixed an issue that could cause the Mistlands boss to escape (Sorry, Your Grace) * Spawned skeletons will unsummon correctly after rejoining a network game * Find console command shows absolute position rather than offset * Mating hens no longer sound like boars * Correct effects will now be shown when placing marble bench and table * Music will fade out correctly for dungeons and locations when continuous music is turned off * Some locations that had looping music will now only be played once * Various networking changes to solve connectivity issues when using crossplay * Sounds, music, animations and textures have been optimised to save around 485 Mb of RAM and to decrease the download size of Valheim by approximately 420 Mb
Soldiers! Third and last week of HnG Holiday Sale brings a discount to all cosmetic items available when using gold. Bring your best look to the battlefield and blend in with your surroundings!
Week 3: Cosmetics
30% OFF All Weapon and Vehicle Skins
30% OFF All Uniforms and Helmets
30% OFF Face-switches
30% OFF Renaming of Soldiers and Weapons
SUIT UP FOR WAR NOW!
* Sale ends Tuesday, December 27th 2022 @ 10AM CET
Hello everyone! We've saw all your suggestions and feedbacks, we are very appreciate! We're trying our best to fix it, so please give us a little more patience.
BUG FIX
After entering the module for the first time, the module selection is still exist and character cannot move
A bug about Nora storyline in Lies and Frauds
Unable to switch scenes between the hallway and the study after 10 years' time
Empty achievement description does not show the details box now
Mouse click unresponsive at story CG interface
OPTIMIZATION
Add function with screen dragging and dropping under windows mode
We have already invited some professional translators for this game
PS: When the computer resolution cannot be adapted to 16:9, it will not be able to play full screen ......
What is your favorite part about the holidays? Is it the hot chocolate by the fire, all the beautiful decorations, or perhaps giving out some great gifts? 🎁 Well for us it's all of the above, but with some of our favorite videogames to boot! Just imagine playing your favorite game on the couch with a warm beverage... Sounds perfect, doesn't it? ☕
We wanted to say happy holidays and we hope you have a great new year! Make sure to check out our other channels for more festive content: :
What is your favorite part about the holidays? Is it the hot chocolate by the fire, all the beautiful decorations, or perhaps giving out some great gifts? 🎁 Well for us it's all of the above, but with some of our favorite videogames to boot! Just imagine playing your favorite game on the couch with a warm beverage... Sounds perfect, doesn't it? ☕
We wanted to say happy holidays and we hope you have a great new year! Make sure to check out our other channels for more festive content: :