Our Life: Now & Forever - GB Patch
The Our Life Now & Forever Demo has been updated!

Thank you to everyone who has been looking forward to this. If you've played the demo before, here's a quick rundown of what's new; 25,000 more words, new MC doll accessories, the 'create your own MC bio' feature, sound effects through all scenes, plus other small tweaks and improvements.

Besides the build itself, the store page was remade to feature new promotional art, screenshots, and an improved description. Progress and polish for the game are coming along very well 💕.

Game Premise:

Fall settles over the charming mountain town of Golden Grove as the story begins. But it isn't only glittering leaves that are changing. You and your mom leave behind everything you knew before when you move to a new home nestled right in the middle of a tight knit cul-de-sac. It’s there where a paper airplane lands at your feet and brings you to unanticipated crossroads.

Make your own path through life as you grow from childhood to adulthood with your two closest neighbors. Even in the chilly autumn weather, it’ll be a truly heartwarming time.

Demo Features:

-A 75,000-word script and dozens of choices to make
-Design your own MC in terms of appearance, identity, personality, and preferences
-Make a personalized bio image for your MC that can be saved and shared
-Develop your own custom dynamic with the two leads
-Customize the font style and textbox arrangement to suit your preferences
-Enjoy a music room to listen to the OST at your leisure

Thanks again for waiting for the update. It's been great seeing how excited people are to spend more time in the town of Golden Grove. I hope you have a wonderful afternoon there in these new scenes!
War Thunder - Blitzkrieg Wulf


The Sea Harrier is a later modification of the British V/STOL Harrier jet fighter that entered service with the Royal Navy in the late 1960s. Soon, the Sea Harrier FRS.1 will come to War Thunder as a new squadron vehicle, available with the release of the “Apex Predators” major update.

Briefly: A modified version of the Harrier jet fighter, adapted for naval operations and featuring a bolstered weapons arsenal.

Sea Harrier FRS.1, jet fighter, Britain, rank VII, Squadron vehicle.
Features:
  • VTOL capabilities
  • Upgraded secondary weapons
  • Subsonic
  • Limited payload


In War Thunder, the Sea Harrier FRS.1 will be a new squadron vehicle awaiting seasoned British pilots in the next major update. Expanding the family of the exotic and highly popular Harrier family of V/TOL aircraft in the game, the Sea Harrier builds upon the capabilities of the familiar Harrier GR.3 and introduces a much more potent arsenal, optimized for air-to-air engagements.




Since one of the key roles of the Sea Harrier FRS.1 is to defend the fleet from aerial threats, its air-to-air weapons arsenal received a notable improvement. Namely, engineers made it possible to outfit the Sea Harrier with the highly potent AIM-9L Sidewinder missiles - one of the best air-to-air missiles available in the game. The Sea Harrier has the unique twin pylons for these missiles, so you’ll be able to carry up to 4 of AIM-9L at once.




Furthermore, the Sea Harrier can also be equipped with a large number of unguided rockets as well as one additional 1,000 lb bomb compared to the land-based Harrier GR.1 - a neat upgrade that will certainly come in handy as it improves the Sea Harrier’s ability to strike ground targets. Apart from the improved weapon selection, the Sea Harrier at its core remains neigh identical to the GR.3 already familiar to some seasoned British pilots. As a result, the Sea Harrier inherits the excellent flight characteristics and of course, the signature V/TOL capabilities, for which its aircraft family is so known for.



Like all other squadron vehicles, the Sea Harrier FRS.1 will be available to players both for squadron activity points and for Golden Eagles. As a reminder: squadron activity points are invested automatically into the research progress of the squadron vehicle of your choice so there’s no need to distribute them manually. Play War Thunder, join squadrons and recruit other players for your own to get the new Sea Harrier as well as other unique squadron vehicles!
Dec 19, 2022
Zephyrus Prelude - mageloop.studio
Great stuffs added to the game!
Dec 19, 2022
Sky Haven Tycoon - Airport Simulator - mr.gmg
Version 1.0.0.266

* Improvements
- soundtracks for each era
- improved trees(impostors)
- generated LODs for all objects(better performance)

* Bug fixes
- fixed the wrong icon for jet planes in the facility vehicle list
- fixed ff blocked when starting a new game from a save with pending on-demand contracts
- fixed lane leakage when agent changing strategy
- fixed a crash when unloading passengers
- fixed a crash on loading when an agent doesn't have a trip
- fixed supply vehicles ts related issues
- fixed a crash associated with the tutorial
- fixed a crash related to roads removal
- fixed a bug related to luggages(better performance)
Bombergrounds: Reborn - Winrarz
Hello everyone,

Please know that we are actively listening to our community and taking their feedback into consideration as we continue to make adjustments to the game. Thank you for your patience and understanding.

The following updates are now live

🌟 Unchanged Animals
Hoppy, Bjorn, Paw, Konnie, Truffy, Hamsto

👁‍🗨 Changed Animals

  • Catty’s [Whirlwind] ability now does 50% more damage (from 13 to 20 per hit).
  • Snoozey’s [Soothing Nap] ability now heals for 600 health over 6 seconds, down from 800 health previously.
  • Fang’s [Tornado] ability now deals 150 damage (up from previously 50 damage).
  • Kong’s [Enrage] ability now heals for 350 HP (down from 500 HP previously).
  • Kong’s base health has been reduced by 250 HP.
  • Rey’s [Fierce Claw] lunge duration has been increased to 0.4s, damage set to 375 damage (up from previously 250 damage), cooldown increased by 2s.
  • Gruff’s [Violent Charge] ability damage has been increased to 150 per hit (previously 100 damage per hit).
  • Pon’s [Bonk!] ability hitbox size has been reduced by ~20% and damage increased by 100 to 450 (previously 350).
  • Chunkey’s [Impactful Charge] ability damage has been reduced to 400 damage (previously 450 damage). The hitbox of the ability has also been reduced by ~20%.
  • Vivi’s [Boomerang] ability cooldown has been increased to 10 seconds and damage has been reduced to 500 damage (previously 600 damage).
  • Popper’s [Glider Bomber] ability has had its glidetime increased by 1 second and its cooldown increased by 1 second.
  • Iggy’s base health has been increased by 200 HP.

🔥 Please note that we are also working on a stat balancing patch. Keep an eye out for updates. Note that changes are not final and we will continue to make adjustments based on community feedback. If you would like to have a say in the balance of the game, feel free to join our Discord community.
Call of Duty® - ATVI_CM
BUG FIXES

  • Fixed an issue where players were able to save Blueprints from Private Matches and Showcase.
  • Fixed an issue that could affect Basilisk bullet spread when ADS.
  • Fixed an issue with Gaz Operator skin (Grass Ops) not appearing as purchased once unlocked.
  • Fixed an issue that caused lingering smoke to disappear while in ADS during active S.A.E..
  • Fixed an issue which prevented Players from selecting a Blueprint after leaving a match early.
  • Fixed an issue that caused Steam friends to appear as their SteamID64 rather than their intended nickname.
  • Fixed an issue preventing Players from selecting the correct number of Battle Pass Tokens to purchase.

WARZONE 2.0

GAMEPLAY

Buy Station
  • Reduced the cost of Primary Loadout Weapons to $2500, down from $5000

BUG FIXES

Battle Royale

  • Fixed an issue that caused the Champion’s Quest element negative effects to remain on screen after dropping them outside of playable boundaries.

DMZ
  • Fixed an issue that prevented Players from unequipping an insured Weapon if their Contraband inventory was full.

RECENTLY IMPLEMENTED

Below we’ve included a list of items that were recently addressed and communicated via Trello and Twitter.

Gameplay

  • The chance to encounter multiple circles in Battle Royale has been reduced to 15%, down from 33%.
  • The Heavy Chopper has been disabled in Battle Royale while we investigate options to balance this vehicle for late game.
  • Doubled the average number of Buy Stations per Battle Royale match.
  • The Loadout Drop public event in Battle Royale will occur during the 2nd circle, one circle earlier than before.

Bug Fixes

  • Fixed an issue that caused Players to unintentionally lose a small amount of cash when equipping a Loadout.
  • Fixed an issue that resulted in base AI Combatant difficulty being increased across DMZ that was only intended for a specific area.
Dec 19, 2022
Ancient Warfare 3 - JNI
The Trauma Team Exfil event is now over!
https://store.steampowered.com/news/app/758990/view/3623739004293453221
Thanks again Earthy for creating this awesome map.

Over 400 individual players attempted to complete the map and nearly 100 players successfully finished the map at least once to have a score on the leaderboard. The ~25% success rate means that the map certainly wasn't easy to beat, but the overall response was pretty good, so we will most likely have an event like this again in the future!

Just a reminder, the top 3 can choose an in game content addition or small feature.
Only reasonable stuff that fits in the game and is technically possible will be added. (also no copyrighted stuff)
The complexity of the stuff you can choose depends on your place on the leaderboard after two weeks.
The winner can choose something which takes up to 5 hours to develop, second place chooses 2 hours and third place 1 hour.

In addition to the content addition, the winner will receive 3 steam keys for AW3 to give away to their friends. 2nd to 5th place will each receive one steam key for AW3.

The top 5 on the leaderboard are:
  1. GeOmEtRy (41885 points)
  2. Supa Player (41066 points)
  3. oklpo908 (40034 points)
  4. Chris P. Bacon (38985 points)
  5. Count Landshark (38354 points)

If you are one of the top 5, please reach out to me to tell me what addition you would like to pick and to receive your steam key(s). You can reach me by:
  • Joining my discord server and ping @JNI#3310
  • DM me on discord, my tag is JNI#3310
  • Adding JNI-Games as a steam friend and send a message
Enduring Dreamers™: Freya - ahmadwehbe.com
After a long year of development and many changes, Enduring Dreamers™: Freya is finally out!

How far can you get on slippery ice?

And if that wasn't enough, you also have to deal with many different obstacles, including a relentless storm that will never stop chasing you!

So grab your favorite boots and start jumping and crushing your friend's highscores.


Dec 19, 2022
UnReal World - Enormous Elk
Version 3.72 is now released and live.

As always, unless mentioned otherwise, your old characters are compatible with this version.
Aaaand here's the changelog:

Version 3.72 (stable):

- improved: NPC archery checks to avoid hitting unintended friendly targets

Before shooting an arrow NPCs can now consider the risk and possibilities of hitting an unintended friendly target, ie. members of their own party. Depending on their risk assesment the shooting NPCs may then choose to take or not to take a shot. The higher the risk, the less often you'll see the NPCs using their bows.
These improvements will change NPCs archery behaviour to quite an extent, especially if there are several NPCs being engaged in a fight or hunt, and moving within the risky zone. In general you will see NPCs being more careful with archery than before.
Now you can also feel more relieved about your own archer companion's behaviour. They won't be taking seriously foolhardy shots which might put you, your dogs or anyone else in your party at risk of being wounded by an unintended arrow hit. This will also sometimes make hunting with companions to proceed differently than before. See, if there's is a pack of dogs, or melee armed companions, running in front of capable archers it might be that they have difficulties to find a spot to make a safe shots to the target. Many new scenarios may arise, and occasionally you may need to build new tactics based on the new NPC behaviour.
Lastly, in the heat of the archery combat accidents can still happen. That possibility hasn't been excluded, but now these things should happen way, way more rarely than before.

- improved: aggressive NPCs waypointing to their enemy

Agressive NPCs may now choose to use slightly winding routes to their enemy, instead going for the shorthest and straightest route. These new tactics aim to give NPC archers some free space for shooting, and to increase chances for group of NPCs to nicely encircle their enemy.

- added: vastas can be found in village saunas during the appropriate season

Villager made vastas will now appear in the village saunas during the season when it is possible to make them. This is mostly an atmospheric addition, but also works as an indication for the player character that the birch trees are now in good leaf for making a vasta.

- added: random character name option

Upon creating characters and choosing their name you can now randomize a culturally relevant names for them. Pressing tab or asterisk (*) will bring up random names which you can then confirm with enter, or modify at will.

- added: water temperature affecting to spoilage rate of the fish caught in nets

The colder the water the longer the fish will now keep good in the nets. The effect isn't all too drastic, but still functional. In the coldest waters during the wintertime you can expect a few days longer preservation times compared to the average.

- changed: name/sex/culture character creation selections order -> culture/sex/name

As the random character name option needs to know the culture and sex to pick up a relevant names these selections now come before choosing the name.

- changed: "quick and easy" character creation mode now randomly chooses also the culture and sex

Previously there was no randomization in that regard, but Kaumolais male was always chosen. Otherwise this character creation mode mode remains the same assigning rest of the options automatically and starting nearby a village.

- added: "Harvest and pick" agriculture option

The good old harvest option only cut down the crops, but this newly added option also automatically picks up the harvested plants to character's inventory. For clarification the existing "Harvest" option is now renamed as "Harvest down" in the Agriculture menu.

- added: domestic animals in the villages will withdraw from player character's way

Moving towards a domestic animal will now make it to withdraw from your way. This is to prevent the character from getting jammed eg. in small buildings with village dogs.

- modding: increased maximum number of character portraits in each category up to 250.

- added: watercraft marker icons on zoomed-out wilderness map

When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.

- enhanced: message about the markers at wilderness location

Instead of given information about each marker with their own message now a summary of all the markers is given in one sentence. For example: "There is a shelter, set traps and a punt at this location."

- added: confirmation to start a fire on some occasions

You will be asked a confirmation to start a fire in the following conditions:
1. There are valuable items to be burned down where you are about to build a fire.
2. You are building a fire indoors at other than fireplace location.
These confirmations will prevent the unfornate cases of accidentally setting your house or valuable belongings on fire.

- adjusted: party members fire making safety checks

From now on your companions won't ever start a fire at a location with items on the ground. Previously they might accidentally set a pile of items on fire.

- enhanced: rendering of the portraits

Character portraits are now rendered directly to the screen using the available resolution. This makes the portraits appear more crisp and clear. This enhancement affects to various game screen where portraits are being used; quest info display, list of ancestors, character profile, chat screen, etc.

- added: two new character portraits, one western and one sage

- SDL update: updated to newest SDL 2.24.0

Updated SDL release includes a good deal of bugfixes which may have hampered some systems.

- reworded: "The sauna" game course task description

The task description of taking a sauna bath was outdated. Now it's reworded to feature the current mechanics.

- fixed: minimum number of fibre plants required to extract one bundle of fibre

Previously 15 plants were always required, which was a result of failing math. Now the amount depends on the plant and its' fibre yield, and the minimums are 5 flaxes, 8 hemps or 15 nettles.

- fixed: flowering plants providing also seeds when treshed

The seed production code apparently has gotten broken somewhere in the earlier versions, and you got them upon treshing even if the plant was still flowering. Now it's fixed back as it was and you get seeds only after the flowering period.

- fixed: sacrificing food in a container mistakenly removed the container too

- fixed: auto-cut yarn weights calculated wrong

This bug manifested itself eg. in smoking and drying cookery recipes. After retrieving the auto-cut yarn you found it heavier than expected.

- fixed: extracting fibre from retted but not dried nettles was possible

- fixed: extracting fibre from bundles of nettle fibre was possible

- fixed: carried weight statistics not updating immediately after cancelled crafting

- fixed: character's height in metric units displayed wrong

This was a conversion issue within character profile screen.

- fixed/adjusted: squirrels won't climb to safety in saplings

Previously they were mistakenly considered being high up in a tree even if it was a mere sapling.

- fixed: heavy missile weapons getting stuck to small animals

This is a legacy issue which is hopefully fixed for good now. The bug manifested itself eg. in a situation where you threw a javelin at a bird, the weapon got stuck and the bird flies away carrying it.

---

That's all folks. Cheers and enjoy the release! ːurw_sageː


SCUM - Beda
Long time no see friends! You though these were gone but we are back. I promise it is purely coincidental that they are back just as the world cup ended. I promise.




  • Resolving physics issues with the vehicles.
  • Resolving issues with server crashes.
  • HUD optimizations.
  • Bugfixing.
  • Working on trader UI improvements.
  • Working on new FP trader system.
  • Resolving issues with wheelbarrows.
  • Working on new server settings.
  • More bugfixing,
  • Even more bugfixing.


  • Working on the new POI.
  • Working on the new procedural buildings system.
  • Working on the new POI hotel building.
  • Working on the new POI park location.
  • Working on the new POI pool.
  • Working on the new POI fire station.
  • Bugfixing.


  • Working on new male models.
  • Preparing groundwork for new animations.
  • Preparing groundwork for locomotion.
  • Optimizing textures.
  • Designing new trader UI.
  • Finishing seeds icons.
  • Working on new vehicle parts.
  • Reworking locomotion for male models.
  • Working on smoking animations.


  • Working on sound fixes.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Preparing feature designs for a weekly update.

...