A.V.A Global has introduced various weapons and skins since our first launch on steam in August. In addition, we have shown you different content through continuous updates, and a new PVE/PVP hybrid mode, 'Infinity Domination' will be added in the upcoming December update.
A.V.A Global plans to continue adding new content starting with our December update. Various content will also be added in the next update in January 2023.
As you have all mentioned, we agree that one of the core content of A.V.A Global is 'Gun Play & Various Skins,' as fighting in battles with different types of skins is an essential part of the gameplay experience.
Therefore, we try our best to listen to users' opinions, and feedback and delivered updates through careful consideration about how to make your gameplay experience more enjoyable.
During this process, A.V.A Global received numerous user opinions on item balancing, so we conducted balancing work to accept your suggestions and apply them in the game actively.
However, since a hasty item balancing update can result in unexpected side effects, we conduct an overall check on ALL items when we rebalance an item (or weapon).
Since rebalancing items without damaging the core fun of the gameplay requires a careful approach, we conducted sufficient testing which is being carried out through this update.
Starting with the A.V.A Global launch in August 2022, we hoped that all items would become "attractive items' in the game, so we did our best to create a game environment where you would choose to use the items and experience diverse gameplay.
Moreover, we are continuously developing the game to create a game environment where more diverse items (weapons) can show better performance, so the users can have more fun by trying different 'shooting play' experiences.
We actively reflected opinions on 'Bahamut weapon performance adjustment', which users have commented on through various channels, and through this December update, Bahamut 'Rate of fire' was adjusted (decreased), and we increased the ATK of the Desmodus.
Of course, this single balancing update would not be all. We will continue to listen to your opinions and actively reflect on your feedback for future updates and development directions.
We believe that A.V.A Global will grow into a more enjoyable game if we actively communicate with all our users. Through this update, we also improved the convenience of the game in various aspects, such as improving the Battle Pass system and adding descriptions to each mode map.
Lastly, AVA Global will keep updating in various ways, such as item balancing and adding new modes. We will do our best to create a fair and stable in-game environment. Although these tasks would not be simply solved with a few patches, we will never give up.
We hope that all users would enjoy A.V.A Global, and please look forward to our further growth and future updates!
* High Scores now persist from the first time game is played.
* Shopkeeper Droid now has basic functions and opens shop when player walks in for the first time upon every return to space station.
* Removed "Start Show" touch button from Player wrist display and installed Entertainment Screens in the Entertainment Area. For now there is only 1 band option. More coming soon.
* Added first version of Display Bubbles to the shop. Object display position lasers still need work. * Added assorted props to Space Station.
* Changed Space Station textures to a more suitable, spacey feel as opposed to colonial furniture because of all the wood. This is an early version of the final look and refined textures shall be added later on. New lightmaps coming in the next minor patch.
Fight endless minions, collect shiny gems and save the universe travelling through time! In this Action Roguelite, unlock a diverse cast of characters and weapons with unique powers, choose from a variety of upgrades to create unique and game-breaking builds
Another patch coming in hot off the grill with a bunch of fixes and minor changes to help with your games :)
I did a major change with the way braves gather resources when constructing, so let me know if you notice any unexpected side effects!
Please know I read all your feedback and take it to heart, so hopefully you see something you recommended in one of these patches! If you're not already, feel free to join the Discord and share your villages with the community!
Again, Please review Kainga if you like the game! It's really impactful.
Until next time -Kainga Dev
Here's the change-log: Patch 1.0.08 + 1.0.09
Changes: - AI will no longer seek resources when someone else already is - Groups of units move to multiple nearby locations instead of the same spot - You can now attack completed enemy banners - Extended the reach of horizontal climbing poles - Removed the Monuments challenge from Greenleaf - You can now build the Bamboo Telescope from much further away from your target - The trader can be used again 30 seconds after a successful trade - You can now build stairs on stilts
Fixes: - Barracks will now spawn units properly even when placed in cliffsides - Covered fishery tower no longer disappears when rained on - Tasks on water can be assigned by the campfire - Fixed a bug where a corrupted save file corrupted the backup save file - Crustaceans will no longer leave resources floating when burrowing off screen - Unit’s won’t speak too much when quickly clicking - You can no longer place farms over the campfire - Mouse cursor will not carry selection back into the Skyloft - Dyepots and relics are properly attached to the ground - Fixed an issue where units would get stuck at the top of stairs - Fixed the cooking pot’s looping sound - Healing coffer will not run forever when hosted twice - Fixed a bug where a repaired house with an attachment would stop working - Resources removed from dismantling will be correct - Karma Spent is recorded properly in the Encyclopedia - Egg harvester now counts as a food source for the starting tutorial - Training ghosts will not make them normal again - Fixed an issue with balloons changing teams - Hopefully made stilts pathing a bit better
Take part in 3-day event, unlock new sexscenes & gather Vault Coins! Gain Bonus Scene by purchasing one of time-limited offers or get it later in the Vault!
Pack your warmest clothes and bring your toughest men! In this exclusive event map wealthy industrialists are exploiting the resources of Antarctica and trying to establish their own state. As sovereign of your empire you cannot allow that.
Your mission: Conquer and hold two of three Control Points for four ingame days to expel the competitors and claim Antarctica’s treasures (50,000 Goldmark)! This exclusive map is only available for joining during the sign-up period. Apart from the Dominion mode victory conditions it features special resource hotspots on the map for which players can compete.
What will be your strategy? Will you secure the Control Points for an early victory or will you fight for the valuable resource hotspots to sustain your army? Decide wisely and strike fast - before the cold strikes back!
Event details:
2x speed
All provinces conquerable
No coalitions
Winner receives 50000 Goldmark
Random country selection
Starts-when-full
AI & human player peace period of 48 real-life hours
Pack your warmest clothes and fastest sleds for our reworked ‘Call of Christmas’ event! In this once-a-year map, special forces of an unknown major power have kidnapped the world’s biggest industrialist (Codename: Santa) to capitalize on his skills.
Your mission: gain a foothold in Antarctica and establish dominant control over most of the continent. But be aware that other nations have tasked their Generals with identical tasks. You'll have to beat them on the battlefield to complete your objective and rescue Santa.
Be bold and strike fast to secure victory and, more importantly, save Christmas!
Event details:
Player count: 50
No minimum rank limit
2x speed
Coalition Limit: 3
Drastically increased rewards for 1st, 2nd and 3rd place
Random country selection
Starts immediately
players flagged as inactive after 2 real life days
Ho-ho-ho, survivors! The holidays are just around the corner, which means that Scar AB, after turning into the Christmas presents giver, is working hard to prepare presents for the people of the Valley on the “Lost and found explosives”. But Ivy XO hasn’t forgotten the collector’s last prank, when he took apart the Witch’s car, and in revenge she decided to prank him by taking away his favorite sleigh for one day. The test drive ended badly: the Ravagers appeared out of nowhere and destroyed the unarmed vehicle. After learning of all this, SantAB decided not to hold a grudge against Ivy, but rather to make her his rightful assistant. Now all that’s left is the sleigh, and this task is up only to you, the best engineers of the Wasteland!
Stages
Entry submission: from 12:00 UTC, 19 December 2022 to 23:59 UTC, 24 December 2022
Voting: from 00:00 UTC, 25 December 2022 to 11:59 UTC, 29 December 2022
Awarding: 12:00 UTC, 29 December 2022
Objective
Build a sleigh for Scar AB and decorate it in New Year style. The armoured car must be able to move on its own. The sledge shoudn’t have any mounted weapons. Share your entry on the Exhibition special tab during the submission stage and don’t forget to add the tag NY23 to its name.
Pay attention to additional requirements and limitations in the conditions!
You can only include the tag at the beginning of your contest entry’s name.
The blueprint check system is case-sensitive, so write the tag only in capital letters. If you don’t, your entry will not be able to participate in the contest.
After building your entry, save its blueprint, send it to the contest and wait for the results. In the meantime you can also vote for any entry you like in the voting tab.
The entry can be created in the armoured car slot or the Leviathan slot.
The entry should not contain offensive and symbols, obscene language, references to prohibited groups and societies, elements of erotic content, also should not violate the game’s rules.
Only one entry is accepted from each participant.
The players who publish someone else’s entry will be excluded from participation.
It is prohibited to use the voting as part of an external contest or any other system with rewards, as well as issue prizes for voting to anyone. If such cases are detected, the administration reserves the right to remove the entry from the contest.
During the entry submission stage, the works of other players cannot be seen or saved. Therefore, in order to protect yourself from plagiarism, do not share contest blueprints at the general exhibition before the deadline for entries.
If your work does not correspond to the theme of the competition, then it may be excluded from voting.
By participating in the contest, you consent to the use of your entry at our discretion.
Additional conditions
The name of the blueprint must begin with the tag NY23.
The build must not contain parts not allowed for this stage:
Weapons
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