Shady Lewd Kart - Shades
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Shady Lewd Kart Direct & Important Info Regarding 2023 of Shady Lewd Kart:


It is HERE! The XXXMas 2022 update of Shady Lewd Kart! Thank you so much for waiting, with the internet issues, the drama of my tooth and other hyjinks Im glad its out! As always swing by our Discord​ to let us know if there are any bugs and we will do a run this week before the jolly boi visits!

Within this update is the following:

-YOU (A character from your perspective with full story & unlockable CG's

-Skins (Pix, Nikki & Mintyboots & CG's

-The return of the 2020 & 2021 events!

-An all new 2022 XXXMas event! (Deliver the presents to the tree!

-Battle Mode (Mo Money Mode is LIVE!)

-New & First Arena! (The Laundromat)

-New Item: Decoin (Fake coin to trick you or the CPU!

-Lots of new lewds!

-New Achievments, Museam Statues and pictures

-Other cool technical changes your uncle with like. (the creepy uncle)


Please take the chance to watch the video above. It really does do a better job that what Im doing showcasing the entire update. But also I talk about the next phase of Shady Lewd Kart and how we want to start heading to the finish line. Future games and of course. YOU the player.

Thank you peeps...this year has been amazing. I know its been a tough year, and its been nothing but battles uphill but because of YOU this update is now LIVE! So thank you. I hope to have you all and many more here in 2023 as we enter the new era of Shady Lewd Kart and Shady Corner Games.

Have fun and see you on the track!

- Shades
Dec 18, 2022
GRIME - Yarden
Hey! Yarden GRIME director here,

I hope you've been enjoying the CoR DLC so far!
Unfortunately, the new content brought some significant new bugs with it. This patch is the first one aimed at ironing out those issues as quickly as possible!


Bug fixes:

- Fixed Controller rebinding.
- Fixed bug of not being able to GROW using a controller.
- Pull inconsistencies with certain bosses have been fixed.
- Significantly reduced the cost of Piercer trait to a more appropriate level post DLC.
- Added an absorbable part to Walker so you could get their Trait.
- Added a respawning Walker to Childbed.
- Buffed Maker Lightning damage on Spinesword & Spineaxe.
- Fixed some Camera volumes to better aid in guiding platforming challenges.

-----

We will keep patching the game with mainly bug fixes over the course of this coming week, including the numerous issues with the Prey Gauntlet.

I'm sorry for these issues, we'll do what ever we can to make sure you won't have to wait long for a fix.

Please keep posting your issues to our forums. Any additional information such as images, but especially videos, would help us immensely to get these problem solved faster!

-----

Once we feel like the game is in a good technical state once more, I'll start preparing some updates to the next DLC in the works (NG+) and how different it is from other games.
Tea Garden Simulator - flying robot
Note from the devs: We've worked hard on the bugs to make this a smoother experience so that you can have a nice time with the game during the holidays.

Happy Holidays!

Changelog :
Game save and continue bug
The 'next day' button is discontinued and the progress is streamlined
Bug where the Kg values are different on the field and details
Bug where delivery can't be completed
Pests Attacks and Pest protection now have visible markers
Numerous other bugs.

New Music and SFX for farming, building, and equipment.
Dec 18, 2022
梦魇:无归 Nightmare without return - 青衣
0. Added infinite weekly gifts Now will give you two gods Fall Ultimate Test A difficulty ultimate test A chirping appearance - Purple Star
1. Add a warehouse prompt for the week, including a personal space reminder and a warehouse prompt for the person who turns into a mask at the end to enter the next week's item
2. Eliminate the saving problem in front of the death tower This is not a small partner, but it is not a good challenge to dominate
3. Koi lottery in the leisure area increases the probability of occurrence by 66w
4. Increased Zhao Yun's damage in three parts of the world
5. A large number of buff skills are not occupying the round as follows: Wufeng's hunting fate, Huang Zhong's wind technique, Zhao Yun's white crane bright wing, Luci um's buff skill, etc. no longer occupy the round
Breath of the Earth Great Prophecy Strike Aura Broken Oath Fury of Blood Divine Grip
6. Fixed the issue that the mysterious merchant did not sell props normally after the fifth act after killing the Green Emperor
7. Death Mastery Combat BGM changes
8. When fighting the Green Emperor after the Five Weeks and Five Weeks, if you open the Nightmare difficulty, defeat him will get the [Green Emperor Appearance] and the Divine Fall Spirit*1
Of course, he will also become a lot stronger
9. The final boss will no longer start feathered, so that players can better counter it, and some blood will be released with a probability instead of being completely random
10. Open alligator eel activity can be done once a week
11. Removed the ordering of equipment items Many players have reported that the sorting actually makes the operation more difficult
12. Autumn leaves increase falling refraction
13. Optimized the standing painting of Masashi Fukuyama and Shishi It won't look big now
14. Uncle Tai's experience gain increased by 10% and hit rate increased by 10%
15. Fixed the bug that the Shinto Dojo in Act VI could not go back if you went out through the other side
16. Act 1: Lava Secret Land, Castle Hausenburg, 30 minutes away, will return directly to the space
17. The general attack on conviction was changed to the word "conviction" instead of attack
And by default, it has an extinction effect
与我签订契约,成为救世勇者吧! - TemporDS
This time, we mainly added a series of stories and further adjusted the archers

NPC story:
  • Tolfin==battle route, the reward for battle victory is changed to a fixed attack increase
  • Tolfin==peaceful route, you can finally choose Naomi to join in the war
  • Preliminary addition of Naomi plot line
  • Blood League soldier Till added the following story

Adjustment of Archer:
  • Archer==After defeating the first boss, upgrade to round draw+1
  • Enchant quiver quality improvement card pool weight adjustment
  • Strategy conversion==card adjustment==draw 2 skill cards and make them cost - 1/2 power+6/7, which lasts until the end of the battle; consume
  • Arrow Enchantment==Card adjustment==Make up to two/three random skill cards in your hand have power+5, lasting until the end of the battle
  • Enchant shooting==card adjustment==4/7 power points. After an attack, the power of a random skill card+6/7 will last until you leave your hand

Other:
  • Adjustment of Tana armor fragmentation counterattack effect==the effect of causing 5/10 points of damage to all enemies is changed to 10/20 points of damage to the target with the highest attack rate
  • The attack power increase of Tana in the second and third stages is changed to 4 points and 8 points

BUG repair:
  • bug repair of display card dragging error
CityDriver - Fabian Boulegue [Aerosoft]
Survive the Nights - a2z Interactive
Hello everyone,

We’ll be updating on default branch today and introducing a ton of new features to the game. The 1.21 update includes as much as we could get into it before the holiday break so you’ll have your work cut out for you testing all of this. We have updated our server configuration options, allowing for a wide range of customization. We’re introducing gameplay scenarios, taking advantage of the new server configs to create tailored experiences. Along with this, we’re introducing Steam Workshop! So you can all create scenarios and share them with anyone. Below we’ll discuss a little of what has gone into 1.21.

New Server Configuration Options & Workshop Talk
These options will be the cornerstone of the initial introduction to not just a more custom gameplay experience but Steam Workshop. We’ll discuss this further along in the blog but the changes below are what’s driving these new features.

Take Note! A lot of changes have happened here. We’ve exposed a ton of elements that weren’t previously changeable by the user, or on the fly at all for that matter. There’s a good possibility that there will be some hiccups, even with official servers but we’ll get that sorted as soon as possible.

Here’s a list of the new and improved server configuration options. If you have any suggestions we’d love to hear them. We’re pretty open to exploring the idea of providing way more access to the game via workshop and would love to hear your thoughts.

Server Configuration
Here’s a list of the new and improved server configuration options. If you have any suggestions, we’d love to hear them. We’re pretty open to exploring the idea of providing way more access to the game via workshop and would love to hear your thoughts.



UI Improvements
These new server options are reflected in game with a new and improved UI. You’ll be able to make all the changes above directly via the hosting tab. You’ll be able to create your world here, change all the options and even share it with the community.


UI for Server Configurations


UI Options

Scenarios
Scenarios are templates that can be used to create a new world save. With the addition of all these new server configuration options, we’re now able to create some really unique experiences. You can adjust so much via the server config now you can really have an effect on gameplay. The scenarios aren’t just linked to the server configuration but also the game world and the database save. So the team or any player for that matter can now create scenarios with specific conditions, from zombie amounts to items placed around the world.

Setting up a Scenario
Scenarios are in a sense just world saves. These saves contain a file set that include the basic files to create and launch a world like your server configuration and database file. In the example below we’ll use our pre-installed default scenario template to create a new and unique experience.

Create a World
  • Clicking browse will open the Gameplay Scenarios window
  • Here you will find a few things, including access to the steam workshop and all the player created scenarios.
  • You should see an installed scenario here called Default Template. Use this and click the Create World button.


    Gameplay scenarios and world creation

  • At this point you’ll be able to rename your world and we suggest you do so.


Name your world

You have just created a new world and are ready to begin the scenario creation process. This is where you’re able to get rather creative. You’ll be greeted with the world save and setup configuration screen below. This screen allows you to adjust quite a few features. In our example we’re creating a hardcore world. In our hardcore world we have made server configuration adjustments.

  • Low loot spawns
  • Low loot condition
  • High zombie rates
  • High zombie health
  • High zombie strength
  • Zombie vision, hearing and fortification attack damage are all set to high.
  • And so on..

Many other adjustments are made to our configuration file here but more can still be done. After we’re happy with our configuration file we move onto server database setup. This setup isn’t necessary, a configuration setup can stand alone and never hast to be tied into a database file.

You can however join your newly created world and place items in specific spots, move vehicles around, alter the general surrounds to limit of your imagination and gameplay mechanics currently allow.

The database saves do however have a limitation. For example, you can place a gun on a specific table in the world and it will be there for you or anyone who plays the scenario however, you’re not able to ‘share’ your personal inventory at this time. In other worlds, if you were to share your scenario your personal on character items would always be unique.

You can overcome this by setting player starting loot in the config file. Allowing players to start with whatever specific items you’d like.


Server configuration options

Creating a Scenario (with an existing world saves already present)
  • Click the Host tab
  • Click on Browse to open up the Workshop scenario list


Browse Gameplay Scenarios

Steam Workshop
All of these new features can be adjusted and shared with the community via Steams Workshop. This process is pretty straight forward. You’ve already created your world and scenario following the steps above so now all that needs doing is uploading to the Steam Workshop.

  • From the configuration page click on the Steam Workshop tab


Steam Worksop Tab

  • Click on the Create New Workshop Item button
  • Follow the prompt and once again click Create


Create Workshop item

  • After hitting the create button you’ll see a confirmation in the results window
  • Close this window but remain in the Steam Workshop tab
  • Click the Update button to create a description of your scenario


Update workshop description

  • Once you’re finished click the Update button
  • You should be sent to steams workshop webpage


Your scenario in the Workshop

At this point you might notice a warning that content needs checking. Steam handles this rather quickly, please make sure not to include anything offensive. You might also notice that your preview screenshot isn’t very impressive. You’re able to change this screenshot, to do so follow the steps below. Also remember you can take screenshots in game using /screenshot but it does upscale and create a rather large png. There’s a 1mb limit to uploads here so .jpgs are suggested.

  • Browse for your local world saves. These files are located in appdata/roaming/survivethenightsserver/worldsaves
  • Replace the ‘preview' image with one of your choice.
  • Go back to the world configuration screen and click on the Steam Workshop tab
  • Update your scenario the picture will update shortly after

The Flare Gun
We haven’t had this much fun introducing a weapon in some time. The flare gun was part of our early concept ideas and with the core backbone done and us now being able to move onto polish and fun bits we’ve introduced it in 1.21. It’s a fantastic and surprisingly useful weapon, from setting zombies alight to sparking a campfire up, along with the obvious use of being able to easily find each other.




Firestarter

Links
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive
Dec 18, 2022
Edengrall - Guedez
Bugfixes:
Fixed a save/load bug
Fixed shine particles no longer working
Fixed a rare bug related to multiple fish interested at the same time you hook another
Dec 18, 2022
Rabbit and Steel - mino_dev
Hello Rabbits!

Last time I made a game, I had a dev blog on Tumblr for a little while, which slowly turned into sporadic Twitter posts, which never really got too much traction anyway. In our chaotic age, the tides of social media continue to shift and churn. So, this time around, I'm pitching my dev log tent on the one sturdy rock that seems to weather all storms... right here on the Steam page!

Plus, it's nice and close to the "Wishlist" button. So close, that you may have misclicked on this post by accident, if you came from the store page. The "Wishlist" button was slightly further up, by the way. If you missed it.

I'll try to make a post about the game once or twice a month! Check in for art, gifs, previews, and news.



RABBIT & STEEL is an action co-op "raiding" roguelite that aims to feel a bit like a miniature tab-target MMO raid.

Or, so the description says, but different people might have different ideas on what "raiding" really means (depending on their favorite online game) and might be curious as to how Roguelite elements play into that.

So I thought it might be useful to lay out what bits I'm taking from different genres, and explain how the basic gameplay works. Though, not all in one post; that'd be waaaay too long.

In today's blog, a little bit on GCD combat, and the rabbit's moves!




"GCD" stands for "Global CoolDown". Basically, the time after using one attack before you can use another. You can't use all your attacks at once, so you have to think quickly and pick attacks that will do the most damage to the enemy.

Though, this is easier said than done.
Each class has a "Primary", "Secondary", "Special", and "Defensive" move. How these moves work and interact with each other is what makes a class a class!
It might be helpful to look over the moves for whatever class you pick...



...And then use those moves to the best of your abilities to pump out damage!



...And don't forget the effects of the items you pick up...



Yeah, by the end of a run things might get a bit complex.

You can probably guess just by looking, but certain items are a lot better when used by specific classes. Maybe one run you won't find many things that are good for the class you're playing... but a great way to hedge your bets is by bringing a different-class-playing-friend along!


...So why is dealing damage so important anyway? Can't you just stand back and plink away with your Secondary? The boss will die eventually... right?

Allow me to explain... in the next post. Stay tuned!
Dec 18, 2022
White Mourning: Museum In Pale - Sykine
  • 已修复二楼出房间后金消失的问题
  • 已修复二楼展厅金入队后秋千的显示错误
...