Dec 15, 2022
Redmatch 2 - Rugbug Redfern
A brand new cosmetic bundle! I feel like I've seen this before...



Bundle Content:
  • Chainsaw (Hat)
  • Bows (Hat) (Black, Red, Pink and Blue)
  • Cat Ears (Hat) (Gray and Pink)
  • Bunny Ears (Hat)
  • Chainsaw (Death)
  • Menacing (Trail)
  • Impact (Trail)
The Chainsaw death splits you in half!



Grind up your foes with the Chainsaw hat!



Tonikk Tycoon - RawSkillz1810
Fixed the cursor being hidden after resuming from pause menu
Fixed the police helicopter movement being weird
Fixed cars clipping into ground
Fixed the oil tycoon walls being able to purchase from the outside
Fixed the drug dealer building interior exit box location
Now, the multitycoons will simply add to your cashflow instead of having its own income while being outside.
Also made the streetlights turn on later in the night.

Thanks for all of your support! As the updates come in slower for this game, development for the next game is coming along much faster and bolder, with great things being done here at Cybertonikk Studio. We hope to see all of you when our next project releases because it will be a very big deal!
The Scroll Of Taiwu - ConchShip-Taiwu
错误修复:
修复悍匪砦奇遇起点事件进行战斗后,无法在奇遇中进行赋性改道、合道得助的BUG
修复定慧神针特效生效时偶尔报错的BUG
修复战斗中式盘可用鼠标拖动的BUG
修复女太吾生子,配偶为藏族名时,以自己的姓,让对方取名时报错的BUG
修复与名义血亲和部分间接名义血亲生育也会出现畸形的BUG
修复争妍阁点击贩卖涂毒食物报错的BUG
修复产业建筑列表新建中的制造建筑可通过其他制造建筑打开制造界面的BUG
修复产业建筑列表新建中的建筑显示建筑受损提示信息的BUG
修复促织受伤减少的属性,在战斗中没有生效的BUG
修复突破功法一直播放音效,退出也存在的BUG
修复出神之地奇遇中同道会被自动卸下,可同道在战斗中还会参加的BUG
修复最终战斗与所有BOSS战斗,战斗配乐皆为村庄的音乐的BUG
修复促织大会先押注后进行促织决斗后可能造成卡顿的BUG
修复结局时音效错误的BUG
修复当在奇遇中打开产业视图,资源图形显示为暗色的BUG
修复奇遇中的七元可能变成负数的BUG
修复邪人死地等外道巢穴劫持的角色死亡后,奇遇依然在地图上,并且进入后报错的BUG
修复打开垂直同步设置,再次启动游戏,游戏被自动关闭的BUG
修复运功分页中精纯文字显示错误的BUG
修复太吾秘闻公开窗口中,部分情况下出家NPC会显示原名的BUG
修复年纪超过60的童子身角色,运功装备太阴一明珏/洗髓经后,主界面左下角还是白发立绘的BUG
修复在不同地格之间切换选择,左侧人物列表显示异常的BUG
修复门派缺人时,从城镇招募到的五仙教圣女和教主可能为男性的BUG
修复比武招亲最后获胜的NP身份变为乞丐的BUG
修复NPC经历中,本该显示NPC道号却显示为NPC本名的BUG
修复穿针引线结成师徒关系时,师父一方不会添加经历的BUG
修复新生儿关系页面中,父亲与列表中父亲长相不一致的BUG
修复非创意工坊下载的本地Mod文件夹命名为数字或中文时, 启动Mod报错的BUG

优化调整:
调整了收取悍匪砦奇遇的贡品时的表现,现在会弹出获得物品界面作为提示
调整了查看人物经历时默认选项,现在开打经历,会自动跳转至最新的一页,并且没有经历的年份,增加了“空空如也”的显示提示

本次更新中,对于AI相关问题的修复暂无法进行,因为负责此系统的同事已住院,我们会尽最大努力设法解决相关问题
Firefly Studio - firefly
Hello,小萤酱 又和大家见面啦~~~

上周预告了2.0版本的VRM渲染效果大优化后,小伙伴们纷纷表示充满了期待。当然2.0可不仅只有这个哦,小萤酱今天继续给大家带来新版本情报之·3D场景编辑能力开放~~

1.X 版本中,预制的2个3D场景一直是各位小伙伴们点赞的对象,打破了原先虚拟直播时场景平面化,单一,可玩性弱的局面。不过很快小萤酱也就收到了各位的反馈,场景不可修改编辑,无法打造自己专属的场景,无法和其他VUP形成差异化的效果等等。我们深知,在虚拟的世界中,除了人物的个性化外,所处环境的个性化也同样重要,于是我们就在2.0版本中对3D场景编辑能力进行了开放。具体能做什么呢?小萤酱一一为你介绍~~

一:对场景开启编辑模式。你可以对目前已有的 初舞台 和 活动室 场景进行自己的编辑,也可以新建一个空白的场景进行自由发挥



二:开启编辑模式后,你可以自由的进行创作,包括
——从系统提供的素材库中新增素材
——对场景中的素材进行 位置,大小,方向的修改
——对场景中的素材进行一些属性的编辑
——删除场景中已有的素材等等

三:保存你自己的场景,方便后续修改和使用

(以上为开发中功能,具体效果以上线为准)

除了以上的功能,我们还规划了例如 自定义素材的导入,场景包的分享 等等更多的功能,不过因为工作量和时间的原因无法在2.0和大家见面,会在后续的版本推出哦~~

那么今天小萤酱带来的情报就这些啦,2.0版本和大家见面的日子又近了一步,下周小萤酱还会给大家带来一些新的情报,下周再见~

同时欢迎大家加入萤火虫动映QQ交流群: 672728738 ,第一时间得知最新动态~~
Black Sheep - Gamera Games
大家久等了,经过最后一段时间的打磨,我们万分激动能够将《黑羊》的故事带给全体玩家。游戏定价48元,首周设置了9折优惠。

距离试玩版上线不知不觉已过去了大半年的时间,中间虽经历了些许波折,是你们的期待和支持给予了我们无尽的动力,我谨代表完蛋了的国王工作室对各位一直以来的陪伴表示诚挚感谢!

近期疫情形势复杂,大家一定要照顾好自己,注意防护。同时也欢迎你们来到令邑三中,解开黑羊与白羊的真相。

完蛋了的国王工作室
Dec 15, 2022
AOI - 道尔大魔法师
Repair:
Big eye poison fog judgment and animation do not match

Optimization:
Get money voice optimization
Add a new attack in which the reverse press of the sprint can force the recoil
New plot props are automatically archived
Add slight mobile attack
Dec 15, 2022
Apocalyptic Vibes - Bilbö Bägginson
! Your saves for sure will be corrupted after update.
So, if you don't want to update the game and lose your saves you should save your current version of the game by copying the game's files into the another folder and run it from there, ignoring updates.
ICARUS - Shamm
This week, we’re changing the limits on the number of players who can join and play a session as a follow on from our decentralization update, allowing you to share your Icarus journey with more friends.

We’re also introducing our newest Tier 4 and Workshop item, the Dropship Beacon Grenade, which allows you to call your Dropship to wherever you are on the map at any time.

Finally, we’re making a range of fixes that were required since our Decentralisation update and introducing our ‘preferred partners' for our Dedicated Servers.



Dynamic Dropship Landing Zones

Since the launch of Icarus, prospects have been limited to eight unique players who could join across the whole existence of the session. With decentralization, this limitation is gone and we are introducing some new changes that expand not only the number of players who can engage with a prospect but where they can land.

There are two different ‘limits’ that are necessary to understand. ‘Prospect Limit’ is the total number of players who have joined a prospect at any time in its existence. ‘Session Limit’ is the number of active people playing at any one time in a session.

The change to Prospect Limit is as follows:

We now generate a location around the ‘drop zone’ which means that landing Dropships is more dynamic, and removes the 8-person limit entirely, allowing you to have as many people ‘join’ a session over its lifespan.

The change to Session Limit is as follows:

‘P2P’ sessions will still have an 8-player session limit, so only eight players can be active at any one time. However, Dedicated Servers will be opened up to more than 8 players, but at the risk of server degradation as this session count fluctuates, similar to other games in the genre.



Dropship Beacon Grenade

With the removed restrictions on prospect limits, it’s also opened up the door for our newest feature, the Dropship Beacon Grenade.

There is a Tier 4 and Workshop version, which when thrown, will land and fire a flare that calls the Dropship to that location. This can either be used for immediate extraction or left there for use later on.

You can use multiple Dropship Beacon Grenades per session, and it will move your Dropship to where you threw it. However, these are one-use items, so use them carefully.

Just like with Dropships in current gameplay, be careful of where you throw your grenade. Dropships don’t take kindly to bases or prospectors that might be in their landing zone.



Data Decentralization Fix-ups

We’re releasing our first wave of fixes for our Data Decentralisation patch, as we go through the process of tidying up any small errors that cropped up since its release
  • Fixed an item duplication bug that was happening while in the station
  • Fixed the Extraction mission which was broken
  • Exotics were correctly no longer able to placed in your Dropship, however, the UI had not been updated to reflect this. This has now been corrected, stating the need for an orbital exchange interface.
  • Workshop items will now specify their owner in their tooltip (Only for new loadouts brought down, old ones will not display anything)
  • Weather Issues when rejoining open world sessions


Dedicated Servers ‘Verified Partners’

Our Dedicated Servers beta has launched to an excited community of server creators and veterans, and the feedback has been immensely valuable. If you’d like to contribute, you can join our special Discord channel here.

We’re also partnering with some established and credible dedicated server providers as ‘verified partners’, which will be listed on the in-game menu, and working closely with us on providing the premium dedicated server experience we strive for. These are:
All four providers are already offering servers, and once internally approved, we'll move this offering out of Beta.



Changelog v1.2.29.105734

New Content
  • Adding beeping sound for tech device thrown
  • Adding dead player small beep sound for location awareness
  • Dropship landing locations are now generated dynamically using EQS
  • Added Dropship_Beacon_T4 item static mesh, materials, and textures to project
  • Added skeletal mesh for the T4 dropship beacon device. Skinned to the frag grenade
  • Workshop items now display who their owning character is on their tooltip. Names in red indicate that the character has left the drop
  • Added SK + materials/textures for Meta dropship beacon device. Skinned to Frag Grenade skeleton
  • Added a version 2 of the T4 Dropship Beacon asset. Textures have been improved and tri count greatly reduced
  • Added four verified server providers to the dedicated servers screen. Clicking the server providers logo opens their website
  • Setting up 2 new Throwable Grenades, recipes and workshop enteries which summon dropships
  • Added functionality to dropship beacon grenades. Fixed potential crash in DamageFunctionLibrary::PrepareProjectileDamage
  • Updated character list on 'Load' screen to support more than 8 players
  • Adding correct tag to Workshop Dropship Grenade so it can be taken down in a loadout
Fixed
  • Fix up filenames for DC Palm assets
  • Removed duplicate textures and repathed. Fixed filenames
  • Delete duplicate texture and repath
  • Update Cave Lights to work properly with revised default settings
  • Optimized some caves by removing lights where there was no hole in the roof for it
  • Fixed stone master not having niagara support enabled after assets were added to scorpion effects
  • Update many mission steps using a previous search area setup to use the same search area setup for consistency, including clearing search areas when objectives are complete in some missions. This will resolve visibility issues on some missions
  • Fixup redirectors in main assets folder
  • Additional update to some quest step search areas for additional visibility and cleanup handling
  • Ensure that player stays DBNO if they return to character select when DNMO and rejoin
  • Exotics can no longer be placed in the Dropship (Workshop items can still be)
  • Updated the Dropship UI text to let people know extoic extraction now takes place via the Orbital Exchange Interface
  • HEADSTONE: Fixed Survey Radars being able to block the final mission objective, these are now returned to your inventory if placed in the objective location
  • Updated PAYDAY and DEEP VEIN missions to use Orbital Delivery Interface. - Added common use steps for exotics extraction
  • Shovelling snow now grants a variable, increased, amount of ice
  • Changed method on HEADSTONE item return to players
  • Fix inappropriate player water movement sounds playing when wading in lava lakes. Now setting a surface FMOD parameter representing water type to differentiate these. Apply the condition to world movement event in FMOD
  • Filter user reports with no description from sentry
  • Ensure dedicated server prospects created on the command line save without requiring a player to join
  • Ensure lobby privacy type is set to friends only for dedicated server prospects
  • Fix an ensure that is firing on clients for new dediserver integer timer
  • Fixed issue where player history entries weren't being reloaded correctly
  • Meta resources and mission completion rewards that are paid when rejoining a prospect now show their notifications after the load screen has disappeared
  • The total meta resources that are collected by players on a prospect is now correctly reloaded. This would cause absent players to not receive meta resources if prospect was closed and reloaded while they were gone
Future Content
  • First pass on LC terraces - 4x meshes + material/textures
  • Replaced old template caves in TU/AC Areas on Blue/Green/Yellow Quad, DLC Map
  • Placement of Cliffs in the Phase 2 Area of Purple Quad, DLC
  • Placement of Cliffs and cave templates in the Phase 2 Area of Purple Quad, DLC
  • Adding first batch of dialogue for DLC
  • Delete and repathed copies of Var2 textures in Var3 and Var4 Aspen folders
  • Adjustments to Lava Gravel footstep layer and reduced verly long rock layer
  • Delete duplicate AC Fir snow clumps textures and repathed
  • Adding all current striker events and anim notifiers for footsteps, whoosh, vocals, slams etc
  • Adding unique striker footstep event. Balance pass of new creatures audio volumes and added missing notifiers and other small adjustments to striker
  • Various improvements and volume adjustments to striker footsteps lava footstep, vocal adjustments for volumes etc
  • Updating tonality of R.Dog aggro breaths
  • Created a New Small Tundra Template Cave, Updated AC_MED_005 To have less rocks blocking path and Have Begun Work on a Medium Tundra Template Cave, Prometheus
  • Placed Cliffs & Caves Templates in Phase 2 Area on Purple Quad, DLC Map
  • Optimized Geyser erruption niagara effect
  • Placement of Cliffs and cave templates and landscape scuplting in the Phase 2 Area of Purple Quad, DLC
  • Reimporting the needler roar to be a shorter version to move it away from the Croc
  • Adding needler new roar vocals, adding new spot events for all new creatures and adding to data table AI setup
  • Added datatable rows for story mission dialogue
  • Lots of adjustments and fine tunes to DLC creatures, footsteps, vocals, spacializing, reverb level adjustment to lava biome and other small improvements
  • Setup LC_Terraces BPs, VFX, Collision and Water System
  • Move mega tree template levels out of Cave folder and into Trees folder
  • Placed Cliffs & Caves Templates in Phase 2 Area on Purple Quad, DLC Map
  • Added Mesh Normals/CAC fuctionality to MA_IceCool, Tweaked materials on SM_Node_SuperCool and Added DryIce VFX
  • Prettied up Cave Template widget advanced mode layout. Added support for newly added Light Exponent Falloff variable in convert function
  • Placement of Cliffs and cave templates and landscape scuplting in the Phase 2 Area of Purple Quad, DLC
  • Adjustments to snow striker footstep levels, fixed spot sounds in wrong data table entry, adjusted grasslands tree creak and other small DLC audio improvements and updates
  • Added destructible meshes for various Swamp folage assets
  • Added New Large Template Cave For Tundra Biome And Added The New Cave Into Blue Quad, Prometheus
  • Added LavaFalls mesh to replace waterfall mesh in lava rivers
  • Adding all unique attack sounds for striker. Whoosh, slam, heavy slam, claws out etc
  • added obsidian armor materials, textures and ml
  • Adding Striker climb rock sounds and animation notifiers
  • Fixed TestPlayerId not working with cooked builds
  • Icon and display name updates for Brick buildables
  • Placed Cliffs & Caves Templates in Phase 2 Area on Purple Quad, DLC Map
  • Placement of Cliffs and cave templates and landscape scuplting in the Phase 2 Area of Purple Quad, DLC
  • Adding foot layers to striker climb anims
  • Small scatter adjustments to tundra biome to make wind play slightly more and other small details
  • Fixed rocket spawn points not being released when their owning player leaves by dropship
  • Players on dedicated servers who aren't logged in as admin are now limited to a whitelist of RCON commands
  • Added localisation support for /help RCON command
  • Local copies of player lists from previously joined prospects are now updated when the server browser gets its sessions
  • Added Mangrove Mega Tree separated parts to create more optimized assets, and added them to Tree Template Level called SW_Mangrove_001_V2
  • Biome general audio balancing and finessing
  • Tidy up of Fishing BP logic. Tweaks to cable component to make it less bouncy
  • Balance adjustments to striker attack and death and spot sounds
  • Added New Large Template Cave For Tundra Biome And Added The New Cave Into Blue Quad, Prometheus
  • Placement of Cliffs and cave templates and landscape scuplting in the Phase 2 Area of Purple Quad, DLC
  • Submitting Wooly Zebra, carcass, respective textures and fur
  • Add a new integer timer for tracking dedicated servers
  • Dedi server time can be dilated (Slowmo)
  • Dedi server time can be paused
  • Wire Weather Event music to pausable dedi server timer
  • Wire Weather Blueprint Components to pausable dedi server timer
  • Replacing heavy slam sound on rockdog for something stronger feeling. Small other adjustments to lava biome and rockdog scream etc
  • Added new player data helper functions for adding, removing, and updating items
  • UI usage of currency now routes through player data instead of older backend path
  • Adding character lava footstep event and sounds
  • Added New Large Template Cave For Tundra Biome, AC_MED_008, Prometheus
  • Placed Cliffs around lave lakes/river & Caves Templates in Phase 2 Area on Purple Quad, DLC Map
  • Placed Cliffs around lave lakes/river & Caves Templates in Phase 2 Area on Purple Quad, DLC Map
  • Add new Stalking AIAudioState and apply to Hunting GOAP action. Will enable different creature vocalisations for stalking vs. full aggro for BatDog and similar
  • Updtaed BLD_DBL_Doorframe_Brick_Left
  • Adding beeping and static comms for dead prospectors
  • Adding in nested event with static end for dead prospector. Also added unique event for taking the tag. Added to blueprint
  • Spacializer adjustments and fine tunes to dead prospector beeping event
  • Delete Spider SMs with SK filenames and unused duplicate PhysicsAsset. Assign Fur material to Fur SK mesh. Add LODs to Spider SKs
  • Setting cave ambiences to play for the new biomes
  • Add LODs to SMs that don't have any
  • Added New Large Template Cave For Tundra Biome, AC_MED_009, and Begun Work On New Medium Ice Cave, Prometheus
  • Adding in 3rd Person shield block animation and relevant montage setups, added equip animation too as it was missing, added wooden shield icon
  • Placed Cliffs around lave lakes/river & Caves Templates in Phase 2 Area on Purple Quad, DLC Map
  • Adding in wood cart mesh and skeleton and base anim BP for full implementation
  • Adding missing Socket on the skeletal mesh that was breaking validation
  • Added initial data table configuration for new dropship throwable
  • Stopped looping audio on Dead Prospector for the Dynamic Collect mission once the ID has been collected
  • Swapping out shield skeletal mesh with static mesh to unbreak audio hookup
  • Updates to the spacializer for the dead prospector beeping sound. Clearer and easier to find at close / medium distances (without increasing the max distance)
Star Realms - classicsmiley
-Bug report button now shown on purchase screen
Soccer Clubs - Developer
World service universal welfare


How to participate in welfare activities:
Enter any [Qatar Theater] server to create a character to participate, let's take a look at the benefits of the whole people~

1. You can choose a gold star player when you log in!
Sign in on the first day, and get a powerful flash gold star for free! Log in on the 7th to receive exclusive sign-in benefits for the world server;
Participation conditions: All club chairmen in the world server (Qatar theater);
Event time: within 14 days of the world server (Qatar theater) where the club presidents are located.

2. The first monthly card and the supreme monthly card are activated for free!
Log in to activate the privileges of the first monthly card and the supreme monthly card for free on the monthly card interface;
Activity time: within 14 days of the server opening in the world server (Qatar theater);
*Activation of big and small monthly cards can only be done during the event time;
*The monthly card and supreme monthly card last for 30 days.

3. The strongest in history! Reduced privileges!
Players in the Qatar theater enjoy exclusive privileges such as [Dungeon Level Quick Match] [Mainline Skip Game] and other burden reduction privileges;
Participation conditions: all chairmen in the world server (Qatar theater);
Activity time: enjoy permanently in the world server (Qatar theater).

4. Choose your own forward star at the start!
At the beginning of the game, you can choose the forward flash gold, and directly form the top lineup of the version;
Participation conditions: in the world server (Qatar theater), chairpersons with a level ≥ 15;
Event time: The chairpersons can choose their own stars within 14 days of the server's opening in the world server (Qatar theater).

5. Gold star upgrade gift package! Log in every day to get it for free!
Create a special development gift package for the flash gold stars to speed up the upgrade, and the core stars can easily be full of stars! Log in and log in within 7 days to receive the gold star upgrade gift package for free;
Participation conditions: All club chairmen in the world server (Qatar theater);
Activity time: within 14 days of the server opening in the world server (Qatar theater);
*Glittering gold star upgrade spree! The duration is 14 days.


...