Toot toot hi hi!! KO_OP here! We’re wrapping up for the year and getting ready to get cozy and not look at screens for a few weeks (jk we’ll be looking at so many screens but it’s not for work so it doesn’t count, right? …Right???)
Not to be that guy (as in: a dev encouraging you to subscribe to another form of getting content from me lol) but our end of year newsletter is going out tomorrow, and it's going to have the wallpaper version of our new key art that y'all have been requesting! Make sure to subscribe ASAP to get that in your inbox in time for the holiday season! Because we all need a new desktop wallpaper for the holiday season 😤
Our resident hype-lord Ramo has also included some sprint review highlights from the past year. Sprint reviews are where our talented team shares what they've been working on (it's essentially a show and tell. With extremely talented people. Where we all ooo and ahh and generally lose it over everyone's work. And now you can too!)
That’s all I’ve got for you! We want to thank you so much for your continued support, and for following our trippy lil journey while we make our queer lil dinosaur game, Goodbye Volcano High.
Happy winter break to our team, and happy holidays to all of you. We love y'all!
VR related features and enhancements * First person camera now has options for you to control the actor with your own movements. https://youtu.be/1Wkde7_pDBQ It's upper body movements only for now because we are currently only using headset and hand controllers input. We will explore tracker input in the future. * UI is now always visible and accessible even when it is behind other objects or below ground. * Laser pointer now has 2 different modes: UI mode (white color) and physics interaction mode (blue color). It cycles through these modes and the off state when you press the "ui toggle" button (by default it's assigned to trigger button but configurable). You will no longer be obstructed by actor body parts when trying to use the UI. * Long pressing on the thumbstick to access the hand context menu, this allows quick access to actor loading and motion switching as well as controls specific to hands. * You can now load accessory model in your hands. This is controllable independently for left and right hands. (access through the hand context menu mentioned above) * There's an option for physics based hand pose control. Each finger joint is connected with physics joint and they are bent by applying force instead of setting rotation. * New adjustments of hand position and rotation
New Mirror Feature https://youtu.be/0FwY2viXcM0 * The onstage screens can now be turned in to mirrors. This is a custom made solution that works on all platforms and doesn't require reflection to be turned on. * However this has no stereo effect at the moment, meaning it is flat in VR. Changes in controller input and UI * Gamepad input now works again in VR mode. * Actor menu updated to include recently used settings at root level, so you can access frequent settings a bit easier. * XPS Bone Mapper can now save presets and accessible from the new UI system Motion updates * Procedural motion system is updated to allow per model settings. e.g. you can change hand pose for one model and it won't affect other models in the scene and they will remember the settings next time you use the same model with the same motion. Currently only the 2 sex motions are updated with this feature.
Other fixes * Fixed transition effect on mobile platforms (Android and Quest) * Fixed certain XPS model load error. * Allows up to 5 physics updates per frame, you can improve physics stability by increasing physics frame rates. (Previously you can do the same but it only allows up to 2 updates per frame which creates slow motion effect if your FPS can't keep up). However the downside is that physics simulation is CPU intensive and can slow down your FPS if you set it too high. * Fixed physics update intervals in recording mode (Creator edition)
-Bear: bear no longer goes away with your coins. It now stays forever constantly taking coins until clicked, once clicked, it gives you your coins back * 1.5 -Typo Fix -Click Count: Click count is no longer reset on prestige -Idle CPS: Increased non manual click coin generation
Also working on the lag issue will likely be in a future update
For everyone who played whether you like it or not thank you. If you hated it, sorry, I tried and will learn from my mistakes on this one. For those who like it, I'm so happy. I did this as more of a project for me cause I want to get into making games and wanted to see something through to release, but I know I can and will do better.
Thank you again.
PS. (not an excuse but just a FYI) solo dev with a full time job and a new born. Also working on more games and making this one better.
With Winter coming, we're going in with a BANG!! 4 more characters remain for receiving their 4th path updates, and we're starting it off with some pre-registration and goodies for you!
Head to the link below to pre-register and you will earn yourself a coupon code for a [Cobo] Skill Cut-In Select Cube! Even better, you'll obtain a [Cobo] Costume Select Cube between 1/4/2023 through 1/17/2023 just for pre-registering, and be able to select one of three amazing looking costumes! We're talking about the Autumn Travels, Romantic Summer, and Fluffy Rabbit sets! You'll get to even choose which version you want and what character too!
Hello, We're HimitsuCP, the production company of Incubus.
First of all, We apologize. The scheduled patch schedule for December will be delayed. There was an issue related to translation. We are currently conducting an inspection and work again through a collaborative company. We will make sure to patch it in January after handling the work quickly.
It will be officially released through this patch. We will definitely finish the schedule by January and show you a good game.
Now is your chance to play with all the skins already unlocked from the start because within the next three months we will have objectives in place to unlock each of the skins.
Players who are serious over achievers and get enough checkpoint tokens to unlock the Bonus levels can expect 5 new mind blowingly crazy and meme like levels completely outside the style of the other more realistic worlds to be in place. These levels are unlock-able in the game but still under construction. Players that unlock the bonus world before we complete the levels will have them available and already unlocked the second that they drop.
In addition to the two potential endings (failure ending and success ending) already in place, there will be alternate endings in place if you beat the game having all checkpoint tokens unlocked as well as if you are able to beat the game in hardcore mode. These endings will include the opportunity to perform the extraction from voltanis after firing the missile and will be wild!!!
We hope to see some youtube videos from you streamers and pro gamers out there that are able to unlock the all token and hardcore mode endings.
We will knock out every major bug or solid feedback suggestion shared with us on our Discord feedback server. We encourage and appreciate all constructive criticism on the discord server. Everyone reading this manifesto that is interested is invited! https://discord.gg/D5sRWnuknf
We hope to acquire your help and support in achieving enough over 100 positive reviews which will give us the confidence and reputation necessary to make ports of the game for nintendo switch, mac, and potentially VR.