Fix : It will no longer be possible to move during an attempt to start the bike to leave the game. Fixed a sentence in the Talk tool. Synchronized footprints between host and guests.
Changes: The EMF tracker screen wave has been modified for a better understanding of the operation. (Bottom to top) The range of the GhostPrinter is increased.
New features: Added a Help tab as a glossary in the log.
Underlying issue preventing build upgrades when all requirements have been met is fixed (impacting Pharaoh's palace upgrades, Arena, Oracle of Giza, etc.)
Added wrist watch that displays player health (movement & rotation options will be available in Update 12)
Moved cave clearing closer to the bridge on Bridge
Added manual adjustment for helicopters (uses movement controls)
Added background radio chatter to helicopter radios
Replaced fog on many maps with better fog
Leaves now sway in the wind!
Fixed hand rotation issues with Knuckles controllers (if you had custom rotation/position values, you might need to reset them in the settings menu)
Made Active Grab the default grab mode
Major Rendering Optimizations for environmental objects, AI meshes, & weapon meshes
Replaced mission objective descriptions with loadout information
Added Viet Cong rocketeer
Made climbing easier and less janky (ladder auto-climb has been removed in its place)
Smoke grenade improvements
----------
Minor Changes/Fixes:
Added 3 second delay before you can skip to the next wave in Siege mode to avoid the starting prematurely
Disabled UI pointers when grabbing helicopter controls to avoid accidental button presses when flying
Removed Lone Wolf from difficulty settings
Fixed a few typos in some mission descriptions
Added dust effect to Paddies
Rearranged background on Paddies
Optimized a few out of date enemy AI
Optimizations to Bridge
Decreased max & min enemy count on Bridge
Fixed accuracy issues on enemies that needed it
Adjusted helmet position
Fixed ammo boxes not despawning on Bridge
Made squad AI faster and they now follow closer
Fixed issue with gameplay props on Ruins
Updated Bridge's map to match the current layout
Fixed end trigger's ballistic material issue on Bridge
Added more cover around the cave clearing on Bridge
Replaced flight control models for more detailed ones
Added new impact sounds to wood, rock, dirt, and metal
Fixed bug on Vive Wands that broke the player controller when flying helicopters
Added water ballistic properties to all water on the flight ranges
Added a selection room for flight ranges
Fixed some out of place props & water on flight ranges
Fixed bug with M60 Belt
Removed extra rotor blades for the UH-1 helis
Optimized ammo script
Fixed token exploit for Siege Mode
Moved both Mosins down one tier on Siege Mode
Moved cut-down M37 to tier 1 on Siege Mode
Updated muzzle flash effect
Made trigger reset sound slightly louder
Added yellow highlights to settings buttons
Added a plane behind loadout hint & ammo crate hint to make them easier to read
Added a hint about the rucksack on the firing range
Fixed some tree clipping issues on Island Camp
Fixed collision issues with rope bridges on Island Camp
Fixed tree LOD issues on Highlands, Island Camp, & Elephant Grass
Fixed hand rotation saving for Flight Ranges
Made player helmet larger
Updated Type 56 sights for easier visibility
Updated water impact effect
Added dust effect to Firebase Range
Added hissing sound to smoke grenade effect
Smoke grenade effect now follows the grenade
Adjusted background leaves/trees on Firebase Range
Increased physical force of 40mm explosion
Updated fog on Elephant Grass
Fixed many prop placement errors on Highlands
Added health item pile to second part of Highlands
Fixed occlusion issues on Highlands
Updated ladder collisions for the watchtower
Added simple climbing tutorial
40mm explosion now damages player
Removed old ammo crate model on Firebase Range
Fixed issue with M79 shells falling out at the wrong angle
Fixed LOD issues on sandbags
General script optimizations
Adjusted floor collision on watchtowers
Fixed hand joint settings on M1 & M2 Carbines
Fixed grass coloring issue on Streets
Added button to invert helicopter controls
Updated M44 rear sight
Cleared some clipping foliage on Island Camp
Rearanged parts of Island Camp
Replaced many ladders on Island camp with stairs
Squad AI bullets no longer hurt eachother
Skin color should save between sessions properly now
Fixed bug with storing M60 in weapon slot when grabbing it's dust cover
Fixed issue with grabbing the M60's ammo can
Removed ladder auto-climb hints
Decreased lifetime for multiple bullets
Decreased max fire time for AI using the K50M
Removed noise emitters (for AI) on all bullets for performance reasons
Made flesh impact sound play in 3D space
The M79 only drops the loaded round if it's empty
Optimizations to grenade script
The XM21 gunshot sound is quieter to AI and doesn't alert them from as far away
----------
Known Issues:
Wrong impact effects for helicopter windows
Tree pop in/out on Highlands
Watch may be positioned wrong when grabbing some objects
Helicopter controls may start inverted sometimes (moving the cyclic back and fourth fixes this)
AI pathfinding on Beach can be poor around the huts
AI rocketeers sometimes shoot too high
AI-dropped M16s may be hard to grab
Grass on Paddies has lighting issues (grass changes color to white when shooting)
----------
Closing
**There were supposed to be 2 additional missions in this update which involved the Loach & Cobra, but unfortunately, I had to cut them for this update round. They are both over 95% complete, but there's a crash that happens when an enemy dies that I was unable to fix before release. Considering it has been almost two full months since the last content update, I made the decision to get what I have ready out to you all.
I'll take a small break from troubleshooting this crash and start focusing on Update 12, but I'm sure I'll be able to find a fix very soon. When that happens, I'll push out a small patch with those missions included.
---
Since release, I've had this goal to try and get one content update out every month which worked well for the first few updates, but now that the game is becoming more fleshed out, I'm going to move to a less frequent but higher quality update schedule (this change will only apply to major updates like this one, patches will still be pushed out as soon as possible). I'll still aim for getting updates out on a regular basis, but the time between each one will just be another month or two.
Update 12 will essentially be an add-on to U11, adding a few more missions on Beach, new weapons, and footsteps (finally!). I have some major plans for Update 13 and will release a post soon that goes in depth with what to expect, but, in short, U13 will revise PunjiVR's AI completely. Like I said, I'll have more info on that shortly, so be on the lookout for that!
If you experience any bugs or problems, don't hesitate to let me know through one of the links below or on the Steam forums. Good luck and remember to check for leeches!
Update: Patch notes have been amended, updates present in the hotfix but not originally listed here will be marked with and asterisk
General
New
Add new steam launch option to delete all save data and mods. Launching the game in a vanilla state*
Removed
Disabled Map Statistics*
Fixed
Fix level name not being displayed on the mission end screen*
Gameplay
Updated
Allow saving scores in modded games*
ROE
Unauthorized force if a suspect is hesitating or is being startled*
Revoke 'unauthorized force' penalties given to the player if suspects continue to engage (but did not at first)*
Revoke all penalties given to the player when a suspect has taken someone hostage*
Revoke all penalties given to the player when playing dead, meleeing or firing*
Improved
ROE inconsistencies*
Fixed
Fix no penalty sometimes not being given to the player when incapacitating a civilian*
Fix interaction icon on evidence items not being attached to the gun sometimes
Animation
Fixed
Fix AI playing hit reactions after playing other animations
Fix AI sometimes playing a weapon lower animation after raising their weapon
Gameplay
Improved
Add new roe metric 'time since last committed aggressive force'. Any force committed by the AI (shooting, meleeing, hostage taking, fake surrendering, etc.) since the last 2 seconds will be considered authorized
Improve pistol suicide transition to ragdoll
Improve torso death animation transition to ragdoll
Fixed
Fix 'unauthorized deadly force' penalty being given when a suspect exits surrender with a knife
Physics
Fixed
Fix reverse impact physics when shooting at physics objects
Performance
Fixed
Fix hitch when mag checking*
Potential fixes for hitch during gunfights (or at least mitigate)*
AI
Updated
Increased surrender bias on various suspect archetypes to be less suicidal*
Hesitation increases tension (more likely leading to a surrender)*
Lowered surrender bias on Gerard*
Lower AI morale when taking suppressive fire (each AI will be affected differently)*
Deprecate some AI config vars, as they're not used anymore*
Fixed
Fix civilians sometimes not seeking out the player when last alive*
Fix SWAT killing suspects that are stunned*
Fix Active Shooter AI not behaving properly sometimes*
Fix civilians not moving to player spawn in Active Shooter*
Fix suspects not playing the weapon raise animation after being animation blocked (i.e. stunned, hesitate, etc)*
TOC
Updated
TOC ROE Violate response now removed from suspects and will only trigger after a report
Audio
Fixed
Fix 1P footstep sounds not playing on some surfaces
Data Center
Removed
Removed traps
Updated
Remove Charging combat moves on security guards
Increase Hard Cover bias
Valley
Updated
Increase security guard Hard Cover weight (similar to mindjot)*
Remove Charging combat move off of security guards*
Amos Voll will now draw a concealed weapon when stressed out*
Meth
Updated
Tweak knife wielding meth suspects to not give up too easily. Lean more towards Hard Cover or Charge or Fake Surrender*
Increase meth suspect fake surrender bias*
Improved
Improved performance of security room. Disable shadow casting on meshes that don’t need to*
Fixed
Fix a few meth suspects only walking around, never sprinting or jogging*
Fix meth suspects hesitating constantly*
Club
Updated
Slightly increase Hard Cover weight*
Remove Charging combat move from club shooters*
Lobby
Updated
Increase civilian morale in less lethal training area so as to not surrender easily (or on first sight)*
This is to inform you of an update that has been applied today to fix the issues below.
◈ Updated Version: v0.6.1.586
◈ Update Details
[PATCH HIGHLIGHTS]
1) Recipe sorting function - Recipes can be sorted in the menu screen with the following filters 2) Multiple Save Slots - Additional save function apart from the default autosave * Manually saved files can be loaded at the main menu screen 3) Fish active time icon (Day/Night) - Fish active time icon in Marinca and ingredient menu added 4) Winter holidays interior items in sushi restaurant - 7 seasonal interior items added
[IMPROVEMENTS]
Sushi Restaurant 1) Employee UI-related functions - Employees will now return to the waiting room after Training & Dispatch - The mouse wheel can now be used to navigate the employee dispatch menu - Improved the animation of employee transfer 2) Employee recruiting - Kyoko is now re-obtainable after the transfer - A pop-up notification will now appear when transferring Maki, noting Maki cannot be rehired after the transfer 3) Daily top sales report - The same menu items in the daily top sales report will be shown as a single menu item regardless of the selling price, and will only show data from the past 7 days - Improved setting menu tutorial
Underwater Exploration (Fish/Boss) 1) Giant Squid boss’s hit range improved to appear more intuitive - Giant Squid will now receive damage when hit regardless of boss attack patterns - Non-affected parts (apart from the eye & legs) will be shown more clearly by effects 2) Improved the Quick-Time Event of Shark species to appear more intuitive - The crescent counter-attack motion will now show the target with a shining effect 3) Improved the interface to not overlap with Dave when carving Electric Rays 4) Improved the UV Flashlight to be controllable by Left stick (Gamepad) with additional guidance 5) Enhanced the item scroll function in diving inventory (in-game pause menu) - Holding down the button while scrolling will now make the scroll speed faster - Fast scrolling can be also used by R stick (Gamepad) and mouse wheel
Weapon Balance Adjustments
1) Adjusted the balance of the following weapons: 2) Net Gun Balance Improvements - Adjusted the size of the net for both small & large net guns ∙ Small Net Gun: Decreased from the current size ∙ Large Net Gun: Increased from the current size * Net size and ammo capacity will all increase when enhanced - Maximum number of catchable fish will increase when leveled up by the underwater upgrade kit ∙ Lv 1: 7 Fish / Lv 2: 9 Fish / Lv 3: 11 Fish / Lv 4: 13 Fish / Lv 5: 15 Fish 3) Trap Item Improvements (4 Items) - Sensor Net Trap ∙ Item count increased to 3 Sensor Nets ∙ Net will no longer react to targets beyond the target range ∙ Adjusted the activation time of Sensor Net Trap & Trigger Net Trap - Sensor Bomb Trap ∙ Bomb will no longer react to targets beyond explosion range ∙ Adjusted the activation time, explosion range, and damage of the Sensor Bomb Trap & Trigger Bomb Trap 4) Tranquilizing effect Balance adjustments - Hush Dart & Enhanced Hush Dart ∙ Enhancement will now increase default ammo ∙ Tranquilizing effect of Hush Dart II adjusted to 5 seconds from use ∙ Improved the Hush Dart's effect to be taken quickly when used on the same target ∙ Tranquilizing effect adjusted to last for 9 seconds - Tranquilizer Rifle / Tranquilizing Mosin-Nagant / Tranquilizing Triple Axel ∙ Default damage and ammo will follow the according weapon category ∙ Adjusted the tranquilizing effect to be activated in set probability ∙ Tranquilizing Mosin-Nagant: decreased tranquilizing probability and effect duration - Sleeping Gas Bomb Launcher / Tranquilizing Mine Launcher adjustments ∙ Sleeping Gas Bomb Launcher: adjusted the tranquilizing range and duration, targets within range will be affected for 5 seconds in a set probability ∙ Tranquilizing Mine Launcher: adjusted tranquilizing probability and effect duration 5) Harpoon adjustments - Harpoon Gun ∙ Adjusted the damage according to the number shown in iDiver App - Harpoon Tip ∙ Flame Tip: default damage and additional flame damage ∙ Poison Tip: default damage and poison damage per level ∙ Shock Tip: default damage, shock effect probability, and frequency ∙ Lightning Tip: default damage, the maximum count of lightning effect to nearby fish ∙ Tranquilizing Tip/ Flame Tip/ Lightning Tip/ Poison Tip: usability 6) Underwater Cargo Box - Adjusted the underwater cargo box's maximum capacity increasing according to iDiver upgrades - Adjusted Dave's excess carrying weight not exceeding a certain amount even if the basic weight capacity increases by iDiver upgrades 7) Adjusted the selling price of certain weapons in Cobra's Shop
Others - Improved craft and Enhance UI and added weapon descriptions in Duff’s Weapon Shop - Game engine updates to solve various crash issues - Improved mouse action in UIs that previously had no mouse action - Added missing sound and fixed sound mismatch issues in certain situations - Jellyfish party mail tutorial text not being displayed (Only in Japanese) - A loading bar is added during the initial loading - Other optimization improvements and fixes
[NOTICES]
Missions The following Issues will be resolved as below: - Issues after defeating Giant Squid boss: return to the first phase of the mission - 'Grow Sea People Plants': restart from the first step of the mission - 'Find the Children's Ball' not being counted as completed: will be completed - 'Wedding Song Record' not being counted as completed: will be completed
[BUG FIXES]
Underwater Exploration FIXED - Improved Gravity Launcher to better locate fish in its range, and fixed the issue where damage is applied before the explosion effect FIXED – The Harpoon aim starting as fixed to the top/bottom when using a keyboard or mouse FIXED – The Octopus Charm’s damage 30% increase option is not applied when Grenade Launcher equipped FIXED – Certain fishes still damaging Dave even after falling asleep by getting shot by the Tranquilizing Harpoon Gun and an abnormal effect is shown during tranquilization FIXED – Different amounts of Weapon fragments are acquired when disassembling some weapons and Harpoon Tips FIXED – Dave’s motion intermittently not shown or controlled when disassembling weapons obtained from the Weapon Chest FIXED – The harpoon bounced back when attacking the seahorse under certain circumstances FIXED – Effect icon not being displayed only on weapons with flame effect FIXED – Not being able to control Dave when rejecting the 'Return to boat' option at the water surface FIXED – Particular map being repeatedly shown intermittently FIXED – BGM of the deep sea intermittently playing even in non-deep-sea areas FIXED – Particular fishes not appearing under certain circumstances (Including Narrow-Barred Spanish Mackerel) FIXED – Not able to control Dave when defeating the shark after dashing QTE under certain circumstances FIXED – Fish going through walls under certain circumstances FIXED – Dead Fish not disappearing intermittently FIXED – Fish not moving intermittently FIXED – Blood-belly Comb Jellyfish exploding immediately regardless of the remaining explosion time when returned to the game after clicking pause before its explosion FIXED – Not being able to obtain silver bowls in certain locations FIXED – Applying element effects such as Tranquilizing to Starry Puffer (Except for Poison) FIXED – Not applying poison resistance to the Box Jellyfish and Stingray FIXED - Harpoon of a fixed level constantly appearing at a certain location in the Bluehole FIXED - Item boxes that are opened in missions will not be respawned on retry FIXED - Striped Catfish being caught in 3-star level regardless of catching methods
Boss Fight & Missions FIXED – The game not proceeding after the Giant Squid boss fight intermittently FIXED – Not being able to proceed in Wolf Eel boss fight properly intermittently FIXED – Giant Squid boss not attacking when Dave goes behind the Squid boss FIXED – ‘Pick up Beer ‘mission not proceeding properly in certain situations FIXED – Not being able to carve or move after defeating the Clione Queen boss in certain situations FIXED – Not being able to proceed in mission after defeating the Clione Queen boss FIXED – Not being able to proceed with Employee-related content when Maki's mission is completed before Yoshie's FIXED – Not being able to proceed with the Sushi party event in certain situations FIXED – Not being able to retry the mission after death due to the disappearance of stake during the 'Check out the Rock Pile' quest of 'Destroy the Entryway' FIXED – Not being able to proceed in ‘Grab the Anchor’ mission FIXED – Intermittent slow down and freezing issues during octopus mission FIXED – Freezing issues during the ‘Protect The Baby Whale’ mission under certain circumstances FIXED – Dave’s hand animation becoming too big in the petting Dolphin mission FIXED – Not being able to proceed in ‘Protect The Baby Whale’ mission if Dave is far away from the whale in certain situations FIXED – Not being able to proceed after defeating the Goblin Shark of ‘Curious Child’ mission under certain circumstances FIXED – Installed bombs remaining when retrying the Goblin Shark Boss fight if they are not activated previously FIXED – Overlapping Octopus Charm’s effects when retrying the Goblin Shark boss fight FIXED – Not being able to proceed in ‘Grow Sea People Plants’ mission under certain circumstances FIXED – Continuous output of the overweight indicator even when weight is reduced before a boss fight
Sea People Village FIXED – Not being able to close the Sea People Village mini-map after opening FIXED – Not being able to control Dave when entering/exiting the Sea People's houses quickly FIXED – Oxygen level decreasing/increasing by 1 when moving between buildings and areas in the Sea People village FIXED – Being able to go outside the map in the second floor’s lower right corner at the Sea People village
Boat / Sushi Restaurant / Fish Farm / Farm FIXED – Ability information of Lv.20 employees in the recruitment preview menu being displayed differently from the actual FIXED – A reduction in employee applicant slots affected by transferred staff FIXED – The hire date of employees is displayed as after October 29th FIXED – Cutscene skip function not operating normally in certain situations FIXED - Sheepshead meat being shown separately in the ingredients menu FIXED - Not being able to play Leahs-Run minigame in the sushi restaurant FIXED - Customers leaving angry even when the food is served at the right time FIXED – Ingredients of certain fish that need carving are being sold at an unusually high price in fish farm FIXED - Recipe ingredients not matching Marinca's rank information FIXED - Smartphone UI being displayed on top of other UIs in farm & fish farm FIXED - The information of a sold item being displayed continuously in Diver Box
Others FIXED - Crash and launching issues followed by Unity error popup FIXED - freezing issues when skipping the opening cutscene in certain situations FIXED - Weather and screen setting information not being applied in-game saves FIXED - Camera movement / Sound / Screen being displayed not as intended FIXED - Other UI and In-game typos
◈ Notes * We will update you through this notice if there are changes to the details. * Please update DAVE THE DIVER on Steam to the latest version for the changes to be applied.
The team is constantly checking the feedback and bug reports on the Steam community and Discord, so if you find any please let us know.
Thanks to all Divers who reported issues besides the below!
Today is launch day for the first official Wild Souls update ! There has been a few fixes and patches before, but this is the first one to deserve the name of Update. As a solo developper, I took some time to carefully craft it, making sure not to had too many things, and aim for the essential. You'll find the overall experience of the game improved, as some optimization was realized.
Other than that, here are the new things you'll have to expect in this Update :
New animals for the Savana biome
Say hello to :
The Ostrich, the biggest living bird is a herbivore. Cannot fly, but very fast with lots of stamina.
The Golden Jackal, Canine closely related to foxes, wolves and coyotes, this predator is nicely adapted to dry lands
Existing animals have been updated, like the rabbit that can now live in every biomes, including of course, the savana !
New animals for the Tundra biome
The Harfang, this big white bird is a nocturnal predator living in the arctic tundra.
The Snow Goose, another bird, a native arctic goose, this white bird migrates to warmer areas during winter.
New plants for the Savana and desert biome
A new batch of plants adapted to the dry biomes. I hope you'll like the pachycereus Weberi, pachycereus Pringlei, the Baobab, the Kangaroo grass and the Opontia. One of those cacti can and will act as a water source for animals in the desert ! But which one ?
New features and changes
A requested feature : hotkey customization, keyboard only.
Changed the "Have 300 plants" quest to 120.
New quests to unlock the additionnal animals and plants
The unlocking of some objects has been moved to the last quest. If you already had them unlocked they won't be available anymore, finish all the quest to get them back. This won't affect the already existing objects in your world.
New auto-save that occurs at every new season.
I thank you all for your interest and support, please have fun testing this new version !
Bug fixes
Prevented deers to damage too much the trees
Typos in animal descriptions
Change the panda model to be shorter
Limited boar spawn
Fastest attack animation for boars
Fixed a bug that caused pumpkin to be unable to spread seeds
Trunks are no longer a source of food
Pumpkins where visible as adult before maturity
Diet thumbnail was over the other UI components
New font for EN/FR option
The reward page wasn't clickable everywhere
Changed the marker for days (now showing the total of days instead of days-per-season)
Fixed eating action that was difficult to activate
Fixed the cladonia stellaris and svalbard poppy that couldn't support tundra temperature
Fixed baby bear and moose thumbnail
Fixed a bug preventing the baby moose to thrive in the tundra
Fixed the death animation and skeleton spawn of baby polar bear and baby cat
Corrected baby fox animation
Fixed a typo that described polar bear as an herbivore (reported by a player)
Fixed birch that could support tundra temperature
Death from old age wasn't giving back any soul
Fixed a bug in the tutorial that could prevent the player from moving the spectral avatar
Fixed a sound issue on the Panda
Fixed a major bug that cause the creation of a new world to merge with an existing one on the same save slot.
Fixed a bug that caused the current season to be reset when saving/quitting/reloading a world.
We are still here. This game was declared dead many times, previous old server owners who just shut the server down and disappeared, but this time it will not happen, the game is in good hands. It's been a while since we don't post any news about what is going on so today we will share some information.
For the first time we're going to increase the EXP/POINTS Rate so If you are a old player who doesn't have any character: This is for you! enjoy the game, leveling up will be faster.
TOURNAMENT SERVER: EXP x10
NORMAL SERVER: Characters below -30 EXP x8
NORMAL SERVER: Characters above +30 EXP x4
The true is that the server is still fully operational and it always was since we opened it & launched it on Steam. Only the name changed, the game is the same, kicks is alive and it will be running forever without interruptions, however the community has grown, now responsibilities comes first, some players have almost no time to play and that is something that is not under our control but no matters what: Whenever you open the game, your account with your own characters, items, skills will still be there and waiting you to play with.
Game was added on steam which was a good start, slowly we started to make changes and we added a lot of new things like the Web market, drop system, KASH missions, automatic tourney server, even new skills were implemented, however this is a old school game which doesn't fit for everyone.
We know that there are many players who love this game as much as we do. Now with a much easier EXP/Points ratio, all you need to do is keep an eye out for future events, register on our forum, join our social groups to play with the community, and invite your friends. We just have to join together and agree on a time that is comfortable for the majority where every day we enter at the same time. And so little by little the game will grow.