- Fix character and world metadata files being reset when updating to 0.5.1 with incoming Steam Cloud changes.
Hi Explorers, we understand that some of you have been having issues with characters disappearing after updating the game for the Christmas Seasonal Event. We wanted to let you know that we’ve just rolled out a hotfix that should prevent this from happening from now on.
If You've Been Affected By This Issue, Read Below...
You may be able to recover your characters by following the suggestions below:
Please note you will need your Steam ID for this, which can be found by opening the Steam client, clicking your profile picture in the upper-right, and clicking “Account Details”. Your Steam ID should be listed at the top of the page, beneath the title.
1. Ensure the game is closed. Then, backup your game saves by navigating to the below location and creating a copy of the <Steam ID> folder there (we recommend saving this folder elsewhere on your machine such as your desktop or documents folder for now).
WINDOWS: C:\Users\<user>\AppData\LocalLow\Pugstorm\Core Keeper\Steam\<steam ID> Or %appdata%\..\LocalLow\Pugstorm\Core Keeper\Steam\<steam ID>
2. Launch the game and delete any reset characters by clicking on “Settings” > “Delete Progress Options” > “Delete Characters Menu”.
3. Close and then restart the game.
Core Keeper is still in the Early Access stages of development and, unfortunately, issues with save data like this can sometimes occur. We’d like to thank you for your patience and understanding while we work on this.
Hey everyone, here's a new Stacklands update! We've added a bunch of cards that will make life in the mid-game and late-game a lot more manageable. There are cards that will help you with resource management, food management and even some cards you can use to set up some simple automation!
Here's an overview of all the cards in the update:
Resource Management
University - will give you ideas for the following structures when gifting it Coins
Crane - moves cards from one stack to another
Resource Chest - stores resources of any type
Resource Magnet - attracts resources of any type when they spawn
Magic Glue - prevents stacks of cards from being pushed by other cards
Food Management
Breeding Pen - breeds any type of animal
Butchery - sends animals on vacation
Hotpot - functions as a food store that your Villagers can eat from
Misc
Lighthouse - increases the board size past the warehouse limit
Dust Bin - get rid of cards you don't want
Wishing Well - gives you wishes when you give it coins
Quality of Life improvements
Increased performance throughout the whole game
When dropping a stack of Villagers into combat, they now all get added into the battle
Added a screenshake toggle to the accessibility menu
Bug fixes
Dark forests waves after the last wave now have a random strength, so that you're able to encounter all enemies again
Fixed a bug where it was impossible to get the "combat introduction" pack
Fixed the Slingshot doing double damage when hitting a random enemy
Fixed a bug where "Making Brick" was not translated when using the Brickyard
Greetings from the Onigiri Service Team. The details of the 12/15/2022 JST update are as follows:
・New Nyankoropon Added!
The Vanguards Wildcat Momotarou, Butler Miroku, Satan Avatar Parts and much more can be found in the Gentle Snow Nyankoropon! Also look for the Christmas MyRoom Nyankoropon!
These Rebel Fundoshi Packs can be found in the shopping plaza, and will include the Outfit Change as well as the items below for 200 Paid OC and will be limited to one purchase each.
These Rebel Fundoshi Packs will include: ・Rebel Fundoshi Outfit Change x1 ・Limited Gacha Ticket x5 ・Smelting Amulet Transcendent Fortune x1 ・Oranmentation Amulet Transcendent Fortune x1 ・Max Durability +500 Ticket x1
※The Miroku Outfit Change will include Outfit Changes for Miroku and Butler Miroku. ※The Momotarou Outfit Change will include Outfit Changes for Momotarou and Wildcat Momotarou.
◆Outfit Change Sale Period After maintenance 12/15/2022 JST Until maintenance 1/26/2023 JST
・Limited Time Achievements Added
◆Achievement Period After maintenance 12/15/2022 JST Until maintenance 12/22/2022 JST
・Changes will be implemented to allow partner characters to be summoned in fields such as Onigashima.
・The following item will be added tot he Yorozu exchange. Summoner's Scroll - Wildcat Momotarou
■Bug Fixes
・An issue where the [Deposit All] button on Shizuka's partner functions could not be used when an Outfit Change Scroll was possessed in the inventory has been fixed.
・A bug where certain words were not translated when language settings were EN or TW has been fixed.
・A bug in the Steam version where the partner panel of partner character [Tohoku Zunko] and [Tohoku Itako] may not be displayed correctly, and it may not be possible to Summon them.
・A bug where when the settings were in Traditional Chinese, causes force close when receiving Ryou or Onigiri Coins as rewards for achievements. *Rewards will still be sent to the present box in the event of a bug.
■Ending Events
・The Gratitude Gala event will end. As a result all related Nyankoropon, Event Fields, NPCs, and items will be removed. ※Players who have logged out in an event area during maintenance will be relocated to Onigashima.
・The following dungeons will be removed. Assault! Sleetsword Gargoyle Purgatorium Please look forward to the next update. Purgatorium Treasures will be converted to Purgatorium Junk.
・Some Nyankoropon will end.
・Some items will be removed.
・Some items will be removed from the Yorozu Exchange.
・The following items will be deleted. Character Exchange Ticket 1 Character Exchange Ticket 2 Miracle Nyankoropon Ticket EXP Boost +300% (60Min.) - LTD EXP Boost +200% (30Min.) - LTD Ryou Boost +300% (60Min.) - LTD Ryou Boost +200% (30Min.) - LTD Drop Boost +300% (60min.) LTD Full Energy Restorative -LTD- Torn Piece of SP Gacha Ticket SP Gacha Ticket Premium Gacha Ticket Limited Gacha Ticket
Cumulative Purchase Campaign Begins!
Buy OC during the event period and get prizes sent directly to your present box when purchases reach certain thresholds!
■Present List
◆Campaign Period
From 14:00 on 12/15/2022 JST Until 14:00 on 1/26/2023 JST
During the campaign period, players can obtain additional OC in addition to the regular bonus items based on their purchase amount. ※Bonus can be redeemed for an unlimited number of purchases during the campaign period. ※All purchase amounts are eligible regardless of sum.
■OC Bonus
◆Campaign Period
From 14:00 on 12/15/2022 JST Until 14:00 on 1/26/2023 JST
Thank you for your attention! ※Images are created during development and are subject to change. ※Update details are liable to change without warning and may not reflect in-game.
[Shielded Charge]: Charges forward while blocking against frontal attacks.
Longsword & Shield
[Clash of Shields]: Charges forward while blocking against frontal attacks.
Units
Myrmillones
Changes:
Myrmillones will attack the surrounding enemies when arriving at the target destination of skill [Myrmillo's Guard]. They will take over that area after send the enemies flying.
We've received your feedback about the round of changes posted on Dec 9. After , we're making slight adjustments to the previous balance changes.
Shieldmaidens
As a defensive shield unit, the Shieldmaidens' attacks while in shield formation are too powerful. The reason for this is the [Cover Commander] trait they have with their shields up, enabling them to dish out high damage while taking little damage for an extended period of time. All in all, this comes at little cost and is difficult to counter.
Changes:
When switching to shield while in the [Cover Commander] state, they no longer permanently retain the defence increase effect of [Cover Commander].
When switching to shield while in the [Cover Commander] state, they retain the mobility and block ability of the skill, but no longer take 10% less damage.
When attacking with spears, their attacks reduce damage taken by the unit by 15% (was 10%).
Varangian Guards
The fact that the Varangian Guards remain in axe form for a short period of time and their incredible burst damage makes it difficult to gauge when they'll strike, making them difficult to defend against. This also makes it possible for them to easily dish out high damage while keeping away from the enemy during their time of weakness.
Changes:
While [Raging Onslaught] is active, all skills share a cooldown of 2 seconds, during which the Varangian Guards will attack freely with their axes.
The above changes will take effect with the update on Dec 15.
We will update the game during our maintenance on December 15th , which will last for 4 hours and run between 12:30-16:30 (UTC+8). After the maintenance we will give all players 10,000 Bronze Coins, 400 Honor, and 20 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.
Check out the full Patch Notes and join in the discussion on our Discord.
The army has finally unearthed the truth about the rumors about the purple shooting stars!
Most of the continent's top weaponsmiths worked together to create this masterpiece that now rests at the center of the round table in Conqueror's City's Council. The arcane runes upon its body give rise to a constant stream of starlight.
The presenter picks it up, draws the bow, and aims toward the sky, then lets the arrow fly...
With all of the recent paranormal interference, the weather around certain locations has become more hazardous and intense! Ghosts have been haunting locations longer and longer each night, with some disappearing just before the sun comes up. Will you brave these new conditions?
With this update comes a host of small features, improvements, and options! Additionally, there will also be another larger update in the near future (8.1) to add more features and surprises!
If you are currently forcing DirectX10, please disable it as that will possibly cause issues and crashes!
From now until Early January, you can take part in the Phasmophobia 2022 Holiday event!
Earn yourself a Unique Holiday Trophy for your collection as well as an exclusive Holiday ‘22 ID card and badge!
Find out more information by clicking the Holiday Sticker on the main menu
Custom Difficulty
With the addition of Custom Difficulty, we’ve seen so many exciting, unique and challenging games being created, but we’d like to redirect what the purpose of Custom games is, and there are several reasons why:
We’d like Custom Difficulty to be primarily used for fun and interesting games, with unique twists, similar to other games with a “Custom games” mode, without the worry of how much you’re getting out of it.
It’s very difficult to balance each option’s rewards to have a corresponding and fair reward multiplier. Because of this, it’s incredibly quick to create games that are potentially much easier or faster than their default difficulty counterparts but give the same or even more rewards, which makes the default modes redundant.
With our analytics and player data, we can see that the large majority of players still play Intermediate and Professional.
Having a set reward per custom option makes them very fragile and limits what we can change for the default difficulties, or any future difficulties we’d like to add to the game.
Lastly, with the large upcoming changes with Progression 2.0, we’d like experience and money to be gained fairly for every player, and try to avoid any cheesy reward tactics if we can.
Because of these reasons, we’re making the following changes to Custom’s rewards:
Custom Difficulty will now have an 80% reduction applied to the reward multiplier
We know this is a huge change, but this should separate custom games into a challenge and fun mode, and keep the default difficulties as the main route for character progression.
In the second part of this major update (coming soonTM), we’ll be adding something special for those wanting a regular, harder challenge than Nightmare and something super special!
Note: Current and future challenges (like the Apocalypse Challenge) will still be accessible in Custom and still grant trophies for your collection.
Investigation bonuses
To compensate for the above changes, we’re adding some additional rewards for playing well in the default difficulties, which will reward players who have the sharpest eye for ghost identification.
We’ll also be changing the rewards for secondary objectives, to encourage players to complete the primary objective each game instead of ignoring it.
Added “Payments” page to the journal
Investigation bonus
If you can identify the ghost correctly and escape alive, you will double the money and experience you earn for the primary and secondary objectives you complete during that contract!
Perfect Investigation bonus
If you manage to complete the above but additionally; collect the bone, and fill your journal with 3-star photos, you will gain an additional sum of money and experience on top of the Investigation bonus!
Secondary objectives have had their rewards reduced to make way for the Investigation bonuses
Note: Investigation bonuses are affected by the difficulty multiplier!
With every update, we like to look into which ghosts need some love. We found that some ghosts needed some buffs and some needed changes to help with low evidence runs!
All ghosts
Hunting ghosts’ model flickers are now synced across all players (which should also help hunt photo reliability)
When hunting, ghosts now affect lights at the same range as equipment, if on the same floor.
Raiju – 15m
All other ghosts - 10m
Wraith
Wraiths have been adjusted to match their journal description better
Wraith will never step in a salt pile
Updated journal weakness
Obake
Obake have finally remembered how to shapeshift!
During a hunt, Obake have a 6.66% chance each time it flickers to shapeshift into a different ghost’s form. They will then return back to their original form.
This is guaranteed to happen at least once per hunt, so keep your eyes peeled!
Revenant
The legendary Revenant has been left behind in the ranks of the new threatening ghosts. So, we’re finally returning some former glory to the speed beast, and adjusting how this ghost hunts, hopefully placing them back on the podium!
Instead of slowing down instantly after losing line of sight, Revenant will keep their increased speed until reaching your last known position
Their speed will now decrease gradually over 2.7 seconds (0.75m/s) instead of instantly
Goryo
As Goryo have a history of disobeying their roaming changes, we’ve finally put an end to the over-exploring ghost
Goryo can no longer change favorite room or roam long distances
Hantu
Hantu’s secret ability’s visuals have been adjusted
Hantu cold breath will now play in any room during hunts if the breaker is off
Hantu cold breath visuals have been improved
Yurei
Yurei can no longer use their ability when there is no door in its current room
The Unity rendering pipeline has been updated to URP, spreading some of the load to GPU usage, increasing CPU performance, and allowing us to access new features!
Fog has returned!
Fog will now only be where it makes sense and has received a visual overhaul
Locations will start at the same temperature as Clear weather (8-15°C)
Sunrise weather has been added
Locations will start with temperatures between 10-18°C
Weather effects have been completely recreated from the ground up
Rain and snow have received large performance increases and improved visuals
New graphics options have been added
Sky light – For enabling sun or moonlight in each location
Screen Space Ambient Occlusion
Fog quality
FidelityFX 1.0 – AI upscaling for better performance
(Only compatible with AMD RX 400 GPUs and newer / Nvidia GTX 10 series GPUs and newer)
Anti-Aliasing options – You can now choose between FXAA, SMAA, and MSAA. VR players can only choose MSAA
You can now place crucifixes
When placing the crucifix, you can now see the range of its effect on the environment
All post-processing effects have been adjusted and improved
Added a text option for voice recognition. This will show UI for selecting what question to ask on the Spirit Box and Ouija Board
If you swap to a new PC or reinstall windows your save will now revert to your personal cloud backup
The Smudge Sticks’ burn effect has been improved
The Haunted Mirror’s effects and visibility have been improved
Improved glowstick model and effects
Transparent objects and effects will now receive shadows from lights
Resetting your save file will now wipe your cloud backup
Improved performance on campsite maps
Fingerprints have been moved on Willow doors to be more consistently placed
Radios are now interactable with the breaker off
All players must now be further than 5m from the Ouija board before it breaks, instead of just the person who activated it
The Ouija board will now auto-deactivate when walking outside the map.
Sanity pills no longer disappear when using them. Instead, they now drop on the floor and are no longer useable
Improved all candle wax effects when lit
Improved two hiding spots in Sunny Meadows; one by the restricted area door and in the one restricted wing
Small tent cloth is now translucent
The ‘average sanity’ objective will now complete at the same time for all players
The bone will no longer spawn inside other objects
Tripods no longer count as electronic equipment after removing a camcorder
Willow windows are now the correct way round
The weekly challenge timer will now reset at the same time as the challenges themselves.
The “Complete daily challenges” weekly challenge will now only trigger when a daily challenge completes, instead of when it progresses.
You can no longer scroll to another item while placing something
The ghost's room will now show on the board in the truck in training
The Deogen spirit box reply will now work if you are not crouched
The morgue door VR grab point is now in the correct position
Hitting the crouch button, then physically crouching in VR no longer pushes you enough into the floor that the ghost cannot kill you
Computer monitors in prison no longer turn on when the power is off
The "ghosts repelled" stat will now count if you are not the host
In Sunny Medows, the female hallway light switch will no longer toggle the utility room’s light
Journal on/off buttons are much clearer to understand
The EULA accept button will no longer be clickable until you scroll to the bottom
The objects moved stat will now correctly count poltergeist throws
Your inventory will no longer break if you grab more than one item before joining a game
Room reflections will now be accurate after turning a light on and off quickly
Russian and Ukrainian fonts will no longer have grey boxes around most characters
VR death room spawn position is now correct
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,