Fate Seeker: Journey - JSLGAME


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Dec 14, 2022
Conqueror's Blade - xinying.ma
Heroes

Shortsword & Shield
[Shielded Charge]: Charges forward while blocking against frontal attacks.

Longsword & Shield
[Clash of Shields]: Charges forward while blocking against frontal attacks.

Units

Myrmillones

Changes:

Myrmillones will attack the surrounding enemies when arriving at the target destination of skill [Myrmillo's Guard]. They will take over that area after send the enemies flying.

We've received your feedback about the round of changes posted on Dec 9. After , we're making slight adjustments to the previous balance changes.

Shieldmaidens

As a defensive shield unit, the Shieldmaidens' attacks while in shield formation are too powerful. The reason for this is the [Cover Commander] trait they have with their shields up, enabling them to dish out high damage while taking little damage for an extended period of time. All in all, this comes at little cost and is difficult to counter.

Changes:

When switching to shield while in the [Cover Commander] state, they no longer permanently retain the defence increase effect of [Cover Commander].

When switching to shield while in the [Cover Commander] state, they retain the mobility and block ability of the skill, but no longer take 10% less damage.

When attacking with spears, their attacks reduce damage taken by the unit by 15% (was 10%).

Varangian Guards

The fact that the Varangian Guards remain in axe form for a short period of time and their incredible burst damage makes it difficult to gauge when they'll strike, making them difficult to defend against. This also makes it possible for them to easily dish out high damage while keeping away from the enemy during their time of weakness.

Changes:

While [Raging Onslaught] is active, all skills share a cooldown of 2 seconds, during which the Varangian Guards will attack freely with their axes.

The above changes will take effect with the update on Dec 15.
Conqueror's Blade - xinying.ma


Hello warlords,

We will update the game during our maintenance on December 15th , which will last for 4 hours and run between 12:30-16:30 (UTC+8). After the maintenance we will give all players 10,000 Bronze Coins, 400 Honor, and 20 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.

Check out the full Patch Notes and join in the discussion on our Discord.

For most recent hotfixes see here.
Conqueror's Blade - xinying.ma


The army has finally unearthed the truth about the rumors about the purple shooting stars!

Most of the continent's top weaponsmiths worked together to create this masterpiece that now rests at the center of the round table in Conqueror's City's Council. The arcane runes upon its body give rise to a constant stream of starlight.

The presenter picks it up, draws the bow, and aims toward the sky, then lets the arrow fly...

*Swish*

A cascade of light dances across the sky.

Phasmophobia - cjdxn
Welcome back, we’ve got an update for you.

With all of the recent paranormal interference, the weather around certain locations has become more hazardous and intense! Ghosts have been haunting locations longer and longer each night, with some disappearing just before the sun comes up. Will you brave these new conditions?

With this update comes a host of small features, improvements, and options! Additionally, there will also be another larger update in the near future (8.1) to add more features and surprises!

If you are currently forcing DirectX10, please disable it as that will possibly cause issues and crashes!


From now until Early January, you can take part in the Phasmophobia 2022 Holiday event!
  • Earn yourself a Unique Holiday Trophy for your collection as well as an exclusive Holiday ‘22 ID card and badge!
Find out more information by clicking the Holiday Sticker on the main menu



Custom Difficulty
With the addition of Custom Difficulty, we’ve seen so many exciting, unique and challenging games being created, but we’d like to redirect what the purpose of Custom games is, and there are several reasons why:
  • We’d like Custom Difficulty to be primarily used for fun and interesting games, with unique twists, similar to other games with a “Custom games” mode, without the worry of how much you’re getting out of it.
  • It’s very difficult to balance each option’s rewards to have a corresponding and fair reward multiplier. Because of this, it’s incredibly quick to create games that are potentially much easier or faster than their default difficulty counterparts but give the same or even more rewards, which makes the default modes redundant.
  • With our analytics and player data, we can see that the large majority of players still play Intermediate and Professional.
  • Having a set reward per custom option makes them very fragile and limits what we can change for the default difficulties, or any future difficulties we’d like to add to the game.
  • Lastly, with the large upcoming changes with Progression 2.0, we’d like experience and money to be gained fairly for every player, and try to avoid any cheesy reward tactics if we can.
Because of these reasons, we’re making the following changes to Custom’s rewards:
  • Custom Difficulty will now have an 80% reduction applied to the reward multiplier
We know this is a huge change, but this should separate custom games into a challenge and fun mode, and keep the default difficulties as the main route for character progression.

In the second part of this major update (coming soonTM), we’ll be adding something special for those wanting a regular, harder challenge than Nightmare and something super special!

Note: Current and future challenges (like the Apocalypse Challenge) will still be accessible in Custom and still grant trophies for your collection.

Investigation bonuses
To compensate for the above changes, we’re adding some additional rewards for playing well in the default difficulties, which will reward players who have the sharpest eye for ghost identification.

We’ll also be changing the rewards for secondary objectives, to encourage players to complete the primary objective each game instead of ignoring it.
  • Added “Payments” page to the journal

    Investigation bonus
  • If you can identify the ghost correctly and escape alive, you will double the money and experience you earn for the primary and secondary objectives you complete during that contract!

    Perfect Investigation bonus
  • If you manage to complete the above but additionally; collect the bone, and fill your journal with 3-star photos, you will gain an additional sum of money and experience on top of the Investigation bonus!
  • Secondary objectives have had their rewards reduced to make way for the Investigation bonuses
Note: Investigation bonuses are affected by the difficulty multiplier!




With every update, we like to look into which ghosts need some love. We found that some ghosts needed some buffs and some needed changes to help with low evidence runs!

All ghosts
  • Hunting ghosts’ model flickers are now synced across all players (which should also help hunt photo reliability)
  • When hunting, ghosts now affect lights at the same range as equipment, if on the same floor.
  • Raiju – 15m
  • All other ghosts - 10m
Wraith
Wraiths have been adjusted to match their journal description better
  • Wraith will never step in a salt pile
  • Updated journal weakness
Obake
Obake have finally remembered how to shapeshift!
  • During a hunt, Obake have a 6.66% chance each time it flickers to shapeshift into a different ghost’s form. They will then return back to their original form.
  • This is guaranteed to happen at least once per hunt, so keep your eyes peeled!
Revenant
The legendary Revenant has been left behind in the ranks of the new threatening ghosts. So, we’re finally returning some former glory to the speed beast, and adjusting how this ghost hunts, hopefully placing them back on the podium!
  • Instead of slowing down instantly after losing line of sight, Revenant will keep their increased speed until reaching your last known position
  • Their speed will now decrease gradually over 2.7 seconds (0.75m/s) instead of instantly
Goryo
As Goryo have a history of disobeying their roaming changes, we’ve finally put an end to the over-exploring ghost
  • Goryo can no longer change favorite room or roam long distances
Hantu
Hantu’s secret ability’s visuals have been adjusted
  • Hantu cold breath will now play in any room during hunts if the breaker is off
  • Hantu cold breath visuals have been improved
Yurei
  • Yurei can no longer use their ability when there is no door in its current room


  • The Unity rendering pipeline has been updated to URP, spreading some of the load to GPU usage, increasing CPU performance, and allowing us to access new features!
  • Fog has returned!
    • Fog will now only be where it makes sense and has received a visual overhaul
    • Locations will start at the same temperature as Clear weather (8-15°C)
  • Sunrise weather has been added
    • Locations will start with temperatures between 10-18°C
  • Weather effects have been completely recreated from the ground up
    • Rain and snow have received large performance increases and improved visuals
  • New graphics options have been added
    • Sky light – For enabling sun or moonlight in each location
    • Screen Space Ambient Occlusion
    • Fog quality
    • FidelityFX 1.0 – AI upscaling for better performance
    • (Only compatible with AMD RX 400 GPUs and newer / Nvidia GTX 10 series GPUs and newer)
    • Anti-Aliasing options – You can now choose between FXAA, SMAA, and MSAA. VR players can only choose MSAA
  • You can now place crucifixes
    • When placing the crucifix, you can now see the range of its effect on the environment
  • All post-processing effects have been adjusted and improved
  • Added a text option for voice recognition. This will show UI for selecting what question to ask on the Spirit Box and Ouija Board
  • If you swap to a new PC or reinstall windows your save will now revert to your personal cloud backup



  • The Smudge Sticks’ burn effect has been improved
  • The Haunted Mirror’s effects and visibility have been improved
  • Improved glowstick model and effects
  • Transparent objects and effects will now receive shadows from lights
  • Resetting your save file will now wipe your cloud backup
  • Improved performance on campsite maps
  • Fingerprints have been moved on Willow doors to be more consistently placed
  • Radios are now interactable with the breaker off
  • All players must now be further than 5m from the Ouija board before it breaks, instead of just the person who activated it
  • The Ouija board will now auto-deactivate when walking outside the map.
  • Sanity pills no longer disappear when using them. Instead, they now drop on the floor and are no longer useable
  • Improved all candle wax effects when lit
  • Improved two hiding spots in Sunny Meadows; one by the restricted area door and in the one restricted wing
  • Small tent cloth is now translucent


  • The ‘average sanity’ objective will now complete at the same time for all players
  • The bone will no longer spawn inside other objects
  • Tripods no longer count as electronic equipment after removing a camcorder
  • Willow windows are now the correct way round
  • The weekly challenge timer will now reset at the same time as the challenges themselves.
  • The “Complete daily challenges” weekly challenge will now only trigger when a daily challenge completes, instead of when it progresses.
  • You can no longer scroll to another item while placing something
  • The ghost's room will now show on the board in the truck in training
  • The Deogen spirit box reply will now work if you are not crouched
  • The morgue door VR grab point is now in the correct position
  • Hitting the crouch button, then physically crouching in VR no longer pushes you enough into the floor that the ghost cannot kill you
  • Computer monitors in prison no longer turn on when the power is off
  • The "ghosts repelled" stat will now count if you are not the host
  • In Sunny Medows, the female hallway light switch will no longer toggle the utility room’s light
  • Journal on/off buttons are much clearer to understand
  • The EULA accept button will no longer be clickable until you scroll to the bottom
  • The objects moved stat will now correctly count poltergeist throws
  • Your inventory will no longer break if you grab more than one item before joining a game
  • Room reflections will now be accurate after turning a light on and off quickly
  • Russian and Ukrainian fonts will no longer have grey boxes around most characters
  • VR death room spawn position is now correct

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Blood of Titans - Флавий Окулюс


The Mage Tournament has started!

Earn valuable resources to improve your deck in battles!

The top 25 strongest magicians will receive "8 Skin Fragments" for their cards!

Adventure awaits!
Core Keeper - Bridie
Hi Explorers, we're always keen to hear your feedback when we're thinking about making changes to the way certain mechanics work in Core Keeper. Recently, we've been considering a small adjustment to the way Ancient Coins work in-game, and we wanted to know your thoughts.

At the moment, you can sell several different items to the Merchants in Core Keeper in exchange for Ancient Coins. We are proposing an adjustment to this mechanic so that the only items you can sell to Merchants in exchange for Ancient Coins would be Valuables going forward.

We believe this change would help to balance the in-game economy when it comes to Ancient Coins and that it would make the items marked as "Valuables" more impactful. We would like to know if this is something the community feels favourable toward or opposed to, and we'd also like to hear any feedback you might have on this proposal.

You can let us know what you think by filling out this short, anonymous survey here.

Please note that this survey is the only medium we will be using to collate data on community sentiment regarding this proposal, so if you want to share an opinion, please make sure to submit it using the form we linked to above.

Thank you for taking the time to share your thoughts with us, and we look forward to hearing what you think!
Dec 14, 2022
Shelter 69 - a.kedzior
Welcome to Vault Opening in Shelter69!



Take part in 3-day event, unlock new sexscenes & gather Vault Coins!
Gain Bonus Scene by purchasing one of time-limited offers or get it later in the Vault!


Check out our social media:

Facebook JNTGames
Facebook INTERMARUM
Twitter INTERMARUM
Instagram INTERMARUM

https://store.steampowered.com/app/1905950/Shelter_69/
Parasight: Chlorophyll worms - Salemir
In this devlog you can see:
- showing a small part of the area and the concept art of the game.

Also, we add some new features to the game like:
-Added many weapon types. ⚔️
-Increasing sound quilt and unique SFXs for some weapons. 🎧
-Improving enemy AI systems. 🔧
-Inserting a unique special ability into almost all weapons. 🗡

Super Mecha Champions - Kartly
Dear player:
To bring you an improved gaming experience, we will undergo online maintenance on December 15 (UTC+8). You will be unable to log in to the game during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!

JOYFUL GRAFFITI PRIZE POOL NOW AVAILABLE
Transform into a trendy hip-hop artist!
Let love and freedom fuel infinite creativity and joy!
Get the S-level "King of Graffiti" appearance for JOJO, exclusive display actions, personalized stickers, corresponding weapon appearances and more!
An Avatar Pack event corresponding to the prize pool will be available at the same time. Share the game to claim Tickets and purchase packs to unlock exclusive avatars!

NEW PILOT ZOE HAS ARRIVED IN MECHA CITY!
"I'm going to be the notorious mecha woman that scares the hell out of those crooks!"
New pilot Zoe has arrived in Mecha City. The swashbuckler of justice has arrived! Buy the pilot before December 29 and get a free A-level "Aegean Sea" skin!

NEW EVENTS
1. Dark Magic Battle
From December 15 to December 29, participate in either the Kill Rankings or the Tier Advancement Rankings of this event and complete the objectives of the corresponding rankings to claim rewards. Players can only select one rankings to participate in.
Players are ranked according to player points in the Kill Rankings. Player points = the number of mecha destroyed during the event + the number of pilot defeats. The higher the ranking, the greater the rewards! It is recommended that experienced players choose this rankings to win event-exclusive limited titles and other rewards.
In the Tier Advancement Rankings, players will get various rewards according to the number of tier promotion stars gained during the event, and rewards can be accumulated. It is recommended that new players choose this rankings to win an event-exclusive Mecha Card!
2. Zoe Welcome Gift
Complete missions to claim the Updated Pilot Pack and a chance to directly get the new pilot Zoe.
3. Friends Team Up
Team up and complete 1 game every day for many days to claim rewards such as Chromatic Tickets and Premium Tickets. Team up and play games during the event to get League Points and Affinity bonuses!
4. Age of Magic
Log in to the game and complete missions to get the new A-level "Energy Crystal" appearance for the Pulse Rifle and other rewards!

MECHA ADJUSTMENTS
1. Skylark
Increased the primary weapon's damage vs. mecha from 100 to 108.

2. Hotsteel
Increased Hotsteel's Shield from 800 to 900.

3. Boltus
Changed the cooldown interval between the two consecutive shots of the secondary weapon to 1.2s.

4. Hurricane
1) Increased the primary weapon's damage vs. mecha from 34 to 35.
2) Reduced primary weapon's fire rate from 31 shots/s to 30 shots/s.

5. Skyfall
Reduced the base fire rate of the primary weapon from 2.08 shots/s to 1.85 shots/s.

6. Ranger
Increased the cooldown time after transforming from 0.7s to 1s.

7. Tempest
1) Reduced the damage of Tempest's weapons vs. pilots from 25 to 23.
2) Reduced the damage of Tempest's weapons vs. mecha from 100 to 92.
3) Reduced the DUR of Tempest from 2,300 to 2,200.

8. JOJO
1) Increased the damage of JOJO's secondary weapon vs. mecha from 550 to 580.
2) Increased JOJO's self-destruction damage vs. mecha from 1,700 to 1,800 after equipping core 2.

ADJUSTMENTS & OPTIMIZATIONS
1. Added a feature to customize the colors of the mecha destruction and pilot elimination icons. Players can now define the colors of the corresponding icons freely.
2. Fixed an issue that caused the brightness of some skins of JOJO to be incorrect under extreme circumstances.
3. Fixed an issue that caused the wrong action to be played when JOJO's secondary weapon is on cooldown under extreme circumstances.
4. Fixed an issue that caused the color of the Raging Wave Shuriken behind the back of some of Tempest's skins to be displayed incorrectly.

DECLARATION OF FAIR PLAY
We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacks, scripts, add-ons, and other illegal third-party software, as well as adhere to a zero-tolerance policy regarding any behavior that could adversely affect the gaming experience. We will regularly release and update the list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
The regularly updated banned list can be viewed on official platforms, such as the official channel or communities.

Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
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