Characters over cumulative level 10,000 will receive the quest, [Guide] The Grandmaster’s Path.
The existing Grandmaster Guide quests have been removed.
You can receive the Arcana Guide Quest, [Guide] One Step Higher after progressing in the quest.
After completing [Guide] One Step Higher, you will receive the quest, [Guide] Lighting the Arcana’s Flame.
You must complete the Arcana guide quests [Guide] One Step Higher and [Guide] Lighting the Arcana’s Flame to learn Arcana talents.
After completing the [Guide] Lighting the Arcana’s Flame quest, the permanent NPC Laoire will be added to the Arcana Association Room in Tara Rath Royal Castle.
You can accept the Arcana Talent acquisition quest by talking to NPC Laoire about Promising Arcana Candidates.
In order to acquire Elemental Knight, the character must meet the following requirements:
Cumulative level of 20,000 or higher
Acquire the Grandmaster Spellsword Talent Title
Requires the Grandmaster Mage and Grandmaster Warrior talent levels
Complete the quest, [Elemental Knight] A Dress Too Hot to Handle
You can start this quest after achieving Grandmaster Spellsword and talking to NPC Laoire about Promising Arcana Candidates - Elemental Knight.
When completing the quest, NPC Cowenna will reside in the Arcana Association Room and the Elemental Knight Arcana talents, related skills, and journal achievement will be acquired.
In order to acquire Harmonic Saint, the character must meet the following requirements:
Cumulative level of 20,000 or higher
Acquire the Grandmaster Choirmaster Talent Title
Requires the Grandmaster Bard and Grandmaster Cleric Talent levels
Complete the quest, [Harmonic Saint] An Unremembered Dream
You can start this quest after achieving Grandmaster Choirmaster and talking to NPC Laoireabout Promising Arcana Candidates - Harmonic Saint.
When completing the quest, NPC Eochaid will reside in the Arcana Association Room and the Harmonic Saint Arcana talents, related skills, and journal achievement will be acquired.
Manage Arcana
A new area, the Arcana Association Room is added.
You can enter through the Great Hall on the 2nd floor of the Tara Rath Royal Castle.
To enter the area, you must complete the [Guide] One Step Higher quest.
After completing the [Guide] Lighting the Arcana’s Flame quest, you can go directly to it by pressing the Go to Arcana Association Room button in the Talent menu under the Arcana tab.
You can check the Manage Arcana menu at the Arcana Enkindling Lectern located in the area.
Several options related to Arcana Level and Arcana Link are available to enhance the Arcana talents.
Information related to Arcana has been added to the Basic Info tab of the Character Info menu.
You can check the Arcana level, experience, and link level of the currently active Arcana Talent.
The Arcana tab has been added to the Talent menu.
In the Arcana tab, you can check the details of all Arcana talents.
You can check the Arcana bonus effect applied to the character and the upper limit increase in stats.
An active Arcana Talent tab is added to the Skill menu.
You can check Arcana's exclusive skills in the corresponding tab.
Through the skill management button, you can acquire and rank up Arcana specific skills.
Arcana Talent Enhancement
At the Arcana Enkindling Lectern, you can select and activate one of the acquired Arcana Talents.
100 AP can be consumed to switch the active Arcana talent.
Acquired Arcana level bonuses are maintained even if you switch to another Arcana talent.
Whenever the character level increases, the currently active Arcana talent experience increases.
When the Arcana Talent's EXP reaches its maximum level, the Arcana Talent's level increases.
Each Arcana Talent level can be increased up to 50.
Depending on the Arcana level, you can get bonus stats or learn additional skills for the talent.
Training Arcana skills requires the character to reach specific Arcana Levels or rank other Arcana skills to a certain rank.
AP is required when ranking up the skills.
The Total Arcana Level is the cumulative level of all Arcana Talents, and the upper limit of the character's stats increases according to the Total Arcana Level.
Arcana Link
You can unlock Arcana Link stages when reaching a certain level of an Arcana talent.
Arcana Links can be unlocked up to 5 stages, and more bonus effects can be obtained as the stage increases.
The Arcana Link Bonus applies only to the currently active Arcana Talent.
In order to unlock Arcana Links, the Link Unlock Requirements must be met, requiring a certain Arcana Talent Level, AP, and Scorching Crests.
Arcana Talent-Specific Scorching Crest items are required for each stage.
Scorching Crests can be obtained by converting the Smoldering Thread item and 10,000 Gold via the Crest Forging menu when Managing Arcana.
Smoldering Thread can be obtained from certain dungeons.
When reaching certain Arcana Link stages, Arcana Link Quests will be available for both Elemental Knight and Harmonic Saint Arcana Talents.
You can proceed with the Link Quest when each Arcana Talent Link stage 1, 3, and 5 is achieved.
You can unlock the next link stage without completing the link quest.
Stage 1 and 3 link quests are accepted automatically upon reaching the link level.
If you do not complete the previous stage link quest, you will not be able to progress or accept the next stage quest.
If you do not receive the quest automatically or in the case of the 5th stage link quest, you can accept the quest by talking to the NPC Laoire about Promising Arcana Candidates.
Stage 5 link quests can be accepted after learning both Elemental Knight and Harmonic Saint Arcana talents.
Elemental Knight
Elemental Knight skills can only be used while equipping a melee weapon.
Instill Flame
An active skill that grants the power of the fire elemental to an equipped melee weapon for a certain period of time.
You cannot use different elemental instillment skills at the same time.
While the Instill Flame skill is active, you gain the following effects.
Increases minimum/maximum damage.
Splash damage range is added during normal attack.
Increases skill damage of Blazing Assault Slash.
Depending on the skill rank, you can cast Bolt, Intermediate, and Advanced magic skills at the same time while using the skills of your Close Combat Talent.
Allows Bolt magics to be cast while using Close Combat Talent skills with [Control + Right Mouse Click]
Increases casting speed and magic damage by a certain percentage of maximum damage when using fire magic.
Increases the Fire Elemental attribute value by one, the same effect as applying Fire Elemental to equipment.
Mana is slowly consumed continuously, and the skill is automatically canceled when MP is depleted.
Instill Frost
An active skill that grants the power of the ice elemental to an equipped melee weapon for a certain period of time.
You cannot use different elemental instillment skills at the same time.
While the Instill Frost skill is active, you gain the following effects.
Increases minimum/maximum damage.
Reduces the target's movement and attack speed when using normal attacks.
Increases skill damage of Shattering Windmill.
Depending on the skill rank, you can cast Bolt, Intermediate, and Advanced magic skills at the same time while using the skills of your Close Combat Talent.
Allows Bolt magics to be cast while using Close Combat Talent skills with [Control + Right Mouse Click]
Increases casting speed and magic damage by a certain percentage of maximum damage when using ice magic.
Mana is slowly consumed continuously, and the skill is automatically canceled when MP is depleted.
Increases the Ice Elemental attribute value by one, the same effect as applying Ice Elemental to equipment.
Movement speed and attack speed reduction effects are refreshed based on the last applied effect.
Instill Thunder
An active skill that grants the power of the lightning elemental to an equipped melee weapon for a certain period of time.
You cannot use different elemental instillment skills at the same time.
While the Instill Thunder skill is active, you gain the following effects.
Increases minimum/maximum damage.
When using a normal attack, the target’s Defense and Protection are partially ignored and the stun time is increased. In higher ranks, it also negates target’s Heavy Stander effect.
Increases skill damage of Dynavolt Smash.
Depending on the skill rank, you can cast Bolt, Intermediate, and Advanced magic skills at the same time while using the skills of your Close Combat Talent.
Allows Bolt magics to be cast while using Close Combat Talent skills with [Control + Right Mouse Click].
Increases casting speed and magic damage by a certain percentage of maximum damage when using lightning magic.
Increases the Lightning Elemental attribute value by one, the same effect as applying Lightning Elemental to equipment.
Mana is slowly consumed continuously, and the skill is automatically canceled when MP is depleted.
Blazing Assault Slash
It is an active skill that jumps towards the enemy and damages surrounding enemies.
Able to select a landing location during the jump animation after using the skill.
If you do not select a landing location, you will land at the point where you attacked.
Damage increases while Instill Flame skill is active.
Depending on the damage and Attack Range of the Assault Slash skill, the damage and Attack Range of the Blazing Assault Slash skill increases.
Shattering Windmill
An active skill that attacks enemies around the caster.
Damages and freezes enemies on hit.
The movement speed and attack speed are reduced for enemies that are immune to being frozen.
Deals additional damage when the freezing effect ends.
Damage increases while Instill Frost skill is active.
Depending on the damage and Attack Range of the Windmill skill, the damage and Attack Range of the Shattering Windmill skill increases.
Dynavolt Smash
An active skill that attacks enemies in a straight line.
Damage increases while Instill Thunder skill is active.
Depending on the damage of the Smash skill, the damage of the Dynavolt Smash skill increases.
Dauntless Defense
An active skill that blocks enemy attacks and counter attacks while in defense.
While you hold down the skill button, you will continue to defend against enemy attacks, and in this state, if you release the button or after a certain period of time, you will attack the surroundings.
Each enemy's attack blocked while in this defensive state will increase the counter attack damage inflicted to the target up to three times.
The higher the defense proficiency of the Defense skill, the higher the defense proficiency of the Dauntless Defense skill.
Reduces incoming damage based on the size of the shield.
Small shield = 20% damage reduction
Medium shield = 40% damage reduction
Large shield = 60% damage reduction
Harmonic Saint
Harmonic Saint skills can only be used while equipping a staff or wand.
Hand of Restoration
A single target skill that recovers Health and Wounds.
Additional HP recovery based on Healing skill’s recovery value.
The maximum HP recovery amount does not exceed the maximum injury recovery amount.
Echoes of Salvation
A skill that restores the Health of party members within an area of effect.
Increased MP and Stamina Recovery Speed for affected party members for a short time.
Increased HP recovery based on Party Healing skill rank.
Additional MP and Stamina Recovery Speed based on Enduring Melody’s skill rank.
Voice of Vitality
A skill that continuously recovers the Health of all nearby party members for a certain period of time.
HP recovery occurs at regular intervals for affected party members and their elemental resistance is increased.
Increased elemental resistance of Voice of Vitality based on the skill ranks of Fire Shield, Ice Shield, and Lightning Shield.
Pulse of Purification
A skill that continuously inflicts damage to surrounding enemies within a certain range centered on the caster. (Can be channeled for up to 15 seconds)
While holding down the skill button, enemies will receive damage at regular intervals, but Health and Mana will be consumed continuously.
When channeling ends, additional damage is dealt in proportion to the channeling duration.
Skill casting will stop if the HP/MP required to maintain the skill is insufficient or if you are hit by an enemy.
Pall of Ruination
An active skill that grants a stat reduction effect to all enemies around the caster.
Reduced stats are as follows:
Defense, Magic Defense, Protection, and Magic Protection
Movement Speed, Attack Speed, and Casting Speed
Increased Defense, Magic Defense, Protection, and Magic Protection reduction of Pall of Ruination based on the Dance of Death skill rank.
Increased speed reduction effect of Pall of Ruination based on the Fantastic Chorus skill rank.
The Time Shift technique cannot be used for the Pall of Ruination skill.
Blessing of Protection
A skill that amplifies the survivability of nearby party members by creating a shield for a short period of time.
The shield negates most attacks for a short period of time. (It is not effective for certain gimmicks and instant kills.)
Party members affected by Blessing of Protection gain the following stats for a certain period of time:
Defense, Protection, Magic Defense, and Magic Protection
Increased Defense and Protection effects of Blessing of Protection based on the Enduring Melody skill rank.
Hymn of Resurrection
A skill that revives an incapacitated party member.
A party member revived with Hymn of Resurrection recovers some of their Health and Wounds.
After reviving, incoming damage is reduced for a short time.
Increased recovery of Hymn of Resurrection based on the First Aid skill rank.
Additional Changes
You can obtain the Arcana Collection Book from NPC Laoire.
Laoire, Cowenna, and Eochaid have been added to the list of NPCs that can be invited through the Campfire Invitation.
Laoire: Jet 10cm
Cowenna: Picnic Chicken Kebab
Eochaid: 20 Finest Handmade Bandages
Arcana related items have been added.
Smoldering Thread
Scorching Crest: Elemental Knight
Scorching Crest: Harmonic Saint
You can obtain Smoldering Thread from various dungeons.
It can be obtained from the dungeon end chest each time the dungeon is cleared.
At least one Smoldering Thread is dropped, and there are variations depending on the dungeon and difficulty.
A large amount of Smoldering Thread can also be obtained at a low probability.
Alby Advanced Hard Mode
Ciar Advanced Hard Mode
Rundal Advanced Hard Mode
Alby Veteran
Ciar Veteran
Rabbie Veteran
Math Veteran
Fiodh Veteran
Barri Veteran
Coill Veteran
Rundal Veteran
Peaca Veteran
Coill Abyss
Peaca Abyss
Rabbie Phantasm (Excludes Mirror World)
Mag Mell - Forest of the Four Seasons (Normal, Hard)
Tech Duinn - Awakened Abyssal Lord (Normal, Advanced, Elite)
Crom Bas (Normal, Advanced, Elite)
Grandmaster Spellsword and Grandmaster Choirmaster Hidden Talent titles have been added.
When talents related to Hidden Talents become Grandmasters, the level of hidden talents automatically increases.
In the talent selection window that appears during rebirth, a guide to Arcana-related talents has been added.
The increased casting speed effect of the Echostone is modified so that it is applied to the wand twice, the same as the reforge of the same effect.
If both the increased casting speed effect from an Echostone and the casting speed increase effect from a reforge are equipped, only the highest effect value will be applied.
When equipping items with related set effects, it has been modified so that only the highest effect value is applied regardless of the order in which they are equipped.
Movement Speed Increase
The movement speed increase effects of certain shoes are separate effects, so they can be stacked. (Fleet Feet, Shooting Star Flying Shoes, Shooting Star Roller Skates)
Attack Delay Reduction
Magic Attack Increase
6 new Cooking recipes and related dishes have been added.
I got this email 7 December. No other reason was given, even though I reached out to ask. I have yet to get a reply.
So effective immediately, Projekt Melody, Silvervale, and Ironmouse are pulled from the project completely. We won't move forward without the express consent of the Cast and their direct interaction. For the people that have been waiting for this. I am terribly sorry. I wish I could do more. The Free Wallpapers made will NOT be pulled down. Rather, they have been converted to just Fan Made wallpapers with no attachment to B1NARY.
As for the Science Team. We have a Mel Live 2D Model I will make some good Wallpapers just for you! It is pretty much out of my hands.
However, I was offered no further information, I will refrain from mentioning them in the story of the main game post demo.
Concerning the other members of the Cast and Cameos: They have already signed an NDA and Letter of Intention to be in the project. This problem shouldn't repeat.
We already have two possible candidates for the slots to be filled. These slots will be updated post demo when we are finishing up the story progression model for the new roles.
Color Themes, Binary Selection, and Character Selection/Route!
Two of us are doing the front and back end of the entire game. We push daily to try and get things done. However, we hit a point where I wouldn't feel comfortable releasing the demo at the end of the year. There are things that def need to be polished more.
The official release of the demo has been pushed back to 1 Feb 2023.
Several things I want to ensure:
1. Graphic Settings work the same across all platforms and work well.
2. A few more features, like controllable eye tracking and scale change on the speaker I would like to have in and polished to make the experience immersive and seamless.
3. Language System will be complicated to code in a modular way. We already have the framework started, but I want to give us some breathing room in case something doesn't work right the first time.
4. H Scenes are almost complete, but I seriously want to have grabbing booba and thighs in the demo! The H Scenes will probably be far more interactive than you would expect. So I want this to be bug free by release.
5. Additional Admin time for me to finish Up the EULA, make the Gameplay Trailer for the Demo, ect.
6. Testing the DLC installs during beta might take more time to ensure works the same on all platforms. I will say this. If we get done early, we will release early. I will give you a week notice.
Closed Beta Phase 1 needs literally a few more bugs and we are good.
3. DM me the Signed NDA and ask for the Closed Beta Role
4. I will then assign you a beta key.
5. Will have to submit a feed back form each phase.
Phase 1 will be general testing, covering UI, video clarity, FPS, Audio, Transitions, and general immersion and story.
Mostly bugs that break immersion, clips too loud, ect will be the main focus. There will be no H Scenes in this phase. We will do waves of fixes and won't move from this phase until we are ready. (Remember, this demo will be the core functionality for players to create and for the main game!)
H Scenes! Phase 2 is all about the horny!
Many things will need to be tested:
Scripted H Scene and the full interactive modes.
Camera Pan integration and zoom.
Moans, Tempo Implementation, UI and ease of use one hand.
This Phase may merge or overlap phase 3.
Language Packs and Testing!
Testing functionality of the translation systems and to ensure the swap is seamless and easy to use.
Translators will be involved in this section to double check that things are working as intended.
Long term, this will be a core function of the VN template for creators, and we will use this time to ensure it functional at least for the demo. However, more tools will be added to the toolkit post demo to ensure Future Indie Devs and story writers can easily add translations to their Visual Novels.
Once the core functionality of language systems are ready for the player to switch seamlessly between languages, we will move forward.
Phase 4 will Involve the prior phases being complete.
We will split the game into the main tos friendly and Hentai DLC.
Testing Core H and Twitch Switch and ensuring the proper warnings are added to prevent from cough 'accidents'.
It will be split using asset bundles that is a core mechanic in Unity. This is to ensure easy compatibility in the future for additional H Packs.
Final Phase will be mostly fixing last minute bugs and polishing. Any additions we can add based on beta testers feedback will be added. WE will announce the official release date at this point and prepare the Steam Pages for final release.
Credits of all Beta Testers will be added to the game.
We expect closed beta to take a bit past a month. Phase 1 will be polished before being given to the testers. It may take longer depending on any of these phases having issues. We will release a polished build of the game and will not move forward until we can. Why? Because the main game writing , planning, and background work will commence during these phases as we move forward. I have to stay focused on the demo until its ready.
Yeah I want to start putting the writing into UNITY! Sooo close.
Hope this answered your questions. Thank you all for your continued support.
All PC servers will come down for the following update on Wednesday, December 14, at 6:00am PT (3:00pm CET). The downtime for this update is expected to last up to 2 hours. --
Capture the Flag
Hacking a Repo now initiates and overload that lasts for 30 seconds before it converts the Repo to your faction.
This 30-second countdown can be interrupted by the opposing faction.
Dev Note: The changes here will prevent easy re-secures, and was a major missing piece in the overall flow of the CTF capture type. Please share your feedback on the updated CTF mechanics after the update goes Live.
Misc. Changes, Fixes, and Additions
Perihelion's charged fire now shows projectiles correctly on remote clients.
Firing a weapon and switching to a repair/healing tool no longer causes a player to be stuck in an infinite firing loop on remote clients.
Fixed an issue where entering/re-entering a vehicle as a MAX suit could hide your ability HUD display.
NS-R3 Swarm variants no longer mention "Flak Detonation" in their descriptions.
Various model and animation cleanup on the NS-11C Frostbite.
Amerish Sky adjustments.
Outfit War statues on Sanctuary now display outfit information once again.
Doubled the amount of Snowman that can be spawned on a continent at once.
Snowmen no longer spawn on locked continents.
Chimera's Avalanche Tire Trails now appear on the middle set of tires.
Removed campaign currencies from the handful of store items that still used them.
Fixed an issue preventing NSO from using faction-based jump pads at the following bases:
Crash Fixes
Fix for crash related to setting someone on fire
Fix for crash related to capturing portraits
Rival
Fix for bug that caused infinite ruler turnover for your rival
Restart the game and steam if you're having problems!
The official release of Gjallarhorn is only a few weeks away and we need your help! Early Access has just launched and we need player feedback to make sure the official launch on January 10th 2023 goes as smoothly as possible. Comment in the Steam Forum or join our Discord to give us the feedback we need. We hope you have as much fun playing Gjallarhorn as we had making it!
-Now the tutorials will only show the buttons depending on whether you are using a keyboard or joystick.
-Changed the key mapping: Shift - to run. Space - to dodge.
-Improvements and adjustments in textures and effects.
-Increased quality of shadows and lighting.
Fixes and adjustments in the introductory level: - Removed the invisible barrier that wouldn't let you go up to a roof. -Fixed the error that the cinematic did not start when loading the game. -Pistol is now re-equipped after charging for game continuity. -Decreased the difficulty of the first boss. -The movement of doors that did not close completely is modified. -Fixed AI navigation path to make it less common for them to go outside of zone boundaries. - Now the dialogues will be canceled when starting cinematics.
-Fixed the error that did not correctly show the ammunition that was in the inventory with which it appeared when equipping the weapons.
General Companion AI Improvements: -Your partner will no longer perform the move animation while standing still. -Now it will move so as not to interrupt the path. -Added hiding places for your partner.
-Sounds of footsteps are adjusted, depending on the surface on which the character is.