The fifth major update for HamsterVeRse has arrived! This update introduces a number of new features including: magnetic materials, building blocks, a revamped tutorial, Valve Index support, and more!
What's new???
MAGNETISM
V0.25 features the addition of magnetic materials to the game. Objects can become polarized in different ways and interact with each other realistically. This opens the door to a whole new set of puzzles and gameplay mechanics, some of which have already been implemented in this update, with more to come in future!
BUILDING BLOCK: MAGNETIZER
The magnetizer accomplishes that which may only exist in purely theoretical physics: turning an object into a magnetic monopole. What does that mean? Simply, it can make a metallic object magnetic with either an entirely positive or negative polarity. Configure the arrangement of magnetizers to drive the motion of objects in the ideal way to accomplish your present goal!
BUILDING BLOCK: MAGNETIC PLATFORM
Need to get somewhere inaccessible? Can't find a jump pad? Easy! Just magnetize an object and use a magnetic platform with the same polarity to send it flying! Need to pick up a bunch of junk all at once? Just as easy! Flip the switch to make the magnetic platform have the opposite polarity and watch it cling to that junk! You the player can configure the polarity and magnetic field strength of both sides of the platform to achieve the desired result!
REVAMPED TUTORIAL
Let's face it: the old tutorial didn't do a good enough job of preparing people for the challenges that awaited once their Hamsters stepped through their first Mission Portal. But no more! The tutorial has been completely redone from the ground up and now covers all the basics you'll need to survive (for a while) once you truly enter the HamsterVeRse!
DEMO RELEASE!
While it's not technically part of this update, it is being released simultaneously with V0.25 and includes all the same gameplay refinements and bug fixes found therein. The demo features the Tutorial Mission, the Hamster Hub, and the Mission 6: Path of Fire, complete with bonus GOLD status puzzles, unlockable cheats, and customization unlocks.
Change Log:
Major Changes: - Complete remake of the Tutorial. The breadth of information and quality of user interaction has been greatly improved. - Introduced magnetism - Reduced install size by 1.2gb - Added support for Valve Index - Added two new customization unlocks: Batwings and Skull Earrings - Added point and click interactivity with UI (originally only touch and click supported) - Added two new building blocks: the Magnetizer and the Magnetic Platform - Building block menus are now attached to the free hand for improved interactivity - Added GOLD Status Puzzles to "Path of Fire" and "Awakenings". Four new puzzles in total. - Redesigned the main existing puzzle on Path of Fire to provide more of a challenge - The Mission Complete screen has now been fully animated with visual and sound effects (originally was a static screen). - Added new option to automatically lock-on to newly selected Hamsters - Added new option to automatically enter Chase-Mode upon selecting new Hamsters - Added new option to make slow-motion mode activate through holding a button, or toggling on/off - Added new option to automatically resume normal time upon selecting a proximal group icon - Hamsters can now automatically maneuver themselves over small, but sharp inclines, like steps or other small obstacles. - Fixed issue where loading a new map could sometimes crash the game
Minor Changes: - Minor bug fixes on mission: "Horizons" - Added an option to no longer display the stage intro once the player has beaten that level - Added sound effects for manipulating magnetic tether - Added a point of contact effect for the selection pointer - Hair Cartridges no longer need to be collected in quantities. Now they simply unlock the first time one is discovered. - Minor bug fixes on mission, "Path of Fire" - Improved graphics, audio, and other minor features added to "Path of Fire" - Minor improvements to Hamster audio components - Fixed issue with erratic physical behavior of railed platforms - Improved the default positions of the toolbox and prefab chest for various Assemblers - Fixed issue where Hamsters' animations would be locked in place when deselected - Fixed issue where Hamsters would walk in place when standing still on a moving object - Fixed issue where some customization items would not be equipped upon resurrecting the owner Hamster - Added sound effects for interacting with the VR Keyboard and other minor UI elements - Fixed issue where menu options would remain highlighted after opening sub menus - Revamped the Customization Unlock Bubbles. They are now color coded depending on their rarity as well as a visual indicator showing whether or not it has been discovered yet. - Added visual effect to Points Bubbles to show the point value of that bubble - Animated the button to close toolbox shelves - Players can now replay the Tutorial via Mission Re-Play in the Hamster Hub - Added new sound effects for Hamster God movement - Reduced the top running speed and jump strength of the Super Soldier unlockable cheat to 60% of original - Improved graphics on Hamster Hub. Added new exterior features and fixed some misaligned collisions - Improved performance when assembling large numbers of tubes/tube networks - Fixed issue where unpausing the game could sometimes spontaneously kill Hamsters - Added sound effects for the Velocity Net - Fixed issue where activating chase-mode when no Hamsters were selected would lock you in place - Improved graphics for various props within the game - Fixed issue where certain cheats would no longer be activated for Hamsters upon resurrection - Reduced hand-to-head distance required to activate Inspection Mode - Fixed issue where the Mission List on Mission Re-Play could sometimes initialize incorrectly - Remade the Customization Unlock: Zebra Mohawk to be more realistic. - Added a new prompt to inform the player when they have unlocked a new cheat - Fixed issue on the Mission Menu where the number of alive/dead hamsters would display incorrectly
But that's not all! This isn't your regular POSTAL: Brain Damaged OST. No sir. It was RE-MAS-TURD, and EXTEEEENDED. The album is no longer 69 minutes long (sadface), it now runs for full 1 hour and 20 minutes, with some newly-added tracks, all of which have been revisited by the Mixing Magicians of the Ivory Tower Soundworks, our regular music production team, here at Hyperstrange.
ENJOY!
Yours truly,
PS. The game, as well as the OST and the ArtBook are all 20% OFF now on the POSTAL Series weekly sale now. You know what to do, kids: BUY, BUY, BUY!
The new enemy is the Jackal. In general, he is more for flat places where you can run and attack from the range, but the basic avoidance of obstacles (sometimes) it is still trained. But the spikes while he (and all opponents) do not hurt, but this is not a long time to correct.
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added the Deafening Strike perk: Deafens enemies, preventing them from reacting to sounds during the mission
Added the Night Raid perk: Attack in the dark of night after cutting off the electricity to the building
Added the Tear Gas perk: Sprays tear gas into the building's ventilation
Improvements
Changed the way the scan perk accumulates: the spot radiuses are now reduced instead of stacking spots
Merged the Door Smasher and Lock Picker skills
Merged the Runner and Agile skills
Tweaked the price of the grenades
Added the new objective icons
Added skills icons
Improved the grenade target tooltips
Updated translations
Fixes
Fixed the perk purchase button displayed during the execution phase
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.