Fixed Harold’s catalogue large picture frame naming issues
Fixed Harold’s catalogue sink frame naming issues
Fixed small blue curtain UI incorrectly using the black icon
Fixed Harold’s curtain’s opening too wide for certain sizes
This update is currently only available in the InDev branch.
Main features are introducing the Retirement option from Mitchell's catalogue, which will enable living in the property you've built and also enable the "end game" screen. There's also a bunch of fixes. Once this version enters the main branch, the game can be considered Beta. Upon entering Beta phase of development, we'll now be focusing on bug fixes, localisation, controller support, achievements and finally adding in a credits screen.
- Build options are now spread out over multiple buildings - new buildings added (Miner Building, Combat Building) - Different Buildings unlock different build options.
- Visual : Gun/AntiProjectile Turrets now have details, similar to the buildings
We have prepared another sneak peek for you guys as we're working on new locations! Take a look at it and tell us what do you think!
With every passing day, we are closer and closer to the release - thank you for your support! If you don't want to miss any daily updates, new screenshots and videos - follow us on social media here
Automation - The Car Company Tycoon Game - Killrob
With the second hotfix we tracked down what was causing the launching issues some of you experienced and fixed them. The game would not fall back to DX11 as required by your GPU.
Also, if you have run into the issue of way too many customers preordering your cars, creating years of wait time, yeah... that is now fixed and working as intended: low-prestige cars will not generate long wait lists, while high-prestige cars certainly can.
LCV4.2.39 Hotfix Changes
Fixed game not using correct fallback to DX11 when required
Fixed some DLSS settings from not saving correctly
Fixed lua error occurring with very narrow tyres
Fixed minimum seat row body filter not working
Fixed delivery delays not affecting car desirability, giving "infinite" preorders
Fixed crash on markets screen, when selecting desirability on a new campaign start
Disabling UI Blur setting now drastically improves main menu performance
We're keeping an eye on all your reports of issues, of course! More fixes coming this and next week before we wrap up for the year.
With the recent incident of accidentally sending the +7 demon ring to all users thru the mail. We would like to inform you that compensation will be given to players who spent Gcoin in upgrading the +7 Demon ring that has been removed last November 21, 2022.
Items for the compensation will be sent to the qualified players thru in-game mail. • Cursed Berserker Avatar (7 Days) 1x • God's Blessing 50.0 (1hour) [non-tradable] 2x
We apologized for the inconvenience, and we thank you for your unwavering support for Cronous Global.
There's so much going on around Death Roads: Tournament in December, and we've got even more to show you! We would like to remind you about the launch of Early Access on Steam, which will take place on March 28, 2023. But what about playtests?
End of playtest
Thank you all for participating in the playtests. There were more of you than we expected, so we extended the tests and opened them to everyone. Your feedback is invaluable - we analyze it, draw conclusions and make corrections.
But what about the people who contributed the most to the race? By the end of next week, the lucky ones should receive an email inviting them to the closed playtests (Discord will be mandatory!). This next round will be associated with rewards for commitment.
Thank you again for your support, kind words and bits of advice. See you on the starting line soon!
FIXED - Electricity VFX is not visible on deployable shields, reinforced walls and hatches. FIXED - Players are able to see through barricades while picking up a deployable gadget.
LEVEL DESIGN
FIXED – Various gaps on Consulate that were allowing the attackers to see inside the building. FIXED – Various LOD issues on Nighthaven Labs. FIXED – Multiple LOD issues on various maps. ### OPERATORS FIXED – Solis’ hands go into an animation loop after cancelling the Megascan. FIXED – Solis’ SPEC-IO loses functionality when Solis reactivates SPEC-IO after a Megascan at the end of the gauge. FIXED – Solis’ hands remain frozen when vaulting while SPEC-IO is active. FIXED – Hibana’s X-Kairos pellets are not destroyed if they are placed on a Kiba barrier and the Kiba barrier gets destroyed. FIXED – Various operator VFX issues.
USER EXPERIENCE
FIXED – Xbox players cannot invite cross-generation. FIXED – No notifications are present in the game when the player is presented with the cinematic that plays on first boot. FIXED – Grim is missing from the U+ accounts. FIXED – Various UI issues. FIXED – Various Battlepass V2 issues. FIXED – Various crossplay issues. FIXED – Various localization issues. FIXED – Various shop and customization issues. FIXED - Can't reconnect to an online Custom Game after leaving the session and attempting to re-join.